History:Magnetic Meltdown

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Main article: Magnetic Meltdown
  • 1.5.1.001: Moved Dark Plasma to the bottom of the recipe.
  • 1.5.0.001:
    • Nerfed damage from 90 to 60.
    • No longer spawns a spread of 3-7 magnetic orbs that fire 30 shadowbolts per second. It now fires four magnetic orbs in a diamond pattern that travel for a short distance, firing 12 shadowbolts per second at nearby enemies.
    • Now uses 3 Dark Plasma in its recipe instead of 10 Cosmilite Bars.
  • 1.4.5.001: Fixed projectiles interfering with enemy immunity frames.
  • 1.4.3.002:
    • Nerfed damage from 135 to 90.
    • Increased the maximum range that magnet orbs can fire projectiles from.
    • Fixed dust visuals on rays.
  • 1.2.4.101: Projectiles now last 2.5 seconds instead of 3.
  • 1.2.1.005: Now always fires 4 projectiles instead of 4-5.