2.0.1.003

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2.0.1.003
2.0.1.003
"October Fixes"
Release date October 21, 2022
Music Mod version
2.0.1.003 (music)
Version chronology
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2.0.1.002 2.0.1.004
Useful links
Version history  •  All patches

The 2.0.1.003 (or 2.0.1.3) update implemented some generation changes for Sulphurous Sea and order changes for the Boss Rush. It also included many balance changes and bug fixes.

Additions

Changes

Bosses and Enemies

  • Acid Eel now has wiggle motion. Nerfed tier 1 health from 80 / 160 Expert Mode / 240 Master Mode to 42 / 84 Expert Mode / 126 Master Mode, tier 2 health from 240 / 480 Expert Mode / 720 Master Mode to 176 / 352 Expert Mode / 528 Master Mode, and tier 3 health from 3300 / 6600 Expert Mode / 9900 Master Mode to 2000 / 4000 Expert Mode / 6000 Master Mode.
  • Aquatic Urchin now drifts along sea walls.
  • Decreased Astrum Aureus' hit sound delay from 20 to 16.
  • Brimstone Heart, XF-09 Ares, and XM-05 Thanatos no longer take less damage from Seraphim's lasers.
  • Improved Draedon's ambience track quality.
  • Changed selection description for Artemis and Apollo from "a pair of extremely agile destroyers with pulse cannons" to "a pair of extremely persistent automatons with unstable energy reserves".
  • Nuclear Toad now flashes red for up to 2 seconds before exploding. Increased radius for explosion and velocity of the goo upon exploding.
  • Nerfed Skyfin's ascent speed by 16.67%. Nerfed tier 1 health from 70 / 140 Expert Mode / 210 Master Mode to 50 / 100 Expert Mode / 150 Master Mode.
  • The Slime God no longer drops Slime Puppet Staff.
  • Sulphurous Skater now jumps 25% as often.
  • World Feeder now drops 6-15 Cursed Flames and 4-8 Souls of Night in Death Mode.

Boss Rush

  • Now plays a custom sound while force teleporting the player.
  • Increased tier transition volume.
  • Bosses no longer drop loot or spawn Town NPCs when killed.
  • Adrenaline Meter now pauses generation between boss spawns.
  • Anahita now has a 2-second custom spawn cooldown.
  • Calamitas, Crabulon, and The Destroyer no longer have 5-second custom spawn cooldowns.
  • Ceaseless Void, Jungle Dragon, Yharon, The Plaguebringer Goliath, Signus, Envoy of the Devourer, and Storm Weaver now use their respective spawning sounds instead of Boss Rush summoning sounds.
  • Cosmic Guardian is no longer blacklisted from spawning.
  • Nerfed Crab Shroom's health from 15,000 / 30,000 Expert Mode / 45,000 Master Mode to 8000 / 16,000 Expert Mode / 24,000 Master Mode.
  • Nerfed Crabulon's health from 1,100,000 / 1,760,000 Expert Mode / 2,640,000 Master Mode to 680,000 / 1,088,000 Expert Mode / 1,632,000 Master Mode.
  • The Dragonfolly, Duke Fishron, The Old Duke and Yharon now have 99% damage reduction during phase transitions.
  • Buffed Jungle Dragon, Yharon's health from 370,000 / 592,000 Expert Mode / 888,000 Master Mode to 740,000 / 1,184,000 Expert Mode / 1,776,000 Master Mode.
  • Ravager now spawns 50% higher up.
  • Buffed Signus' health from 240,000 / 384,000 Expert Mode / 576,000 Master Mode to 320,000 / 512,000 Expert Mode / 768,000 Master Mode
  • Buffed Skeletron Prime's health from 110,000 / 165,000 Expert Mode / 198,000 Revengeance Mode / 210,375 Master Mode / 252,450 Revengeance Mode Master Mode to 150,000 / 225,000 Expert Mode / 270,000 Revengeance Mode / 286,875 Master Mode / 344,250 Revengeance Mode Master Mode.
  • Storm Weaver no longer causes rain to occur while summoned and during the battle. Buffed health from 475,000 / 760,000 Expert Mode / 1,140,000 Master Mode to 500,000 / 800,000 Expert Mode / 1,200,000 Master Mode.
  • Buffed Supreme Calamitas' health from 500,000 / 800,000 Expert Mode / 1,200,000 Master Mode to 900,000 / 1,440,000 Expert Mode / 2,160,000 Master Mode but all attacks deal half as much damage.
    • Buffed Brimstone Heart's heath from 10,000 / 20,000 Expert Mode / 30,000 Master Mode to 20,000 / 40,000 Expert Mode / 60,000 Master Mode
    • Supreme Soul Seekers now deal half as much damage.
    • Buffed brothers' health from 100,000 / 200,000 Expert Mode / 300,000 Master Mode to 200,000 / 400,000 Expert Mode / 600,000 Master Mode, but all attacks deal half as much damage.
  • Added the remaining bosses: Deerclops, Empress of Light, Exo Mechs, and Queen Slime.
  • Re-ordered Boss Rush progression based on boss progression:
    • Tier 1 now contain Pre-Hardmode bosses.
    • Tier 2 now contains bosses after Wall of Flesh, up to Plantera.
    • Tier 3 now contains bosses after Plantera, up to Moon Lord.
    • Tier 4 now contains bosses after Moon Lord, up to The Devourer of Gods.
    • Tier 5 contains the remaining main bosses: Yharon, Exo Mechs, and Supreme Calamitas.

