2.0.1.002

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2.0.1.002
2.0.1.002
"October Release"
Release date October 7, 2022
Music Mod version
2.0.1.003 (music)
Version chronology
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2.0.1.001 2.0.1.003
Useful links
Version history  •  All patches

The 2.0.1.002 (or 2.0.1.2) update fixed numerous issues from the previous updates, reworked several weapons and significantly rebalanced the Rogue class and other items. The update also added dozens of new sounds, a couple new critters for the Arsenal Labs, and a variety of loading menu tips. In addition, this update polished support for features from the Journey's End update including Bestiary, Journey Mode, and various miscellaneous items and features such as tree shaking.

This update also ported the mod to tModLoader v.2022.9.47, and implemented its newly supported custom game tips feature.

Additions

    • Added Remove Reforge RNG configuration option.
    • Added CanFirePointBlank, SetAmalgamBuffList, SetFirePointBlank, and SetPersistentBuffList Mod Calls.
    • Added the following game tips:
    • "Deep below the Underground Desert lie the ruined outskirts of a fallen kingdom."
    • "Old labs can be found scattered throughout the Underground."
    • "You can find Planetoids in outer space!"
    • "The Abyss can be found deep below the Sulphurous Sea. It's very difficult to explore without proper diving gear."
    • "The Bandit is most interested in those who save up enough money worth to swindle."
    • "If you've been reforging a lot with the Goblin Tinkerer, it might pay off to give the Bandit a visit."
    • "The Drunk Princess is great to party with. If you carry her favorite vodka, she might move in."
    • "The Sea King used to like clams. He changed his mind when he got eaten by one."
    • "The Sea King can provide a bubble to aid with breathing underwater to any who ask for help."
    • "The Archmage can be freed if you destroy the very castle he was imprisoned in."
    • "The Brimstone Witch can enchant items to grant them new powers."
    • "Titan Hearts can be used as an offering at a Beacon found in the Astral Infection."
    • "Summoning the sun goddess under the light of the moon massively empowers her strength and endurance."
    • "Summoning the fae goddess under the light of day will start a vicious and persistent battle."
    • "Killing the most harmless of enemies can awaken the wrath of a much stronger monster. Slay them at your own risk!"
    • "Use the Rod of Discord in the Abyss at your own risk. The chaotic traces left behind may attract the attention of unwanted foes."
    • "An ancient artifact resides at the bottom of the Abyss. Use with great caution."
    • "The Codebreaker can be upgraded, allowing you to decrypt new schematics found in various labs around the world."
    • "Certain weaponry requires charge to use. Weapons can be charged at a Charging Station with Draedon Power Cells."
    • "Power Cell Factories generate Draedon Power Cells over time."
    • "Power Cell Factories and Charging Stations can be looted from labs in the Underground."
    • "Wearing any rogue class armor lets you build stealth!"
    • "Holding a non-summoner weapon reduces the damage of your minions."
    • "Certain attacks will chip away at your defense, but it will quickly regenerate afterward."
    • "Ranged weapons fired at point blank will do a lot more damage."
    • "Need a challenge beyond Expert Mode? Try Revengeance Mode!"
    • "Blood Orbs collected during the Blood Moon can craft almost any potion."
    • "Modded controls can be bound in Settings."
  • Changes

    Bosses and NPCs

    Astrum Aureus

    • Changed the hit sound.

    Aquatic Scourge

    Astrum Deus

    • Now drops 5-15 Greater Healing Potions instead of 8-14.

    Brain of Cthulhu

    • No longer hides its minimap icon below 20% Revengeance Mode / 100% Death Mode health.

    Brimstone Elemental

    • Added a drop weight system for Abaddon, Gehenna, and Rose Stone.
    • Hellfireballs now explode on tiles behind the player and pass through tiles in front of the player.
    • Decreased the effectiveness of enrages by 40%.

    Calamitas

    • Hellfireballs now explode on tiles behind the player and pass through tiles in front of the player.
    • Halved bullet hell hellblast acceleration but increased maximum speed by 25%.

    Ceaseless Void

    • Increased void pull strength by 25% but it can no longer affect vertical movement.

    Crabulon

    • Nerfed Crab Shroom's health from 25 / 50 Expert Mode / 75 Master Mode to 15 / 30 Expert Mode / 45 Master Mode.

