Golem

From Calamity Mod Wiki
Jump to navigation Jump to search
Golem
Golem.png
Map Icon Golem.png
Map icon
Statistics
TypeBoss
EnvironmentJungle Temple
Max Life64,000 / 96,000 Expert Mode / 111,000 Revengeance Mode / 122,397 Master Mode / 141,522 Revengeance Mode Master Mode (Total)
Immune toPoisonedAcid VenomOn Fire!ConfusedWebbedTemporal SadnessGlacial StateTime Distortion
Cold-
WaterVulnerable
SicknessResistant
Electricity-
Heat-
Drops
Coins 60 Gold Coin.png
If you were looking for Golem on the vanilla wiki, click here.

Golem Trophy.png "What a sad, piteous thing. Truly, a mockery in every sense of the word." Golem Trophy.png

Golem is a Hardmode boss fought in the Jungle Temple. It can only be fought after Plantera has been defeated in the current world.

While in Revengeance and Death Mode, Golem has a buffed AI that is much stronger and more complex than the fight in Normal and Expert modes.

Spawn

Golem does not spawn on its own, instead, it is summoned by either right-clicking the Lihzahrd Altar located in the Jungle Temple with a Lihzahrd Power Cell or using a Old Power Cell anywhere in the Jungle Temple after Plantera has been defeated.

Segments

First Phase

Golem Fist
Left Golem Fist.png Right Golem Fist.png
Statistics
TypeBoss
DamageThis attack will cause defense damage on hit. 70 / 112 Expert Mode / 144 Revengeance Mode / 160 Death Mode / 180 Master Mode
Max Life7,000 / 10,500 Expert Mode / 13,386 Master Mode
Defense28
DR25%
KB Resist100%
Inflicts debuffArmor CrunchArmor Crunch
100% chance

Debuff duration4 seconds (Contact)
Debuff tooltipYour armor is shredded
Inflicts debuffBroken ArmorBroken Armor
100% chance

Debuff duration3 seconds Revengeance Mode (Contact)
Debuff tooltipDefense is cut in half

Second Phase

Golem HeadAttached
Golem Head.png
Statistics
TypeBoss
DamageThis attack will cause defense damage on hit. 80 / 128 Expert Mode / 144 Revengeance Mode / 160 Death Mode / 192 Master Mode (Contact)
36-58 / 72-116 Expert Mode / 160 Revengeance Mode / 176 Death Mode / 108-174 Master Mode / 234 Revengeance Mode Master Mode (Fireball)
56 / 112 Expert Mode / 172 Revengeance Mode / 188 Death Mode / 168 Master Mode / 252 Revengeance Mode Master Mode (Eye Beam)
Max Life20,000 / 30,000 Expert Mode / 36,000 Revengeance Mode / 38,250 Master Mode / 45,900 Revengeance Mode Master Mode
Defense20
DR25%
KB Resist100%
Inflicts debuffOn Fire!On Fire!
100% chance

Debuff duration7 seconds (Fireball)
Debuff tooltipSlowly losing life
Inflicts debuffArmor CrunchArmor Crunch
100% chance

Debuff duration4 seconds (Contact)
Debuff tooltipYour armor is shredded

Third Phase

GolemCore
Golem Core.png
Statistics
TypeBoss
DamageThis attack will cause defense damage on hit. 90 / 144 Expert Mode / 176 Revengeance Mode / 192 Death Mode / 240 Master Mode
58 / 116 Expert Mode / 160 Revengeance Mode / 176 Death Mode / 174 Master Mode / 234 Revengeance Mode Master Mode (Fireball)
56 / 112 Expert Mode / 172 Revengeance Mode / 188 Death Mode / 168 Master Mode / 252 Revengeance Mode Master Mode (Eye Beam)
Max Life30,000 / 45,000 Expert Mode / 54,000 Revengeance Mode / 57,375 Master Mode / 68,850 Revengeance Mode Master Mode
Defense26
DR25%
KB Resist100%
Inflicts debuffArmor CrunchArmor Crunch
100% chance

Debuff duration8 seconds (Contact)
Debuff tooltipYour armor is shredded
Cold-
WaterVulnerable
SicknessResistant
Electricity-
Heat-
Golem HeadFree
Golem Head.png
Statistics
TypeBoss
Damage0 (Contact)
36-58 / 72-116 Expert Mode / 160 Revengeance Mode / 176 Death Mode / 108-174 Master Mode / 234 Revengeance Mode Master Mode (Fireball)
56 / 112 Expert Mode / 172 Revengeance Mode / 188 Death Mode / 168 Master Mode / 252 Revengeance Mode Master Mode (Eye Beam)
64 / 128 Expert Mode / 184 Revengeance Mode / 200 Death Mode / 270 Master Mode (Inferno Bolt)
Max Life16,000 / 24,000 Expert Mode / 40,800 Revengeance Mode / 30,600 Master Mode / 52,020 Revengeance Mode Master Mode
Defense32
DR25%
KB Resist100%
Inflicts debuffOn Fire!On Fire!
100% chance

Debuff duration7 seconds (Fireball)
14 seconds (Explosion)
Debuff tooltipSlowly losing life
Inflicts debuffArmor CrunchArmor Crunch
100% chance

Debuff duration4 seconds (Contact)
Debuff tooltipYour armor is shredded

Behavior

In all modes, if Golem is fought outside of the Jungle Temple, it will enrage, increasing the speed of its attack pattern and defense. The free golem head will not inflict contact damage. Additionally, all body parts inflict Armor Crunch.

In Revengeance Mode

Golem has three phases in Revengeance and Death Mode. Note that this page will not cover the Golem fight in Normal and Expert Mode.

Phase 1

Golem spawns above the player's head, falling down to the ground. It will begin to cycle through its attacks. Golem will fire high-velocity bouncing fireballs every three seconds and jump towards the player. Each time Golem jumps it will slam into the ground, creating a line of dust particles. Golem will also throw its fist towards the player at the same rate. Only the left and right fists can be damaged during this phase and must be destroyed to progress the fight.

Phase 2

After destroying the fists. Golem will begin to fire two yellow lasers at the same rate as the fireballs. Only Golem's head can be damaged during this phase and must be destroyed to progress the fight.

Phase 3

Golem's head will regen its health to full, detach, and begin flying above the player. Once the Golem body reaches 90% health, the Golem Head will begin to fly in a rectangle pattern. The head will fire two sets of lasers twice and one lingering fireball before moving. The lingering fireball will create an explosion that will linger for four seconds. Golem's body will also begin to fire two lasers. Golem will also launch three bouncing fireballs each time it slams the ground. When the Golem body reaches 10% health, it will fire two additional lasers. Both the head and the body can be damaged in this phase. Only Golem's body needs to be destroyed to end the fight.

In Death Mode

  • Golem jumps much further and more rapidly.
  • The Golem Head in phase 2 fires lasers more rapidly.
  • The Golem Body fires four lasers regardless of health in phase 3.
  • The Golem Head fires lingering fireballs regardless of health in phase 3.

In the Boss Rush

  • Max health increased to 1,300,000 / 1,950,000 Expert Mode / 4,425,000 Revengeance Mode
  • Sets the time to 4:30 AM

On the For the worthy seed

  • Golem's head will fire lasers regardless of health.
  • Golem's body will fire lasers and produce fireballs after each slam regardless of phase.

Aftermath

Terrain Preparation

  • Take advantage of the space in the Jungle Temple altar room and make sure to clear out any Traps that may be present.
  • While fighting Golem outside of the Jungle Temple enrages it, fighting Golem on the Surface can make the fight easier for experienced players due to the large open space available.

Gearing Up

For a Normal and Expert mode guide to Golem, see Golem strategies on the vanilla wiki.

Armor

Accessories

Weapons & Equipment

Melee

  • The Ark of the Ancients can deal massive damage to Golem when using its parry and scissors system.
  • The Scourge of the Corruptor can spawn lingering projectiles just before beginning the fight, giving players a way to deal large damage to Golem as it spawns in.

Ranger

Mage

  • The Astralachnea Staff's homing fangs allow players to focus more on dodging, while still dealing decent damage to Golem.
  • Lashes of Chaos is a very powerful option for Mages due to the large area of effect projectile it fires.
  • The Spectre Staff is even stronger in Calamity than Vanilla, with hard-hitting homing projectiles.

Summoner

Rogue

  • Both the Brackish Flask and the Duststorm in a Bottle are extremely effective against Golem due to their lingering projectiles.
  • The Heavenfallen Stardisk decimates Golem, but requires more effort to use effectively.
  • The Stellar Knife can be a powerful option for Rogue players if the altar room is large enough for the knives to move freely in.
  • The Terra Disk is a good option for Rogue players as the splitting projectiles can deal large damage to Golem's fists.