Balance

  • Nerfed Ancient Ice Chunk's damage from 35 to 31.
  • Nerfed Blood Boiler's damage from 250 to 145.
  • Nerfed Blood Clot Staff and Dank Staff's damage from 16 to 7. Nerfed both minions' turning speed, and they now grant 24 effective local immunity frames instead of 10.
  • Buffed Bloodstained Glove, Electrician's Glove, and Nanotech's stealth strike heal from 1 to 2.
  • Nerfed Bloodstained Glove and Filthy Glove's stealth strike armor penetration boost from 10 to 8.
  • Buffed Bouncing Eyeball's damage from 15 to 16.
  • Nerfed The Burning Sky's damage from 244 to 134.
  • Cosmic Viper Engine's minions no longer use the Optic Staff minion AI style. Increased movement speed and doubled its target range.
  • Buffed Crushsaw Crasher's damage from 65 to 85, shot speed from 11 to 13.5, and stealth strike damage modifier from 20% to 70%. All projectiles now grants 12 local immunity frames instead of 10 for stealth strikes and 14 otherwise.
  • Rebalanced Dormant Brimseeker. Improved minion charging rate, movement speed, and tracking distance, but it now grants 15 local immunity frames instead of 10.
  • Nerfed Electrician's Glove and Filthy Glove's stealth strike damage boost from 10% to 8%.
  • Nerfed Electrician's Glove's spark damage from 15 to 10.
  • Nerfed Elemental Ray's damage from 90 to 70.
  • Nerfed Empyrean Knives' damage from 230 to 198.
  • Removed Exo Box's speed up key.
  • Flak Toxicannon's acidic droplets now grant 17 local immunity frames.
  • Buffed Glove of Precision's damage and critical strike chance boosts from 12% to 15%.
  • Rebalanced Glove of Recklessness. It now increases rogue stealth regeneration by 15%, but increased the damage penalty from 10% to 12%.
  • Nerfed Guidelight of Oblivion's damage from 188 to 75. Decreased flame spawn rate by 28.57% and maximum active flame count from 20 to 15.
  • Nerfed Heavenly Gale's damage from 350 to 334.
  • Jousting Lances' damage formula can now be affected by damage boosts, as was originally intended.
  • Buffed Light God's Brilliance's damage from 64 to 100.
  • Buffed Magnetic Meltdown's damage from 60 to 100.
  • Nerfed Mounted Scanner's minion firing rate by 73.33%.
  • Mythril Knife's stealth strike now inflicts Acid Venom for 2 seconds, Irradiated for 1 second, and Poisoned for 5 seconds instead of Cursed Inferno, God Slayer Inferno, and Irradiated for 5 seconds.
  • Nerfed Nanotech's stealth strike armor penetration boost from 20 to 15.
  • Oiled now increases damage per second of fire debuffs by 25 for all debuffs, instead of increasing certain debuffs' damage.
  • Nerfed Platinum armor's set bonus life regeneration and critical strike chance boosts from every 10 defense capping at 50 to every 15 defense capping at 45.
  • Nerfed Platinum Helmet's damage boost from 8% to 6%.
  • Nerfed Platinum Chainmail's critical strike chance boost from 6% to 5%.
  • Rebalanced Rusty Beacon Prototype. Buffed damage from 2 to 8, but it now inflicts Irradiated for 2 seconds and Poisoned for 4 seconds, instead of Sulphuric Poisoning for 1.5 seconds.
  • Rusty Medallion now rains droplets 100% of the time with a 0.42-second cooldown. The droplets now deal 9 damage scaled by ranged bonuses instead of 30% weapon damage. Decreased amount of droplets from 3 to 1 but droplets now home into targets.
  • Buffed Sand Dollar's stealth strike damage modifier from 75% to 225%.
  • Nerfed Saros Possession's damage from 210 to 200.
  • Buffed Scarlet Devil's damage from 8000 to 10,000, and use time from 81 to 60.
  • Buffed Scourge of the Cosmos' use time from 20 to 16, and shot speed from 15 to 20.
  • Buffed Scuttler's Jewel's spike damage from 15 to 20 and duration from 0.67 seconds to 1.33, but it now pierces once instead of twice.
  • Nerfed Seraphim, stealth strikes no longer have a 140% damage modifier. Daggers now pierce twice instead of infinitely, and lose 50% damage per hit. Lasers now lose 70% damage per hit.
  • Nerfed Staff of the Mechworm's damage from 118 to 100.
  • Buffed Stream Gouge's damage from 300 to 400.
  • Sulphurous armor's bubbles now inflict Irradiated instead of Acid Venom.
  • Nerfed Tactical Plague Engine's damage from 200 to 160, and minion firing rate by 40%.
  • Buffed Terra Flameburster's damage from 43 to 55.
  • Nerfed Urchin Stinger's damage from 17 to 13.
  • Nerfed Warloks' Moon Fist's damage from 700 to 450.
  • Nerfed Yharon's Kindle Staff's damage from 340 to 300.

