Ravager

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Ravager
Ravager.png
Ravager
Map icon
Statistics
TypeBoss
EnvironmentSurface
Max Life115,000 / 212,000 Expert Mode / 226,400 Revengeance Mode / 318,000 Master Mode / 339,600 Revengeance Mode Master Mode (Total pre-Providence)
460,000 / 848,000 Expert Mode / 905,600 Revengeance Mode / 1,272,000 Master Mode / 1,358,400 Revengeance Mode Master Mode (Total post-Providence)
KB Resist100%
Inflicts debuffWeak PetrificationWeak Petrification
Debuff durationInfinite in Phase 2
Debuff tooltipYour vertical movement is weakened
Immune toPearl AuraConfused
Cold-
WaterVulnerable
SicknessResistant
Electricity-
Heat-
Drops
Coins 75 Gold Coin.png (pre-Providence)
1 Platinum Coin.png 12 Gold Coin.png 50 Silver Coin.png (post-Providence)

Ravager Trophy.png "A sickening flesh golem built for the sole purpose of savage, relentless destruction." Ravager Trophy.png

The Ravager is a Hardmode boss that can be fought anywhere on the Surface. On top of dropping a unique set of weapons and accessories, its purpose is to act as an efficient, though not necessarily easy, means of acquiring Life Alloys, Cores of Calamity, and other materials via Fleshy Geodes.

This boss receives a significant buff after Providence, the Profaned Goddess has been defeated, and it will begin to drop large amounts of Bloodstone as well via Necromantic Geodes.

Spawn

The Ravager can be spawned with the Death Whistle. It can be spawned anywhere on the Surface as long as it has space to fall onto the player.

When summoned, The Ravager will make a screaming sound instead of the regular boss roar.

Behavior

The Ravager acts in a manner similar to the Golem, in that it is primarily grounded, travels by jumping, attacks the player with launching its claws at them as well as firing various projectiles, and that its body is immune to damage until all of its limbs are broken.

Attacks

  • Every few seconds, the Ravager makes a far and tall jump towards the player. If the player moves under it, it slams down, changing its horizontal speed to try to land on them. The rate at which these jumps occur increases the less life its limbs have.
    • After the legs have been broken, the slam deals less damage, but the destroyed feet will occasionally drop sparks which linger on the ground for two seconds.
  • The Ravager's claws shoot out at the player at set intervals, retracting after they take damage or travel 45 tiles away from the Ravager. The speed and rate at which the claws shoot out increases as their life decreases.
    • Once broken, fireballs will be horizontally fired from the area where the claws were once every 6.5 seconds. These projectiles are unaffected by gravity and bounce off of surfaces up to four times, dissipating after hitting a block a fifth time. The fireballs also automatically dissipate after four seconds.
  • Every 7 seconds, the Ravager's head fires a Ravager Nukenuke straight up, which homes in on the player if it isn't close to them and explodes after 9 seconds.
    • Once broken, the head detaches itself, becomes invincible, and hovers below the player and the body fires lasers in the cardinal and ordinal directions every 5-6 seconds. Every 10 seconds, the head fires four Ravager Laserred bolts at the player, floating to either the top left or top right of the player as it does before returning to its original position.
      • The red bolts shot by the head travel through blocks for the first 0.4 seconds after they're fired, for a distance of approximately 16 tiles.
  • Once the head and limbs are destroyed, Ravager's body becomes vulnerable. Ravager continues all of its previous attacks, including its jumps, sparks, lasers, fireballs, and head bolts. The body must be destroyed to end the fight.

In Expert Mode

  • The height of the Ravager's jumps is greatly decreased, but their speed increases as the Ravager's life decreases.
  • The fireballs and lasers have an increased rate of fire.
  • Upon landing after a jump, the Ravager alternates between summoning the following:
    • Two tall Rock Pillars that, when the Ravager lands after jumping again, are launched in a tall arc in the direction the player is away from the Ravager. The pillars can be destroyed but are also automatically destroyed if the player touches them or when they land on a solid surface or platform after being launched.
      • The pillars are summoned 27 blocks to the left and right of the player.
    • Two Flame Pillars that fire blue flames into the air. These Flame Pillars can be destroyed but are automatically destroyed after 4 seconds.
      • The pillars are summoned 45 blocks to the left and right of the player.
      • The direction the blue flames are shot at cycle between straight up, angled slightly to the right, and angled slightly to the left.
  • Once all of the Ravager's limbs are destroyed, it enters a second phase. During this phase, the Weak Petrification debuff is applied to all players, essentially forcing them to the ground by reducing their flight time by 50%, disabling most additional jumps, removing all jump height boosts, disabling mounts, and disabling gravity control.
    • All previous attacks from the body cease; it no longer leaves behind sparks or fires nukes or lasers. However, the broken head will still continue to fire red bolts.
    • The Ravager jumps into the air, hovering above and towards the player if they aren't vertically aligned with it. Once it is vertically aligned, it pauses for a brief moment before quickly slamming down. The speed the Ravager jumps and slams down increases as its health decreases.
      • The Ravager will only deal contact damage while slamming downwards during this jump.

In Revengeance Mode

  • The Ravager jumps more frequently.
  • The Ravager's jumps in phase 1 have a chance of being the tall jumps in Normal Mode, the short jumps in Expert Mode, or an extra tall jump that gains height the higher up the player is compared to it, up to a maximum of 135.43 blocks.
  • The homing nukes track the player more accurately and are much faster.

