Temporal Umbrella

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Cosmic Plushie.png
Cosmic Plushie.png
Developer
This item is dedicated to: Ben / Termi
Temporal Umbrella
  • Temporal Umbrella.png
Stack digit 1.png
Statistics
TypeWeapon
Damage193 Summon
Knockback1 (Extremely Weak)
Mana cost99
Use time9 Very Fast
TooltipSummons a variety of tools to assist you in battle:
- A vermilion arrow to pierce your adversaries
- A marmalade hammer to bonk enemies in style
- A jade axe to cleave monsters and occasionally fell a tree
- A cyan umbrella to beat down your foes with grace
- A lavender rifle to snipe those who stand in your way
Best of all, you get to wear a top hat
Requires 5 minion slots to use and there can only be one set of tools at a time
'Surprisingly sturdy, I reckon this could defeat the Mafia in a single blow'
Grants BuffMagic Hat (buff)Magic Hat
Buff tooltipThe hat carries your soul, bound by a contract
RarityRarity Level: 16
Sell 40 Gold Coin.png
Research1 required
Sounds
Magic Hat (invisible).png
Magic Hat's sprite if the player is invisible
Summons Minion
Magic Hat
Magic Hat (minion).png

The Temporal Umbrella is a craftable post-Moon Lord developer summon weapon. It summons a Magic Hat on the player's head which then summons five tools, including an arrow, axe, hammer, rifle, and an umbrella. There can only be one Magic Hat and each of the tools at a time. It requires 5 minion slots to use.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Temporal Umbrella has over a Ruthless one is knockback.

Minion Types

Type Description
Vermillion Arrow Vermillion Arrow Quickly chases after its target at all times and deals 200% damage.
Jade Axe Jade Axe Consistently charges at its target. After 20 charges which result in successful hits, a tree of a random biome variant falls down from above the target. The tree deals 1000% damage and has tripled knockback, and spawns three creatures when destroyed. The creatures include a homing Magic BirdMagic Bird and a bouncy explosive Magic BunnyMagic Bunny, both dealing 50% damage and do not have knockback.
Marmalade Hammer Marmalade Hammer Moves close to its target and pivots while significantly growing in size to smash the target for 300% damage. Has a 5% chance to spawn confetti, play a special sound, and display the text Stylish! on hits.
Lavender Rifle Lavender Rifle Lines up horizontally at a distance from its target and fires a Magic BulletMagic Bullet which has no knockback. After every 5 shots, spins and fires a Large Magic BulletLarge Magic Bullet which deals 200% damage and pierces three enemies, then moves to the other side of the target. All bullets inflict Betsy's Curse, Ichor, Armor Crunch, Marked for Death, and Whispering Death for 3 seconds and emit a small amount of light.
Cyan Umbrella Cyan Umbrella Randomly moves close to its target and spins rapidly in a pattern or charges towards the target.

Crafting

Recipe

Notes

  • The Magic Hat's sprite on the player's head appears to have some cut off pixels on the bottom which makes it resemble them wearing a hat.
    • However, if the player has the Invisibility buff active, the hat's sprite changes its appearance to show the entire sprite.

Trivia

  • The word "Temporal" in the weapon's name, the phrase in the tooltip "Surprisingly sturdy, I reckon this could defeat the Mafia in a single blow", the buff tooltip "The hat carries your soul, bound by a contract", and the weapon's visuals are a reference to the game A Hat in Time.
    • The use of a Top Hat and Umbrella in the crafting recipe is also a reference to A Hat in Time.
  • The sound effect and text from the Marmalade Hammer's Stylish hits are a reference to Paper Mario: The Thousand Year Door.
  • This weapon actually has a unique rarity but is referred to here as Hot Pink for consistency between weapons.
    • This unique rarity alternates between purple (#D200FF ●) and yellow (#FFF818 ●) colors.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.001: Fixed it spawning an outdated sprite variant of the Astral tree.
  • 2.0.2.001:
    • Reworked, five minions are now permanently active and attack enemies:
      • An arrow quickly moves towards the target and teleports back to the player on hit.
      • A hammer charges towards the target and increases in size on hit.
      • An axe charges back and forth at the target. Has a small chance to summon a falling tree that explodes into explosive bunnies and bird projectiles.
      • An umbrella charges at the target then swings to deal damage.
      • A rifle stays at a distance, shoots at the target and switches sides every seven shots.
    • Now uses Virid Vanguard in its recipe instead of Spikecrag Staff.
  • 2.0.0.001: Fixed its magic bats dealing rogue damage.
  • 1.5.0.002: Tooltip now mentions that there can only be one of its corresponding minion active per player.
  • 1.5.0.001:
    • Nerfed damage from 963 to 193.
    • Minions no longer inflict Glacial State and now inflict Frostburn for 2 seconds.
    • Now uses 5 Shadowspec Bars in its recipe instead of 4.
  • 1.4.5.001:
    • Now inflicts Whispering Death.
    • Fixed rifle projectiles being incorrectly rotated.
  • 1.4.4.002: Now uses a custom rarity color which alternates between #D200FF ● and #FFF818 ●.