Carnage

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Carnage
  • Carnage.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage130 True melee
Knockback5.25 (Average)
Critical chance4%
Critical damage2x
Use time21 Average
TooltipEnemies explode into homing blood on death
Inflicts DebuffHeavy BleedingHeavy Bleeding
100% chance

Debuff duration2 seconds (Contact)
Debuff tooltipThat's gonna need stitches
RarityRarity Level: 4
Sell 2 Gold Coin.png
Research1 required
Sounds
Use
Blood Bolts
Dropped by
EntityQuantityRate
Wall of Flesh125%
Treasure Bag (Wall of Flesh)133% Expert Mode
The Carnage in use.

The Carnage is a Hardmode broadsword that is dropped by the Wall of Flesh. When it kills an enemy, it spawns 6-8 homing blood bolts that deal 30% base damage. The bolts heal the player for 7.5% of the damage dealt upon contact with an enemy. The sword inflicts the Heavy Bleeding debuff.

Its best modifier is Legendary.

Notes

  • Blood bolts will not spawn from killing passive or statue-spawned NPCs.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.1.0:
    • Now inflicts Heavy Bleeding for 2 seconds on hit.
    • Decreased sell price from 2 Gold Coin.png 40 Silver Coin.png to 2 Gold Coin.
  • 2.0.4.001:
    • Now obeys the lifesteal cooldown.
    • Blood now heals for 7.5% of damage dealt instead of 2 health.
    • No longer has a 125% size modifier.
    • Blood now homes towards the closest enemy instead of the earliest enemy in the NPC array.
  • 2.0.3.005: Fixed it not spawning blood on enemy kills.
  • 2.0.3.001:
    • Increased the amount of blood spawned per kill from 4-5 to 6-8 but nerfed damage from 100% base damage to 30%.
    • Blood can no longer spawn from passive or statue-spawned NPCs.
  • 1.5.1.001:
    • Buffed damage from 69 to 70.
    • Now drops from Wall of Flesh in all difficulties instead of The Hive Mind and The Perforators in Malice Mode. Decreased drop rate from 100% Malice Mode to 10%.
    • Now uses the Rarity Level: 4 rarity instead of Rarity Level: 3.
  • 1.5.0.001:
    • Now has a 125% size modifier but decreased projectile lifesteal from 5 to 2.
    • Now drops from The Hive Mind and The Perforators in Malice Mode instead of Blood Zombies and Crimulan Blight Slimes after defeating Skeletron. Increased drop rate from 0.5% and 1% to 100% Malice Mode.
    • Now has a custom - Challenge Item - (#FF8C00 ●) tag instead of using the Rarity level: Rare Variant rarity.
  • 1.4.3.001:
    • Fixed blood not benefitting from increased all-class damage.
    • Swing now functions in PvP.