Sea Urchin
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Sea Urchin
Statistics
Type | Enemy – Aquatic |
---|---|
Environment | Ocean |
Damage | 20 / 40 / 60 |
Max Life | 30 / 60 / 90 |
Defense | 10 |
KB Resist | 20% / 28% / 36% |
Inflicts debuff | Acid Venom 100% chance |
Debuff duration | 2 seconds |
Debuff tooltip | Losing life |
Immune to | |
Banner | Sea Urchin Banner |
Cold | - |
---|---|
Water | Resistant |
Sickness | Resistant |
Electricity | Vulnerable |
Heat | Resistant |
The Sea Urchin is a Pre-Hardmode enemy that spawns in the Ocean. It bounces high towards the player in an attempt to hurt them, and can also bounce when out of the water.
Trivia
- The Bestiary entry for the Sea Urchin: "Massive urchins that roll and hop their way across the sea floor, catching both fish hiding in the sand thanks to their spikes that allow them to comb the sea floor and those far above with their incredible leaps. Their surprising size is due to this species’ carnivorous diet, rather than consuming plants like most types of urchins."
See also
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.007: Fixed its bestiary entry using the wrong apostrophe.
- 2.0.2.001: Now drops 30-50 Urchin Stingers instead of 15-25.
- 1.5.1.001: Now vulnerable to electricity debuffs, but resistant to water, sickness, and heat debuffs.
- 1.4.5.001: No longer immune to Confused.
- 1.4.2.105: Now slower and less aggressive.
- 1.4.1.003: Decreased minimum coin drop amount from 5 to 80 .
- 1.4.1.001: Decreased Venom duration from 3 seconds to 2.
- 1.3.4.101: No longer has 20% damage reduction.
- 1.3.4.001: Nerfed health from 50 / 100 to 30 / 60 .
- 1.3.2.001: Nerfed health from 80 / 160 to 50 / 100 , and damage from 40 / 80 to 20 / 40 .
- 1.3.0.001: Introduced.