    Deerclops

    Desert Scourge

    The Destroyer

    The Devourer of Gods

    Duke Fishron

    • Nerfed health from 105,625 / 126,750 Expert Mode / 177,450 Revengeance Mode / 161,604 Master Mode / 226,248 Revengeance Mode Master Mode to 100,000 / 120,000 Expert Mode / 168,000 Revengeance Mode / 153,000 Master Mode / 214,200 Revengeance Mode Master Mode.

    Exo Mechs

    • Increased audio quality of Draedon's ambience.
    • Draedon now reappears with a flying hologram projector when attacked.
    • Draedon is now immune to all debuffs and cannot be homed in on.
    • Decreased Ares' Exoplasma Bolt acceleration by 66.67% and maximum speed by 16.67%.
    • Doubled Ares Laser Cannon and Thanatos Exo Pulse Laser lifespan and telegraph time. Decreased maximum speed by 25%.
    • Increased Ares' Gauss Nuke telegraph radius and decreased opacity from 40% to 20%.
    • Ares now takes 80% damage from Dragon Rage instead of 25%, 85% damage from The Enforcer's flames instead of 50%, and 75% damage from Murasama instead of 40%.
    • Ares now takes 90% damage from Seraphim's lasers.
    • Removed Apollo's predictiveness.
    • Halved Apollo's Volatile Plasma Blast's initial speed.
    • Increased Artemis' predictiveness by 66.67% / 100% Expert Mode / 112.12% Revengeance Mode / 122.22% Death Mode and 138.1% in Boss Rush.
    • Artemis' Exo Pulse Laser now accelerates to maximum speed and have doubled lifespan. Increased maximum speed by 15%.
    • Artemis and Apollo now take 90% damage from Seared Pan instead of Thanatos.
    • Increased Thanatos' distance from the player by 20% while aggressive and 100% while passive.
    • Decreased Thanatos' movement speed and turn speed by 10%.
    • Thanatos now takes 8% damage from Seraphim's lasers instead of 10%.
    • Thanatos now takes 75% damage from Dragon Rage, and 35% damage from The Enforcer's flames.
    • Thanatos no longer takes 25% damage from Celestus, or 80% damage from Utensil Poker's fork and carving fork.

    Golem

    • Body now inflicts Armor Crunch for 8 seconds, and all other segments inflict Armor Crunch for 4 seconds in all difficulties.

    The Hive Mind

    • Rot Balls now drop at a 25% chance in Classic Mode instead of 100%, and are included in the weighted drop stack.

    Jungle Dragon, Yharon

    • No longer temporarily gains increased movement stats while transitioning into the second phase.
    • Reduced Dragonfire duration from contact from 8 seconds to 4.
    • Reduced Dragonfire duration from Flarenadoes from 6 seconds to 3.
    • Reduced Dragonfire duration from Infernadoes from 10 seconds to 5.
    • Reduced Dragonfire duration from Flare Bombs, Flare Dusts, and Fireballs from 4 seconds to 2.

    Leviathan and Anahita

    • The Leviathan takes up to 50% longer to switch between attacks.
    • The Leviathan spawns one less Aquatic Aberration.
    • The Leviathan now spawns Aquatic Aberrations 33.33% more frequently during non-final phases, but half as frequently in the final phase.

    Lunatic Cultist

    • Nerfed health from 53,500 / 66,875 Expert Mode / 80,250 Revengeance Mode / 85,263 Master Mode / 102,318 Revengeance Mode Master Mode to 44,500 / 55,625 Expert Mode / 66,750 Revengeance Mode / 70,920 Master Mode / 85,104 Revengeance Mode Master Mode.
    • Now takes 80% damage from Art Attack and Nightglow.
    • No longer buffs Atlas after its defeat.
      • Removed the related status message after defeating the boss.

    Moon Lord

    • Nerfed Hand's Phantasmal Sphere damage from 100 / 200 Expert Mode / 260 Revengeance Mode / 284 Death Mode / 300 Master Mode / 390 Revengeance Mode Master Mode to 80 / 160 Expert Mode / 260 Revengeance Mode / 284 Death Mode / 240 Master Mode / 390 Revengeance Mode Master Mode.
    • Nerfed True Eye of Cthulhu's Phantasmal Sphere damage from 110 / 220 Expert Mode / 260 Revengeance Mode / 284 Death Mode / 330 Master Mode / 390 Revengeance Mode Master Mode to 88 / 176 Expert Mode / 260 Revengeance Mode / 284 Death Mode / 264 Master Mode / 390 Revengeance Mode Master Mode.

