Iridescent Excalibur

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Iridescent Excalibur
  • Iridescent Excalibur.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage2000 Melee
Knockback8 (Very Strong)
Critical chance14%
Use time13 Fast
Velocity24 effective
TooltipFreezes enemies and heals the player on hit
Fires rainbow beams that change their behavior based on their color
Press Right Click for true melee
Inflicts DebuffMiracle BlightMiracle Blight
100% chance

Debuff duration10 seconds
Debuff tooltipExotic resonance shreds your corporeal form
RarityRarity Level: rainbow
Sell 40 Gold Coin.png
Research1 required
Projectile created
Iridescent Excalibur Beam
Iridescent Excalibur Beam
Sounds

The Iridescent Excalibur is a craftable post-Moon Lord broadsword that is the final upgrade of the Orderbringer. On each swing, it fires a different colored beam that has different properties depending on its color. The sword beam colors are fired in a fixed looping order:

  • Red beams have no special effects
  • Orange beams curve back to the player
  • Yellow beams split into 3 red beams after travelling a certain distance
  • Lime beams home back in on the player
  • Green beams home in on enemies
  • Turquoise beams speed up over time and ignore tile collision
  • Cyan beams spawn 3 turquoise beams to the location where the projectile dies (enemy or tile impact)
  • Light blue beams slow down on enemy hits
  • Blue beams bounce infinitely off of tiles and enemies until projectile time runs out
  • Purple beams speed up and slow down over and over, similarly to a Profaned Guardian spear attack
  • Fuchsia beams start slow but speed up over time
  • Hot pink beams spawn fuchsia sword beams while travelling until projectile time runs out

Direct hits with the weapon will heal the player for anywhere between 10 and 19. The weapon can also be right-clicked to perform a True melee swing that deals doubled damage. True melee attacks and all beams of any color inflict the Miracle Blight debuff for 10 seconds.

Its best modifier is Legendary.

Crafting

Recipe

Notes

Trivia

  • The Iridescent Excalibur is a reference to the Elemental Excalibur from the Avalon and Exxo Avalon mods for Terraria 1.1.2 and 1.2.4 respectively. The Orderbringer (formerly named Greatsword of Blah), which is a part of the Iridescent Excalibur's recipe, is also a reference to the creator of the Avalon mods, Blahblahbal.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.001: Renamed from "Elemental Excalibur" to "Iridescent Excalibur".
  • 2.0.2.002: True melee hits now inflict Miracle Blight for 10 seconds instead of Exo Freeze for 1 second, Holy Flames for 4 seconds, Frostburn for 5 seconds, and On Fire! for 6 seconds.
  • 2.0.2.001:
    • Beams now inflict Miracle Blight instead of Exo Freeze, Holy Flames, On Fire!, and Frostburn.
    • Now uses 5 Ascendant Spirit Essences in its recipe instead of a Large Diamond, 3 Light Shards, 3 Dark Shards, 10 Living Shards, 10 Galactica Singularities, 20 Souls of Light, and 20 Souls of Night.
  • 2.0.1.002: Decreased sell price from 1 Platinum Coin to 40 Gold Coin.
  • 1.5.1.001:
    • No longer inflicts Brimstone Flames, Plague, Cursed Inferno, or Ichor.
    • Now inflicts Exo Freeze for 1 second instead of 0.5, Frostburn for 5 seconds instead of 4, and On Fire! for 6 seconds instead of 4.
    • Resprited it and beam.
    • Fixed an oversight where it appeared internally as Rarity Level: 10 rarity instead of Rarity Level: 11.
  • 1.5.0.001:
    • Nerfed damage from 10,000 to 2000.
    • Now inflicts Exo Freeze for 0.5 seconds instead of 1.
    • No longer inflicts Glacial State.
  • 1.4.5.002:
    • Nerfed shot speed from 12 to 6.
    • Fixed a bug with projectiles traveling in an unintended way and moving through targets without attacking.
  • 1.4.2.108: Now uses 10 Shadowspec Bars in its recipe instead of 10 Nightmare Fuel, Endothermic Energy, Calamitous Essences, Darksun Fragments, and Yharon Soul Fragments.
  • 1.4.2.107: Projectiles are now briefly invisible upon spawning.