True melee

The Calamity Mod introduces a new damage type called true melee. This damage type is applied to melee weapons (and tools) that either do not create any projectiles or require direct hits to do so.
Dealing damage with a true melee weapon is sometimes referred to as a "true melee strike", but a true melee strike is different from dealing true melee damage. Only the true melee weapon itself does true melee damage, not any spawned projectiles. However, weapons that technically use a projectile within a short range as their main attack (like the Dragon Rage, Night's Edge, or Gilded Proboscis) are affected by true melee damage boosts. Melee weapons that are not classified with the "true melee" damage type cannot deal true melee damage in any way, even when striking enemies with the weapon directly.
True melee strikes are dealt by weapons that have a non-projectile broadsword or are a true melee spear, as well as some true melee weapons with a projectile as their main way of attacking, like the Murasama but not the Phosphorescent Gauntlet. This means that some non-true melee weapons can activate effects that are dependent on true melee strikes.
True melee weapons can receive stat boosts and effects for regular melee damage (such as from the Warrior Emblem), but any stat boosts or effects specific to true melee damage will only apply to true melee weapons.
In the Calamity Mod, the true melee classification becomes relevant in several ways:
- Many melee weapons with lifesteal effects will only heal the player on true melee strikes.
- True melee broadswords and shortswords are not affected by Luxor's Gift.
- The Soaring Potion causes true melee strikes to restore a fraction of the player's wing time. The amount of wing time restored scales with the player's melee stats and weapon's swing speed.
- Adrenaline and Rage are half as powerful while wielding a true melee weapon, preventing the player from combining the two to destroy bosses within seconds.
- True melee weapons are incapable of getting the Tainted enchantment from the Brimstone Witch.
- Various bosses that are susceptible to true melee weapons (either because they are very easy to stay close to or have multiple segments) have increased resistance to true melee damage, preventing the player from using true melee weapons' high damage and infinite piercing to very quickly defeat them. These include:
- All worm bosses (except The Devourer of Gods)
- Crabulon
- Ravager
- Ceaseless Void's Dark Energies
- Brain of Cthulhu's Creepers
- XF-09 Ares
True melee boosts
Item | Effect | |
---|---|---|
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Bloodflare armor (Ram Mask) | Causes true melee hits to heal 4 health and true melee projectiles to heal 2 health on hit After 15 true melee hits, +25% increased melee damage and critical strike chance, and -50% contact damage taken, with a 30 second cooldown |
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Auric Tesla armor (Royal Helm) | |
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Counter Scarf | +10% true melee damage |
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Elemental Gauntlet | +20% true melee damage |
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Evasion Scarf | +15% true melee damage |
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Gem Tech armor | Gem shards are released upon a true melee hit. |
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Hide of Astrum Deus | Taking damage or dealing true melee damage causes an explosion and releases 12 astral stars from the sky that damage nearby enemies After taking damage, +30% true melee damage. The duration of the boost is proportional to the damage the enemy dealt, up to 10 seconds. |
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Molten armor | +10% true melee damage |
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Titan Glove | +10% true melee damage |
True melee weapons
Name | DMG | UT | KB | Crit | Auto | Rarity | HM | ML | Sell | |
---|---|---|---|---|---|---|---|---|---|---|
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Aegis Blade | 152 | 16 (Average) |
4.25 (Average) |
4% | ![]() |
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12 ![]() |
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Aftershock | 65 | 28 (Slow) |
9 (Very Strong) |
4% | ![]() |
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4 ![]() ![]() |
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Anarchy Blade | 150 | 18 (Average) |
7.5 (Very Strong) |
4% | ![]() |
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12 ![]() |
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Astral Blade | 142 | 8 (Very Fast) |
6 (Average) |
29% | ![]() |
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16 ![]() |
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Astral Pike | 90 | 13 (Fast) |
