Duke Fishron
Type | Boss |
---|---|
Environment | Ocean |
Damage | 0 (Contact)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Max Life | 100,000 / 130,000 ![]() ![]() ![]() ![]() ![]() |
Defense | 50 |
DR | 15% |
KB Resist | 100% |
Immune to | ![]() ![]() ![]() |
Type | Boss |
---|---|
Environment | Ocean |
Damage | 0 (Contact)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Max Life | 50,000 / 100,000 60,000 / 120,000 ![]() 117,600 / 168,000 ![]() 76,500 / 153,000 ![]() 149,940 / 214,200 ![]() ![]() |
Defense | 40 (Phase 2) 0 (Phase 3) |
DR | 15% |
KB Resist | 100% |
Immune to | ![]() ![]() ![]() ![]() ![]() ![]() |
Coins | 75 ![]() |
---|
- Item (Quantity)Rate
- 100%
- 10%
- At least one of the following 7 items will always drop:
Greater Healing Potion ((5-15))
100%- 14.29%
- 10%
Duke Fishron (Lore)(Always on first kill)
100%Treasure Bag(Duke Fishron)
Pork of the Sea(In Master or Revengeance Mode only)
Duke Fishron Relic(In Master or Revengeance Mode only)
- 1%
- If you were looking for Duke Fishron on the vanilla wiki, click here.
"Outlandish as they may seem, this species is the single mightiest of the seas."
Duke Fishron is a Hardmode boss that can be summoned at any point of the game using a Truffle Worm. He is intended to be fought after Golem.
In Revengeance and Death Mode, Duke Fishron has various changes to his attack patterns and changes phases at different times.
Spawn
Duke Fishron is summoned by fishing in the Ocean using a Truffle Worm, which is found in the Glowing Mushroom biome.
Behavior
Duke Fishron gains 62.5% damage reduction during transition phases. Sharknados and Cthulhunados become translucent for 1 second before they can deal damage.
In Revengeance Mode
Duke Fishron has 3 phases in Revengeance and Death Mode. This page will not be covering Normal or Expert Modes for Duke Fishron.
Sharknado and Cthulhunado bolts dissipate immediately when contacting water.
Phase 1
Once summoned, Duke Fishron rises out of the water and begins his pattern as follows:
- Charges at the player 5 times.
- Pauses and fires 10 to 20 homing Detonating Bubbles at the player.
- Charges at the player 5 times.
- Pauses and releases 3 water bolts that travel outwards from him in a triangular pattern. After traveling a short distance, they spawn damaging Sharknados that fire Sharkrons at the player's position.
Phase 2
Duke Fishron transitions to Phase 2 at 70% health. In Phase 2, he has greatly increased speed and aggression, as well as a new repeating pattern:
- Charges at the player 3 times.
- Pauses and flies in a loop, leaving Detonating Bubbles in his wake and firing Sharkrons at the player.
- Charges at the player 3 times.
- Pauses and spawns 1 larger water bolt that homes in on the player. Upon reaching their position, the water bolt releases a Cthulhunado which is much larger than a Sharknado and fires twice as many Sharkrons.
Phase 3
Duke Fishron transitions to Phase 3 at 40% health. During this phase he becomes invisible, but his eyes glow brightly. It also changes his pattern again:
- Charges at the player once.
- Teleports diagonally above the player.
- Charges at the player twice.
- Teleports diagonally above the player.
- Charges at the player 3 times.
- Teleports diagonally above the player.
Duke Fishron's teleport location alternates between diagonally above the player to the left or right. During this pattern, he will fire a homing bolt every 10 seconds that turns into a Cthulhunado upon contact with the player.
Below 20% health, Duke Fishron stops releasing Cthulhunados and gains a new repeating pattern:
- Charges at the player 3 times.
- Teleports diagonally above the player.
- Charges at the player 4 times.
- Teleports diagonally above the player.
In Death Mode
- Increased charge displacement.
- Minimap icon disappears in Phase 3.
- When below 20% health, charges endlessly at the player.
- All projectiles have increased velocity.
In Master Mode
- Enters Phase 2 at 60% health and Phase 3 at 25% health.
- Charges faster and has a shorter delay between charges.
- Values are exaggerated further when enraged.
- Fires Detonating Bubbles and spawns Sharknados faster.
- Cthulhunado typhoons always move at maximum speed.
- Cthulhunados and their Sharkrons are larger.
- Spawns four Sharknados instead of two.
In Revengeance Master Mode
- Immediately spawns with Phase 3 behavior.
- Duke Fishron reverts back to Phase 1 at 90% health.
- Enters Phase 2 at 60% health, Phase 3 at 30% and Phase 4 at 10%.
- Idle phase lasts shorter but has increased acceleration and speed.
- Charges are faster but last shorter.
- Spawns Sharknados more frequently.
- Sharknados and Cthulhunados have enraged behavior at all times.
- Spawns Detonating Bubbles during Phase 4 charges.
- Detonating Bubbles are immune to damage, chase for longer, and push away from each other.
During the Boss Rush
Summons
Type | Enemy |
---|---|
Environment | Ocean |
Damage | 100 / 150 ![]() ![]() ![]() ![]() 120 / 180 ![]() ![]() ![]() ![]() |
Max Life | 100 / 150 ![]() ![]() ![]() ![]() ![]() |
Defense | 100 |
KB Resist | 100% |
Immune to | ![]() ![]() |
Type | Projectile |
---|---|
Environment | Ocean |
Damage | 100 / 150 ![]() ![]() ![]() ![]() |
Max Life | 1 / Invulnerable ![]() ![]() |
Defense | 0 |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 3-8 seconds |
Debuff tooltip | You are dripping water |
Resistances
- Duke Fishron takes:
- 120% damage from The Hive's bees.
- 135% damage from Resurrection Butterfly.
Terrain Preparation
One possible arena consists of 4-6 platforms, each around 15-20 blocks apart, and around the length of your Ocean should work. Place campfires, Heart Lanterns, and candles from the Drunk Princess. It is not recommended to place honey bubbles because they slow down your speed.
Gearing Up
- If you are looking for a guide on normal or Expert Mode Duke Fishron, click here
Accessories
- Mobility is a must for this fight, so the Angel Treads should be utilized.
- Betsy's Wings provide the best mobility available at this point in the game but require grinding the Old One's Army.
- The Hadal Mantle is a decent option alongside Hydrothermic Armor for its damage boost.
- The Steampunk Wings are another viable option.
- Asgard's Valor is incredibly valuable for this fight as it provides a dash that can be used to parry Duke Fishron's charges, various defensive bonuses, knockback resistance, and immunity to all possible debuffs caused by Feral Bite.
- The Community provides minor buffs to all stats at this point.
- Melee players should use the Celestial Shell and Fire Gauntlet for their great melee stat boosts.
- If the player is using any yoyo, the Yoyo Bag is a must.
- Rangers should use a Sniper Scope for longer range and more damage.
- The Star-Tainted Generator and Statis' Blessing should be used by summoners due to the minion slots and damage bonuses they provide.
Armor
- Hydrothermic armor is a viable option for all classes.
- Melee users can use Beetle armor with either chest piece for great offensive or defensive boosts respectively.
- Ranged users can use Plague Reaper armor for its great offensive boosts.
- Mages can use Spectre armor with either helmet to gain either extra damaging projectiles or decent healing.
- If The Plaguebringer Goliath has been defeated, Plaguebringer armor is arguably the best available option for summoners at this point.
- Spooky armor is an option for players who prefer a glass cannon playstyle.
- Valhalla Knight armor can also be utilized for its incredible survivability and bonus sentry slots.
Weapons
Melee
- The Soul Harvester's lingering projectiles can deal massive damage to Duke Fishron over time.
- The Pandemic is also a solid weapon that can inflict Duke Fishron with Plague.
- The Fallen Paladin's Hammer deals really good damage.
- Despite being from a lower tier, the Ark of the Ancients is excellent for this fight due to its parry ability, which can negate damage taken from dashes while boosting damage dealt by the player.
- The Ultimus Cleaver's projectiles will deal slow, but massive damage to Duke Fishron.
- This weapon will deal very high damage when Duke Fishron stops on your top right or left to attack
- The Blighted Cleaver's homing ability makes Duke Fishron less tedious to hit while still dealing sufficient damage.
Ranged
- The Aerial Bane's extra projectiles can deal a lot more damage to Duke Fishron.
- The Continental Greatbow provides support by inflicting Ichor.
- The Hive can be used for taking out Duke Fishron fairly easily.
- The Snowman Cannon can deal a lot of damage to Duke Fishron.
- The Xenopopper used with Chlorophyte Bullets can absoultely shred Duke Fishron.
Mage
- Betsy's Wrath is the best option which can absolutely destroy Duke Fishron, but requires grinding the Old One's Army.
- The Everglade Spray can be used to inflict Ichor and Cursed Inferno.
- The Tears of Heaven is a decent choice due to its homing projectiles.
- If the Empress of Light has been defeated, Nightglow is great, especially for the final phases.
- The Laser Machinegun can deal lots of damage but consumes mana extremely quickly.
- If The Plaguebringer Goliath has been defeated, the Gatling Laser is one of the highest DPS options available.
Summoner
- The Hive Pod can deal great damage while Duke Fishron is not dashing.
- The Pulse Turret Remote performs nicely against Duke Fishron.
