Carnage
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Carnage
Statistics
| Type | Weapon |
|---|---|
| Damage | 130 True melee |
| Knockback | 5.25 (Average) |
| Critical chance | 4% |
| Critical damage | 2x |
| Use time | 21 Average |
| Tooltip | Enemies explode into homing blood on death |
| Inflicts Debuff | 100% chance |
| Debuff duration | 2 seconds (Contact) |
| Debuff tooltip | That's gonna need stitches |
| Rarity | |
| Sell | 2 |
| Research | 1 required |
Sounds
Use
Blood Bolts
| Dropped by | ||
|---|---|---|
| Entity | Quantity | Rate |
| Wall of Flesh | 1 | 25% |
| Treasure Bag (Wall of Flesh) | 1 | 33% |
The Carnage is a Hardmode broadsword that is dropped by the Wall of Flesh. When it kills an enemy, it spawns 6-8 homing blood bolts that deal 30% base damage. The bolts heal the player for 7.5% of the damage dealt upon contact with an enemy. The sword inflicts the Heavy Bleeding debuff.
Its best modifier is Legendary.
Notes
- Blood bolts will not spawn from killing passive or statue-spawned NPCs.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.1.0:
- Now inflicts Heavy Bleeding for 2 seconds on hit.
- Decreased sell price from 2
40
to 2
.
- 2.0.4.001:
- Now obeys the lifesteal cooldown.
- Blood now heals for 7.5% of damage dealt instead of 2 health.
- No longer has a 125% size modifier.
- Blood now homes towards the closest enemy instead of the earliest enemy in the NPC array.
- 2.0.3.005: Fixed it not spawning blood on enemy kills.
- 2.0.3.001:
- Increased the amount of blood spawned per kill from 4-5 to 6-8 but nerfed damage from 100% base damage to 30%.
- Blood can no longer spawn from passive or statue-spawned NPCs.
- 2.0.2.002: Buffed damage from 70 to 130.
- 2.0.1.001: Resprited. Previous sprite was

- 1.5.0.003: Buffed damage from 55 to 69.
- 1.5.0.001:
- Now has a 125% size modifier but decreased projectile lifesteal from 5 to 2.
- Now drops from The Hive Mind and The Perforators in Malice Mode instead of Blood Zombies and Crimulan Blight Slimes after defeating Skeletron. Increased drop rate from 0.5% and 1% to 100%
. - Now has a custom - Challenge Item - (#FF8C00 ●) tag instead of using the
rarity.
- 1.4.3.001:
- Fixed blood not benefitting from increased all-class damage.
- Swing now functions in PvP.
- 1.4.2.101: Introduced.