8.5 (Very Strong) |
29% | ![]() |
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16 ![]() |
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Avalanche | 100 | 35 (Very Slow) |
7.25 (Very Strong) |
4% | ![]() |
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4 ![]() ![]() |
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Baleful Harvester | 105 | 22 (Average) |
8 (Very Strong) |
4% | ![]() |
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20 ![]() |
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Basher | 50 | 40 (Extremely Slow) |
7 (Strong) |
4% | ![]() |
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20 ![]() |
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Brimlance | 50 | 19 (Average) |
7.5 (Very Strong) |
4% | ![]() |
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4 ![]() ![]() |
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Burnt Sienna | 32 | 20 (Average) |
5.5 (Average) |
4% | ![]() |
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20 ![]() |
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Carnage | 130 | 21 (Average) |
5.25 (Average) |
4% | ![]() |
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2 ![]() ![]() |
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Comet Quasher | 160 | 22 (Average) |
7.75 (Very Strong) |
4% | ![]() |
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12 ![]() |
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Diseased Pike | 65 | 20 (Average) |
8.5 (Very Strong) |
4% | ![]() |
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12 ![]() |
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Dragon Rage | 1075 | 25 (Slow) |
7.5 (Very Strong) |
4% | ![]() |
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48 ![]() |
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Earth | 170 | 15 (Average) |
9.5 (Extremely Strong) |
4% | ![]() |
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56 ![]() |
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Evil Smasher | 120 | 37 (Very Slow) |
6 (Average) |
4% | ![]() |
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2 ![]() ![]() |
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Feralthorn Claymore | 109 | 13 (Fast) |
7.25 (Very Strong) |
4% | ![]() |
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9 ![]() ![]() |
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Gauss Dagger | 25 | 24 (Slow) |
7 (Strong) |
4% | ![]() |
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80 ![]() |
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Gilded Proboscis | 315 | 19 (Average) |
8.75 (Very Strong) |
4% | ![]() |
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24 ![]() |
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Grand Guardian | 150 | 22 (Average) |
8.5 (Very Strong) |
4% | ![]() |
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20 ![]() |
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Greentide | 87 | 31 (Very Slow) |
7 (Strong) |
4% | ![]() |
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9 ![]() ![]() |
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Hellkite | 180 | 30 (Very Slow) |
8 (Very Strong) |
4% | ![]() |
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9 ![]() ![]() |
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Holy Collider | 270 | 21 (Average) |
7.75 (Very Strong) |
4% | ![]() |
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30 ![]() |
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Hydraulic Volt Crasher | 75 | 16 (Average) |
12 (Insane) |
4% | ![]() |
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4 ![]() ![]() |
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Lion Heart | 960 | 14 (Fast) |
5.5 (Average) |
4% | ![]() |
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35 ![]() |
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Majestic Guard | 70 | 21 (Average) |
7.5 (Very Strong) |
4% | ![]() |
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4 ![]() ![]() |
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Mantis Claws | 144 | 8 (Very Fast) |
7 (Strong) |
4% | ![]() |
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9 ![]() ![]() |
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Murasama | 2222 | 25 (Slow) |
6.5 (Strong) |
65% | ![]() |
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40 ![]() |
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Mycelial Claws | 28 | 7 (Very Fast) |
3.75 (Weak) |
4% | ![]() |
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40 ![]() |
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Old Lord Claymore | 60 | 34 (Very Slow) |
7 (Strong) |
4% | ![]() |
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80 ![]() |
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Omniblade | 100 | 9 (Very Fast) |
6 (Average) |
49% | ![]() |