In Death Mode

  • The Ravager's jumps gain even more speed as its life decreases.
  • The Ravager's claws are always launched at maximum speed.
  • Flame Pillars fire blue flames more quickly, firing a total of 5 flames before despawning instead of 3.
  • The speed of the red bolts fired by the head after it's broken is doubled.

On the For the worthy seed

  • Jumps more frequently.
  • Spawns a pair of Rock Pillars every time it stomps.

Parts

Ravager Head
Ravager Head.png
Statistics
TypeBoss
EnvironmentSurface
Damage0 (Contact)
Nukes:
This attack will cause defense damage on hit. 120 / 180 Expert Mode / 208 Revengeance Mode / 224 Death Mode / 312 Master Mode (pre-Providence)
This attack will cause defense damage on hit. 180 / 300 Expert Mode / 328 Revengeance Mode / 344 Death Mode / 432 Master Mode (post-Providence)
Max Life20,000 / 40,000 Expert Mode / 60,000 Master Mode (pre-Providence)
80,000 / 160,000 Expert Mode / 240,000 Master Mode (post-Providence)
Defense40 (pre-Providence)
80 (post-Providence)
DR15%
KB Resist100%
Ravager Body
Ravager Body.png
Statistics
TypeBoss
EnvironmentSurface
DamagePhase 1 Contact, Phase 2 Stomp:
This attack will cause defense damage on hit. 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode / 288 Master Mode (pre-Providence)
This attack will cause defense damage on hit. 180 / 288 Expert Mode / 336 Revengeance Mode / 348 Death Mode / 432 Master Mode (post-Providence)
Phase 2 Contact:
0
Max Life45,000 / 72,000 Expert Mode / 86,400 Revengeance Mode / 108,000 Master Mode / 129,600 Revengeance Mode Master Mode (pre-Providence)
180,000 / 288,000 Expert Mode / 345,600 Revengeance Mode / 432,000 Master Mode / 518,400 Revengeance Mode Master Mode (post-Providence)
Defense55 (pre-Providence)
110 (post-Providence)
DR35%
KB Resist100%
Inflicts debuffOn Fire!On Fire!
50% chance

Debuff duration5-7 seconds (Fireball)
Debuff tooltipSlowly losing life
Inflicts debuffArmor CrunchArmor Crunch
100% chance

Debuff duration8 seconds (Contact)
Debuff tooltipYour armor is shredded

Summons

Expert Mode.png
Fortune and glory, kid.
Expert Mode-Only Content: This information applies only to Expert Mode and Expert Mode worlds.
Rock Pillar
Rock Pillar.png
Statistics
TypeEnemy
EnvironmentSurface
DamageThis attack will cause defense damage on hit. 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode / 288 Master Mode (pre-Providence)
This attack will cause defense damage on hit. 180 / 288 Expert Mode / 336 Revengeance Mode / 348 Death Mode / 432 Master Mode (post-Providence)
Max Life5,000 / 10,000 Expert Mode / 15,000 Master Mode (pre-Providence)
20,000 / 40,000 Expert Mode / 60,000 Master Mode (post-Providence)
Defense50
DR30%
KB Resist100%
Inflicts debuffArmor CrunchArmor Crunch
100% chance

Debuff duration4 seconds
Debuff tooltipYour armor is shredded
Immune toPearl AuraConfused
Cold-
WaterVulnerable
SicknessResistant
Electricity-
Heat-
Flame Pillar
Flame Pillar.png
Statistics
TypeEnemy
EnvironmentSurface
Damage100 / 160 Expert Mode / 192 Revengeance Mode / 200 Death Mode / 216 Master Mode (Contact pre-Providence)
150 / 240 Expert Mode / 288 Revengeance Mode / 300 Death Mode / 324 Master Mode (Contact post-Providence)
90 / 144 Expert Mode / 172 Revengeance Mode / 188 Death Mode / 258 Master Mode (Blue Flame pre-Providence)
150 / 264 Expert Mode / 292 Revengeance Mode / 308 Death Mode / 378 Master Mode (Blue Flame post-Providence)
Max Life3,500 / 7,000 Expert Mode / 10,500 Master Mode (pre-Providence)
14,000 / 28,000 Expert Mode / 42,000 Master Mode (post-Providence)
Defense35
DR20%
KB Resist100%
Inflicts debuffFrostburnFrostburn
100% chance

Debuff duration3 seconds (Blue Flame)
Debuff tooltipIt's either really hot or really cold. Either way it REALLY hurts
Immune toPearl AuraConfused
Cold-
WaterVulnerable
SicknessResistant
Electricity-
Heat-

Resistances

  • All limbs take reduced damage from most non-minion piercing projectiles. Each hit decreases the damage of the next hit by 12%, until the eighth hit onwards which deal 20% of original damage.
  • Ravager's Body takes 50% damage from true melee hits.
  • Ravager takes 60% damage from Flying Dragon.

Notes

  • The Rock Pillars cannot deal contact damage for the first 0.4 seconds after they are first spawned in. But, as the time in which they do not deal contact damage is very small, it is advised to go around the pillars to prevent cheap hits.
  • The Flame Pillars cannot damage a player on contact for the first 1.4 seconds, and blue flames spawn high enough for the player to run below them. However, any height gain may be dangerous as player may get hit by the flame.
  • Ravager can't be summoned below the Surface layer.
  • When Ravager spawns during the Boss Rush, it plays the sound of the Death Whistle being used.

