Lunatic Cultist
Type | Boss |
---|---|
Damage | 0 (Contact) 36 / 72 / 172 / 188 / 108 / 258 (Shadow Fireball) 70 / 100 / 208 / 224 / 150 / 312 (Ice Mist) 60 / 80 / 184 / 200 / 120 / 270 (Fireball) 90 / 120 / 220 / 240 / 180 / 330 (Lightning Orb) 120 / 180 / 210 / 225 / 270 (Ancient Light) 30 / 45 / 0 / 90 / 0 (Ancient Doom) 60 / 180 / 184 / 200 / 540 / 270 (Prophecy's End) |
Max Life | 80,000 / 120,000 / 144,000 / 153,000 / 183,600 (total) |
Defense | 47 / 27 (≤50% health) |
DR | 15% |
KB Resist | 100% |
Inflicts debuff | On Fire! 100% chance |
Debuff duration | 0.5-2.5 seconds / 1-5 seconds (Fireball) |
Debuff tooltip | Slowly losing life |
Inflicts debuff | Shadowflame 100% chance |
Debuff duration | 3 seconds (Ancient Doom) 2 seconds (Prophecy's End, Shadow Fireball) |
Debuff tooltip | Losing life |
Inflicts debuff | Holy Flames 100% chance |
Debuff duration | 2 seconds (Ancient Light) |
Debuff tooltip | Dissolving from holy light |
Cold | Vulnerable |
---|---|
Water | - |
Sickness | Vulnerable |
Electricity | - |
Heat | Vulnerable |
Coins | 1 |
---|
- Item (Quantity)Rate
- Greater Healing Potion (5-15)100%
- 100%
- 10%
- 14.29%
- 1%
- Prelude (Lore)(Always on first kill)100%
- Tablet Fragment(In Master or Revengeance Mode only)
- Lunatic Cultist Relic(In Master or Revengeance Mode only)
- If you were looking for the Lunatic Cultist on the vanilla wiki, click here.
"Do not expect to learn much from those tattered tomes. They were penned with misguided zeal."
The Lunatic Cultist is a Hardmode boss. The Lunatic Cultist can be spawned at any point in Hardmode through the use of an Eidolon Tablet or by killing the Cultists at the Dungeon after Golem is defeated.
Defeating the Lunatic Cultist grants the player the Ancient Manipulator and spawns the Lunar Events, giving access to late game resources and items, and is necessary to summon the Moon Lord.
Spawn
The Lunatic Cultist can be summoned through either of the following methods:
- Killing the Cultists that spawn at the entrance of the Dungeon after defeating Golem for the first time. The Cultists respawn substantially faster than in vanilla.
- Using an Eidolon Tablet dropped by an Eidolist. This method allows the Lunatic Cultist to be summoned at any point in Hardmode; however, the Eidolon Tablet will not work if the Lunar Events are already active, or if the cultists are alive.
Behavior
The Cultist, his clones, and Ancient Dooms will no longer deal contact damage. Max health increased for Normal and Expert Mode.
In Revengeance Mode
The Lunatic Cultist's attacks are buffed and certain mechanics are changed. Any projectile that homes in on the player can make sharper turns. Specific changes to attacks are as follows:
Ritual
- Clones do not have hitboxes
- Homing weapons will not home in on the Cultist during this attack
- Clones will no longer despawn if the Cultist is hit before completing this attack
- Hitting the Cultist in time still prevents the Phantasmal Dragon and Ancient Vision from spawning
- Time window to hit the Cultist during this attack is decreased as his health is lowered
Lightning
- Inflicts the Electrified Debuff for three seconds
Ice Mists
- Fires two instead of one
- Inflicts the Frozen, Chilled and Frostburn for 1, 2 and 4 seconds respectively
Shadow Fireballs & Ancient Doom Projectiles
- Inflicts the Shadowflame debuff for two seconds.
In Death Mode
- Projectiles travel faster
- Ancient dooms explode faster
- Moves faster while relocating
During the Boss Rush
- Max health increased to 2,640,000 / 3,300,000 / 4,675,000
- Switches between attacks faster.
- Launches 3 Ice Chunks instead of 2.
- Launches 4 spreads of Ancient Light instead of 3.
- Summons 6 Ancient Dooms that circle the player below 50% health.
