Angelic Shotgun
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Patreon Donator This item is dedicated to: Shotgun Angel
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Angelic Shotgun
Statistics
Type | Weapon |
---|---|
Damage | 92 Ranged |
Knockback | 3 (Very Weak) |
Critical chance | 4% |
Use time | 26 Slow |
Velocity | 48 effective |
Tooltip | Each shot casts a radiant beam of holy light from the sky Converts musket balls into hallow-point rounds 'Fighting 'til the war's won' |
Inflicts Debuff | Holy Flames 100% chance |
Debuff duration | 3 seconds (Laser) |
Debuff tooltip | Dissolving from holy light |
Rarity | |
Sell | 30 |
Research | 1 required |
Projectile created
Sounds
Use
Laser
The Angelic Shotgun is a craftable post-Moon Lord gun. Each time the weapon is fired, it shoots 5-6 bullets and summons a radiant beam from the sky towards the cursor. The beam deals 250% of the weapon's damage, pierces infinitely and passes through tiles. If Musket Balls are used as ammo, the bullets are replaced with Hallow-Point Rounds. The beam inflicts the Holy Flames debuff.
Its best modifier is Unreal.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Sunplate Block | 75 | |
Uelibloom Bar | 10 | |
Divine Geode | 15 | |
Core of Sunlight | 7 | |
Result | ||
Angelic Shotgun | 1 |
Trivia
- The item's tooltip is a reference to the song "Angel with a Shotgun" by The Cab.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.003: Nerfed damage from 96 to 92 and use time from 24 to 26. It now fires 5-6 bullets per use instead of 5-7, and lasers now deal 250% base damage instead of 300%.
- 2.0.4.001:
- Now uses Hallow-Point Rounds as its Musket Ball convert instead of a special "Illuminated Bullet" projectile. This convert additionally makes it inherit the damage of Hallow-Point Rounds.
- Increased sell price from 24 to 30 .
- 2.0.3.003: Resprited.
- 1.5.1.001:
- Buffed Illuminated Bullet velocity multiplier from 2x to 4x.
- Now inflicts Holy Flames for 2 and 3 seconds instead of 6 and 10 from bullets and beams respectively.
- 1.5.0.001:
- Buffed damage from 90 to 96.
- Radiant beam projectiles now grant enemies 20 local immunity frames instead of 10.
- Now only converts Musket Balls.
- 1.4.3.001:
- Nerfed damage from 180 to 90, use time from 14 to 26, bullet count from 8 to 5-7, bullet speed from 13 to 12, and laser damage from 500% base damage to 300%.
- Reduced shotgun spread range by 13.33%.
- Decreased sell price from 28 to 24 .
- Fixed laser not benefitting from increased ranged damage.
- 1.4.2.104: Introduced.