True melee

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An in-game example of Keybrand listing its damage type as "true melee" in the Calamity Mod.

The Calamity Mod introduces a new damage type called true melee. This damage type is applied to melee weapons (and tools) that either do not create any projectiles or require direct hits to do so.

Dealing damage with a true melee weapon is sometimes referred to as a "true melee strike", but a true melee strike is different from dealing true melee damage. Only the true melee weapon itself does true melee damage, not any spawned projectiles. However, weapons that technically use a projectile within a short range as their main attack (like the Dragon Rage, Night's Edge, or Gilded Proboscis) are affected by true melee damage boosts. Melee weapons that are not classified with the "true melee" damage type cannot deal true melee damage in any way, even when striking enemies with the weapon directly.

True melee strikes are dealt by weapons that have a non-projectile broadsword or are a true melee spear, as well as some true melee weapons with a projectile as their main way of attacking, like the Murasama but not the Phosphorescent Gauntlet. This means that some non-true melee weapons can activate effects that are dependent on true melee strikes.

True melee weapons can receive stat boosts and effects for regular melee damage (such as from the Warrior Emblem), but any stat boosts or effects specific to true melee damage will only apply to true melee weapons.

In the Calamity Mod, the true melee classification becomes relevant in several ways:

  • Many melee weapons with lifesteal effects will only heal the player on true melee strikes.
  • True melee broadswords and shortswords are not affected by Luxor's Gift.
  • The Soaring Potion causes true melee strikes to restore a fraction of the player's wing time. The amount of wing time restored scales with the player's melee stats and weapon's swing speed.
  • Adrenaline and Rage are half as powerful while wielding a true melee weapon, preventing the player from combining the two to destroy bosses within seconds.
  • True melee weapons are incapable of getting the Tainted enchantment from the Brimstone Witch.
  • Various bosses that are susceptible to true melee weapons (either because they are very easy to stay close to or have multiple segments) have increased resistance to true melee damage, preventing the player from using true melee weapons' high damage and infinite piercing to very quickly defeat them. These include:

True melee boosts

Item Effect
Bloodflare armor Ram Mask.png Bloodflare armor (Ram Mask) Causes true melee hits to heal 4 health and true melee projectiles to heal 2 health on hit
After 15 true melee hits, +25% increased melee damage and critical strike chance, and -50% contact damage taken, with a 30 second cooldown
Auric Tesla armor Royal Helm.png Auric Tesla armor (Royal Helm)
Counter Scarf Counter Scarf +10% true melee damage
Elemental Gauntlet Elemental Gauntlet +20% true melee damage
Evasion Scarf Evasion Scarf +15% true melee damage
Gem Tech armor Gem Tech armor Gem shards are released upon a true melee hit.
Hide of Astrum Deus Hide of Astrum Deus Taking damage or dealing true melee damage causes an explosion and releases 12 astral stars from the sky that damage nearby enemies
After taking damage, +30% true melee damage. The duration of the boost is proportional to the damage the enemy dealt, up to 10 seconds.
Molten armor Molten armor +10% true melee damage
Titan Glove Titan Glove +10% true melee damage

