Water Leech
(Redirected from Heavy Bleeding)
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This page describes old mod content that was removed or replaced. The information here does not apply to the current version of the Calamity Mod. |
Water Leech
Statistics
Type | Aquatic |
---|---|
Environment | Acid Rain |
Damage | 0 |
Max Life | 30 (Tier 1) 90 (Tier 2) 1,235 (Tier 3) |
Defense | 0 (Tiers 1 & 2) 10 (Tier 3) |
KB Resist | 0% |
Inflicts debuff | Bleeding 100% chance |
Debuff duration | 3 seconds |
Debuff tooltip | Cannot regenerate life |
Inflicts debuff | Heavy Bleeding 100% chance |
Debuff duration | 0.5 seconds |
Debuff tooltip | You're losing a lot of blood |
Immune to | |
Banner | Water Leech Banner |
The Water Leech was a Pre-Hardmode enemy that spawned during the Acid Rain event. It was fairly common and accelerated towards the player while they were submerged, sticking onto them. It would not deal contact damage, instead constantly inflicting the Bleeding debuff along with the Heavy Bleeding debuff, which reduced player's health by 3 per second in Tier 1, 6 per second in Tier 2, and 12 per second in Tier 3. If the player was not submerged, it would become invincible and immobile.
Trivia
- The Bestiary entry for the Water Leech: "It can smell the scent of flesh from far distances and will eagerly squirm its way to the source. Once attached to the host, they rapidly intake blood and discharge venom, both of which heavily disadvantage its prey."
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.1.003: Removed.
- 2.0.0.003: Fixed a bug that caused it to drop multiple Parasitic Scepters instead of just 1.
- 1.5.1.001: Now vulnerable to electricity debuffs, but resistant to water, sickness, and heat debuffs.
- 1.5.0.001:
- Nerfed tier 3 health from 2250 to 1235.
- Fixed an oversight that allowed it to inherit contact damage from the enemy that hit the player last.
- 1.4.5.006: Now inflicts Heavy Bleeding.
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