    The Old Duke

    • Increased vortex pull strength by 25% but it can no longer affect vertical movement.

    The Perforators

    • Tooth Balls now drop at a 25% chance in Classic Mode instead of 100%, and are included in the weighted drop stack.

    Providence, the Profaned Goddess

    • Holy Blasts now explode into an even spread of fire. Decreased fire count from 8 to 6 during the day, and 10 to 8 during the night.
    • No longer inflicts Holy Inferno during her death animation.
    • Now drops 4 Profaned Moonlight Dye at night instead of 3-4.
    • Changed the status message from "The air is burning..." to "Holy flames burn away at your wings...".
    • Changed the death animation sound.
    • Now takes 20% damage from Hell's Sun.

    The Slime God

    • The core no longer has Calamity's boss health bar.
    • Added a status message for the core fleeing the battle when defeated.

    Storm Weaver

    • No longer fires lightning in the third phase. Changed phase transition from 65% to 55%.
    • No longer charges in the fourth phase. Changed phase transition from 50% to 30%.

    Supreme Calamitas

    • Brimstone Fireblasts now explode into an even spread of darts. Changed dart count from 16 in all difficulties to 8 / 12 Expert Mode / 14 Revengeance Mode / 16 Death Mode and 20 during Boss Rush.
    • Brimstone Gigablasts now explode into an even spread of darts. Changed dart count from 60 in all difficulties to 20 / 28 Expert Mode / 32 Revengeance Mode / 36 Death Mode and 44 during Boss Rush.
    • Supreme Cataclysm and Supreme Catastrophe now fire even spreads of darts. Changed dart count from 16 in all difficulties to 8 / 12 Expert Mode / 14 Revengeance Mode / 16 Death Mode and 20 during Boss Rush.
    • Now teleports to the center of the arena during the battle's end dialogues.

    Wall of Flesh

    Balance and Reworks

    Armor and Accessories

    • Nerfed Abyssal Mirror and Mirage Mirror's stealth regeneration boost while standing still from 30% to 25% and stealth regeneration boost while moving from 20% to 12%.
    • Nerfed Aerospec armor's max stealth boost from 100 to 80.
    • The Amalgam and Amalgamated Brain now inherit Brain of Confusion's dodge effect.
    • Buffed Brain of Confusion's dodge cooldown from 120 seconds to 90.
    • Nerfed Coin of Deceit's stealth cost from 75% to 85%.
    • Nerfed Corrosive Spine's movement speed boost from 10% to 5%.
    • Dark God's Sheath and Eclipse Mirror no longer guarantee critical strikes on stealth strikes.
    • Decreased Dark God's Sheath and Eclipse Mirror stealth regeneration acceleration.
    • Nerfed Dark God's Sheath, Eclipse Mirror, and Silencing Sheath max stealth boost from 20 to 10.
    • Buffed Eclipse Mirror's stealth regeneration boost while standing still from 20% to 25%.
    • Eldritch Soul Artifact now increases stealth regeneration by 10% instead of rogue damage by 15%.
    • Ethereal Extorter souls no longer spawn from secondary projectiles. It no longer decreases life regeneration.
    • Buffed The Evolution's reflect cooldown from 120 seconds to 90.
    • Feather Crown feathers now have a velocity multiplier of 4.
    • Fungal Clump now scales with the best class damage and no longer applies a penalty when holding a non-summon weapon.
    • Nerfed Gladiator armor's max stealth boost from 70 to 60.
    • Buffed Glove of Precision's attack speed reduction from 20% to 15%.
    • Buffed Glove of Recklessness' attack speed boost from 12% to 15% but doubled its inaccuracy.
    • Buffed Ink Bomb cooldown from 25 seconds to 20.
    • Luxor's Gift no longer functions on channeling items.
    • Magiluminescence now increases running speed by 1.05x.
    • Buffed Mining armor's set bonus pickaxe speed boost from 30% to 40% and it now allows extra ores to occasionally drop.
    • Nanotech and Raider's Talisman now increase non-stealth strike rogue critical strike chance by 12% after performing a stealth strike which decays over 5 seconds, instead of gradually increasing rogue damage after landing critical strikes which lasts until death.
    • Occult Skull Crown can no longer be equipped in the helmet slot.
    • All three minions from Profaned Soul Artifact now spawn regardless of conditions. The offensive guardian no longer increases summon damage.
    • Nerfed Ruin Medallion's stealth cost from 50% to 75%.
    • Buffed Reaver Headgear's pickaxe speed boost from 10% to 40%, placement speed from 20% to 40%, increase set bonus range boost from 2 to 4, and set bonus now grants the Spelunker effect instead of causing treasure to sparkle.
    • Removed Rotten Dogtooth's flat stealth cost reduction.
    • Buffed Sand Cloak's defense boost from 1 to 2 and decreased ability stealth usage from 25% to 10%. Increased the dust veil's radius by 20%.
    • Scuttler's Jewel now has a 0.5 second cooldown for spawning spikes. The spike now pierces twice instead of infinitely, and does typeless damage instead of rogue.
    • Silencing Sheath no longer increases stealth regeneration time.
    • Adjusted Spectral Veil's stealth regeneration boost from 20% only while moving to 15% regardless of condition.
    • Nerfed Statigel armor's max stealth boost from 100 to 90.
    • Nerfed Sulphurous armor's max stealth boost from 95 to 70.
    • Nerfed Victide armor's max stealth boost from 90 to 60.
    • Added a 0.25-0.5 second cooldown to Wulfrum Acrobatics Pack's hook spawn, increasing as the hook is aimed downwards. The player no longer gains a velocity boost by jumping out of the hook unless the player is below the hook.

