Golem
Type | Boss |
---|---|
Environment | Jungle Temple |
Max Life | 64,000 / 96,000 ![]() ![]() ![]() ![]() ![]() |
Immune to | ![]() ![]() ![]() ![]() ![]() ![]() |
Coins | 60 ![]() |
---|
- Item (Quantity)Rate
Beetle Husk (4-8)
100%Essence of Sunlight (5-10 / 8-13
)
100%- 100%
- 10%
Picksaw(100% on first kill)
25%- At least one of the following 7 items will always drop:
Stynger
- +
Stynger Bolt (60-99)
- +
Greater Healing Potion (5-15)
100%- 14.29%
- 10%
Golem (Lore)(Always on first kill)
100%Treasure Bag(Golem)
Guardian Golem(In Master or Revengeance Mode only)
Golem Relic(In Master or Revengeance Mode only)
- 1%
"What a sad, piteous thing. Truly, a mockery in every sense of the word."
Golem is a Hardmode boss that is fought in the Jungle Temple.
While in Revengeance and Death Mode, Golem has a buffed AI that is much stronger and more complex than the fight in Classic and Expert modes.
Spawn
Golem does not spawn on its own, instead, it can be summoned using either of these two methods:
- Right-clicking the Lihzahrd Altar located in the Jungle Temple with a Lihzahrd Power Cell, after Plantera has been defeated.
- Using an Old Power Cell anywhere in the Jungle Temple. This does not require Plantera to be defeated.
Segments
First Phase
Type | Boss |
---|---|
Damage | ![]() ![]() ![]() ![]() ![]() |
Max Life | 7,000 / 10,500 ![]() ![]() |
Defense | 28 |
DR | 25% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 4 seconds (Contact) |
Debuff tooltip | Your armor is shredded |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 3 seconds ![]() |
Debuff tooltip | Defense is cut in half |
Second Phase
Type | Boss |
---|---|
Damage | ![]() ![]() ![]() ![]() ![]() 36-58 / 72-116 ![]() ![]() ![]() ![]() ![]() ![]() 56 / 112 ![]() ![]() ![]() ![]() ![]() ![]() |
Max Life | 20,000 / 30,000 ![]() ![]() ![]() ![]() ![]() |
Defense | 20 |
DR | 25% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 7 seconds (Fireball) |
Debuff tooltip | Slowly losing life |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 4 seconds (Contact) |
Debuff tooltip | Your armor is shredded |
Third Phase
Type | Boss |
---|---|
Damage | ![]() ![]() ![]() ![]() ![]() 58 / 116 ![]() ![]() ![]() ![]() ![]() ![]() 56 / 112 ![]() ![]() ![]() ![]() ![]() ![]() |
Max Life | 30,000 / 45,000 ![]() ![]() ![]() ![]() ![]() |
Defense | 26 |
DR | 25% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 8 seconds (Contact) |
Debuff tooltip | Your armor is shredded |
Type | Boss |
---|---|
Damage | 0 (Contact) 36-58 / 72-116 ![]() ![]() ![]() ![]() ![]() ![]() 56 / 112 ![]() ![]() ![]() ![]() ![]() ![]() 64 / 128 ![]() ![]() ![]() ![]() |
Max Life | 16,000 / 24,000 ![]() ![]() ![]() ![]() ![]() |
Defense | 32 |
DR | 25% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 7 seconds (Fireball) 14 seconds (Explosion) |
Debuff tooltip | Slowly losing life |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 4 seconds (Contact) |
Debuff tooltip | Your armor is shredded |
Behavior
In all modes, if Golem is fought outside of the Jungle Temple, it will enrage, increasing the speed of its attack pattern and defense. The free Golem Head will not deal contact damage. Additionally, all body parts inflict the Armor Crunch debuff.
In Revengeance Mode
Golem has three phases in Revengeance and Death Mode. Note that this page will not cover the Golem fight in Classic and Expert Mode.
Phase 1
Golem spawns above the player's head, falling down to the ground. It will begin to cycle through its attacks. Golem will fire high-velocity bouncing fireballs every three seconds and jump towards the player. Each time Golem jumps it will slam into the ground, creating a line of dust particles. Golem will also throw its fist towards the player at the same rate. Only the left and right fists can be damaged during this phase and must be destroyed to progress the fight.