- The Resurrection Butterfly is mobile enough to be a very solid weapon in this fight.
- The Spikecrag Staff is stationary, but if at least two are used, it can shred Duke Fishron in under a minute.
Rogue
- The Cranium Smasher is a strong choice for a rogue weapon which deals slow but massive damage.
- The Malachite is an amazing weapon for Duke Fishron.
- The System Bane is a good weapon for damaging Duke Fishron without worrying about precisely aiming.
- The Syringe is also another very nice way to inflict Plague.
The Fight
Phase 1
Phase 1 of the fight is similar to the battle in vanilla, except 3 Sharknados are spawned instead of 2. Remain aware of the position of the Sharknados and this phase is relatively straightforward.
Phase 2
Phase 2 occurs at 70% health. Continue the triangle pattern until he begins spinning, move away to dodge any Sharkrons he fires, and destroy the Detonating Bubbles he spawns. When he fires the bolt that spawns the Cthulhunado, move to a position where the Cthulhunado will be out of the way to make the fight easier for the player. Repeat this until he is at 40% health.
Phase 3
In Phase 3, he will turn invisible except for his eyes. He charges once, teleports near the player, charges twice, teleports again, charges three times, teleports again, and the pattern repeats. He will always teleport to the opposite side of where his previous charge ended. Every 10 seconds while doing this, he will summon a Cthulhunado. The player should use dashes to dodge the charges while moving away from the Cthulhunados to minimize the number of Sharkrons they need to dodge. This repeats until he is at 20% health at which point he ceases spawning Cthulhunados and gains a new AI. In Revengeance Mode, he will charge 3 times, teleport, charge 4 times, teleport again, and then repeat. In Death Mode, Duke Fishron will continuously charge at the player instead. This can be avoided by keeping moving in a triangular motion and dashing past Duke's charges, rather than away from them.
Notes
- The Sharkrons spawned by Duke Fishron have a smaller, square hitbox to eliminate the confusion of where the hitbox is caused by the old one.
History
- 2.0.4.003:
- Now always targets the same player until they die.
- Fixed its map icon disappearing at the wrong times in Revengeance Master Mode.
- 2.0.4.001:
- Buffed contact damage from 100 / 140
/ 168
/ 182
/ 210
to 100 / 140
/ 168
/ 196
/ 252
, Detonating Bubble and Sharknado Sharkron's damage from 100 / 150
/ 180
/ 195
/ 225
to 100 / 150
/ 180
/ 210
/ 270
, and Cthulhunado Sharkron's damage from 120 / 180
/ 210
/ 225
/ 270
to 120 / 180
/ 210
/ 240
/ 315
.
- Buffed Cthulhunado damage from 160 / 200
/ 232
/ 240
/ 348
to 160 / 200
/ 232
/ 264
/ 480
, but nerfed Sharknado damage from 80 / 100
/ 184
/ 200
/ 270
to 80 / 100
/ 150
/ 200
/ 240
.
- Can now turn the Calamity Boss Health Bar red when enraged, and gray when gaining a temporary defense boost outside of Revengeance Mode.
- No longer uses a global scaling contact damage formula based on boss velocity.
- No longer deals contact damage while not charging in all difficulties.
- No longer becomes invincible during phase transitions outside of Revengeance Mode, and instead gains 62.5% damage reduction.
- Sharkrons can no longer be homed in on, and are no longer immune to lifesteal.
- Sharknado and Cthulhunado spawners now break when touching water in Revengeance Mode.
- Decreased how long Sharknados and Cthulhunados do not deal damage after spawning from 2 seconds to 1, but they now appear translucent before dealing damage.
- Now charges faster, has a shorter delay between charges, spews Detonating Bubbles faster, spawns sharknados faster, enters phase 2 at 60% health, enters phase 3 at 25% health, Cthulhunado spawners always move at maximum speed, and Cthulhunados and their Sharkrons are larger in Master Mode.
- Now starts in phase 3 which lasts until 90% health, enters phase 3 at 30% health, starts his final attack pattern at 10% health, Detonating Bubbles are immune to damage, chase for longer, and push away from each other, and spawns Detonating Bubbles during charges in his final attack pattern in Revengeance Master Mode.
- Now takes 120% damage from The Hive's plague bees.
- Fixed him not dropping Duke's Decapitator or Fishron Wings in Classic Mode.
- Buffed contact damage from 100 / 140
- 2.0.2.001: Fixed it being able to drop Fishron Wings twice.
- 2.0.1.003: Now has 99% damage reduction during phase transitions during Boss Rush.
- 1.5.1.001:
- Buffed health from 50,000 / 60,000
/ 117,000
to 105,625 / 126,750
/ 152,100
.
- Buffed Sharknado damage from 80 / 100
/ 116
/ 124
to 80 / 100
/ 184
/ 200
.