True melee weapons

Name DMG UT KB Crit Auto Rarity HM ML Sell
Aegis Blade Aegis Blade 152 16
(Average)
4.25
(Average)
4% Tango Tick1.png Rarity Level: 8 Tango Tick1.png Tango Cross1.png 12 Gold Coin.png
Aftershock Aftershock 65 28
(Slow)
9
(Very Strong)
4% Tango Tick1.png Rarity Level: 5 Tango Tick1.png Tango Cross1.png 4 Gold Coin.png 80 Silver Coin.png
Anarchy Blade Anarchy Blade 150 18
(Average)
7.5
(Very Strong)
4% Tango Tick1.png Rarity Level: 8 Tango Tick1.png Tango Cross1.png 12 Gold Coin.png
Astral Blade Astral Blade 142 8
(Very Fast)
6
(Average)
29% Tango Tick1.png Rarity Level: 9 Tango Tick1.png Tango Cross1.png 16 Gold Coin.png
Astral Pike Astral Pike 90 13
(Fast)
8.5
(Very Strong)
29% Tango Tick1.png Rarity Level: 9 Tango Tick1.png Tango Cross1.png 16 Gold Coin.png
Avalanche Avalanche 100 35
(Very Slow)
7.25
(Very Strong)
4% Tango Tick1.png Rarity Level: 5 Tango Tick1.png Tango Cross1.png 4 Gold Coin.png 80 Silver Coin.png
Baleful Harvester Baleful Harvester 105 22
(Average)
8
(Very Strong)
4% Tango Tick1.png Rarity Level: 10 Tango Tick1.png Tango Cross1.png 20 Gold Coin.png
Basher Basher 50 40
(Extremely Slow)
7
(Strong)
4% Tango Tick1.png Rarity Level: 1 Tango Cross1.png Tango Cross1.png 20 Silver Coin.png
Brimlance Brimlance 50 19
(Average)
7.5
(Very Strong)
4% Tango Tick1.png Rarity Level: 5 Tango Tick1.png Tango Cross1.png 4 Gold Coin.png 80 Silver Coin.png
Burnt Sienna Burnt Sienna 32 20
(Average)
5.5
(Average)
4% Tango Tick1.png Rarity Level: 1 Tango Cross1.png Tango Cross1.png 20 Silver Coin.png
Carnage Carnage 130 21
(Average)
5.25
(Average)
4% Tango Tick1.png Rarity Level: 4 Tango Tick1.png Tango Cross1.png 2 Gold Coin.png 40 Silver Coin.png
Comet Quasher Comet Quasher 160 22
(Average)
7.75
(Very Strong)
4% Tango Tick1.png Rarity Level: 8 Tango Tick1.png Tango Cross1.png 12 Gold Coin.png
Diseased Pike Diseased Pike 65 20
(Average)
8.5
(Very Strong)
4% Tango Tick1.png Rarity Level: 8 Tango Tick1.png Tango Cross1.png 12 Gold Coin.png
Dragon Rage Dragon Rage 1075 25
(Slow)
7.5
(Very Strong)
4% Tango Tick1.png Rarity Level: 15 Tango Tick1.png Tango Tick1.png 48 Gold Coin.png
Earth Earth 170 15
(Average)
9.5
(Extremely Strong)
4% Tango Tick1.png Rarity Level: 16 Tango Tick1.png Tango Tick1.png 56 Gold Coin.png
Evil Smasher Evil Smasher 120 37
(Very Slow)
6
(Average)
4% Tango Tick1.png Rarity Level: 4 Tango Tick1.png Tango Cross1.png 2 Gold Coin.png 40 Silver Coin.png
Feralthorn Claymore Feralthorn Claymore 109 13
(Fast)
7.25
(Very Strong)
4% Tango Tick1.png Rarity Level: 7 Tango Tick1.png Tango Cross1.png 9 Gold Coin.png 60 Silver Coin.png
Gauss Dagger Gauss Dagger 25 24
(Slow)
7
(Strong)
4% Tango Tick1.png Rarity Level: 3 Tango Cross1.png Tango Cross1.png 80 Silver Coin.png
Gilded Proboscis Gilded Proboscis 315 19
(Average)
8.75
(Very Strong)
4% Tango Tick1.png Rarity Level: 11 Tango Tick1.png Tango Tick1.png 24 Gold Coin.png
Grand Guardian Grand Guardian 150 22
(Average)
8.5
(Very Strong)
4% Tango Tick1.png Rarity Level: 10 Tango Tick1.png Tango Cross1.png 20 Gold Coin.png
Greentide Greentide 87 31
(Very Slow)
7
(Strong)
4% Tango Tick1.png Rarity Level: 7 Tango Tick1.png Tango Cross1.png 9 Gold Coin.png 60 Silver Coin.png
Hellkite Hellkite 180 30
(Very Slow)
8
(Very Strong)
4% Tango Tick1.png Rarity Level: 7 Tango Tick1.png Tango Cross1.png 9 Gold Coin.png 60 Silver Coin.png
Holy Collider Holy Collider 270 21
(Average)
7.75
(Very Strong)
4% Tango Tick1.png Rarity Level: 12 Tango Tick1.png Tango Tick1.png 30 Gold Coin.png
Hydraulic Volt Crasher Hydraulic Volt Crasher 75 16
(Average)
12
(Insane)
4% Tango Cross1.png Rarity Level: 5 Tango Tick1.png Tango Cross1.png 4 Gold Coin.png 80 Silver Coin.png
Lion Heart Lion Heart 960 14
(Fast)
5.5
(Average)
4% Tango Tick1.png Rarity Level: 13 Tango Tick1.png Tango Tick1.png 35 Gold Coin.png
Majestic Guard Majestic Guard 70 21
(Average)
7.5