Phase 2
After destroying the fists. Golem will begin to fire two yellow lasers at the same rate as the fireballs. Only Golem's head can be damaged during this phase and must be destroyed to progress the fight.
Phase 3
Golem's head will regen its health to full, detach, and begin flying above the player. Once the Golem Body reaches 90% health, the Golem Head will begin to fly in a rectangle pattern. The head will fire two sets of lasers twice and one lingering fireball before moving. The lingering fireball will create an explosion that will linger for four seconds. Golem's body will also begin to fire two lasers. Golem will also launch three bouncing fireballs each time it slams the ground. When the Golem Body reaches 10% health, it will fire two additional lasers. Both the head and the body can be damaged in this phase. Only Golem's body needs to be destroyed to end the fight.
In Death Mode
- Golem jumps much further and more rapidly.
- The Golem Head in phase 2 fires lasers more rapidly.
- The Golem Body fires four lasers regardless of health in phase 3.
- The Golem Head fires lingering fireballs regardless of health in phase 3.
In Master Mode
- All body parts are faster and attack more frequently.
In Revengeance Master Mode
- Spawns two more fists for a total of four with two on each side.
- Jumps more frequently.
- Jump horizontal velocity is increased.
- Shoots spreads of 7 fireballs instead of 5.
- Fall speed is increased.
- Fireballs are faster.
- Once its fists have been destroyed, it can perform a new jump where it hovers directly over the player then smashes downwards.
- Once its head has been freed, it can perform a new jump where it jumps straight up while shooting lasers horizontally from both sides.
- Fists launch a random amount of times and are faster.
- Fists launch more frequently as their health lower.
- Fists create lingering explosions once they reach their full length and no explosions currently exist.
- Attached head shoots a second fireball each time it fires one.
- Once the arms have been destroyed, it fires a third.
- Attached head lasers are faster.
- Freed head acts as if it is almost dead at all times and is faster.
- Freed head always shoots lingering fireballs.
In Death Master Mode
- Fists launch even more frequently.
In the Boss Rush
On the For the worthy seed
- Golem's head will fire lasers regardless of health.
- Golem's body will fire lasers and produce fireballs after each slam regardless of phase.
Aftermath
- Several Plague themed enemies begin spawning in the Jungle, indicated by a sound.
- The Bandit will begin selling the Ethereal Extorter.
- The Drunk Princess will begin selling Moonshine, Moscow Mule, Cinnamon Roll, and Tequila Sunrise.
- The Wizard will begin selling the Spectre Staff, Inferno Fork, Shadowbeam Staff and Magnet Sphere.
- The Arms Dealer will begin selling the Tactical Shotgun, Sniper Rifle and Rifle Scope.
- The Cyborg will begin selling the Rocket Launcher and Martian Distress Remote.
- The Witch Doctor will begin selling Butterfly Dust.
- Shockstorm Shuttles will begin dropping Martian Conduit Plating.
- Devil Fish and Chaotic Puffers will begin dropping Scoria Ore.
- Hydrothermal Crates now have a chance of containing Scoria Ore and Scoria Bars.
- Jungle Crates and Bramble Crates now have a chance of containing Plague Cell Canisters.
Terrain Preparation
- Take advantage of the space in the Jungle Temple altar room and make sure to clear out any traps that may be present.
- While fighting Golem outside of the Jungle Temple enrages it, fighting Golem on the surface can make the fight easier for experienced players due to the large open space available.
Gearing Up
- For a Classic and Expert mode guide to Golem, see Golem strategies on the vanilla wiki.
Armor
- Reaver armor is available as a multi-class armor. The Reaver Helm is suited for defensive play and the Reaver Visage adds more mobility.
- Rangers may use Shroomite armor.
- The best armor available for rogue players is Umbraphile armor.
- Mages have Spectre armor as a strong option, especially when switching between the helmets.
- Summoners can use Spooky armor, Tiki armor or Fathom Swarmer armor. If using the latter, it may be preferable to flood Golem's chamber.
