Ravager
Type | Boss |
---|---|
Environment | Surface |
Max Life | 115,000 / 212,000 / 226,400 / 318,000 / 339,600 (Total pre-Providence) 460,000 / 848,000 / 905,600 / 1,272,000 / 1,358,400 (Total post-Providence) |
KB Resist | 100% |
Inflicts debuff | Weak Petrification |
Debuff duration | Infinite in Phase 2 |
Debuff tooltip | Your vertical movement is weakened |
Immune to |
Cold | - |
---|---|
Water | Vulnerable |
Sickness | Resistant |
Electricity | - |
Heat | - |
Coins | 75 (pre-Providence) 1 12 50 (post-Providence) |
---|
- Item (Quantity)Rate
- Fleshy Geode(Before defeating Providence)100%
- Necromantic Geode(After defeating Providence)100%
- Bloodflare Core(After defeating Providence)100%
- 10%
- 5%
- Greater Healing Potion (5-15)100%
- 14.29%
- 10%
- 1%
- The Ravager (Lore)(Always on first kill)100%
- Treasure Bag(Ravager)
- • Infernal Blood(In Revengeance Mode only)
- Ravager Relic(In Master or Revengeance Mode only)
"A sickening flesh golem built for the sole purpose of savage, relentless destruction."
The Ravager is a Hardmode boss that can be fought anywhere on the Surface. On top of dropping a unique set of weapons and accessories, its purpose is to act as an efficient, though not necessarily easy, means of acquiring Life Alloys, Cores of Calamity, and other materials via Fleshy Geodes.
This boss receives a significant buff after Providence, the Profaned Goddess has been defeated, and it will begin to drop large amounts of Bloodstone as well via Necromantic Geodes.
Spawn
The Ravager can be spawned with the Death Whistle. It can be spawned anywhere on the Surface as long as it has space to fall onto the player.
When summoned, The Ravager will make a screaming sound instead of the regular boss roar.
Behavior
The Ravager acts in a manner similar to the Golem, in that it is primarily grounded, travels by jumping, attacks the player with launching its claws at them as well as firing various projectiles, and that its body is immune to damage until all of its limbs are broken.
Attacks
- Every few seconds, the Ravager makes a far and tall jump towards the player. If the player moves under it, it slams down, changing its horizontal speed to try to land on them. The rate at which these jumps occur increases the less life its limbs have.
- After the legs have been broken, the slam deals less damage, but the destroyed feet will occasionally drop sparks which linger on the ground for two seconds.
- The Ravager's claws shoot out at the player at set intervals, retracting after they take damage or travel 45 tiles away from the Ravager. The speed and rate at which the claws shoot out increases as their life decreases.
- Once broken, fireballs will be horizontally fired from the area where the claws were once every 6.5 seconds. These projectiles are unaffected by gravity and bounce off of surfaces up to four times, dissipating after hitting a block a fifth time. The fireballs also automatically dissipate after four seconds.
- Every 7 seconds, the Ravager's head fires a nuke straight up, which homes in on the player if it isn't close to them and explodes after 9 seconds.
- Once broken, the head detaches itself, becomes invincible, and hovers below the player and the body fires lasers in the cardinal and ordinal directions every 5-6 seconds. Every 10 seconds, the head fires four red bolts at the player, floating to either the top left or top right of the player as it does before returning to its original position.
- The red bolts shot by the head travel through blocks for the first 0.4 seconds after they're fired, for a distance of approximately 16 tiles.
- Once broken, the head detaches itself, becomes invincible, and hovers below the player and the body fires lasers in the cardinal and ordinal directions every 5-6 seconds. Every 10 seconds, the head fires four red bolts at the player, floating to either the top left or top right of the player as it does before returning to its original position.
- Once the head and limbs are destroyed, Ravager's body becomes vulnerable. Ravager continues all of its previous attacks, including its jumps, sparks, lasers, fireballs, and head bolts. The body must be destroyed to end the fight.
In Expert Mode
- The height of the Ravager's jumps is greatly decreased, but their speed increases as the Ravager's life decreases.
- The fireballs and lasers have an increased rate of fire.
- Upon landing after a jump, the Ravager alternates between summoning the following:
- Two tall Rock Pillars that, when the Ravager lands after jumping again, are launched in a tall arc in the direction the player is away from the Ravager. The pillars can be destroyed but are also automatically destroyed if the player touches them or when they land on a solid surface or platform after being launched.
- The pillars are summoned 27 blocks to the left and right of the player.
- Two Flame Pillars that fire blue flames into the air. These Flame Pillars can be destroyed but are automatically destroyed after 4 seconds.