Tips

For more elaborate strategies on defeating Ravager, including weapon and arena recommendations, see Guide:Ravager strategies.
  • During Phase 1, fly in an arc above it to dodge the boss.
  • Ravager's large health pool can make this boss take a long time to defeat, especially post-Providence.
  • Using an item with a dash ability or having a speed boost will make it easy to dodge the Ravager's missiles, as they are slow and cannot make sharp turns.
  • Every second jump the Ravager makes, the Flame Pillars will spawn by the player. Keep this in mind to prevent running into them, especially while mid-air.
    • By having the minimap out, the player can see when exactly the boss is jumping by looking at its icon on the map.
  • Ravager can be fought after Plantera is defeated, though it is highly recommended to fight it after Golem is defeated as its high speed and damage can easily overwhelm an unprepared player.
  • The player can dash through rock pillars without taking any damage.
  • Keeping Treasure Bags unopened until after defeating Providence can be used to obtain Necromantic Geodes without having to fight a buffed Ravager.

Trivia

  • The BestiaryBestiary entry for the Ravager: "The mangled reincarnation of the God of Sacrifices, given life once more. Necromancers sworn to his faith returned his broken body to his temple, offering the only sacrifices they could to reverse his Death– their own lives. Yet, necromancy is an imperfect art, and the god has very little of his mind left, simply destroying all it comes across."
  • Ravager's theme is Open Frenzy, which was composed by the artist DM DOKURO.
    • DM DOKURO has commented that the song has a motif related to one of his older pre-Calamity works.
    • If the Calamity Music add-on mod is disabled, Boss 4 will play instead.
  • Unlike The Plaguebringer Goliath, The Ravager can be fought sometime after defeating Plantera, as its summoning item only requires Lihzahrd Bricks obtained from Bohldohrs, and Solar Tablet Fragments.
  • The Ravager's scream is an unused sound in the game called "Roar_2.wav"
    • The screaming sound played in the boss' summoning is the same sound played when the player has the Cosmic Plushie equipped and is in a dark area.
  • The Ravager was formerly referred to in the mod's files as "Scavenger."
    • The reasoning for this was because there was originally going to be an enemy named the Scavenger, who would use the original Ravager sprites.
  • If the Boss Checklist Mod is installed, its unique despawn message will be "The Ravager resumes its aimless, horrific rampage."

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.007: Body and Flame Pillars now force net syncs, even if the net spam counter is too high.
  • 2.0.3.005:
    • Weak Petrification now disables all double jumps, including those from other mods.
    • Now takes 60% damage from Flying Dragon.
  • 2.0.3.003: Fixed Get fixed boi blaster beams crashing the game in multiplayer.
  • 2.0.3.002:
    • Flame Pillar and Rock Pillar are now affected by the Boss Health Boost Percentage configuration option.
    • Changed its bestiary entry to say "offering the only sacrifices they could to reverse his Death" instead of "offering the only sacrifices they could".
  • 2.0.3.001:
    • Buffed body health from 44,600 / 71,360 Expert Mode / 85,632 Revengeance Mode / 107,040 Master Mode / 128,400 Revengeance Mode Master Mode to 45,000 / 72,000 Expert Mode / 86,400 Revengeance Mode / 108,000 Master Mode / 129,600 Revengeance Mode Master Mode.
    • Buffed head health from 19,182 / 38,364 Expert Mode / 57546 Master Mode to 20,000 / 40,000 Expert Mode / 60,000 Master Mode.
    • Nerfed claw and leg health from 12,788 / 25,576 Expert Mode / 38,364 Master Mode to 12,500 / 25,000 Expert Mode / 37,500 Master Mode.
    • Buffed freed head health from 9591 / 19,182 Expert Mode / 28,773 Master Mode to 10,000 / 20,000 Expert Mode / 30,000 Master Mode.
    • Now displays its total health on the vanilla boss health bar.
  • 2.0.2.002:
    • Changed Boss Checklist Mod despawn message from "The automaton of misshapen victims went looking for the true perpetrator." to "The Ravager resumes its aimless, horrific rampage."
    • Flame Pillar now properly displays vanilla debuff colors and Hunter Potion effects.
  • 2.0.2.001: Fixed an issue where its head couldn't spawn during Boss Rush.
  • 2.0.1.003: Now spawns 50% higher up during Boss Rush.
  • 2.0.1.002:
    • Added jumping, stomping, punching, nuke launching and nuke exploding sounds.
    • Added hit sounds for it and its limbs, Flame Pillar, and Rock Pillar.
    • Added death sounds for it and its limbs.
    • Parts no longer have a global grenade resistance.
  • 1.5.1.006: Fixed a bug that caused it to randomly despawn while in multiplayer.
  • 1.5.1.005: Increased despawn range in Malice Mode by 150%.
  • 1.5.1.001:
    • Buffed claw health from 11,120 / 22,240 Expert Mode to 12,788 / 25,576 Expert Mode.
    • Changed leg health from 22,010 to 12,788 / 25,576 Expert Mode.
    • Buffed Body health from 42,700 / 68,320 Expert Mode / 85,600 Revengeance Mode to 44,600 / 71,360 Expert Mode / 85,600 Revengeance Mode.
    • Decreased health multiplier after defeating Providence from 5x to 4x.
    • Buffed Homing Missile damage from 80 / 136 Expert Mode / 160 Revengeance Mode / 180 Death Mode to 90 / 144 Expert Mode / 172 Revengeance Mode / 188 Death Mode.
    • Flame Pillars and Rock Pillars can now fall through platforms.
    • Flame Pillars can now take damage. Buffed health from 100 / 200 Expert Mode to 3500 / 7000 Expert Mode pre-Providence (14,000 / 28,000 Expert Mode post-Providence), damage reduction from 0% to 20% and defense from 0 to 35.
    • Freed head in the second phase can now take damage. It now targets the same player as the body and can fire nukes instead of missiles. Buffed health from 100 to 9591 / 19,182 Expert Mode pre-Providence (38,364 / 76,728 Expert Mode post-Providence), damage reduction from 0% to 15% and defense from 0 to 40 pre-Providence (80 post-Providence).
    • Defeating the freed head will increase Ravager's horizontal velocity, pause time before falling, and fall speed.
    • Rock Pillar is no longer vulnerable to lifesteal.
    • It, Flame Pillars, and Rock Pillars are now vulnerable to water debuffs but resistant to sickness debuffs.
    • Now drops Bloodflare Core regardless of world difficulty.
  • 1.5.0.001:
    • Nerfed total post-Providence health from 991,655 / 1,326,675 Expert Mode / 1,447,635 Revengeance Mode to 708,325 / 947,625 Expert Mode / 1,034,025 Revengeance Mode.
    • Nerfed Boss Rush health from 6,370,000 / 9,650,000 Expert Mode to 637,000 / 965,000 Expert Mode.
    • Nerfed post-Providence damage multiplier from 2x to 1.5x.
    • Nerfed body damage reduction from 40% to 35%.
    • Head, Claws, and Legs now have a uniform 40 defense and 15% damage reduction.
    • Buffed Rock Pillar defense from 0 to 50, but nerfed damage reduction from 50% to 30%.
    • No longer immune to any debuffs except Confused and Pearl Aura.
    • Claws no longer drop Hearts in Revengeance or Malice Mode.
    • Will now always jump towards the player instead of away from them. Increased jump frequency by 40%.
    • No longer fires out a spread of 8 lasers from its body, fireball projectiles from its broken arms, and lingering spark projectiles from its broken legs.
    • Hitbox has been rewritten to make the fight fairer.
    • Rock Pillars now create gores when broken.
    • Now takes 50% damage from true melee attacks, and 25% damage from Sky Dragon's Fury's secondary attack.
    • Fixed a bug that allowed it to fall infinitely through platforms in its second phase slam.
    • Fixed several desync issues.
    • Fixed the hitboxes of homing dart being smaller than its actual sprite.
    • Fixed a spelling error of "a" instead of "an" in Boss Checklist Mod's instruction to summon it.
  • 1.4.5.004:
    • Rock Pillars now break on contact with the player.
    • Flame Pillars now spawn further apart in phase 2.
    • Detached head now stays further away from the player in all difficulties to prevent cheap shots.
  • 1.4.5.003:
    • Nerfed Body contact damage from 120 / 192 Expert Mode / 240 Revengeance Mode / 276 Death Mode to 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode, post-Providence from 240 / 384 Expert Mode / 480 Revengeance Mode / 552 Death Mode to 240 / 384 Expert Mode / 448 Revengeance Mode / 464 Death Mode.
    • Nerfed Body contact damage in phase 2 from 120 / 192 Expert Mode / 240 Revengeance Mode / 276 Death Mode to 0.
    • Nerfed Body stomp damage from 120 / 192 Expert Mode / 240 Revengeance Mode / 276 Death Mode to 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode, post-Providence from 240 / 384 Expert Mode / 480 Revengeance Mode / 552 Death Mode to 240 / 384 Expert Mode / 448 Revengeance Mode / 464 Death Mode.
    • Changed Claws contact damage from 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode to 80 / 160 Expert Mode / 180 Revengeance Mode / 200 Death Mode, post-Providence from 160 / 320 Expert Mode / 368 Revengeance Mode / 396 Death Mode to 160 / 320 Expert Mode / 360 Revengeance Mode / 400 Death Mode.
    • Changed Rock Pillar contact damage from 120 / 200 Expert Mode / 230 Death Mode to 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode, post-Providence from 240 / 400 Expert Mode / 460 Death Mode to 240 / 384 Expert Mode / 448 Revengeance Mode / 464 Death Mode.
    • Changed Flame Pillar contact damage from 100 / 180 Expert Mode / 207 Death Mode to 100 / 160 Expert Mode / 192 Revengeance Mode / 200 Death Mode, post-Providence from 200 / 360 Expert Mode / 414 Death Mode to 200 / 320 Expert Mode / 384 Revengeance Mode / 400 Death Mode.
    • Nerfed Fireball damage from 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode to 80 / 136 Expert Mode / 160 Revengeance Mode / 180 Death Mode, post-Providence from 140 / 280 Expert Mode / 322 Revengeance Mode / 347 Death Mode to 140 / 256 Expert Mode / 280 Revengeance Mode / 300 Death Mode.
    • Nerfed Laser damage from 90 / 180 Expert Mode / 207 Death Mode to 90 / 144 Expert Mode / 172 Revengeance Mode / 188 Death Mode, post-Providence from 150 / 300 Expert Mode / 345 Death Mode to 150 / 264 Expert Mode / 292 Revengeance Mode / 308 Death Mode.
    • Changed Spark damage from 70 / 140 Expert Mode / 161 Death Mode to 70 / 128 Expert Mode / 148 Revengeance Mode / 172 Death Mode, post-Providence from 130 / 260 Expert Mode / 301 Death Mode to 130 / 248 Expert Mode / 268 Revengeance Mode / 292 Death Mode.
    • Buffed Nuke damage from 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode to 120 / 180 Expert Mode / 208 Revengeance Mode / 224 Death Mode, post-Providence from 180 / 300 Expert Mode / 345 Revengeance Mode / 372 Death Mode to 180 / 300 Expert Mode / 328 Revengeance Mode / 344 Death Mode.
    • Changed Missile damage from 70 / 140 Expert Mode / 161 Death Mode to 70 / 128 Expert Mode / 148 Revengeance Mode / 172 Death Mode, post-Providence from 130 / 260 Expert Mode / 301 Death Mode to 130 / 248 Expert Mode / 268 Revengeance Mode / 292 Death Mode.
    • Changed Fireball damage from 80 / 160 Expert Mode / 184 Death Mode to 80 / 136 Expert Mode / 160 Revengeance Mode / 180 Death Mode, post-Providence from 140 / 310 Expert Mode / 356 Death Mode to 140 / 256 Expert Mode / 280 Revengeance Mode / 300 Death Mode.
    • Changed Flame Pillar Flame damage from 90 / 180 Expert Mode / 207 Death Mode to 90 / 144 Expert Mode / 172 Revengeance Mode / 188 Death Mode, post-Providence from 150 / 300 Expert Mode / 345 Death Mode to 150 / 264 Expert Mode / 292 Revengeance Mode / 308 Death Mode.
    • No longer deals contact damage while preparing a stomp during phase 2.
    • Head AI has been reworked, it now fires three lasers in a barrage including a rocket while detached.
    • Rock Pillars now always deal contact damage and are formed further away.
    • Nukes can only home onto the player during the first 5 seconds of it being spawned, and no longer spawn during phase 2.
    • Stomp is now much more lenient with its player targeting range.
    • Greatly decreased speed in Death Mode.
  • 1.4.5.002:
    • Resprited Weak Petrification.
    • Fixed an oversight with Weak Petrification that allowed players to use Fart and Tsunami in a Bottle double jumps.
  • 1.4.5.001:
    • Now jumps and slams the player during phase 2. Slam frequency increases as its health decreases.
    • Jump height now increases based on how high up the player is.
    • Rock and Flame Pillars no longer spawn in Normal Mode.
    • Rock Pillars can now be damaged and destroyed.
    • Adjusted movement patterns in phase 2 for Rock Pillars.
    • Now drops Fleshy Geodes pre-Providence and Necromantic Geodes post-Providence instead of an array of various crafting materials.
    • Fixed missing outlines on its claws.
  • 1.4.3.002:
    • Claws now have a longer delay before they can launch after spawning.
    • Body parts can no longer despawn unless the body isn't active.
    • Body is no longer immune to Astral Infection, Celled, Dryad's Bane, or Oiled.
  • 1.4.3.001:
    • Nerfed base body contact damage from 120 / 192 Expert Mode / 240 Revengeance Mode / 276 Death Mode to 120 / 192 Expert Mode / 220 Revengeance Mode / 238 Death Mode, and post-Providence from 240 / 384 Expert Mode / 480 Revengeance Mode / 552 Death Mode to 240 / 384 Expert Mode / 441 Revengeance Mode / 476 Death Mode.