Accessories
- Angel Treads or Mothron Wings can provide the needed mobility for the fight.
- Every class can use the Avenger Emblem or their specific class emblem. Mages may prefer the Celestial Emblem.
- The Amalgamated Brain is a fantastic accessory due to its dodge.
- The Mechanical Glove is useful for melee players.
- Rogue players can benefit from the lifesteal of the Vampiric Talisman and the stealth strike and dodge effects of the Abyssal Mirror.
- Summoners have access to the Papyrus Scarab, Starbuster Core or Statis' Blessing to augment minion slots.
- Any dashing accessory such as the Master Ninja Gear or Asgard's Valor can allow the player to quickly dodge the Golem Head and its several projectiles.
Weapons & Equipment
Melee
- The Ark of the Ancients can deal massive damage to Golem when using its parry and scissors system.
- The Scourge of the Corruptor can spawn lingering projectiles just before beginning the fight, giving players a way to deal large damage to Golem as it spawns in.
Ranger
- The Havoc's Breath is extremely effective, inflicting Brimstone Flames for extra damage, along with its infinite pierce.
- The Wildfire Bloom is also a very effective choice, being more accurate and having better range than the Havoc's Breath, with more damage, but no debuff.
- The Eternal Blizzard is an excellent pick for Golem, due to its strong Icicle Arrows.
- The Snowman Cannon decimates Golem and requires little aim thanks to its homing rockets, but requires fighting the Frost Moon.
Mage
- The Astralachnea Staff's homing fangs allow players to focus more on dodging, while still dealing decent damage to Golem.
- Lashes of Chaos is a very powerful option for mages due to the large area of effect projectile it fires.
- The Spectre Staff is even stronger in Calamity than vanilla, with hard-hitting homing projectiles.
Summoner
- The Hive Pod combined with the Plantation Staff can make quick work of Golem.
- The Borealis Bomber is another useful summon, but requires constant resummoning of the Aureus Bomber.
- The Dark Harvest could be used to chain Dark Energy between its segments.
Rogue
- Both the Brackish Flask and the Duststorm in a Bottle are extremely effective against Golem due to their lingering projectiles.
- The Heavenfallen Stardisk decimates Golem, but requires more effort to use effectively.
- The Stellar Knife can be a powerful option for rogue players if the altar room is large enough for the knives to move freely in.
- The Samsara Slicer is a good option for rogue players as the splitting projectiles can deal large damage to Golem's fists.
Tips
- Moving in a horseshoe shape is not recommended for this fight on Revengeance and Death Mode, as the lingering explosions are often still present when rebounding to the other side.
- While not required, destroying the Golem Head during the third phase can make the rest of the fight much easier and less overwhelming.
- Using rage or adrenaline can help quickly take out the head.
History
- 2.0.4.003: Now only swaps targets after each jump while the head is alive. Head and fists now target the same player until they die.
- 2.0.4.001:
- Buffed body health from 30,000 / 45,000
/ 54,000
/ 57,375
/ 68,850
to 30,000 / 45,000
/ 67,500
/ 57,375
/ 86,062
.
- Buffed head health from 20,000 / 30,000
/ 36,000
/ 38,250
/ 45,900
to 20,000 / 30,000
/ 45,000
/ 38,250
/ 57,375
.
- Buffed body contact damage from 90 / 144
/ 176
/ 192
/ 240
to 95 / 144
/ 176
/ 208
/ 264
, and fist's damage from 70 / 112
/ 144
/ 160
/ 180
to 75 / 112
/ 144
/ 176
/ 240
.
- Buffed fireball damage from 48 / 94
/ 160
/ 176
/ 234
to 60 / 120
/ 160
/ 188
/ 240
, changed laser damage from 56 / 112
/ 172
/ 188
/ 252
to 80 / 140
/ 172
/ 204
/ 246
, and inferno bolt damage from 64 / 128
/ 184
/ 200
/ 270
to 88 / 156
/ 184
/ 212
/ 264
.
- Can now turn the Calamity Boss Health Bar red when enraged outside of Revengeance Mode.
- No longer uses a global scaling contact damage formula based on boss velocity.