    Weapons

    Melee

    Ranged
    • Nerfed Adamantite Particle Accelerator's damage from 100 to 65.
    • Nerfed Anti-materiel Rifle's damage from 3240 to 1880. Removed its 1.3x damage multiplier when used with non-converted ammo.
    • Nerfed Clockwork Bow's damage from 808 to 770.
    • Buffed Crackshot Colt's coin ricochet damage multiplier from 2 to 2.5.
    • Nerfed Disseminator's use time from 23 to 30.
    • Buffed Flak Toxicannon's damage from 50 to 60 and velocity from 9 to 16.
    • Reworked Heavenly Gale. It now fires a burst of nine crystal arrows in different angles from its tip, instead of parallel rows of five laser arrows in two-round bursts. All arrows are now converted and have a singular homing function, instead of exclusively converting Wooden Arrows into arrows of different functions depending on color. The player can now stop attacking for up to five seconds to increase the damage of the crystal arrows up to 450%. If the arrow reaches its maximum damage, lightning bolts will also additionally spawn on hit, dealing 162% base damage. Buffed damage from 198 to 350 but nerfed use time from 30 to 42. It can no longer receive the Ephemeral enchantment.
    • Buffed Infinity's damage from 45 to 130.
    • Buffed The Maelstrom's damage from 397 to 530.
    • Buffed Matter Modulator's damage from 84 to 100 and velocity from 7 to 12.
    • P90 no longer does less damage while using Acid Rounds.
    • Buffed Phangasm's damage from 110 to 180.
    • Sea's Searing spout now uses ID-static immunity frames instead of local immunity frames.
    • Buffed Soma Prime's damage from 130 to 370, and increased Shred's damage over time from 75 damage per second to 150.
    • Buffed Titanium Railgun's damage from 275 to 370.
    • Buffed Toxibow's damage from 5 to 15.
    • Nerfed Tyranny's End's damage from 2250 to 2000 and use time from 55 to 60.
    • Nerfed Vortexpopper's use time from 16 to 21.
    Magic
    • Rebalanced Acid Gun. Buffed damage from 17 to 28 and acid streams now inflict Irradiated for 2 seconds. However, fully exhausting all the pierce of any acid stream will cause all the streams to disappear.
    • Alula Australis stars now home into nearby enemies. Nerfed damage from 99 to 65.
    • Rebalanced Amber Staff. Buffed damage from 19 to 21, but nerfed use time from 40 to 45 and added a use delay of 10.
    • Buffed Apotheosis' damage from 77 to 230.
    • Buffed Art Attack's damage from 52 to 470.
    • Buffed Clothier's Wrath's damage from 38 to 80 and velocity from 6 to 9.
    • Buffed Face Melter's damage from 140 to 200.
    • Buffed Frigidflash Bolt's damage from 66 to 80.
    • Rebalanced Gatling Laser. Buffed damage from 43 to 50, but explosions no longer deal damage.
    • Buffed Gauss Pistol's damage from 110 to 150.
    • Nerfed Hellwing Staff's damage from 33 to 22 and use time from 24 to 30.
    • Buffed Hyphae Rod's damage from 20 to 22.
    • Buffed Magic Missile's damage from 20 to 23 and use time from 22 to 10.
    • Buffed Nightglow's damage from 50 to 54.
    • Buffed Rainbow Rod's mana cost from 21 to 12.
    • Nerfed Rancor's damage from 444 to 250. Decreased use time from 27 to 25.
    • Buffed Serpentine's damage from 10 to 14.
    • Buffed Starfall's damage from 50 to 57.
