History:Magnetic Meltdown
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Main article: Magnetic Meltdown
- 2.0.1.003: Buffed damage from 60 to 100.
- 1.5.1.001: Moved Dark Plasma to the bottom of the recipe.
- 1.5.0.001:
- Nerfed damage from 90 to 60.
- No longer spawns a spread of 3-7 magnetic orbs that fire 30 shadowbolts per second. It now fires four magnetic orbs in a diamond pattern that travel for a short distance, firing 12 shadowbolts per second at nearby enemies.
- Now uses 3 Dark Plasma in its recipe instead of 10 Cosmilite Bars.
- 1.4.5.006: Resprited orbs.
- 1.4.5.001: Fixed projectiles interfering with enemy immunity frames.
- 1.4.4.004: Resprited.
- 1.4.3.002:
- Nerfed damage from 135 to 90.
- Increased the maximum range that magnet orbs can fire projectiles from.
- Fixed dust visuals on rays.
- 1.4.2.108: Fixed its held position.
- 1.4.1.001: Buffed damage from 127 to 135.
- 1.2.4.204: Buffed damage from 90 to 127.
- 1.2.4.101: Projectiles now last 2.5 seconds instead of 3.
- 1.2.3.008: Projectiles now last shorter.
- 1.2.3.007: Projectiles now last shorter.
- 1.2.1.005: Now always fires 4 projectiles instead of 4-5.
- 1.2.1.002: Nerfed damage from 100 to 90.
- 1.2.1.001: Nerfed damage from 121 to 100.
- 1.1.7.941: Introduced.