Tips

  • Moving in a horseshoe shape is not recommended for this fight on Revengeance and Death Mode, as the lingering explosions are often still present when rebounding to the other side.
  • While not required, destroying the Golem Head during the third phase can make the rest of the fight much easier and less overwhelming.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.001: Now drops 8-10 / 10-12 Expert Mode Essences of Sunlight instead of 5-10 / 8-13 Expert Mode.
  • 2.0.2.002: Freed Golem Head now properly displays vanilla debuff colors and Hunter Potion effects.
  • 2.0.1.002:
    • Added aftermath sounds for the spawning of the plague.
    • The body now inflicts Armor Crunch for 8 seconds, and all other segments inflict Armor Crunch for 4 seconds in all modes.
  • 2.0.0.003:
    • Now directly drops Picksaw on all world difficulties when defeated for the first time.
    • Fixed an issue that caused it to occasionally drop 2 Picksaws when killed for the first time in Classic Mode.
  • 1.5.1.001:
    • Buffed body health from 9000 / 13,500 Expert Mode / 54,000 Revengeance Mode to 30,000 / 45,000 Expert Mode / 54,000 Revengeance Mode.
    • Buffed head health from 16,000 / 24,000 Expert Mode / 36,000 Revengeance Mode to 20,000 / 30,000 Expert Mode / 36,000 Revengeance Mode.
    • Buffed fireball damage from 58 / 116 Expert Mode / 148 Revengeance Mode / 160 Death Mode to 58 / 116 Expert Mode / 160 Revengeance Mode / 176 Death Mode.
    • Buffed inferno bolt damage from 64 / 128 Expert Mode / 160 Revengeance Mode / 176 Death Mode to 64 / 128 Expert Mode / 184 Revengeance Mode / 200 Death Mode.
    • Buffed laser damage from 56 / 112 Expert Mode / 140 Revengeance Mode / 152 Death Mode to 56 / 112 Expert Mode / 172 Revengeance Mode / 188 Death Mode.
    • Now vulnerable to water debuffs but resistant to sickness debuffs.
    • Now drops Shiny Stone regardless of world difficulty.
  • 1.5.0.001:
    • Buffed total health in Revengeance Mode from 92,250 Revengeance Mode to 111,000 Revengeance Mode.
    • Nerfed Boss Rush health from 1,300,000 / 1,950,000 Expert Mode / 4,425,000 Revengeance Mode to 130,000 / 195,000 Expert Mode / 442,500 Revengeance Mode.
    • Now falls much faster in Revengeance and Death Mode.
    • Fists now attack more often.
    • The player can now lifesteal off of it in Revengeance Mode.
    • Increased how far away the player has to be for it to despawn to fix issues while fighting it on the surface.
    • Fixed free head hitbox being significantly lower than its sprite.
  • 1.4.5.007: Fists and phase 2 Head now have reduced life scaling in multiplayer.
  • 1.4.5.004:
    • Nerfed Revengeance Mode body health from 54,000 Revengeance Mode to 47,250 Revengeance Mode.
    • Buffed phase 2 head health from 20,625 Revengeance Mode to 28,050 Revengeance Mode.
    • Body, Fists and Head no longer inflict Broken Armor in Revengeance Mode.
  • 1.4.5.003:
    • Now increases in velocity as its health decreases in Death Mode.
    • Head can now fire lasers from the start of the fight, and fires more often as its health decreases in Death Mode.
    • Free Golem Head no longer deals contact damage.
  • 1.4.5.002: Freed head in Revengeance Mode no longer deals contact damage.
  • 1.4.5.001:
    • Reduced projectile fire rate of the freed Head in phase 3.
    • Reduced boss kill time from 180 seconds to 150.
  • 1.4.4.004: Removed a status message when defeated.
  • 1.4.3.002: Revengeance Mode's head now sticks to body better.
  • 1.4.3.001:
    • Nerfed body damage from 72 / 115 Expert Mode / 143 Revengeance Mode / 165 Death Mode to 72 / 115 Expert Mode / 132 Revengeance Mode / 142 Death Mode.
    • Nerfed head damage from 64 / 102 Expert Mode / 127 Revengeance Mode / 146 Death Mode to 64 / 102 Expert Mode / 117 Revengeance Mode / 126 Death Mode.
    • Nerfed freed head damage from 80 / 128 Expert Mode / 160 Revengeance Mode / 184 Death Mode to 80 / 128 Expert Mode / 147 Revengeance Mode / 158 Death Mode.
    • Nerfed fist damage from 59 / 94 Expert Mode / 117 Revengeance Mode / 135 Death Mode to 59 / 94 Expert Mode / 108 Revengeance Mode / 116 Death Mode.
    • Nerfed fireball damage from 36-58 / 72-116 Expert Mode / 148 Revengeance Mode / 170 Death Mode to 36-58 / 72-116 Expert Mode / 148 Revengeance Mode / 160 Death Mode.
    • Nerfed laser damage from 56 / 112 Expert Mode / 140 Revengeance Mode / 161 Death Mode to 56 / 112 Expert Mode / 140 Revengeance Mode / 152 Death Mode.
    • Nerfed inferno fireball and inferno explosion damage from 160 Revengeance Mode / 184 Death Mode to 160 Revengeance Mode / 176 Death Mode.
    • Fists now inflicted Marked for 3 seconds.