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12 ![]() |
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Phosphorescent Gauntlet | 2705 | 39 (Extremely Slow) |
9 (Very Strong) |
14% | ![]() |
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35 ![]() |
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Sahara Slicers | 23 | 18 (Average) |
6 (Average) |
4% | ![]() |
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40 ![]() |
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Sausage Maker | 36 | 20 (Average) |
6.25 (Strong) |
4% | ![]() |
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80 ![]() |
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Stellar Striker | 450 | 25 (Slow) |
7.75 (Very Strong) |
4% | ![]() |
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24 ![]() |
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Submarine Shocker | 90 | 10 (Fast) |
7 (Strong) |
4% | ![]() |
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4 ![]() ![]() |
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Tainted Blade | 60 | 26 (Slow) |
5 (Average) |
4% | ![]() |
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40 ![]() |
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Teardrop Cleaver | 38 | 24 (Slow) |
5.5 (Average) |
4% | ![]() |
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40 ![]() |
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The Enforcer | 890 | 17 (Average) |
9 (Very Strong) |
4% | ![]() |
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40 ![]() |
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The Last Mourning | 550 | 19 (Average) |
8.5 (Very Strong) |
4% | ![]() |
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35 ![]() |
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The Mutilator | 483 | 17 (Average) |
8 (Very Strong) |
4% | ![]() |
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30 ![]() |
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Titan Arm | 69 | 12 (Fast) |
80 (Insane) |
100% | ![]() |
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9 ![]() ![]() |
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Ultimus Cleaver | 130 | 19 (Average) |
8 (Very Strong) |
4% | ![]() |
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12 ![]() |
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Vulcanite Lance | 90 | 22 (Average) |
6.75 (Strong) |
4% | ![]() |
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12 ![]() |
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Yateveo Bloom | 30 | 22 (Average) |
5 (Average) |
4% | ![]() |
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40 ![]() |
Vanilla true melee weapons
Adamantite Glaive
Adamantite Sword
Arkhalis
Bat Bat
Bee Keeper
Bladetongue
Blood Butcherer
Bone Sword
Boreal Wood Sword
Brand of the Inferno
Breaker Blade
Butcher's Chainsaw
Cactus Sword
Candy Cane Sword
Classy Cane
Cobalt Naginata
Cobalt Sword
Copper Broadsword
Copper Shortsword
Cutlass
Dark Lance
Ebonwood Sword
Excalibur
Exotic Scimitar
Falcon Blade
Ghastly Glaive
Gladius
Gold Broadsword
Gold Shortsword
Gungnir
Hallowed Jousting Lance
The Horseman's Blade
Iron Broadsword
Iron Shortsword
Jousting Lance
Katana
Keybrand
Lead Broadsword
Lead Shortsword
Mandible Blade
Muramasa
Mushroom Spear
Mythril Halberd
Mythril Sword
Night's Edge
Obsidian Swordfish
Orichalcum Halberd
Orichalcum Sword
Palladium Pike
Palladium Sword
Palm Wood Sword
Pearlwood Hammer
Pearlwood Sword
Phaseblade
Phasesaber
Platinum Broadsword
Platinum Shortsword
Psycho Knife
Purple Clubberfish
Rich Mahogany Sword
The Rotted Fork
Ruler
Shadewood Sword
Shadow Jousting Lance
Silver Broadsword
Silver Shortsword
Slap Hand
Sleepy Octopod
Spear
Starlight
Stylish Scissors
Swordfish
Tentacle Spike
Terragrim
Tin Broadsword
Tin Shortsword
Titanium Sword
Titanium Trident
Tragic Umbrella
Trident
True Excalibur
Tungsten Broadsword
Tungsten Shortsword
Umbrella
Volcano
Wooden Sword
Zombie Arm
See also
- List of items that deal melee hits on the vanilla wiki.
History
- 2.0.1.001: Now considered a proper subclass.
- 2.0.0.001: True melee weapons can no longer gain the "Lecherous" enchantment.
- 1.5.1.001: True melee weapons now only gain 50% of the damage boost gained while using Rage and Adrenaline.
- 1.5.0.001: All segmented bosses now resist damage dealt by true melee strikes by 50%.
- 1.4.5.001: Holding a true melee weapon will now reduce the acceleration of Calamitas, Supreme Calamitas, and The Twins by 50%.
- 1.4.4.002: Flails no longer count as true melee damage.
- 1.4.2.101: Spears and flails now count as true melee damage.
- 1.3.3.001: True melee weapons now share the same melee speed cap as other melee weapons.
- 1.3.2.001: True melee weapons now have a cap for how fast they can swing, up to 115% of their initial speed.
- 1.2.4.101: True melee weapons now let the player gain Rage upon striking an enemy.