    • Reworked Subsuming Vortex. Primary fire now fires a spread of three high-speed small homing vortices. Secondary fire now fires a large semi-controllable swirling vortex. The vortex fires fast-moving homing small vortices at nearby enemies. After charging for 4 seconds, the large vortex can be unleashed in the direction of the cursor to deal 435% base damage. Buffed damage from 242 to 533, and mana cost from 78 to 12.
    • Buffed Tesla Cannon's damage from 1050 to 1360.
    • Buffed The Wand's damage from 1 to 14.
    • Buffed Wingman's damage from 49 to 70.
    • Buffed Yharim's Crystal's damage from 70 to 75.
    Summon
    • Ancient Ice Chunk now uses 16 local immunity frames. Increased charging rate by 233.33%.
    • Removed Ares' Exoskeleton's 1.1x damage multiplier for Tesla Cannons.
    • Black Hawk Remote now consumes and fires bullets. Nerfed damage from 32 to 25 and velocity from 10 to 6.
    • Buffed Blood Clot Staff and Dank Staff's damages from 7 to 16. Both minions now have a velocity multiplier of 3.
    • Buffed Calamari's Lament's damage from 95 to 110. Improved calamari minion tracking on targets, target range of the calamari by 16.67%, and initial ink velocity by 25%. Increased the ink's velocity multiplier from 2 to 3 and the ink now pierces four times.
    • Cosmic Viper Engine now consumes and fires bullets every other shot. Buffed damage from 138 to 321. Halved inaccuracy when firing a rocket and removed all rocket damage multipliers.
    • Reworked Cosmilamp. Instead of charging, it now fires cosmic beams which home into enemies and pierce twice. Lamps now idle around the player and create a wave formation and movement when multiple are present. Buffed damage from 89 to 127.
    • Buffed Dazzling Stabber Staff's damage from 56 to 127.
    • Buffed Dragonblood Disgorger's damage from 160 to 215.
    • Buffed Elemental Axe's damage from 50 to 57.
    • Nerfed Flowers of Mortality's damage from 140 to 72 and minion slot cost from 0.5 per minion to 0.6.
    • Rebalanced Gamma Heart. Nerfed damage from 173 to 85. Bullets now deal 100% base damage instead of 50%. Each bullet now pierces up to four times, has a velocity multiplier of 3, and improved minion tracking. Increased target range of the gamma head by 215.79%. The canister now has a velocity multiplier of 2.
    • Reworked Infected Remote. It now costs 3 minion slots instead of scaling based on minion slots used. Virili now charges in a cross-based pattern, and charges above the target during the rocket firing phase. Charges now have a motion blur visual. Bees and Baby Plaguebringers now have a velocity multiplier of 2. Baby Plaguebringers charge 50% faster. Nerfed damage from 75 to 50.
    • Nerfed Metastasis' damage from 666 to 400.
    • Nerfed Midnight Sun Beacon's damage from 191 to 150.
    • Rebalanced Perdition. Nerfed damage from 444 to 100. Increased average speed of giant souls by 62.5%.
    • Buffed Pulse Turret Remote's damage from 100 to 150.
    • Nerfed Resurrection Butterfly's damage from 65 to 55.
    • Reworked Rusty Beacon Prototype. It now releases a cloudy pulse every 2 seconds which inflicts Sulphuric Poisoning for 1.5 seconds, instead of hovering on top of enemies and bursting into rusty shrapnels. It now has a base damage of 2 and consumes sentry slots instead of minion slots.
    • Buffed Saros Possession's damage from 171 to 210.
    • Buffed Snake Eyes' damage from 36 to 65.
    • Buffed Sirius' damage from 160 to 175.
    • Nerfed Spikecrag Staff's spikes per shot from 5-7 to 2-3.
    • Staff of the Mechworm's minion now has a velocity multiplier of 2 and hits twice as often. Increased its target range by 27.27%.
    • Staff of Necrosteocytes' minion now has a velocity multiplier of 2 and now uses 30 local immunity frames.
    • Buffed Tactical Plague Engine's damage from 52 to 200.
    • Nerfed Vigilance's damage from 150 to 115.
    • Viral Sprout's Sage Poison debuff now scales in damage over time with the amount of minions spawned, instead of dealing a flat 45 damage per second and taking more time to deal more damage with each damage tick.
    • Reworked Virid Vanguard. Instead of constantly orbiting around the player and slowly launching the blades onto the cursor when using right-click, it now alternates between dashing side by side and repeatedly falling and teleporting on top of its target. Nerfed damage from 280 to 73 but decreased minion slot cost from 1.5 to 1.
    • Nerfed Void Concentration Staff's damage from 150 to 105.
    • Nerfed Wither Blossoms Staff's damage from 61 to 50.
    Rogue
    • Nerfed Blazing Star's stack size from 4 to 3.
    • Bouncy Spiky Ball now throws four projectiles on stealth strikes, but no longer gains damage boosts on hit.
    • Nerfed Cobalt Kunai, stealth strikes no longer have a 140% damage modifier.
    • Buffed Crystalline, stealth strikes now have a 300% damage modifier.
    • Nerfed Deep Sea Dumbbell's stealth strike damage modifier from 130% to 40%.
    • Nerfed Feather Knife's damage from 25 to 16 and use time from 18 to 20.
    • Buffed Gilded Dagger and Gleaming Dagger, stealth strikes now have a 280% damage modifier.
    • Rebalanced Hell's Sun. Buffed damage from 85 to 240 but nerfed stealth strike damage modifier from 60% to 12%.
    • Infested Clawmerang now has auto use.
    • Buffed Iron Francisca and Lead Tomahawk's damage from 7 to 14. Stealth strikes now pierce 6 times instead of infinitely.
    • Buffed Mycoroot's damage from 10 to 12. Stealth strikes now grant the Mushy buff to all nearby players for 15 seconds.
    • Nerfed Nanoblack Reaper, stealth strikes no longer have a 120% damage modifier.
    • Rebalanced Nasty Cholla. Buffed damage from 9 to 15 and stealth strikes now have a 140% damage modifier. Decreased amount of cactus balls that can stick to an enemy at a time from 20 to 3.
    • Buffed The Reaper, it now grants enemies 26 local immunity frames instead of 32.
    • Buffed Star of Destruction, it now grants enemies 5 local immunity frames instead of 10 and it now spawns four projectiles at minimum.
    • Nerfed Sticky Spiky Ball's stealth strike to throw four projectiles instead of seven.
    • Buffed Throwing Brick's damage from 14 to 17 and use time from 40 to 35. Stealth strikes now have a 120% damage modifier.
    • Rebalanced Toxicant Twister. Nerfed damage from 323 to 300, but stealth strikes now have a 135% damage modifier.
    • Nerfed Tracking Disk's damage from 25 to 16 and use time from 42 to 45. Decreased stealth strike laser damage from 25% base damage to 15%.
    • Rebalanced Urchin Stinger. Stealth strikes now have a 200% damage modifier. Bubbles from stealth strikes now inflict Irradiated instead of Acid Venom. Stingers now inflict Poisoned instead of Acid Venom.
    • Rebalanced Web Ball. Buffed damage from 8 to 12. It now inflicts Webbed for 0.5 and 1 second instead of 1 and 2 seconds from non-stealth and stealth strikes respectively.
    • Nerfed Wulfrum Knife's damage from 11 to 9 and stealth strike damage modifier from 320% to 80%.

    Miscellaneous

    • Armor Crunch now multiplies enemy damage reduction by 0.85 instead of decreasing enemy defense by 15.
    • Cursed Inferno no longer decreases enemy damage reduction.
    • Daybroken is now registered as a heat debuff.
    • Debuffs and Defense damage now only occur if damage taken is above zero, no longer occurring during dodges.
    • Electrified no longer does double damage while a boss is not alive.
    • Increased the buff duration for Flask of Brimstone from 15 minutes to 20. The buff no longer increases movement speed, now affects whips, now spawns dusts on attacks, and now counts as a flask buff.
    • Increased the buff duration for Flask of Crumbling from 8 minutes to 20. The buff no longer increases melee and rogue critical strike chance, now affects whips, now spawns dusts on attacks, and now counts as a flask buff.
    • Frostbite is now registered as a cold debuff.
    • Invisibility Potion no longer has rogue effects.
    • Increased the maximum life regeneration scaling cap from 10 to 20.
    • Nerfed Penumbra Potion's stealth regeneration boost while moving from 15% to 10%, and removed the extra boost during a Solar Eclipse or while wearing Umbraphile armor.
    • Buffed base rogue stealth regeneration while moving from 11.11% per second to 25%, and base rogue stealth regeneration while standing still from 33.33% per second to 50%.
    • Nerfed Shadow Potion stealth regeneration boost from 10% to 8%. Projectiles now spawn regardless of weapon type, and removed additional boosts granted based on weapon type held. It now applies a shadow effect to the player instead of turning the player invisible.

    Recipes

    Renames

    Resprites

    Additional Changes

    • Acidwood Tree can now drop the following from shaking:
    • Astral Palm Tree can now drop the following from shaking:
      • 6.67% chance for a Bomb projectile to drop in For the worthy seed.
      • 2.86% chance for 1-2 Rotten Eggs during Halloween.
      • 8.33% chance for 1-3 Astral Monolith.
      • 4.58% chance for 50 Copper Coins to 3 Gold Coins.
      • 5.81% chance for 1-2 Stardust during the day, and 2.9% during the night.
      • 2.9% chance for 1-2 Fallen Stars during the night.
    • Astral Snow Tree can now drop the following from shaking:
      • 6.67% chance for a Bomb projectile to drop in For the worthy seed.
      • 2.44% chance for 1-2 Rotten Eggs during Halloween.
      • 14.29% chance for 1-2 Acorns.
      • 7.14% chance for 1-3 Astral Monolith.
      • 3.93% chance for 50 Copper Coins to 3 Gold Coins.
      • 3.73% chance to spawn a Twinkler.
      • 4.73% chance for 1-2 Stardust during the day, and 2.36% during the night.
      • 2.36% chance for 1-2 Fallen Stars during the night.
    • Astral Tree can now drop the following from shaking:
      • 6.67% chance for a Bomb projectile to drop in For the worthy seed.
      • 2.44% chance for 1-2 Rotten Eggs during Halloween.
      • 14.29% chance for 1-2 Acorns.
      • 7.14% chance for 1-3 Astral Monolith.
      • 3.93% chance for 50 Copper Coins to 3 Gold Coins.
      • 3.73% chance to spawn an Enchanted Nightcrawler during the rain or Twinkler otherwise.
      • 4.73% chance for 1-2 Stardust during the day, and 2.36% during the night.
      • 2.36% chance for 1-2 Fallen Stars during the night.
    • Reforging no longer requires multiplayer syncing or saved data.
    • Reforge costs are no longer halved.
    • Forceful and Strong are now tier 1 melee, ranged, and magic modifiers instead of 3.
    • Ruthless is now a tier 2 melee, ranged, and magic modifier instead of 1.
    • Unpleasant is now a tier 3 melee and ranged modifier instead of 4.
    • Non-speed melee modifiers now have 4 tiers instead of 6, due to the changes to Forceful and Strong, and merged Demonic and Superior into the same tier.
    • Murderous is now a tier 3 melee modifier instead of 4.
    • Savage and Superior are now tier 4 melee modifiers instead of 5.
    • Deadly is now a tier 5 melee modifier instead of 4.
    • Added Godly as a tier 5 melee modifier.
    • Intimidating is now a tier 2 ranged modifier instead of 4.
    • Staunch is now a tier 2 ranged modifier instead of 5.
    • Hasty is now a tier 3 ranged modifier instead of 5.
    • Sighted is now a tier 4 ranged modifier instead of 3.
    • Added Unpleasant as a tier 3 magic modifier.
    • Deadly is now a tier 5 magic modifier instead of 4.
    • Forceful and Strong are now tier 2 summon modifiers instead of 3.
    • Hurtful is now a tier 3 summon modifier instead of 2.
    • Mythical is now a tier 6 summon modifier instead of 5.
    • Added vanilla universal modifiers to rogue weapons.
    • Terrarian can now get the alternate Legendary reforge.
  • Fixes

    Gameplay

    Visual

    Removals