    • Death Mode changes:
      • Body fires lasers at the highest rate immediately, instead of increasing rate below 75%, 50%, and 25% health.
      • Head fires lasers and fireballs at the highest rate immediately, instead of gradually increasing rate as health lowers.
      • Moves and jumps at the highest speed immediately, instead of gradually speeding up as health lowers.
      • Freed head transition into Phase 2 and 3 immediately instead of below 70% and 40% head health or below 85% and 70% body health.
  • 1.4.2.109: Fixed multiplayer desyncing issues.
  • 1.4.2.108: Fixed a bug where it was dropping Essences of Sunlight directly in Expert Mode.
  • 1.4.2.106:
    • Buffed Boss Rush health from 450,000 to 500,000.
    • Now permanently enrages during Boss Rush.
    • Now drops 5-10 / 8-13 Expert Mode Essences of Sunlight.
  • 1.4.2.105:
    • Reworked Revengeance Mode AI:
      • Changed body's health modifier from 3.5x Revengeance Mode / 8.5x Death Mode to 4x Revengeance Mode / 7x Death Mode, and buffed damage reduction from 15% to 25%.
      • Both forms of the head, and both fists now have 25% damage reduction.
      • The initial head now has a health modifier of 1.5x Revengeance Mode / 2x Death Mode, and the freed head now has a health modifier of 1.25x Revengeance Mode / 1.5x Death Mode.
      • The head can now be damaged and killed once it is separated from the body.
      • The head will lock on diagonal positions from the player and fire lasers at them.
      • Free head no longer inflicts Armor Crunch.
      • Fireballs now explode into infernos instead of bouncing.
    • Health bar now counts all segments together.
  • 1.4.2.001:
    • Nerfed body's Boss Rush health from 900,000 to 450,000.
    • Nerfed head's Boss Rush health from 600,000 to 300,000.
    • Nerfed fist's Boss Rush health from 500,000 to 250,000.
    • Fists are no longer invincible.
    • Head and fists can no longer be lifestealed off of.
  • 1.4.1.002: Now inflicts Armor Crunch and enrages outside the Jungle Temple in Revengeance Mode.
  • 1.4.1.001:
    • Buffed body's Boss Rush health from 780,000 to 900,000.
    • Buffed head's Boss Rush health from 400,000 to 600,000.
    • Buffed fist's Boss Rush health from 320,000 to 500,000.
    • Buffed Boss Rush damage modifier from 1.75x to 2.5x.
    • Now spawns further away from the player during Boss Rush.
    • Fists no longer deal more damage in Revengeance Mode.
    • Removed health-based player damage taken mechanic.
    • All parts now inflict Broken Armor in Revengeance Mode.
    • No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • 1.4.0.001:
    • Buffed health modifier from 3x Revengeance Mode / 8x Death Mode to 3.5x Revengeance Mode / 8.5x Death Mode.
    • Nerfed damage reduction from 20% to 15%.
  • 1.3.4.101:
    • Buffed health modifier from 2.5x Revengeance Mode / 7.5x Death Mode to 3x Revengeance Mode / 8x Death Mode.
    • Nerfed damage reduction from 65% to 20%.
  • 1.3.4.001:
    • Nerfed body's health modifier from 5x Revengeance Mode / 10x Death Mode to 2.5x Revengeance Mode / 7.5x Death Mode.
    • Now drops its own lore item.
    • Body now takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • 1.3.3.011: Now removes the early-Hardmode nerf to enemy health and damage when defeated.
  • 1.3.1.001:
    • Buffed fists' health in Revengeance Mode from 100 Revengeance Mode to 4000 Revengeance Mode, and damage from 105 Revengeance Mode to 190 Revengeance Mode.
    • Fists in Revengeance Mode now attack slower.
  • 1.2.4.101:
    • Buffed Death Mode health modifier from 6x Death Mode to 10x Death Mode.
    • Now gains large damage increases as its health gets lower.
    • Nerfed fist damage from 125 to 105.
  • 1.2.4.002: Nerfed Death Mode health modifier from 7x Death Mode to 6x Death Mode.
  • 1.2.3.002:
    • Now gains a 7x Death Mode health modifier in Death Mode.
    • Now fires fireballs and lasers faster in Death Mode.
  • 1.2.1.002: Buffed Revengeance Mode health modifier from 3x Revengeance Mode to 4x Revengeance Mode.
  • 1.2.0.002:
    • Fists now inflict Marked for Death for 3 seconds in Revengeance Mode.
    • No longer gets more aggressive with high Stress.
  • 1.2.0.001:
    • Now gains a 3x Revengeance Mode health modifier in Revengeance Mode.
    • Now has a 2% Revengeance Mode chance to drop Laudanum or Stress Pills in Revengeance Mode.
  • 1.1.7.901: Buffed fist health from 300 Expert Mode to 500 Expert Mode.
  • 1.1.7.801:
    • Several status messages now appear when defeated:
      • "A plague has befallen the Jungle."
      • "An ancient automaton roams the land."