Carnage Ray
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This page describes old mod content that was removed or replaced. The information here does not apply to the current version of the Calamity Mod. |
Carnage Ray
The Carnage Ray was a craftable Pre-Hardmode wand. When used, it created a red particle beam which dealt much more damage the farther away the enemy was from the player, up to a maximum of 3x its base damage. It was the Crimson counterpart to the Night's Ray.
Its best modifier was Mythical.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Demon Altar or Crimson Altar | ||
Ingredient(s) | Amount | |
Crimson Rod | 1 | |
Magic Missile | 1 | |
Wand of Sparking | 1 | |
Amber Staff | 1 | |
Purified Gel | 10 | |
Result | ||
Carnage Ray hist | 1 |
Used in
Result | Ingredients | Crafting station |
---|---|---|
Terra Ray hist | Mythril Anvil or Orichalcum Anvil |
Notes
- The highly damaging piercing beam made this weapon highly effective against worm bosses like the Eater of Worlds, the Desert Scourge, and even The Destroyer.
- It could be considered one of the strongest Pre-Hardmode magic weapons due to its high DPS.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.005: Removed.
- 2.0.3.003: Resprited.
- 2.0.2.001: No longer uses 15 Blood Samples in its recipe.
- 1.5.1.001: Moved Crimson Rod and Magic Missile to the top of the recipe in order.
- 1.5.0.003: Nerfed maximum damage multipler from 4x to 3x.
- 1.5.0.001: Ray no longer produces split rays that target nearby enemies. It now does more damage the farther along the ray hit enemies are, up to a maximum of 4x base damage.
- 1.4.5.001: Resprited.
- 1.4.4.004: Resprited.
- 1.4.3.002: Fixed dust visuals on rays.
- 1.4.2.108: Fixed its held position.
- 1.4.2.105: Nerfed damage from 35 to 24.
- 1.4.1.003: Now uses the rarity instead of .
- 1.4.1.001: Buffed damage from 30 to 35.
- 1.3.3.001: Buffed damage from 28 to 30.
- 1.3.2.001: Resprited.
- 1.2.2.004: Resprited.
- 1.2.1.002: Nerfed damage from 32 to 28.
- 1.2.0.001: Buffed damage from 21 to 32, and use time from 25 to 20.
- 1.1.7.901:
- Dust is now larger, but less frequent.
- Split rays are now wider.
- Removed tooltip "Fires a beam of bloody energy that can split into additional beams".
- 1.1.7.855: Now uses 10 Purified Gel in its recipe.
- 1.1.7.851: Introduced.
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