True melee
The Calamity Mod introduces a new damage class for true melee weapons. This damage type is applied to melee weapons (and tools) that do not fire any projectiles when used or require strikes with the weapon itself to create projectiles. Dealing damage with a true melee weapon is sometimes referred to as a 'true melee strike'.
All true melee weapons have their damage type displayed as 'true melee damage' instead of 'melee damage'. Weapons dealing true melee damage will inherit all of the stat boosts and effects from normal melee damage (such as Warrior Emblem), however any stat boosts or effects specific to true melee damage will only apply to true melee weapons and not to normal melee weapons.
All damaging components of a true melee weapon will deal 'true melee damage', even if that damage comes from a projectile created by the weapon. Melee weapons that are not classified with the 'true melee' damage type cannot deal true melee damage in any way, even when striking enemies with the weapon directly.
In the Calamity Mod, the true melee classification becomes relevant in several ways:
- Various accessories boost true melee damage specifically, such as the Counter Scarf, Evasion Scarf, Titan Glove and its upgrades, and Warbanner of the Sun.
- The Hide of Astrum Deus grants a 50% boost to true melee damage for up to 15 seconds after being struck and causes stars to fall from the sky when landing true melee strikes.
- Many melee weapons with lifesteal effects will only heal the player on true melee strikes.
- True melee broadswords and shortswords are not affected by Luxor's Gift.
- The Soaring Potion causes true melee strikes to restore a fraction of the player's wing time. The amount of wing time restored scales with the player's melee stats and weapon's swing speed.
- The melee Bloodflare armor and Auric Tesla armor set bonuses give true melee strikes lifesteal and give the Blood Frenzy buff for 5 seconds after dealing 15 true melee strikes, which greatly increases the player's melee stats.
- Gem Tech armor's melee set bonus cools down twice as fast while the player is wielding a true melee weapon.
- The Twins, Skeletron Prime, Calamitas Clone, and Supreme Witch, Calamitas and her brothers have decreased acceleration while the player is wielding a true melee weapon, allowing the player to more easily hit them with said weapons.
- Adrenaline and Rage are half as powerful while wielding a true melee weapon, preventing the player from combining the two to destroy bosses within seconds.
- Various bosses that are susceptible to true melee weapons (either because they are very easy to stay close to or have multiple segments) have increased resistance to true melee damage, preventing the player from using true melee weapons' high damage and infinite piercing to very quickly defeat them. These include:
- All worm bosses (except The Devourer of Gods)
- Crabulon
- Ravager
- Ceaseless Void's Dark Energies
- Brain of Cthulhu's Creepers
- XF-09 Ares
True melee weapons
Name | DMG | UT | KB | Crit | Auto | Rarity | HM | ML | Sell | |
---|---|---|---|---|---|---|---|---|---|---|
Aegis Blade | 108 | 14 (Fast) |
4.25 (Average) |
4% | 12 | |||||
Aftershock | 65 | 27 (Slow) |
7.5 (Very Strong) |
4% | 4 80 | |||||
Anarchy Blade | 150 | 18 (Average) |
7.5 (Very Strong) |
4% | 12 | |||||
Astral Blade | 85 | 8 (Very Fast) |
4 (Weak) |
29% | 16 | |||||
Astral Pike | 90 | 13 (Fast) |
8.5 (Very Strong) |
29% | 16 | |||||
Avalanche | 100 | 34 (Very Slow) |
7.25 (Very Strong) |
4% | 4 80 | |||||
Baleful Harvester | 90 | 21 (Average) |
8.0 (Very Strong) |