Recipes

Renames

Resprites

Additional Changes

  • Ancient Gold Helmet now counts as an alternate piece for Gold armor's Calamity set bonus.
  • The Anomaly's Nanogun now uses the Rarity level: Draedon's Arsenal rarity instead of Rarity Level: 14.
  • The Bandit no longer sells Gel Darts.
  • Nerfed Brimstone Witch's health from 1,000,000 to 960,000.
  • Draedon's Heart now has a custom Nanomachines Meter texture.
  • Eternity can no longer receive the Oblatory enchantment.
  • Evil Islands can now spawn up to 20% closer to the center of the world.
  • The Ice schematic now shows The Anomaly's Nanogun as an unlocked item.
  • Various changes to the Sulphurous Sea:
    • The shore now contains more Acidwood Trees.
    • Smoothened and expanded the Sulphurous Sea shore extension.
    • Islands now feature sharper curves.
    • Islands and caves now have significantly rougher terrain, having no defined shape instead of large, connected elliptical chambers.
    • Upper Sulphurous Sea caves can now occasionally have air pockets.
    • Rough two-way tunnels now occasionally cut through the blocks.
    • Hardened Sulphurous Sandstone now makes up most of the lower Sulphurous Sea instead of Sulphurous Sandstone.
    • Sulphurous Sandstone now makes up the outline of cave formations instead of Hardened Sulphurous Sandstone.
    • Reduced the amount of cave outlines generated.
    • Rusty Chests now have specific chest loot depending on the location of the chest:
    • Sulphur columns now connect between longer distances and break into fewer gores when broken.
    • Sulphuric bubbles which appear from the water no longer move slower underwater.
    • Sulphurous Vines now grow significantly less often.
    • Steam Geysers now emit steam particles instead of dust.
    • Steam Geysers now fire steam consistently when in range, instead of at a random chance.
    • Naturally-generated Sulphurous Sand Walls and Sulphurous Sandstone Walls in the biome no longer generate water.
    • Water in the Sulphurous Sea now fills a meter over 12 seconds which damages the player when it is full, instead of inflicting constant Sulphuric Poisoning.
  • The Undertaker can now perform point-blank shots.
  • Added the name "Kiriku" for the Zoologist.

Fixes

Removals