Summons
Phantasm Dragon Statistics
Sounds Hurt Killed |
Resistances
- The Lunatic Cultist takes:
- 80% damage from Art Attack and Nightglow.
- 75% damage from Resurrection Butterfly.
Gearing Up
- For a Normal and Expert mode guide to the Lunatic Cultist, see Lunatic Cultist strategies on the vanilla wiki.
Armor
- Hydrothermic armor is a top-tier armor for all classes.
- Beetle armor has great defensive and offensive options for Melee users.
- The healing bonus from Spectre armor can be useful to switch to for Mages.
- Rangers have access to Plague Reaper armor, which has a difficult-to-use but powerful set bonus.
- Summoners can use Plaguebringer armor for more minion slots and added plague effects.
Accessories
- Angel Treads are a helpful accessory to move very fast.
- The Asgard's Valor can be used to provide a dash.
- The Blood Pact is an accessory which doubles max health, but causes the player to get critically hit 25% of the time.
- The Community's decent buffs to all stats are useful here.
- The Fishron Wings are almost the highest tier wings available at this point.
- Despite that, the Hadal Mantle can be used because of its vertical mobility.
- The Celestial Shell should be used by melee players.
- The Star-Tainted Generator is useful for summoners.
- The Vampiric Talisman is almost essential for rogues.
Melee
- The Possessed Hatchet is a viable weapon against it.
- The Ultimus Cleaver is also a good weapon.
- The Aegis Blade can demolish the Lunatic Cultist.
- The Briny Baron's right click effect can be great for damaging Lunatic Cultist from afar.
- The Galvanizing Glaive is great to switch to during the stationary clone phase. It builds up a damaging aura which travels with the cultist, and is a good use of Rage/Adrenaline.
Ranger
- The Realm Ravager is a good option, but needs to be aimed at the Lunatic Cultist and does not home.
- The Snowman Cannon is obtained fairly easily and is a good weapon for the Lunatic Cultist.
- The Xenopopper paired with Chlorophyte Bullets can deal solid amounts of homing damage.
Mage
- The Razorblade Typhoon is an awesome weapon for this purpose because of moderate DPS and homing.
- The Nightglow has similar strengths.
- The Laser Machinegun can be used but it drains mana extremely quickly.
- The Everglade Spray can be utilized with any other weapon to inflict Ichor/Cursed Inferno on the Cultist.
- The Forbidden Sun can be used because of the high DPS it gives.
- The Razorpine will deal a lot of DPS at the cost of decreased range.
- The Tears of Heaven has stacked projectiles that are homing, so it can deal a good amount of DPS.
- Betsy's Wrath lacks damage but is a very powerful tool for debuffing the boss.
Summoner
- The Resurrection Butterfly is a cheap weapon and is powerful against the Cultist.
- The Spikecrag Staff is a stationary sentry so it has no mobility, but deals a lot of damage.
- The Hive Pod is another powerful sentry weapon.
- The Xeno Staff can deal a very high amount of damage.
- The Borealis Bomber is a summoner weapon which uses mana instead of minion slots and deals nice DPS.
- The Terraprisma can kill the boss extremely fast with little effort, and is usually the best option.
Rogue
- The Corpus Avertor is a nice option for the rogue class which drops from the Ravager.
- The Malachite can absolutely shred the Cultist.
- The System Bane can be also utilized if the player wants to use a rechargeable weapon.
- The Auroradical Throw is a weapon which has a spliting ability and good base damage.
- The Heavenfallen Stardisk is a weapon obtained post-Astrum Aureus and has nice damage if stacked together.
Classless
- The Golden Gun gun is a weapon which deals classless damage and inflicts Ichor.
- The Lunic Eye does a similar function.
- The Yanmei's Knife is an option which deals classless damage and provides the user with several buffs.
Tips
- Though the Lunatic Cultist can be summoned at any point in Hardmode using an Eidolon Tablet, defeating some early and mid-game Hardmode bosses is generally advisable before attempting the fight. Successfully defeating the Lunatic Cultist will cause the Celestial Pillars to spawn, which can be problematic to deal with using poor equipment, and destroying the pillars always causes the Moon Lord to spawn.
History
- 2.0.3.005: Decreased Holy Flames duration from Ancient Light from 3 seconds to 2.
