History:Golem
Jump to navigation
Jump to search
Main article: Golem
- 2.0.3.001: Now drops 8-10 / 10-12 Essences of Sunlight instead of 5-10 / 8-13 .
- 2.0.2.002: Freed Golem Head now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.1.002:
- Added aftermath sounds for the spawning of the plague.
- The body now inflicts Armor Crunch for 8 seconds, and all other segments inflict Armor Crunch for 4 seconds in all modes.
- 2.0.0.003:
- Now directly drops Picksaw on all world difficulties when defeated for the first time.
- Fixed an issue that caused it to occasionally drop 2 Picksaws when killed for the first time in Classic Mode.
- 1.5.1.003: Now drops 60 .
- 1.5.1.001:
- Buffed body health from 9000 / 13,500 / 54,000 to 30,000 / 45,000 / 54,000 .
- Buffed head health from 16,000 / 24,000 / 36,000 to 20,000 / 30,000 / 36,000 .
- Buffed fireball damage from 58 / 116 / 148 / 160 to 58 / 116 / 160 / 176 .
- Buffed inferno bolt damage from 64 / 128 / 160 / 176 to 64 / 128 / 184 / 200 .
- Buffed laser damage from 56 / 112 / 140 / 152 to 56 / 112 / 172 / 188 .
- Now vulnerable to water debuffs but resistant to sickness debuffs.
- Now drops Shiny Stone regardless of world difficulty.
- 1.5.0.001:
- Buffed total health in Revengeance Mode from 92,250 to 111,000 .
- Nerfed Boss Rush health from 1,300,000 / 1,950,000 / 4,425,000 to 130,000 / 195,000 / 442,500 .
- Now falls much faster in Revengeance and Death Mode.
- Fists now attack more often.
- The player can now lifesteal off of it in Revengeance Mode.
- Increased how far away the player has to be for it to despawn to fix issues while fighting it on the surface.
- Fixed free head hitbox being significantly lower than its sprite.
- 1.4.5.007: Fists and phase 2 Head now have reduced life scaling in multiplayer.
- 1.4.5.003:
- Now increases in velocity as its health decreases in Death Mode.
- Head can now fire lasers from the start of the fight, and fires more often as its health decreases in Death Mode.
- Free Golem Head no longer deals contact damage.
- 1.4.5.002: Freed head in Revengeance Mode no longer deals contact damage.
- 1.4.5.001:
- Reduced projectile fire rate of the freed Head in phase 3.
- Reduced boss kill time from 180 seconds to 150.
- 1.4.4.004: Removed a status message when defeated.
- 1.4.3.002: Revengeance Mode's head now sticks to body better.
- 1.4.3.001:
- Nerfed body damage from 72 / 115 / 143 / 165 to 72 / 115 / 132 / 142 .
- Nerfed head damage from 64 / 102 / 127 / 146 to 64 / 102 / 117 / 126 .
- Nerfed freed head damage from 80 / 128 / 160 / 184 to 80 / 128 / 147 / 158 .
- Nerfed fist damage from 59 / 94 / 117 / 135 to 59 / 94 / 108 / 116 .
- Nerfed fireball damage from 36-58 / 72-116 / 148 / 170 to 36-58 / 72-116 / 148 / 160 .
- Nerfed laser damage from 56 / 112 / 140 / 161 to 56 / 112 / 140 / 152 .
- Nerfed inferno fireball and inferno explosion damage from 160 / 184 to 160 / 176 .
- Fists now inflicted Marked for 3 seconds.
- Death Mode changes:
- Body fires lasers at the highest rate immediately, instead of increasing rate below 75%, 50%, and 25% health.
- Head fires lasers and fireballs at the highest rate immediately, instead of gradually increasing rate as health lowers.
- Moves and jumps at the highest speed immediately, instead of gradually speeding up as health lowers.
- Freed head transition into Phase 2 and 3 immediately instead of below 70% and 40% head health or below 85% and 70% body health.
- 1.4.2.109: Fixed multiplayer desyncing issues.
- 1.4.2.108: Fixed a bug where it was dropping Essences of Sunlight directly in Expert Mode.
- 1.4.2.105:
- Reworked Revengeance Mode AI:
- Changed body's health modifier from 3.5x / 8.5x to 4x / 7x , and buffed damage reduction from 15% to 25%.
- Both forms of the head, and both fists now have 25% damage reduction.
- The initial head now has a health modifier of 1.5x / 2x , and the freed head now has a health modifier of 1.25x / 1.5x .
- The head can now be damaged and killed once it is separated from the body.
- The head will lock on diagonal positions from the player and fire lasers at them.
- Free head no longer inflicts Armor Crunch.
- Fireballs now explode into infernos instead of bouncing.
- Health bar now counts all segments together.
- Reworked Revengeance Mode AI:
- 1.4.2.001:
- Nerfed body's Boss Rush health from 900,000 to 450,000.
- Nerfed head's Boss Rush health from 600,000 to 300,000.
- Nerfed fist's Boss Rush health from 500,000 to 250,000.
- Fists are no longer invincible.
- Head and fists can no longer be lifestealed off of.
- 1.4.1.002: Now inflicts Armor Crunch and enrages outside the Jungle Temple in Revengeance Mode.
- 1.4.1.001:
- Buffed body's Boss Rush health from 780,000 to 900,000.
- Buffed head's Boss Rush health from 400,000 to 600,000.
- Buffed fist's Boss Rush health from 320,000 to 500,000.
- Buffed Boss Rush damage modifier from 1.75x to 2.5x.
- Now spawns further away from the player during Boss Rush.
- Fists no longer deal more damage in Revengeance Mode.
- Removed health-based player damage taken mechanic.
- All parts now inflict Broken Armor in Revengeance Mode.
- No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- 1.3.3.011: Now removes the early-Hardmode nerf to enemy health and damage when defeated.
- 1.2.4.201: Now takes up 64 NPC slots.
- 1.2.4.002: Nerfed Death Mode health modifier from 7x to 6x .
- 1.2.1.002: Buffed Revengeance Mode health modifier from 3x to 4x .
- 1.2.1.001: Status messages now have periods.
- 1.2.0.002:
- Fists now inflict Marked for Death for 3 seconds in Revengeance Mode.
- No longer gets more aggressive with high Stress.
- 1.1.7.901: Buffed fist health from 300 to 500 .
- 1.1.7.801:
- Several status messages now appear when defeated:
- "A plague has befallen the Jungle."
- "An ancient automaton roams the land."
- Several status messages now appear when defeated: