Shellfish Staff

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Shellfish Staff
  • Shellfish Staff.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage70 Summon
Knockback2 (Very Weak)
Mana cost10
Use time24 Slow
TooltipSummons a shellfish to fight for you
Each shellfish takes 2 minion slots
Grants BuffShellfish (buff)Shellfish
Buff tooltipThe shellfish will protect you
Inflicts DebuffShellfish ClapsShellfish Claps
100% chance

Debuff tooltipClamfest
RarityRarity Level: 5
Sell 4 Gold Coin.png 80 Silver Coin.png
Research1 required
Sounds
Dropped by
EntityQuantityRate
Giant Clam (in Hardmode)125%
Sunken Crate17% (Post-Giant Clam map.png in Hardmode)
Summons Minion
Shellfish
Shellfish.gif

The Shellfish Staff is a Hardmode summon weapon that is dropped by the Giant Clam mini boss. It summons a Shellfish that follows the player and attacks nearby enemies by attaching itself to them. Each Shellfish takes up 2 minion slots. Shellfish only deal direct damage when initially latching onto an enemy. From there, it inflicts the Shellfish Claps debuff for as long as it remains attached to the enemy. The damage of this debuff is affected by minion damage bonuses and has a base damage per second of 75 per shellfish attached to an enemy. Up to a max of 5 shellfish can cling to an enemy.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Shellfish Staff has over a Ruthless one is knockback.

Notes

  • The shellfish minions are also summoned by the Mollusk armor, which have a base damage of 140 instead of 70.
  • This weapon can also be obtained from Sunken Crates in Hardmode after the Giant Clam has been defeated.
  • Both the direct hit and the debuff are affected by the summon damage penalty.
  • All enemies with 99% or higher damage reduction are immune to the Shellfish Claps debuff.

Tips

  • Due to its high base damage, this weapon synergizes well with Luxor's Gift, because the projectile it fires will deal considerably higher damage than it would from other summoner weapons that are attainable at the same time as the Shellfish Staff.
  • It can cheese The Destroyer very efficiently when attached to his head. It will cause no Probes to spawn, as it is a debuff. However, keep in mind that the fight needs to start almost immediately at night, as it can take a lot of time, and if the fight isn't started quickly enough, The Destroyer could escape or enrage at dawn.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.2.001: Decreased sell price from 7 Gold Coin.png 20 Silver Coin.png to 4 Gold Coin.png 80 Silver Coin.png.
  • 1.5.1.001: No longer considered a nature weapon.
  • 1.5.0.001:
    • Increased minion debuff damage over time from 12.5 damage per tick (125 damage per second) to 15 damage per tick (150 damage per second).
    • The damage over time debuff is now affected by the Summoner penalty nerf.
  • 1.4.5.002: Fixed a bug that caused the minion to disappear on tile collision.
  • 1.4.3.001: Fixed minion not benefitting from increased all-class damage.
  • 1.4.2.106: Shellfish no longer deal any damage to any enemy with over 99% damage reduction instead of only Ceaseless Void and the adult Eidolon Wyrm.
  • 1.4.2.004: Shellfish no longer harm enemies with over 9999 defense.
  • 1.4.2.002: Fixed a damage scaling bug with minions.