- 2.0.3.001: Buffed health from 44,500 / 55,625 / 66,750 / 70,920 / 85,104 to 80,000 / 120,000 / 144,000 / 153,000 / 183,600 .
- 2.0.2.001: Now has an energy shield, increasing its hitbox size.
- 1.5.1.003: Now drops 1 .
- 1.5.1.001:
- Buffed health from 38,400 / 48,000 / 80,000 to 53,500 / 66,875 / 80,250 .
- Changed Phantasm Dragon health from 10,000 / 12,500 / 62,500 to 41,600 / 52,000 / 62,400 .
- Nerfed Ancient Doom damage from 60 / 180 / 200 / 220 to 60 / 180 / 184 / 200 .
- Buffed Fireball damage from 60 / 80 / 160 / 180 to 60 / 80 / 184 / 200 .
- Buffed Ice Mist damage from 70 / 100 / 172 / 188 to 70 / 100 / 208 / 224 .
- Buffed Lightning Orb damage from 90 / 120 / 208 / 224 to 90 / 120 / 220 / 240 .
- Buffed Shadow Fireball damage from 36 / 72 / 144 / 164 to 36 / 72 / 172 / 188 .
- Now vulnerable to cold, sickness, and heat debuffs.
- Ancient Vision and Phantasm Dragon are now resistant to sickness debuffs.
- 1.5.0.001:
- Nerfed Boss Rush health from 2,640,000 / 3,300,000 / 4,675,000 to 264,000 / 330,000 / 467,500 .
- Buffed damage reduction from 10% to 15%.
- Lightning attack in Revengeance Mode is now predictive and will track and fire ahead of the player.
- Will now begin to fire two Ice Mists per attack instead of one when below 70% health in Revengeance Mode.
- Ancient Doom projectiles in Revengeance Mode will now spawn twice per attack cycle.
- When below 55% health in Revengeance Mode, Ancient Doom projectiles will now circle the player and will split 5 seconds later.
- Clone fireball projectiles and Ancient Dooms and their projectiles are now more visible.
- Ice Mists now inflict Frozen for 1.5 seconds instead of 1 and Chilled for 3 seconds instead of 2. Ice Mists can no longer inflict Frostburn.
- 1.4.5.004: Fixed an issue that prevented clones from being visible.
- 1.4.5.003: No longer deals contact damage.
- 1.4.5.002: Ancient Doom projectiles and clone fireballs now inflict Shadowflame in Revengeance Mode.
- 1.4.5.001: Now takes 75% damage from Resurrection Butterfly instead of 50%.
- 1.4.4.004: Increased damage reduction in Revengeance Mode from 5% to 10%.
- 1.4.4.002: Now takes 25% less damage from Resurrection Butterfly.
- 1.4.3.002:
- Ancient Lights are now immune to damage for a longer period of time in Revengeance Mode.
- Now takes 60% damage from Resurrection Butterfly instead of 50%.
- 1.4.3.001:
- Buffed health in Revengeance Mode from 68,000 to 80,000 .
- Nerfed Phantasm Dragon's head damage from 80 / 120 / 150 / 172 to 80 / 120 / 138 / 148 .
- Nerfed Ancient Doom's contact damage from 120 / 180 / 225 / 258 to 120 / 180 / 206 / 223 .
- Nerfed Ancient Vision's damage from 90 / 180 / 225 / 258 to 90 / 180 / 206 / 223 .
- Nerfed Ancient Light's damage from 120 / 180 / 225 / 258 to 120 / 180 / 206 / 223 .
- Nerfed clone fireball damage from 36 / 72 / 108 / 124 to 36 / 72 / 108 / 120 .
- Nerfed fireball damage from 60 / 80 / 120 / 138 to 60 / 80 / 120 / 132 .
- Nerfed ice mist damage from 70 / 100 / 152 / 174 to 70 / 100 / 152 / 164 .
- Nerfed lightning damage from 90 / 120 / 180 / 207 to 90 / 120 / 180 / 196 .
- Nerfed Ancient Doom shot damage from 90 / 180 / 200 / 230 to 90 / 180 / 200 / 220 .
- Death Mode changes:
- Transitions into Phase 2 and 3 immediately instead of below 80% and 60% health.
- Transitions into Phase 4 below 70% health instead of 40%.
- Transitions into Phase 5 below 40% health instead of 20%.
- Decreased Ancient Light speed.
- Ancient Doom takes the least time to burst immediately, instead of taking less time below 50% and 25% health.
- 1.4.2.106:
- Buffed Boss Rush health from 1,100,000 to 2,200,000.
- Buffed Phantasm Dragon's Boss Rush health from 400,000 to 600,000.
- Buffed Ancient Vision's Boss Rush health from 300,000 to 500,000.
- 1.4.2.105:
- Buffed health modifier from 1.15x / 1.55x / 2.25x to 1.2x / 1.7x / 2.5x .
- Reworked Revengeance Mode AI:
- Fires two Ice Mist shots instead of one each time he uses the attack.
- Clones do not disappear even if the ritual is interrupted.
- It and its clones no longer deal contact damage.
- The player has less time to interrupt the ritual the lower its health gets.
- Always spawns Ancient Dooms with each ritual.
- Homing weapons ignore him while it is performing the ritual.
- Ancient Dooms cannot deal contact damage, but their ability to fire darkness balls has been buffed.
- Many projectiles now deal 25% more damage.
- No longer has 25% resistance to homing projectiles.
- 1.4.2.101:
- Can now have only 1 Eidolist at a time instead of 2 in Revengeance Mode.
- You Shall Know No More no longer plays during the fight.
- 1.4.2.004: No longer drops Meld Blobs.
- 1.4.2.001:
- Nerfed Boss Rush health from 2,200,000 to 1,100,000.
- Nerfed Phantasm Dragon's Boss Rush health from 800,000 to 400,000.
- Nerfed Ancient Vision's Boss Rush health from 600,000 to 300,000.
- Phantasm Dragon can no longer be lifestealed off of.
- Meld Blobs now drop from the Treasure Bag instead of directly from the boss in Expert Mode.
- Now has a minimum coin drop count of 25 .
- 1.4.1.001:
- Buffed Boss Rush health from 1,800,000 to 2,200,000.
- Buffed Phantasm Dragon's Boss Rush health from 500,000 to 800,000.
- Buffed Ancient Vision's Boss Rush health from 300,000 to 600,000.
- Buffed Boss Rush damage modifier from 2.5x to 3.5x.
- Now spawns further away from the player during Boss Rush.
- Ice mists now inflict Frozen, Chilled, and Frostburn.
- Lightning orbs now inflict Electrified.
- No longer causes the player to take more damage from all sources in Revengeance Mode.
- No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- 1.4.0.001:
- Nerfed damage reduction from 10% to 5%.
- Lowered projectile fire rates in Death Mode.
- 1.3.4.103: Now uses You Shall Know No More as its theme.
- 1.3.0.001: Decreased global hostile damage modifier from 1.3x to 1.2x.
- 1.2.4.001: Revengeance Mode projectile rain can now go through blocks.
- 1.2.0.003: Now causes players to take 1.5x more damage from all sources instead of 1.3500000238418579x.
- 1.2.0.002:
- Now causes the player to take 1.3500000238418579x damage while active instead of 1.4500000476837158x damage.
- Phantasm Dragon now has a health modifier of 15x .
- Ancient Doom now inflicts Marked for Death for 5 seconds in Revengeance Mode.
- Ancient Vision now inflicts Marked for Death for 4 seconds in Revengeance Mode.
- 1.2.0.001:
- Now gains a 3x health modifier in Revengeance Mode.
- Buffed projectile damage from 60 / 120 to 70 / 140 .
- Increased projectile fire rate.
- Increased global hostile damage multiplier from 1.35x to 1.45x.
- Phantasm Dragon now cuts the damage of infinitely piercing projectiles by 50% instead of 20%.
- Now has a 2% chance to drop Laudanum or Stress Pills in Revengeance Mode.
- Ancient Doom now inflicts Horror for 5 seconds in Revengeance Mode.
- Ancient Vision now inflicts Horror for 4 seconds in Revengeance Mode.
- 1.1.7.961: Decreased the amount of damage reduction gained by defeating it from 10% to 5%.
- 1.1.7.901:
- Now has a 2x health modifier that applies to all difficulty modes.
- Now causes the player to take 35% more damage while alive.