4% | 20 | |||||
Basher | 30 | 25 (Slow) |
7 (Strong) |
4% | 20 | |||||
Brimlance | 50 | 19 (Average) |
7.5 (Very Strong) |
4% | 4 80 | |||||
Burnt Sienna | 32 | 20 (Average) |
5.5 (Average) |
4% | 20 | |||||
Carnage | 130 | 20 (Average) |
5.25 (Average) |
4% | 2 40 | |||||
Comet Quasher | 160 | 21 (Average) |
7.75 (Very Strong) |
4% | 12 | |||||
Depth Crusher | 36 | 21 (Average) |
5.25 (Average) |
4% | 40 | |||||
Diseased Pike | 65 | 20 (Average) |
8.5 (Very Strong) |
4% | 12 | |||||
Dragon Rage | 1075 | 25 (Slow) |
7.5 (Very Strong) |
4% | 30 | |||||
Earth | 170 | 15 (Average) |
9.5 (Extremely Strong) |
4% | 40 | |||||
Evil Smasher | 120 | 37 (Very Slow) |
6 (Average) |
4% | 2 40 | |||||
Feralthorn Claymore | 80 | 12 (Fast) |
7.25 (Very Strong) |
4% | 9 60 | |||||
Gauss Dagger | 25 | 23 (Slow) |
7 (Strong) |
4% | 80 | |||||
Gilded Proboscis | 315 | 19 (Average) |
8.75 (Very Strong) |
4% | 22 | |||||
Grand Guardian | 150 | 21 (Average) |
8.5 (Very Strong) |
4% | 20 | |||||
Greentide | 95 | 23 (Slow) |
7 (Strong) |
4% | 9 60 | |||||
Hellkite | 180 | 30 (Very Slow) |
8 (Very Strong) |
4% | 9 60 | |||||
Holy Collider | 270 | 21 (Average) |
7.75 (Very Strong) |
4% | 24 | |||||
Hydraulic Volt Crasher | 75 | 16 (Average) |
12 (Insane) |
4% | 4 80 | |||||
Lion Heart | 323 | 14 (Fast) |
5.5 (Average) |
4% | 26 | |||||
Majestic Guard | 70 | 21 (Average) |
7.5 (Very Strong) |
4% | 4 80 | |||||
Mantis Claws | 144 | 8 (Very Fast) |
7 (Strong) |
4% | 9 60 | |||||
Murasama | 2222 | 25 (Slow) |
6.5 (Strong) |
65% | 30 | |||||
Mycelial Claws | 28 | 6 (Very Fast) |
3.75 (Weak) |
4% | 40 | |||||
Old Lord Claymore | 60 | 34 (Very Slow) |
7 (Strong) |
4% | 80 | |||||
Omniblade | 100 | 9 (Very Fast) |
6 (Average) |
49% | 12 | |||||
Phosphorescent Gauntlet | 2705 | 39 (Extremely Slow) |
9 (Very Strong) |
14% | 26 | |||||
Sahara Slicers | 23 | 18 (Average) |
6 (Average) |
4% | 40 | |||||
Sausage Maker | 36 | 20 (Average) |
6.25 (Strong) |
4% | 80 | |||||
Stellar Striker | 480 | 24 (Slow) |
7.75 (Very Strong) |
4% | 20 | |||||
Submarine Shocker | 90 | 10 (Fast) |
7 (Strong) |
4% | 4 80 | |||||
Tainted Blade | 60 | 26 (Slow) |
5 (Average) |
4% | 40 | |||||
Teardrop Cleaver | 45 | 23 (Slow) |
5.5 (Average) |
4% | 40 | |||||
The Enforcer | 890 | 16 (Average) |
9 (Very Strong) |
4% | 28 | |||||
The Last Mourning | 360 | 19 (Average) |
8.5 (Very Strong) |
4% | 26 | |||||
The Mutilator | 483 | 17 (Average) |
8 (Very Strong) |
4% | 24 | |||||
Titan Arm | 69 | 12 (Fast) |
80 (Insane) |
100% | 9 60 | |||||
Ultimus Cleaver | 130 | 19 (Average) |
8 (Very Strong) |
4% | 12 | |||||
Vulcanite Lance | 90 | 22 (Average) |
6.75 (Strong) |
4% | 12 | |||||
Yateveo Bloom | 30 | 22 (Average) |
5 (Average) |
4% | 40 |
History
- 2.0.1.001: Now considered a proper subclass.
- 2.0.0.001: True melee weapons can no longer gain the "Lecherous" enchantment.
- 1.5.1.001: True melee weapons now only gain 50% of the damage boost gained while using Rage and Adrenaline.
- 1.5.0.001: All segmented bosses now resist damage dealt by true melee strikes by 50%.
- 1.4.5.001: Holding a true melee weapon will now reduce the acceleration of Calamitas, Supreme Calamitas, and The Twins by 50%.
- 1.4.4.002: Flails no longer count as true melee damage.
- 1.4.2.101: Spears and flails now count as true melee damage.
- 1.3.3.001: True melee weapons now share the same melee speed cap as other melee weapons.
- 1.3.2.001: True melee weapons now have a cap for how fast they can swing, up to 115% of their initial speed.
- 1.2.4.101: True melee weapons now let the player gain Rage upon striking an enemy.