- The pillars are summoned 45 blocks to the left and right of the player.
- The direction the blue flames are shot at cycle between straight up, angled slightly to the right, and angled slightly to the left.
- Two tall Rock Pillars that, when the Ravager lands after jumping again, are launched in a tall arc in the direction the player is away from the Ravager. The pillars can be destroyed but are also automatically destroyed if the player touches them or when they land on a solid surface or platform after being launched.
- Once all of the Ravager's limbs are destroyed, it enters a second phase. During this phase, the Weak Petrification debuff is applied to all players, essentially forcing them to the ground by reducing their flight time by 50%, disabling most additional jumps, removing all jump height boosts, disabling mounts, and disabling gravity control.
- All previous attacks from the body cease; it no longer leaves behind sparks or fires nukes or lasers. However, the broken head will still continue to fire red bolts.
- The Ravager jumps into the air, hovering above and towards the player if they aren't vertically aligned with it. Once it is vertically aligned, it pauses for a brief moment before quickly slamming down. The speed the Ravager jumps and slams down increases as its health decreases.
- The Ravager will only deal contact damage while slamming downwards during this jump.
In Revengeance Mode
- The Ravager jumps more frequently.
- The Ravager's jumps in phase 1 have a chance of being the tall jumps in Normal Mode, the short jumps in Expert Mode, or an extra tall jump that gains height the higher up the player is compared to it, up to a maximum of 135.43 blocks.
- The homing nukes track the player more accurately and are much faster.
In Death Mode
- The Ravager's jumps gain even more speed as its life decreases.
- The Ravager's claws are always launched at maximum speed.
- Flame Pillars fire blue flames more quickly, firing a total of 5 flames before despawning instead of 3.
- The speed of the red bolts fired by the head after it's broken is doubled.
On the For the worthy seed
- Jumps more frequently.
- Spawns a pair of Rock Pillars every time it stomps.
Parts
Type | Boss |
---|---|
Environment | Surface |
Damage | 0 (Contact) Nukes: 120 / 180 / 208 / 224 / 312 (pre-Providence) 180 / 300 / 328 / 344 / 432 (post-Providence) |
Max Life | 20,000 / 40,000 / 60,000 (pre-Providence) 80,000 / 160,000 / 240,000 (post-Providence) |
Defense | 40 (pre-Providence) 80 (post-Providence) |
DR | 15% |
KB Resist | 100% |
Type | Boss |
---|---|
Environment | Surface |
Damage | Phase 1 Contact, Phase 2 Stomp: 120 / 192 / 224 / 232 / 288 (pre-Providence) 180 / 288 / 336 / 348 / 432 (post-Providence) Phase 2 Contact: 0 |
Max Life | 45,000 / 72,000 / 86,400 / 108,000 / 129,600 (pre-Providence) 180,000 / 288,000 / 345,600 / 432,000 / 518,400 (post-Providence) |
Defense | 55 (pre-Providence) 110 (post-Providence) |
DR | 35% |
KB Resist | 100% |
Inflicts debuff | On Fire! 50% chance |
Debuff duration | 5-7 seconds (Fireball) |
Debuff tooltip | Slowly losing life |
Inflicts debuff | Armor Crunch 100% chance |
Debuff duration | 8 seconds (Contact) |
Debuff tooltip | Your armor is shredded |
Type | Boss |
---|---|
Environment | Surface |
Damage | 80 / 160 / 180 / 200 / 240 (pre-Providence) 120 / 240 / 270 / 300 / 360 (post-Providence) |
Max Life | 12,500 / 25,000 / 37,500 (pre-Providence) 50,000 / 100,000 / 150,000 (post-Providence) |
Defense | 40 (pre-Providence) 80 (post-Providence) |
DR | 15% |
KB Resist | 100% |
Inflicts debuff | Armor Crunch 100% chance |
Debuff duration | 4 seconds (Contact) |
Debuff tooltip | Your armor is shredded |
Type | Boss |
---|---|
Environment | Surface |
Damage | 0 |
Max Life | 12,500 / 25,000 / 37,500 (pre-Providence) 50,000 / 100,000 / 150,000 (post-Providence) |
Defense | 40 (pre-Providence) 80 (post-Providence) |
DR | 15% |
KB Resist | 100% |
Type | Boss |
---|---|
Environment | Surface |
Damage | 0 (Contact) Missiles: 90 / 144 / 172 / 188 / 258 (pre-Providence) 150 / 264 / 292 / 308 / 378 (post-Providence) |
Max Life | 10,000 / 20,000 / 30,000 (pre-Providence) 40,000 / 80,000 / 120,000 (post-Providence) |
Defense | 40 (pre-Providence) 80 (post-Providence) |
DR | 15% |
KB Resist | 100% |
Inflicts debuff | On Fire! 100% chance |
Debuff duration | 3 seconds (Homing missile) |
Debuff tooltip | Slowly losing life |
Summons
|
Type | Enemy |
---|---|
Environment | Surface |
Damage | 120 / 192 / 224 / 232 / 288 (pre-Providence) 180 / 288 / 336 / 348 / 432 (post-Providence) |
Max Life | 5,000 / 10,000 / 15,000 (pre-Providence) 20,000 / 40,000 / 60,000 (post-Providence) |
Defense | 50 |
DR | 30% |
KB Resist | 100% |
Inflicts debuff | Armor Crunch 100% chance |
Debuff duration | 4 seconds |
Debuff tooltip | Your armor is shredded |
Immune to |
Cold | - |
---|---|
Water | Vulnerable |
Sickness | Resistant |
Electricity | - |
Heat | - |
Type | Enemy |
---|---|
Environment | Surface |
Damage | 100 / 160 / 192 / 200 / 216 (Contact pre-Providence) 150 / 240 / 288 / 300 / 324 (Contact post-Providence) 90 / 144 / 172 / 188 / 258 (Blue Flame pre-Providence) 150 / 264 / 292 / 308 / 378 (Blue Flame post-Providence) |
Max Life | 3,500 / 7,000 / 10,500 (pre-Providence) 14,000 / 28,000 / 42,000 (post-Providence) |
Defense | 35 |
DR | 20% |
KB Resist | 100% |
Inflicts debuff | Frostburn 100% chance |
Debuff duration | 3 seconds (Blue Flame) |
Debuff tooltip | It's either really hot or really cold. Either way it REALLY hurts |
Immune to |
Cold | - |
---|---|
Water | Vulnerable |
Sickness | Resistant |
Electricity | - |
Heat | - |
Resistances
- All limbs take reduced damage from most non-minion piercing projectiles. Each hit decreases the damage of the next hit by 12%, until the eighth hit onwards which deal 20% of original damage.
- Ravager's Body takes 50% damage from true melee hits.
- Ravager takes 60% damage from Flying Dragon.
Notes
- The Rock Pillars cannot deal contact damage for the first 0.4 seconds after they are first spawned in. But, as the time in which they do not deal contact damage is very small, it is advised to go around the pillars to prevent cheap hits.
- The Flame Pillars cannot damage a player on contact for the first 1.4 seconds, and blue flames spawn high enough for the player to run below them. However, any height gain may be dangerous as player may get hit by the flame.
- Ravager can't be summoned below the Surface layer.
- When Ravager spawns during the Boss Rush, it plays the sound of the Death Whistle being used.
Tips
- For more elaborate strategies on defeating Ravager, including weapon and arena recommendations, see Guide:Ravager strategies.
- During Phase 1, fly in an arc above it to dodge the boss.
- Ravager's large health pool can make this boss take a long time to defeat, especially post-Providence.
- Using an item with a dash ability or having a speed boost will make it easy to dodge the Ravager's missiles, as they are slow and cannot make sharp turns.
- Every second jump the Ravager makes, the Flame Pillars will spawn by the player. Keep this in mind to prevent running into them, especially while mid-air.
- By having the minimap out, the player can see when exactly the boss is jumping by looking at its icon on the map.
- Ravager can be fought after Plantera is defeated, though it is highly recommended to fight it after Golem is defeated as its high speed and damage can easily overwhelm an unprepared player.
- The player can dash through rock pillars without taking any damage.
- Keeping Treasure Bags unopened until after defeating Providence can be used to obtain Necromantic Geodes without having to fight a buffed Ravager.
Trivia
- The Bestiary entry for the Ravager: "The mangled reincarnation of the God of Sacrifices, given life once more. Necromancers sworn to his faith returned his broken body to his temple, offering the only sacrifices they could to reverse his Death– their own lives. Yet, necromancy is an imperfect art, and the god has very little of his mind left, simply destroying all it comes across."
- Ravager's theme is Open Frenzy, which was composed by the artist DM DOKURO.
- DM DOKURO has commented that the song has a motif related to one of his older pre-Calamity works.
- If the Calamity Music add-on mod is disabled, Boss 4 will play instead.
- Unlike The Plaguebringer Goliath, The Ravager can be fought sometime after defeating Plantera, as its summoning item only requires Lihzahrd Bricks obtained from Bohldohrs, and Solar Tablet Fragments.
- The Ravager's scream is an unused sound in the game called "Roar_2.wav"
- The screaming sound played in the boss' summoning is the same sound played when the player has the Cosmic Plushie equipped and is in a dark area.
- The Ravager was formerly referred to in the mod's files as "Scavenger."
- The reasoning for this was because there was originally going to be an enemy named the Scavenger, who would use the original Ravager sprites.
- If the Boss Checklist Mod is installed, its unique despawn message will be "The Ravager resumes its aimless, horrific rampage."
History
- 2.0.3.007: Body and Flame Pillars now force net syncs, even if the net spam counter is too high.
- 2.0.3.005:
- Weak Petrification now disables all double jumps, including those from other mods.
- Now takes 60% damage from Flying Dragon.
- 2.0.3.003: Fixed Get fixed boi blaster beams crashing the game in multiplayer.
- 2.0.3.002:
- Flame Pillar and Rock Pillar are now affected by the
Boss Health Boost Percentage
configuration option. - Changed its bestiary entry to say "offering the only sacrifices they could to reverse his Death" instead of "offering the only sacrifices they could".
- Flame Pillar and Rock Pillar are now affected by the
- 2.0.3.001:
- Buffed body health from 44,600 / 71,360 / 85,632 / 107,040 / 128,400 to 45,000 / 72,000 / 86,400 / 108,000 / 129,600 .
- Buffed head health from 19,182 / 38,364 / 57546 to 20,000 / 40,000 / 60,000 .
- Nerfed claw and leg health from 12,788 / 25,576 / 38,364 to 12,500 / 25,000 / 37,500 .
- Buffed freed head health from 9591 / 19,182 / 28,773 to 10,000 / 20,000 / 30,000 .
- Now displays its total health on the vanilla boss health bar.
- 2.0.2.002:
- Changed Boss Checklist Mod despawn message from "The automaton of misshapen victims went looking for the true perpetrator." to "The Ravager resumes its aimless, horrific rampage."
- Flame Pillar now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.2.001: Fixed an issue where its head couldn't spawn during Boss Rush.
- 2.0.1.003: Now spawns 50% higher up during Boss Rush.
- 2.0.1.002:
- Added jumping, stomping, punching, nuke launching and nuke exploding sounds.
- Added hit sounds for it and its limbs, Flame Pillar, and Rock Pillar.
- Added death sounds for it and its limbs.
- Parts no longer have a global grenade resistance.
- 1.5.1.006: Fixed a bug that caused it to randomly despawn while in multiplayer.
- 1.5.1.005: Increased despawn range in Malice Mode by 150%.
- 1.5.1.003: Now drops 75 .
- 1.5.1.001:
- Buffed claw health from 11,120 / 22,240 to 12,788 / 25,576 .
- Changed leg health from 22,010 to 12,788 / 25,576 .
- Buffed Body health from 42,700 / 68,320 / 85,600 to 44,600 / 71,360 / 85,600 .
- Decreased health multiplier after defeating Providence from 5x to 4x.
- Buffed Homing Missile damage from 80 / 136 / 160 / 180 to 90 / 144 / 172 / 188 .
- Flame Pillars and Rock Pillars can now fall through platforms.
- Flame Pillars can now take damage. Buffed health from 100 / 200 to 3500 / 7000 pre-Providence (14,000 / 28,000 post-Providence), damage reduction from 0% to 20% and defense from 0 to 35.
- Freed head in the second phase can now take damage. It now targets the same player as the body and can fire nukes instead of missiles. Buffed health from 100 to 9591 / 19,182 pre-Providence (38,364 / 76,728 post-Providence), damage reduction from 0% to 15% and defense from 0 to 40 pre-Providence (80 post-Providence).
- Defeating the freed head will increase Ravager's horizontal velocity, pause time before falling, and fall speed.
- Rock Pillar is no longer vulnerable to lifesteal.
- It, Flame Pillars, and Rock Pillars are now vulnerable to water debuffs but resistant to sickness debuffs.
- Now drops Bloodflare Core regardless of world difficulty.
- 1.5.0.001:
- Nerfed total post-Providence health from 991,655 / 1,326,675 / 1,447,635 to 708,325 / 947,625 / 1,034,025 .
- Nerfed Boss Rush health from 6,370,000 / 9,650,000 to 637,000 / 965,000 .
- Nerfed post-Providence damage multiplier from 2x to 1.5x.
- Nerfed body damage reduction from 40% to 35%.
- Head, Claws, and Legs now have a uniform 40 defense and 15% damage reduction.
- Buffed Rock Pillar defense from 0 to 50, but nerfed damage reduction from 50% to 30%.
- No longer immune to any debuffs except Confused and Pearl Aura.
- Claws no longer drop Hearts in Revengeance or Malice Mode.
- Will now always jump towards the player instead of away from them. Increased jump frequency by 40%.
- No longer fires out a spread of 8 lasers from its body, fireball projectiles from its broken arms, and lingering spark projectiles from its broken legs.
- Hitbox has been rewritten to make the fight fairer.
- Rock Pillars now create gores when broken.
- Now takes 50% damage from true melee attacks, and 25% damage from Sky Dragon's Fury's secondary attack.
- Fixed a bug that allowed it to fall infinitely through platforms in its second phase slam.
- Fixed several desync issues.
- Fixed the hitboxes of homing dart being smaller than its actual sprite.
- Fixed a spelling error of "a" instead of "an" in Boss Checklist Mod's instruction to summon it.
- 1.4.5.004:
- Rock Pillars now break on contact with the player.
- Flame Pillars now spawn further apart in phase 2.
- Detached head now stays further away from the player in all difficulties to prevent cheap shots.
- 1.4.5.003:
- Nerfed Body contact damage from 120 / 192 / 240 / 276 to 120 / 192 / 224 / 232 , post-Providence from 240 / 384 / 480 / 552 to 240 / 384 / 448 / 464 .
- Nerfed Body contact damage in phase 2 from 120 / 192 / 240 / 276 to 0.
- Nerfed Body stomp damage from 120 / 192 / 240 / 276 to 120 / 192 / 224 / 232 , post-Providence from 240 / 384 / 480 / 552 to 240 / 384 / 448 / 464 .
- Changed Claws contact damage from 80 / 160 / 184 / 198 to 80 / 160 / 180 / 200 , post-Providence from 160 / 320 / 368 / 396 to 160 / 320 / 360 / 400 .
- Changed Rock Pillar contact damage from 120 / 200 / 230 to 120 / 192 / 224 / 232 , post-Providence from 240 / 400 / 460 to 240 / 384 / 448 / 464 .
- Changed Flame Pillar contact damage from 100 / 180 / 207 to 100 / 160 / 192 / 200 , post-Providence from 200 / 360 / 414 to 200 / 320 / 384 / 400 .
- Nerfed Fireball damage from 80 / 160 / 184 / 198 to 80 / 136 / 160 / 180 , post-Providence from 140 / 280 / 322 / 347 to 140 / 256 / 280 / 300 .
- Nerfed Laser damage from 90 / 180 / 207 to 90 / 144 / 172 / 188 , post-Providence from 150 / 300 / 345 to 150 / 264 / 292 / 308 .
- Changed Spark damage from 70 / 140 / 161 to 70 / 128 / 148 / 172 , post-Providence from 130 / 260 / 301 to 130 / 248 / 268 / 292 .
- Buffed Nuke damage from 120 / 180 / 206 / 223 to 120 / 180 / 208 / 224 , post-Providence from 180 / 300 / 345 / 372 to 180 / 300 / 328 / 344 .
- Changed Missile damage from 70 / 140 / 161 to 70 / 128 / 148 / 172 , post-Providence from 130 / 260 / 301 to 130 / 248 / 268 / 292 .
- Changed Fireball damage from 80 / 160 / 184 to 80 / 136 / 160 / 180 , post-Providence from 140 / 310 / 356 to 140 / 256 / 280 / 300 .
- Changed Flame Pillar Flame damage from 90 / 180 / 207 to 90 / 144 / 172 / 188 , post-Providence from 150 / 300 / 345 to 150 / 264 / 292 / 308 .
- No longer deals contact damage while preparing a stomp during phase 2.
- Head AI has been reworked, it now fires three lasers in a barrage including a rocket while detached.
- Rock Pillars now always deal contact damage and are formed further away.
- Nukes can only home onto the player during the first 5 seconds of it being spawned, and no longer spawn during phase 2.
- Stomp is now much more lenient with its player targeting range.
- Greatly decreased speed in Death Mode.
- 1.4.5.002:
- Resprited Weak Petrification.
- Fixed an oversight with Weak Petrification that allowed players to use Fart and Tsunami in a Bottle double jumps.
- 1.4.5.001:
- Now jumps and slams the player during phase 2. Slam frequency increases as its health decreases.
- Jump height now increases based on how high up the player is.
- Rock and Flame Pillars no longer spawn in Normal Mode.
- Rock Pillars can now be damaged and destroyed.
- Adjusted movement patterns in phase 2 for Rock Pillars.
- Now drops Fleshy Geodes pre-Providence and Necromantic Geodes post-Providence instead of an array of various crafting materials.
- Fixed missing outlines on its claws.
- 1.4.4.001: Flame Pillar now has a glowmask.
- 1.4.3.002:
- Claws now have a longer delay before they can launch after spawning.
- Body parts can no longer despawn unless the body isn't active.
- Body is no longer immune to Astral Infection, Celled, Dryad's Bane, or Oiled.
- 1.4.3.001:
- Nerfed base body contact damage from 120 / 192 / 240 / 276 to 120 / 192 / 220 / 238 , and post-Providence from 240 / 384 / 480 / 552 to 240 / 384 / 441 / 476 .
- Nerfed base claw contact damage from 80 / 160 / 200 / 229 to 80 / 160 / 184 / 198 , and post-Providence from 200 / 400 / 500 / 575 to 200 / 400 / 459 / 496 .
- Nerfed base Flame Pillar damage from 100 / 180 / 207 to 100 / 180 , and post-Providence from 400 / 460 to 400.
- Nerfed base Rock Pillar damage from 120 / 200 / 230 to 120 / 200 , and post-Providence from 400 / 460 to 400.
- Nerfed base homing nuke damage from 120 / 180 / 225 / 258 to 120 / 180 / 206 / 223 , and post-Providence from 180 / 300 / 375 / 431 to 180 / 300 / 345 / 372 .
- Nerfed base fireball and homing missile damage from 80 / 160 / 184 to 80 / 160 , and post-Providence from 140 / 280 / 322 to 140 / 280 .
- Nerfed base flaming spark damage from 70 / 140 / 161 to 70 / 140 , and post-Providence from 130 / 260 / 299 to 130 / 260 .
- Nerfed base laser and blue flame damage from 90 / 180 / 207 to 90 / 180 , and post-Providence from 150 / 300 / 345 to 150 / 300 .
- No longer immune to Betsy's Curse.
- Increased vertical jump speed by 5%.
- Now varies in jump speed and frequency in Revengeance Mode based on a pattern of three jumps.
- The second jump takes a shorter time to perform, jumps 50% farther but 75% as high.
- The third jump takes even shorter time to perform, jumps 100% farther but 50% as high.
- Death Mode changes:
- Ravager Body immediately behaves as if the head, both claws, and both legs are defeated.
- Moves and jumps at the highest speed immediately, instead of gradually speeding up as health lowers.
- Freed Ravager Head fires lasers and missiles at the highest rate immediately, instead of increasing rate below 50%, 30%, 25%, and 10% health.
- 1.4.2.108: No longer immune to Frostburn.
- 1.4.2.106:
- Buffed Boss Rush body's health from 2,100,000 / 3,360,000 / 3,680,000 to 4,600,000 / 7,360,000 / 7,680,000 .
- Original fight stat changes:
- Buffed body's contact damage from 100 / 160 to 120 / 192 , changed laser damage from 96 / 136 to 90 / 180 , buffed fireball damage from 112 to 160 , changed flare damage from 80 / 112 to 70 / 140 , and nerfed defense from 80 to 55.
- Buffed head's nuke damage from 160 to 180 , and nerfed defense from 70 to 50.
- Buffed free head's nuke damage from 160 to 180 , nerfed defense from 70 to 50, and changed missile damage from 84 / 120 to 80 / 160 .
- Nerfed claw's damage from 88 / 176 to 80 / 160 , and defense from 50 to 40.
- Nerfed leg's defense from 60 to 40.
- Post-Providence fight stat changes:
- Changed body's health from 350,000 / 560,000 to 298,900 / 478,240 / 599,200 / 1,008,000 , buffed contact damage from 100 / 160 to 200 / 320 , and nerfed defense from 180 to 110.
- Nerfed Flame Pillar contact damage from 180 / 500 to 100 / 360 , and buffed flame damage from 128 to 180 .
- Nerfed Rock Pillar damage from 180 / 500 to 120 / 400 .
- Flame Pillars and Rock Pillars are now immune to Ichor.
- Free head no longer gains any additional health or defense after defeating Providence.
- Free head no longer deals any contact damage.
- Removed leg stomp attack.
- 1.4.2.105:
- Can now jump through tiles in Revengeance Mode.
- Can now fall through tiles to reach the player.
- Adjusted lighting for larger fires, and added lighting for smaller fires.
- Decreased missile explosion size, and the length from the player required for the missile to detonate.
- Increased nuke explosion size.
- Fixed a bug where it wouldn't mark as defeated.
- 1.4.2.104: Missiles are now faster in Normal and Expert Mode and have afterimages.
- 1.4.2.102: Now immune to Lava and its head can now go through tiles.
- 1.4.2.002: Fixed an error where the internal value for it wasn't resetting.
- 1.4.2.001:
- Nerfed body's Boss Rush health from 4,100,000 / 6,560,000 / 7,360,000 to 2,100,000 / 3,360,000 / 3,680,000 .
- Nerfed head's Boss Rush health from 820,000 / 1,640,000 / 1,920,000 to 450,000 / 900,000 / 1,000,000 .
- Nerfed claws' Boss Rush healths from 440,000 / 880,000 / 1,100,000 to 260,000 / 520,000 / 600,000 .
- Nerfed legs' Boss Rush healths from 650,000 / 1,300,000 / 1,740,000 to 400,000 / 800,000 / 900,000 .
- Claws now retract when damaged.
- The head is now summoned closer to the body.
- Body parts can no longer be lifestealed off of.
- Body now has an immunity frame cooldown slot of 1.
- Flame Pillars now fade in slower.
- Now has gores.
- Projectiles now have more descriptive names.
- 1.4.1.003:
- Decreased minimum coin drop amount pre-Providence from 30 to 25 .
- Decreased minimum coin drop amount post-Providence from 5 to 35 .
- Increased the frequency at which body fires lasers if the player is too far above it.
- 1.4.1.001:
- Buffed body's Boss Rush health from 3,600,000 / 5,760,000 / 6,720,000 to 4,100,000 / 6,560,000 / 7,360,000 .
- Now spawns further away from the player during Boss Rush.
- Scrap projectiles now last 3 seconds instead of 3.5.
- Body no longer takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- Free head lasers now inflict On Fire!.
- Fixed scrap projectiles dealing no damage.
- 1.4.0.001:
- Buffed body's health from 42,700 / 68,320 / 82,080 / 136,000 to 42,700 / 68,320 / 85,600 / 144,000 , but nerfed damage reduction from 60% to 40%.
- Buffed head's health from 30,705 / 61,410 to 32,705 / 65,410 , but nerfed damage reduction from 25% to 10%.
- Buffed claw health from 10,120 / 20,240 to 11,120 / 22,240 , but nerfed damage reduction from 25% to 10%.
- Buffed leg health from 20,010 / 40,020 to 22,010 / 44,020 , but nerfed damage reduction from 30% to 15%.
- Can now drop a Ravager Trophy.
- 1.3.4.001:
- Nerfed body health from 61,000 / 97,600 / 104,000 / 272,000 to 42,700 / 68,320 / 82,080 / 136,000 .
- Nerfed head health from 40,000 / 80,000 to 30,705 / 61,410 .
- Nerfed claw health from 13,000 / 26,000 to 10,120 / 20,240 .
- Nerfed leg health from 26,000 / 52,000 to 20,010 / 40,020 .
- Now drops its own lore item.
- All body parts are no longer immune to Cursed Inferno.
- Body now takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- 1.3.3.001: Now removes the early-Hardmode nerf to enemy health and damage when defeated.
- 1.3.2.001:
- Introduced Flame Pillar, Rock Pillar, and Weak Petrification.
- Stat changes:
- Buffed body health from 61,000 / 97,600 / 100,400 / 110,000 to 61,000 / 97,600 / 100,400 / 170,000 .
- Buffed head health from 20,000 / 40,000 / 42,000 / 60,000 to 40,000 / 80,000 / 84,000 / 120,000 .
- Buffed leg health from 13,000 / 26,000 / 27,300 / 39,000 to 26,000 / 52,000 / 54,600 / 78,000 .
- Nerfed laser damage from 120 / 168 / 176 / 252 to 96 / 136 / 142 / 204 .
- Buffed spark ball damage from 42 / 84 / 88 / 126 to 80 / 112 / 117 / 168 .
- Nerfed missile damage from 200 / 368 / 386 / 552 to 120 / 160 / 168 / 240 .
- All parts are now immune to Exo Freeze, but no longer immune to Abyssal Flames, Armor Crunch, Daybroken, Demon Flames, God Slayer Inferno, Holy Flames, Nightwither, Shred, or Whispering Death.
- AI changes:
- Body now properly deals contact damage.
- Head and legs no longer deal contact damage.
- Now summons Rock Pillars and Flame Pillars periodically.
- Claws no longer detach from its body like its head.
- Now inflicts Weak Petrification.
- Will now enrage if the player is underneath it, causing it to fire projectiles more often and move more quickly.
- Other changes:
- Now uses NPCHit41 for its hit sound during the entire fight instead of NPCHit4 for its body parts and NPCHit8 for phase 2.
- Now uses Open Frenzy as its theme.
- Death message now says "Ravager" instead of "A Ravager".
- Resprited.
- 1.3.0.001:
- No longer immune to Exo Freeze.
- Now shoots all of its projectiles less often.
- 1.2.4.205: Now drop its respective Treasure Bag.
- 1.2.4.201:
- 1.2.2.001: Can now drop Blood Pact, Flesh Totem, and Hematemesis.
- 1.2.1.002:
- Buffed body's base health from 40,000 / 64,000 / 83,200 to 61,000 / 97,600 / 104,000 , and post-Providence health from 540,000 / 864,000 to 580,000 / 928,000 .
- Buffed head's health from 20,000 / 32,000 to 25,000 / 40,000 .
- Buffed flying claw laser damage from 100 to 120.
- Flying claws now shoot more often.
- Increased velocity of fireballs shot from broken claw areas from 14 to 18.
- Head now fires projectiles more frequently.
- Body parts can no longer despawn while the player is alive.
- 1.2.1.001:
- Nerfed free head's health from 5000 to 100, and defense from 99,999 to 0.
- Free head is now invincible.
- Body now uses NPCHit8 for its hit sound instead of NPCHit4.
- Claws now detach after being killed and will attempt to ram into the player.
- 1.2.0.004:
- Buffed missile damage from 180 / 328 to 200 / 368 .
- Buffed attached head laser damage from 98 / 180 to 138 / 220 .
- Buffed detached head laser damage from 136 / 240 to 156 / 280 .
- Buffed detached head homing laser damage from 116 / 200 to 136 / 240 .
- Buffed body laser damage from 100 / 168 to 130 / 208 .
- Buffed fireball damage from 84 / 168 to 104 / 208 .
- Buffed shrapnel damage from 84 / 168 to 104 / 208 .
- Increased frequency that the body fires lasers.
- 1.2.0.002: Fixed Boss Checklist entry still saying that it can spawn naturally.
- 1.2.0.001:
- Body now gets 83,200 health in Revengeance Mode.
- Buffed phase 1 nuke damage in Expert Mode from 320 to 328 .
- Buffed phase 2 body laser damage in Expert Mode from 140 to 168 .
- Buffed free head rebounding laser damage from 88 / 172 to 116 / 200 .
- Buffed free head laser damage from 106 / 180 to 136 / 240 .
- Buffed fireball damage from 80 / 160 to 84 / 168 .
- Buffed shrapnel damage from 70 / 140 to 84 / 168 .
- Body now has 60% damage reduction.
- Claws now have 25% damage reduction.
- Legs now have 30% damage reduction.
- Head now has 25% damage reduction.
- Phase 2's body now fires lasers more often.
- Body now inflicts Horror for 10 seconds in Revengeance Mode.
- Claws now inflict Horror for 5 seconds in Revengeance Mode.
- No longer immune to Ichor.
- Now has a 2% chance to drop Laudanum or Stress Pills in Revengeance Mode.
- 1.1.7.901:
- Nerfed body's base health from 54,000 / 64,800 to 40,000 / 64,000 .
- Nerfed head's base health from 40,000 / 48,000 to 20,000 / 32,000 .
- Nerfed claw and legs' base healths from 25,000 / 27,500 to 16,000 / 25,600 .
- Buffed claw's base damage from 111 to 148 .
- Buffed base phase 1 head laser damage from 92 / 160 to 98 / 180 .
- Buffed base phase 2 head laser damage from 68 / 92 to 88 / 172 .
- Buffed base body laser damage from 70 / 100 to 100 / 140 , and increased their speed.
- Buffed base fireball damage from 60 / 120 to 80 / 160 , and increased their speed.
- Buffed base fire damage from 50 / 100 to 70 / 140 .
- Buffed stomp explosion damage from 50 / 100 to 70 / 140 .
- Buffed missile damage from 280 to 320 .
- Can no longer naturally spawn.
- Fixed its head drawing incorrectly on its body.
- 1.1.7.861:
- Now gains increased health, damage, defense, and coin drops and drops Bloodstone after defeating Providence.
- Now only spawns naturally on the surface, and reduced its spawnrate.
- 1.1.7.859: No longer drops Ueliace Bars.
- 1.1.7.804: Now uses vanilla enemy spawn chance instead of custom one.
- 1.1.7.803: Changed dusts and laser color filters.
- 1.1.7.802: Resprited.
- 1.1.7.801: Introduced.