- It and its Sharkrons are now vulnerable to electricity and sickness debuffs, but resistant to water and heat debuffs.
- Now drops Shrimpy Truffle regardless of world difficulty.
- Buffed health from 50,000 / 60,000
- 1.5.0.001:
- Buffed Revengeance Mode health from 111,000
to 117,000
.
- Nerfed Boss Rush health from 2,900,000 / 3,480,000
/ 6,438,000
to 290,000 / 348,000
/ 643,800
.
- Nerfed phase 1 defense from 60 to 50.
- Nerfed phase 2 defense from 50 to 40.
- Nerfed phase 3 defense in Revengeance Mode from 37
to 0
.
- Buffed damage reduction from 10% to 15%.
- Sharkron no longer drops Hearts in Revengeance or Malice Mode.
- Sharknado sharks can no longer deal damage for the first 42 frames after they've spawned in.
- Buffed Revengeance Mode health from 111,000
- 1.4.5.003: Now has increased attack delay, no longer transitions to phase 2 at the start of the fight, and its map icon is now invisible for the entirety of phase 3 in Death Mode.
- 1.4.4.004: Buffed damage reduction in Revengeance Mode from 0% to 10%.
- 1.4.4.002: Now takes 135% damage from Resurrection Butterfly instead of 200%.
- 1.4.3.001:
- Nerfed phase 1 contact damage from 100 / 140
/ 175
/ 201
to 100 / 140
/ 161
/ 173
.
- Nerfed phase 2 contact damage from 120 / 201
/ 251
/ 288
to 120 / 201
/ 231
/ 249
.
- Nerfed phase 3 contact damage from 184
/ 230
/ 264
to 184
/ 211
/ 228
.
- Nerfed small Sharkron damage from 100 / 150
/ 187
/ 215
to 100 / 150
/ 172
/ 186
.
- Nerfed large Sharkron damage from 120 / 180
/ 225
/ 258
to 120 / 180
/ 206
/ 223
.
- Nerfed Detonating Bubble damage from 100 / 150
/ 187
/ 215
to 100 / 150
/ 172
/ 186
.
- Nerfed Sharknado damage from 80 / 100
/ 125
/ 143
to 80 / 100
/ 114
/ 124
.
- Nerfed Cthulhunado damage from 160 / 200
/ 250
/ 287
to 160 / 200
/ 229
/ 248
.
- Death Mode now causes it to transition into Phase 2 immediately instead of at 66% health.
- Increased charge speed and frequency in Death Mode.
- Nerfed phase 1 contact damage from 100 / 140
- 1.4.2.106: Buffed Boss Rush health from 2,500,000 to 2,900,000.
- 1.4.2.105:
- Revengeance Mode changes:
- Map icon now disappears in phase 3 in Death Mode.
- Fixed the hitbox of Sharkron.
- 1.4.2.102:
- Sharknadoes and Cthulhunadoes are now able to hurt the player sooner.
- Fixed it being able to naturally spawn at the Sulphurous Sea in Death Mode.
- 1.4.2.101:
- Sharknadoes and Cthulhunadoes now don't hurt the player for a bit upon spawning.
- Fixed it not spawning in Death Mode.
- 1.4.2.001:
- Nerfed Boss Rush health from 5,000,000 to 2,500,000.
- Phase 3 now normally activates below 20% health instead of 33% health, and now activates at 30% health instead of 50% during Boss Rush.
- Reduced frequency at which Cthulhunadoes are spawned.
- Sharkrons can no longer be lifestealed off of.
- Now has a minimum coin drop count of 25
.
- 1.4.1.002: Decreased charge speed in Revengeance Mode.
- 1.4.1.001:
- Buffed Boss Rush health from 4,400,000 to 5,000,000.
- Nerfed Boss Rush damage modifier from 3.25x to 2x.
- Decreased contact damage modifiers.
- Now spawns further away from the player during Boss Rush.
- No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- 1.4.0.001: Now transitions into phase 3 upon reaching 33% health in Revengeance Mode instead of 20%.
- 1.3.3.001: Now removes the early-Hardmode nerf to enemy health and damage when defeated.
- 1.2.4.101: Buffed Death Mode health modifier from 2.2x
to 3.2x
.
- 1.2.4.001: Now fires Cthulhunadoes in phase 3 in Death Mode.
- 1.2.1.004: Buffed Revengeance Mode health modifier from 1.5x
to 1.65x
.
- 1.2.0.002:
- Now inflicts Marked for Death for 3 seconds in Revengeance Mode.
- Detonating Bubble now inflicts Marked for Death for 6 seconds in Revengeance Mode.
- Sharkron now inflicts Marked for Death for 3 seconds in Revengeance Mode.