- Attached head no longer deals contact damage, body no longer deals contact damage while not jumping, and fists no longer deal contact damage while not punching in all difficulties.
- Fireballs and lasers no longer gain damage as its health lowers.
- Revengeance Mode changes:
- No longer enrages if the head does not have line of sight with the player.
- Decreased vertical jump velocity, but increased horizontal jump velocity.
- Increased fist punch and return speed, and they no longer take knockback while above 50% health.
- Increased fireball and laser velocity from the head.
- Increased velocity of fireballs spawned when landing from a jump after the head is killed.
- Increased free head's speed and acceleration, overall making its movement more rigid. Increased how long it takes to switch positions at lower health.
- Free head can no longer fire projectiles if too close to the player.
- Inferno bolts from the head now use yellow dust instead of orange, and now additionally emit spark particles.
- Now makes fists punch more frequently, lasers have a higher velocity, jumps more frequently and with a higher horizontal velocity, and falls faster in Master Mode.
- Now spawns with 4 fists, fists have a random punch delay, fists spawn explosions when punching, shoots 2 fireballs which increases to 3 after the fists are killed, gains a new jump attack where he rises above the player before slamming down on them and firing lasers, spawns more fireballs when landing from a jump after the head is killed that have higher velocity, freed head moves faster and always has its final movement pattern, freed head lasers travel at different speeds, and freed head can always fire inferno bolts in Revengeance Master Mode.
- Fixed free head shooting projectiles and drawing its glowmask from the wrong position.
- Buffed body health from 30,000 / 45,000
- 2.0.3.001: Now drops 8-10 / 10-12
Essences of Sunlight instead of 5-10 / 8-13
.
- 2.0.2.002: Freed Golem Head now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.1.002:
- Added aftermath sounds for the spawning of the plague.
- The body now inflicts Armor Crunch for 8 seconds, and all other segments inflict Armor Crunch for 4 seconds in all modes.
- 2.0.0.003:
- Now directly drops Picksaw on all world difficulties when defeated for the first time.
- Fixed an issue that caused it to occasionally drop 2 Picksaws when killed for the first time in Classic Mode.
- 1.5.1.003: Now drops 60
.
- 1.5.1.001:
- Buffed body health from 9000 / 13,500
/ 54,000
to 30,000 / 45,000
/ 54,000
.
- Buffed head health from 16,000 / 24,000
/ 36,000
to 20,000 / 30,000
/ 36,000
.
- Buffed fireball damage from 58 / 116
/ 148
/ 160
to 58 / 116
/ 160
/ 176
.
- Buffed inferno bolt damage from 64 / 128
/ 160
/ 176
to 64 / 128
/ 184
/ 200
.
- Buffed laser damage from 56 / 112
/ 140
/ 152
to 56 / 112
/ 172
/ 188
.
- Now vulnerable to water debuffs but resistant to sickness debuffs.
- Now drops Shiny Stone regardless of world difficulty.
- Buffed body health from 9000 / 13,500
- 1.5.0.001:
- Buffed total health in Revengeance Mode from 92,250
to 111,000
.
- Nerfed Boss Rush health from 1,300,000 / 1,950,000
/ 4,425,000
to 130,000 / 195,000
/ 442,500
.
- Now falls much faster in Revengeance and Death Mode.
- Fists now attack more often.
- The player can now lifesteal off of it in Revengeance Mode.
- Increased how far away the player has to be for it to despawn to fix issues while fighting it on the surface.
- Fixed free head hitbox being significantly lower than its sprite.
- Buffed total health in Revengeance Mode from 92,250
- 1.4.5.007: Fists and phase 2 Head now have reduced life scaling in multiplayer.
- 1.4.5.003:
- Now increases in velocity as its health decreases in Death Mode.
- Head can now fire lasers from the start of the fight, and fires more often as its health decreases in Death Mode.
- Free Golem Head no longer deals contact damage.
- 1.4.5.002: Freed head in Revengeance Mode no longer deals contact damage.
- 1.4.5.001:
- Reduced projectile fire rate of the freed Head in phase 3.
- Reduced boss kill time from 180 seconds to 150.
- 1.4.4.004: Removed a status message when defeated.
- 1.4.3.002: Revengeance Mode's head now sticks to body better.