    • Nerfed base claw contact damage from 80 / 160 Expert Mode / 200 Revengeance Mode / 229 Death Mode to 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode, and post-Providence from 200 / 400 Expert Mode / 500 Revengeance Mode / 575 Death Mode to 200 / 400 Expert Mode / 459 Revengeance Mode / 496 Death Mode.
    • Nerfed base Flame Pillar damage from 100 / 180 Expert Mode / 207 Death Mode to 100 / 180 Expert Mode, and post-Providence from 400 / 460 Death Mode to 400.
    • Nerfed base Rock Pillar damage from 120 / 200 Expert Mode / 230 Death Mode to 120 / 200 Expert Mode, and post-Providence from 400 / 460 Death Mode to 400.
    • Nerfed base homing nuke damage from 120 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode, and post-Providence from 180 / 300 Expert Mode / 375 Revengeance Mode / 431 Death Mode to 180 / 300 Expert Mode / 345 Revengeance Mode / 372 Death Mode.
    • Nerfed base fireball and homing missile damage from 80 / 160 Expert Mode / 184 Death Mode to 80 / 160 Expert Mode, and post-Providence from 140 / 280 Expert Mode / 322 Death Mode to 140 / 280 Expert Mode.
    • Nerfed base flaming spark damage from 70 / 140 Expert Mode / 161 Death Mode to 70 / 140 Expert Mode, and post-Providence from 130 / 260 Expert Mode / 299 Death Mode to 130 / 260 Expert Mode.
    • Nerfed base laser and blue flame damage from 90 / 180 Expert Mode / 207 Death Mode to 90 / 180 Expert Mode, and post-Providence from 150 / 300 Expert Mode / 345 Death Mode to 150 / 300 Expert Mode.
    • No longer immune to Betsy's Curse.
    • Increased vertical jump speed by 5%.
    • Now varies in jump speed and frequency in Revengeance Mode based on a pattern of three jumps.
      • The second jump takes a shorter time to perform, jumps 50% farther but 75% as high.
      • The third jump takes even shorter time to perform, jumps 100% farther but 50% as high.
    • Death Mode changes:
      • Ravager Body immediately behaves as if the head, both claws, and both legs are defeated.
      • Moves and jumps at the highest speed immediately, instead of gradually speeding up as health lowers.
      • Freed Ravager Head fires lasers and missiles at the highest rate immediately, instead of increasing rate below 50%, 30%, 25%, and 10% health.
  • 1.4.2.106:
    • Buffed Boss Rush body's health from 2,100,000 / 3,360,000 Expert Mode / 3,680,000 Death Mode to 4,600,000 / 7,360,000 Expert Mode / 7,680,000 Death Mode.
    • Original fight stat changes:
      • Buffed body's contact damage from 100 / 160 Expert Mode to 120 / 192 Expert Mode, changed laser damage from 96 / 136 Expert Mode to 90 / 180 Expert Mode, buffed fireball damage from 112 Expert Mode to 160 Expert Mode, changed flare damage from 80 / 112 Expert Mode to 70 / 140 Expert Mode, and nerfed defense from 80 to 55.
      • Buffed head's nuke damage from 160 Expert Mode to 180 Expert Mode, and nerfed defense from 70 to 50.
      • Buffed free head's nuke damage from 160 Expert Mode to 180 Expert Mode, nerfed defense from 70 to 50, and changed missile damage from 84 / 120 Expert Mode to 80 / 160 Expert Mode.
      • Nerfed claw's damage from 88 / 176 Expert Mode to 80 / 160 Expert Mode, and defense from 50 to 40.
      • Nerfed leg's defense from 60 to 40.
    • Post-Providence fight stat changes:
      • Changed body's health from 350,000 / 560,000 Expert Mode to 298,900 / 478,240 Expert Mode / 599,200 Revengeance Mode / 1,008,000 Death Mode, buffed contact damage from 100 / 160 Expert Mode to 200 / 320 Expert Mode, and nerfed defense from 180 to 110.
      • Nerfed Flame Pillar contact damage from 180 / 500 Expert Mode to 100 / 360 Expert Mode, and buffed flame damage from 128 Expert Mode to 180 Expert Mode.
      • Nerfed Rock Pillar damage from 180 / 500 Expert Mode to 120 / 400 Expert Mode.
    • Flame Pillars and Rock Pillars are now immune to Ichor.
    • Free head no longer gains any additional health or defense after defeating Providence.
    • Free head no longer deals any contact damage.
    • Removed leg stomp attack.
  • 1.4.2.105:
    • Can now jump through tiles in Revengeance Mode.
    • Can now fall through tiles to reach the player.
    • Adjusted lighting for larger fires, and added lighting for smaller fires.
    • Decreased missile explosion size, and the length from the player required for the missile to detonate.
    • Increased nuke explosion size.
    • Fixed a bug where it wouldn't mark as defeated.
  • 1.4.2.104: Missiles are now faster in Normal and Expert Mode and have afterimages.
  • 1.4.2.102: Now immune to Lava and its head can now go through tiles.
  • 1.4.2.002: Fixed an error where the internal value for it wasn't resetting.
  • 1.4.2.001:
    • Nerfed body's Boss Rush health from 4,100,000 / 6,560,000 Expert Mode / 7,360,000 Death Mode to 2,100,000 / 3,360,000 Expert Mode / 3,680,000 Death Mode.
    • Nerfed head's Boss Rush health from 820,000 / 1,640,000 Expert Mode / 1,920,000 Death Mode to 450,000 / 900,000 Expert Mode / 1,000,000 Death Mode.
    • Nerfed claws' Boss Rush healths from 440,000 / 880,000 Expert Mode / 1,100,000 Death Mode to 260,000 / 520,000 Expert Mode / 600,000 Death Mode.
    • Nerfed legs' Boss Rush healths from 650,000 / 1,300,000 Expert Mode / 1,740,000 Death Mode to 400,000 / 800,000 Expert Mode / 900,000 Death Mode.
    • Claws now retract when damaged.
    • The head is now summoned closer to the body.
    • Body parts can no longer be lifestealed off of.
    • Body now has an immunity frame cooldown slot of 1.
    • Flame Pillars now fade in slower.
    • Now has gores.
    • Projectiles now have more descriptive names.
  • 1.4.1.003:
    • Decreased minimum coin drop amount pre-Providence from 30 Gold Coin to 25 Gold Coin.
    • Decreased minimum coin drop amount post-Providence from 5 Platinum Coin to 35 Gold Coin.
    • Increased the frequency at which body fires lasers if the player is too far above it.
  • 1.4.1.001:
    • Buffed body's Boss Rush health from 3,600,000 / 5,760,000 Expert Mode / 6,720,000 Death Mode to 4,100,000 / 6,560,000 Expert Mode / 7,360,000 Death Mode.
    • Now spawns further away from the player during Boss Rush.
    • Scrap projectiles now last 3 seconds instead of 3.5.
    • Body no longer takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
    • Free head lasers now inflict On Fire!.
    • Fixed scrap projectiles dealing no damage.
  • 1.4.0.001:
    • Buffed body's health from 42,700 / 68,320 Expert Mode / 82,080 Revengeance Mode / 136,000 Death Mode to 42,700 / 68,320 Expert Mode / 85,600 Revengeance Mode / 144,000 Death Mode, but nerfed damage reduction from 60% to 40%.
    • Buffed head's health from 30,705 / 61,410 Expert Mode to 32,705 / 65,410 Expert Mode, but nerfed damage reduction from 25% to 10%.
    • Buffed claw health from 10,120 / 20,240 Expert Mode to 11,120 / 22,240 Expert Mode, but nerfed damage reduction from 25% to 10%.
    • Buffed leg health from 20,010 / 40,020 Expert Mode to 22,010 / 44,020 Expert Mode, but nerfed damage reduction from 30% to 15%.
    • Can now drop a Ravager Trophy.
  • 1.3.4.001:
    • Nerfed body health from 61,000 / 97,600 Expert Mode / 104,000 Revengeance Mode / 272,000 Death Mode to 42,700 / 68,320 Expert Mode / 82,080 Revengeance Mode / 136,000 Death Mode.
    • Nerfed head health from 40,000 / 80,000 Expert Mode to 30,705 / 61,410 Expert Mode.
    • Nerfed claw health from 13,000 / 26,000 Expert Mode to 10,120 / 20,240 Expert Mode.
    • Nerfed leg health from 26,000 / 52,000 Expert Mode to 20,010 / 40,020 Expert Mode.
    • Now drops its own lore item.
    • All body parts are no longer immune to Cursed Inferno.
    • Body now takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • 1.3.3.001: Now removes the early-Hardmode nerf to enemy health and damage when defeated.
  • 1.3.2.001:
    • Introduced Flame Pillar, Rock Pillar, and Weak Petrification.
    • Stat changes:
      • Buffed body health from 61,000 / 97,600 Expert Mode / 100,400 Revengeance Mode / 110,000 Death Mode to 61,000 / 97,600 Expert Mode / 100,400 Revengeance Mode / 170,000 Death Mode.
      • Buffed head health from 20,000 / 40,000 Expert Mode / 42,000 Revengeance Mode / 60,000 Death Mode to 40,000 / 80,000 Expert Mode / 84,000 Revengeance Mode / 120,000 Death Mode.
        • 120,000 / 240,000 Expert Mode / 252,000 Revengeance Mode / 360,000 Death Mode to 260,000 / 520,000 Expert Mode / 546,000 Revengeance Mode / 780,000 Death Mode post-Providence.
      • Buffed leg health from 13,000 / 26,000 Expert Mode / 27,300 Revengeance Mode / 39,000 Death Mode to 26,000 / 52,000 Expert Mode / 54,600 Revengeance Mode / 78,000 Death Mode.
        • 100,000 / 200,000 Expert Mode / 210,000 Revengeance Mode / 300,000 Death Mode to 200,000 / 400,000 Expert Mode / 420,000 Revengeance Mode / 600,000 Death Mode post-Providence.
      • Nerfed laser damage from 120 / 168 Expert Mode / 176 Revengeance Mode / 252 Death Mode to 96 / 136 Expert Mode / 142 Revengeance Mode / 204 Death Mode.
      • Buffed spark ball damage from 42 / 84 Expert Mode / 88 Revengeance Mode / 126 Death Mode to 80 / 112 Expert Mode / 117 Revengeance Mode / 168 Death Mode.
      • Nerfed missile damage from 200 / 368 Expert Mode / 386 Revengeance Mode / 552 Death Mode to 120 / 160 Expert Mode / 168 Revengeance Mode / 240 Death Mode.
    • All parts are now immune to Exo Freeze, but no longer immune to Abyssal Flames, Armor Crunch, Daybroken, Demon Flames, God Slayer Inferno, Holy Flames, Nightwither, Shred, or Whispering Death.
    • AI changes:
      • Body now properly deals contact damage.
      • Head and legs no longer deal contact damage.
      • Now summons Rock Pillars and Flame Pillars periodically.
      • Claws no longer detach from its body like its head.
      • Now inflicts Weak Petrification.
      • Will now enrage if the player is underneath it, causing it to fire projectiles more often and move more quickly.
    • Other changes:
      • Now uses NPCHit41 for its hit sound during the entire fight instead of NPCHit4 for its body parts and NPCHit8 for phase 2.
      • Now uses Open Frenzy as its theme.
      • Death message now says "Ravager" instead of "A Ravager".
    • Resprited.
  • 1.3.0.001:
    • No longer immune to Exo Freeze.
    • Now shoots all of its projectiles less often.
  • 1.2.4.205: Now drop its respective Treasure Bag.
  • 1.2.4.201:
    • Head and legs now deal 80 / 160 Expert Mode contact damage instead of 0.
    • Pre-Providence:
      • Nerfed head's health from 25,000 / 40,000 Expert Mode to 20,000 / 40,000 Expert Mode.
      • Changed claw health from 16,000 / 25,600 Expert Mode to 13,000 / 26,000 Expert Mode, and damage from 93 / 148 Expert Mode to 88 / 176 Expert Mode.
      • Changed free claw damage from 128 / 179 Expert Mode to 100 / 200 Expert Mode.
      • Changed leg health from 16,000 / 25,600 Expert Mode to 13,000 / 26,000 Expert Mode.
    • Post-Providence:
      • Nerfed head's health from 200,000 / 320,000 Expert Mode to 120,000 / 240,000 Expert Mode.
