History:True melee

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Main article: True melee
  • 2.0.0.001: True melee weapons can no longer gain the "Lecherous" enchantment.
  • 1.5.1.001: True melee weapons now only gain 50% of the damage boost gained while using Rage and Adrenaline.
  • 1.5.0.001: All segmented bosses now resist damage dealt by true melee strikes by 50%.
  • 1.4.5.001: Holding a true melee weapon will now reduce the acceleration of Calamitas, Supreme Calamitas, and The Twins by 50%.
  • 1.4.4.002: Flails no longer count as true melee damage.
  • 1.4.2.101: Spears and flails now count as true melee damage.
  • 1.3.3.001: True melee weapons now share the same melee speed cap as other melee weapons.
  • 1.3.2.001: True melee weapons now have a cap for how fast they can swing, up to 115% of their initial speed.
  • 1.2.4.101: True melee weapons now let the player gain Rage upon striking an enemy.