- 1.4.3.001:
- Nerfed body damage from 72 / 115
/ 143
/ 165
to 72 / 115
/ 132
/ 142
.
- Nerfed head damage from 64 / 102
/ 127
/ 146
to 64 / 102
/ 117
/ 126
.
- Nerfed freed head damage from 80 / 128
/ 160
/ 184
to 80 / 128
/ 147
/ 158
.
- Nerfed fist damage from 59 / 94
/ 117
/ 135
to 59 / 94
/ 108
/ 116
.
- Nerfed fireball damage from 36-58 / 72-116
/ 148
/ 170
to 36-58 / 72-116
/ 148
/ 160
.
- Nerfed laser damage from 56 / 112
/ 140
/ 161
to 56 / 112
/ 140
/ 152
.
- Nerfed inferno fireball and inferno explosion damage from 160
/ 184
to 160
/ 176
.
- Fists now inflicted Marked for 3 seconds.
- Death Mode changes:
- Body fires lasers at the highest rate immediately, instead of increasing rate below 75%, 50%, and 25% health.
- Head fires lasers and fireballs at the highest rate immediately, instead of gradually increasing rate as health lowers.
- Moves and jumps at the highest speed immediately, instead of gradually speeding up as health lowers.
- Freed head transition into Phase 2 and 3 immediately instead of below 70% and 40% head health or below 85% and 70% body health.
- Nerfed body damage from 72 / 115
- 1.4.2.109: Fixed multiplayer desyncing issues.
- 1.4.2.108: Fixed a bug where it was dropping Essences of Sunlight directly in Expert Mode.
- 1.4.2.105:
- Reworked Revengeance Mode AI:
- Changed body's health modifier from 3.5x
/ 8.5x
to 4x
/ 7x
, and buffed damage reduction from 15% to 25%.
- Both forms of the head, and both fists now have 25% damage reduction.
- The initial head now has a health modifier of 1.5x
/ 2x
, and the freed head now has a health modifier of 1.25x
/ 1.5x
.
- The head can now be damaged and killed once it is separated from the body.
- The head will lock on diagonal positions from the player and fire lasers at them.
- Free head no longer inflicts Armor Crunch.
- Fireballs now explode into infernos instead of bouncing.
- Changed body's health modifier from 3.5x
- Health bar now counts all segments together.
- Reworked Revengeance Mode AI:
- 1.4.2.001:
- Nerfed body's Boss Rush health from 900,000 to 450,000.
- Nerfed head's Boss Rush health from 600,000 to 300,000.
- Nerfed fist's Boss Rush health from 500,000 to 250,000.
- Fists are no longer invincible.
- Head and fists can no longer be lifestealed off of.
- 1.4.1.002: Now inflicts Armor Crunch and enrages outside the Jungle Temple in Revengeance Mode.
- 1.4.1.001:
- Buffed body's Boss Rush health from 780,000 to 900,000.
- Buffed head's Boss Rush health from 400,000 to 600,000.
- Buffed fist's Boss Rush health from 320,000 to 500,000.
- Buffed Boss Rush damage modifier from 1.75x to 2.5x.
- Now spawns further away from the player during Boss Rush.
- Fists no longer deal more damage in Revengeance Mode.
- Removed health-based player damage taken mechanic.
- All parts now inflict Broken Armor in Revengeance Mode.
- No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- 1.3.3.011: Now removes the early-Hardmode nerf to enemy health and damage when defeated.
- 1.2.4.201: Now takes up 64 NPC slots.
- 1.2.4.002: Nerfed Death Mode health modifier from 7x
to 6x
.
- 1.2.1.002: Buffed Revengeance Mode health modifier from 3x
to 4x
.
- 1.2.1.001: Status messages now have periods.
- 1.2.0.002:
- Fists now inflict Marked for Death for 3 seconds in Revengeance Mode.
- No longer gets more aggressive with high Stress.
- 1.1.7.901: Buffed fist health from 300
to 500
.
- 1.1.7.801:
- Several status messages now appear when defeated:
- "A plague has befallen the Jungle."
- "An ancient automaton roams the land."
- Several status messages now appear when defeated: