History:Chalice of the Blood God
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Main article: Chalice of the Blood God
- 2.0.3.007:
- Renamed from "Core of the Blood God" to "Chalice of the Blood God".
- Reworked:
- Buffed max health boost from 15% to 25%.
- No longer halves contact damage on a 20 second cooldown or increases healing potion health boost.
- Now reduces all damage taken to at most 5 damage, but converts the rest of the damage taken into damage over time bleeding. This bleeding functions separately from standard life regeneration.
- Drinking a healing potion while bleeding will remove half of the remaining bleed damage. If the accessory is unequipped while bleeding, the remaining bleed damage is dealt instantly.
- Now uses 5 Bloodstone Cores in its recipe instead of Flesh Totem and 5 Cosmilite Bars.
- Resprited.
- 2.0.3.003: Contact damage reduction effect can no longer trigger while any shields are active.
- 2.0.3.001: Fixed contact damage reduction effect triggering on dodges.
- 2.0.1.001: Fixed it not updating the tooltips of Healing Potions as intended.
- 2.0.0.001: Buffed max health boost from 10% to 15%.
- 1.5.1.001: Now uses the rarity instead of .
- 1.5.0.001:
- Now uses 4 Ascendant Spirit Essences in its recipe instead of 1, and now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
- Resprited.
- 1.4.5.006: Now increases how much health is recovered from healing potions by 15%.
- 1.4.5.004:
- Removed old Bloodflare Core inherited effects. Now increases damage and damage reduction by 8% at all times while equipped.
- No longer uses Bloodflare Core in its recipe.
- 1.4.5.002: Now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
- 1.4.2.102: Now has an internal rarity of .
- 1.4.2.001: Contact damage reduction effect now has a 20 second cooldown instead of 15.
- 1.4.1.001:
- Removed lifedraining aura.
- Buffed damage boost when below 15% health from 15% to 20%.
- Buffed damage boost from 5% to 7%, but removed critical strike chance boost.
- 1.4.0.001:
- Nerfed damage reduction boost from 10% to 5% and damage and critical strike chance boosts from 12% to 5%.
- Resprited.
- 1.3.4.101: Increased the amount of frames it takes to heal the player from 3 to 5.
- 1.3.2.001: Nerfed max health boost from 20% to 10%.
- 1.3.0.001:
- Contact damage reduction effect now has a 15 second cooldown.
- Nerfed damage and critical strike chance boosts from 20% to 12%, and damage boost when below 100 defense from 25% to 15%.
- Resprited.
- 1.2.3.001: Introduced.