(Very Strong)
4% Tango Tick1.png Rarity Level: 5 Tango Tick1.png Tango Cross1.png 4 Gold Coin.png 80 Silver Coin.png
Mantis Claws Mantis Claws 144 8
(Very Fast)
7
(Strong)
4% Tango Tick1.png Rarity Level: 7 Tango Tick1.png Tango Cross1.png 9 Gold Coin.png 60 Silver Coin.png
Murasama Murasama 2222 25
(Slow)
6.5
(Strong)
65% Tango Cross1.png Rarity Level: 14 Tango Tick1.png Tango Tick1.png 40 Gold Coin.png
Mycelial Claws Mycelial Claws 28 7
(Very Fast)
3.75
(Weak)
4% Tango Tick1.png Rarity Level: 2 Tango Cross1.png Tango Cross1.png 40 Silver Coin.png
Old Lord Claymore Old Lord Claymore 60 34
(Very Slow)
7
(Strong)
4% Tango Tick1.png Rarity Level: 3 Tango Cross1.png Tango Cross1.png 80 Silver Coin.png
Omniblade Omniblade 100 9
(Very Fast)
6
(Average)
49% Tango Tick1.png Rarity Level: 8 Tango Tick1.png Tango Cross1.png 12 Gold Coin.png
Phosphorescent Gauntlet Phosphorescent Gauntlet 2705 39
(Extremely Slow)
9
(Very Strong)
14% Tango Tick1.png Rarity Level: 13 Tango Tick1.png Tango Tick1.png 35 Gold Coin.png
Sahara Slicers Sahara Slicers 23 18
(Average)
6
(Average)
4% Tango Tick1.png Rarity Level: 2 Tango Cross1.png Tango Cross1.png 40 Silver Coin.png
Sausage Maker Sausage Maker 36 20
(Average)
6.25
(Strong)
4% Tango Tick1.png Rarity Level: 3 Tango Cross1.png Tango Cross1.png 80 Silver Coin.png
Stellar Striker Stellar Striker 450 25
(Slow)
7.75
(Very Strong)
4% Tango Tick1.png Rarity Level: 11 Tango Tick1.png Tango Tick1.png 24 Gold Coin.png
Submarine Shocker Submarine Shocker 90 10
(Fast)
7
(Strong)
4% Tango Tick1.png Rarity Level: 5 Tango Tick1.png Tango Cross1.png 4 Gold Coin.png 80 Silver Coin.png
Tainted Blade Tainted Blade 60 26
(Slow)
5
(Average)
4% Tango Tick1.png Rarity Level: 2 Tango Cross1.png Tango Cross1.png 40 Silver Coin.png
Teardrop Cleaver Teardrop Cleaver 38 24
(Slow)
5.5
(Average)
4% Tango Tick1.png Rarity Level: 2 Tango Cross1.png Tango Cross1.png 40 Silver Coin.png
The Enforcer The Enforcer 890 17
(Average)
9
(Very Strong)
4% Tango Tick1.png Rarity Level: 14 Tango Tick1.png Tango Tick1.png 40 Gold Coin.png
The Last Mourning The Last Mourning 550 19
(Average)
8.5
(Very Strong)
4% Tango Tick1.png Rarity Level: 13 Tango Tick1.png Tango Tick1.png 35 Gold Coin.png
The Mutilator The Mutilator 483 17
(Average)
8
(Very Strong)
4% Tango Tick1.png Rarity Level: 12 Tango Tick1.png Tango Tick1.png 30 Gold Coin.png
Titan Arm Titan Arm 69 12
(Fast)
80
(Insane)
100% Tango Tick1.png Rarity Level: 7 Tango Tick1.png Tango Cross1.png 9 Gold Coin.png 60 Silver Coin.png
Ultimus Cleaver Ultimus Cleaver 130 19
(Average)
8
(Very Strong)
4% Tango Tick1.png Rarity Level: 8 Tango Tick1.png Tango Cross1.png 12 Gold Coin.png
Vulcanite Lance Vulcanite Lance 90 22
(Average)
6.75
(Strong)
4% Tango Tick1.png Rarity Level: 8 Tango Tick1.png Tango Cross1.png 12 Gold Coin.png
Yateveo Bloom Yateveo Bloom 30 22
(Average)
5
(Average)
4% Tango Cross1.png Rarity Level: 2 Tango Cross1.png Tango Cross1.png 40 Silver Coin.png

Vanilla true melee weapons


See also

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.0.001: True melee weapons can no longer gain the "Lecherous" enchantment.
  • 1.5.1.001: True melee weapons now only gain 50% of the damage boost gained while using Rage and Adrenaline.
  • 1.5.0.001: All segmented bosses now resist damage dealt by true melee strikes by 50%.
  • 1.4.5.001: Holding a true melee weapon will now reduce the acceleration of Calamitas, Supreme Calamitas, and The Twins by 50%.
  • 1.4.4.002: Flails no longer count as true melee damage.
  • 1.4.2.101: Spears and flails now count as true melee damage.
  • 1.3.3.001: True melee weapons now share the same melee speed cap as other melee weapons.
  • 1.3.2.001: True melee weapons now have a cap for how fast they can swing, up to 115% of their initial speed.
  • 1.2.4.101: True melee weapons now let the player gain Rage upon striking an enemy.