Detonating Flame
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The Detonating Flame was a post-Moon Lord boss servant that spawned during the Jungle Dragon, Yharon fight. There were 2 variants.
The fireball variant aggressively flew towards the player and occasionally shot a fireball that inflicted the On Fire! debuff. It was spawned in Yharon's subphases 1 and 3.
The melee variant flew towards the player more slowly than the fireball variant. It dealt more contact damage but did not shoot fireballs. It was spawned in Yharon's subphases 2 and 3.
Both variants were summoned in all subphases of phase 2 after Yharon flew in a loop and summoned a ring of Homing Flare Dusts.
Variants
Notes
- Up to 3 of each Detonating Flame variant could be spawned at a time in Yharon's fight in Phase 1.
- Up to 4 of each variant could be spawned at a time in Phase 2.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 1.5.1.001: Removed.
- 1.4.2.106:
- Nerfed fireball variant defense from 150 to 50.
- Nerfed melee variant defense from 150 to 75.
- 1.4.2.001: Can no longer be lifestealed off of.
- 1.3.0.001:
- Nerfed fireball variant health from 12,000 / 24,000
to 5000 / 10,000
, contact damage from 150 / 300
to 100 / 200
, and fireball damage from 500 / 600
/ 750
/ 900
to 400 / 480
/ 600
/ 720
.
- Nerfed melee variant health from 16,000 / 32,000
to 10,000 / 20,000
, and damage from 350 / 700
to 250 / 500
.
- Nerfed fireball variant health from 12,000 / 24,000
- 1.2.0.002: Melee variant now inflicts Marked for Death for 5 seconds in Revengeance Mode.
- 1.1.7.971:
- Buffed fireball variant health from 1500 / 2100
to 20,000 / 28,000
, contact damage from 100 / 140
to 250 / 350
, flare damage from 140 / 240
to 200 / 368
, and defense from 100 to 150.
- Buffed melee variant health from 2000 / 2800
to 25,000 / 35,000
, damage from 160 / 224
to 300 / 420
, and defense from 120 to 150.
- Now have orange color filters and produce less dust.
- Buffed fireball variant health from 1500 / 2100
- 1.1.7.861: Projectiles now produce less dust.
- 1.1.7.801:
- Buffed variant 1's health from 1000 / 1200
to 1500 / 1500
, nerfed contact damage from 210
to 180
, buffed defense from 35 to 100, and gave it the ability to fire projectiles.
- Nerfed variant 2's health from 2500 / 3000
to 2000 / 2000
, buffed damage from 200 / 280
to 300 / 360
, buffed defense from 45 to 120, and increased its size.
- Can no longer be homed in on, fade in when spawning, and no longer take up half an NPC slot.
- Now use an immunity frame cooldown slot of 1 instead of the default 0.
- Buffed variant 1's health from 1000 / 1200
- 1.1.5.09: Introduced.
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