      • Changed claw health from 120,000 / 192,000 Expert Mode to 100,000 / 200,000 Expert Mode, and damage from 210 / 336 Expert Mode to 200 / 400 Expert Mode.
      • Changed free claw damage from 230 / 322 Expert Mode to 200 / 400 Expert Mode.
      • Changed leg health from 120,000 / 192,000 Expert Mode to 100,000 / 200,000 Expert Mode.
    • Fixed head still drawing on its body after detaching.
  • 1.2.4.101:
    • Buffed body health in Death Mode from 124,800 Death Mode to 176,000 Death Mode.
    • Now drops Infernal Blood in Revengeance Mode.
  • 1.2.3.002:
    • Body now gets 124,800 Death Mode health in Death Mode.
    • Now spawns with two extra homing claws in Death Mode.
  • 1.2.2.005:
    • Nerfed head laser damage from 138 / 220 Expert Mode / 275 Revengeance Mode to 124 / 180 Expert Mode / 225 Revengeance Mode.
    • Changed phase 2 laser damage from 136 / 240 Expert Mode / 300 Revengeance Mode to 140 / 200 Expert Mode / 250 Revengeance Mode.
    • Nerfed normal laser damage from 130 / 208 Expert Mode / 260 Revengeance Mode to 120 / 168 Expert Mode / 210 Revengeance Mode.
  • 1.2.2.001: Can now drop Blood Pact, Flesh Totem, and Hematemesis.
  • 1.2.1.002:
    • Buffed body's base health from 40,000 / 64,000 Expert Mode / 83,200 Revengeance Mode to 61,000 / 97,600 Expert Mode / 104,000 Revengeance Mode, and post-Providence health from 540,000 / 864,000 Expert Mode to 580,000 / 928,000 Expert Mode.
    • Buffed head's health from 20,000 / 32,000 Expert Mode to 25,000 / 40,000 Expert Mode.
    • Buffed flying claw laser damage from 100 to 120.
    • Flying claws now shoot more often.
    • Increased velocity of fireballs shot from broken claw areas from 14 to 18.
    • Head now fires projectiles more frequently.
    • Body parts can no longer despawn while the player is alive.
  • 1.2.1.001:
    • Nerfed free head's health from 5000 to 100, and defense from 99,999 to 0.
    • Free head is now invincible.
    • Body now uses NPCHit8 for its hit sound instead of NPCHit4.
    • Claws now detach after being killed and will attempt to ram into the player.
  • 1.2.0.004:
    • Buffed missile damage from 180 / 328 Expert Mode to 200 / 368 Expert Mode.
    • Buffed attached head laser damage from 98 / 180 Expert Mode to 138 / 220 Expert Mode.
    • Buffed detached head laser damage from 136 / 240 Expert Mode to 156 / 280 Expert Mode.
    • Buffed detached head homing laser damage from 116 / 200 Expert Mode to 136 / 240 Expert Mode.
    • Buffed body laser damage from 100 / 168 Expert Mode to 130 / 208 Expert Mode.
    • Buffed fireball damage from 84 / 168 Expert Mode to 104 / 208 Expert Mode.
    • Buffed shrapnel damage from 84 / 168 Expert Mode to 104 / 208 Expert Mode.
    • Increased frequency that the body fires lasers.
  • 1.2.0.002: Fixed Boss Checklist entry still saying that it can spawn naturally.
  • 1.2.0.001:
    • Body now gets 83,200 Revengeance Mode health in Revengeance Mode.
    • Buffed phase 1 nuke damage in Expert Mode from 320 Expert Mode to 328 Expert Mode.
    • Buffed phase 2 body laser damage in Expert Mode from 140 Expert Mode to 168 Expert Mode.
    • Buffed free head rebounding laser damage from 88 / 172 Expert Mode to 116 / 200 Expert Mode.
    • Buffed free head laser damage from 106 / 180 Expert Mode to 136 / 240 Expert Mode.
    • Buffed fireball damage from 80 / 160 Expert Mode to 84 / 168 Expert Mode.
    • Buffed shrapnel damage from 70 / 140 Expert Mode to 84 / 168 Expert Mode.
    • Body now has 60% damage reduction.
    • Claws now have 25% damage reduction.
    • Legs now have 30% damage reduction.
    • Head now has 25% damage reduction.
    • Phase 2's body now fires lasers more often.
    • Body now inflicts Horror for 10 seconds in Revengeance Mode.
    • Claws now inflict Horror for 5 seconds in Revengeance Mode.
    • No longer immune to Ichor.
    • Now has a 2% Revengeance Mode chance to drop Laudanum or Stress Pills in Revengeance Mode.
  • 1.1.7.901:
    • Nerfed body's base health from 54,000 / 64,800 Expert Mode to 40,000 / 64,000 Expert Mode.
    • Nerfed head's base health from 40,000 / 48,000 Expert Mode to 20,000 / 32,000 Expert Mode.
    • Nerfed claw and legs' base healths from 25,000 / 27,500 Expert Mode to 16,000 / 25,600 Expert Mode.
    • Buffed claw's base damage from 111 Expert Mode to 148 Expert Mode.
    • Buffed base phase 1 head laser damage from 92 / 160 Expert Mode to 98 / 180 Expert Mode.
    • Buffed base phase 2 head laser damage from 68 / 92 Expert Mode to 88 / 172 Expert Mode.
    • Buffed base body laser damage from 70 / 100 Expert Mode to 100 / 140 Expert Mode, and increased their speed.
    • Buffed base fireball damage from 60 / 120 Expert Mode to 80 / 160 Expert Mode, and increased their speed.
    • Buffed base fire damage from 50 / 100 Expert Mode to 70 / 140 Expert Mode.
    • Buffed stomp explosion damage from 50 / 100 Expert Mode to 70 / 140 Expert Mode.
    • Buffed missile damage from 280 Expert Mode to 320 Expert Mode.
    • Can no longer naturally spawn.
    • Fixed its head drawing incorrectly on its body.
  • 1.1.7.861:
    • Now gains increased health, damage, defense, and coin drops and drops Bloodstone after defeating Providence.
    • Now only spawns naturally on the surface, and reduced its spawnrate.
  • 1.1.7.804: Now uses vanilla enemy spawn chance instead of custom one.
  • 1.1.7.803: Changed dusts and laser color filters.