Malice Mode

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Astrageldon Slime map.png This page describes old mod content that was removed or replaced. The information here does not apply to the current version of the Calamity Mod.
Not to be confused with Tormented Mind of Malice, the item that activated this gamemode.
Malice Indicator.png
The Malice Mode icon as seen in the Difficulty Indicator UI.

Malice Mode was the third game mode introduced in the Calamity Mod, serving as an increased difficulty level to Death Mode. It was activated by using the Tormented Mind of Malice item, which could be crafted at any Altar and did not have any ingredients.

Attempting to activate it in a world without Death Mode had no effect. Malice Mode could be deactivated and activated at will. Attempting to activate or deactivate Malice Mode while a boss is alive had no effect. While active, the Malice Mode icon was shown on the Difficulty Indicator, replacing the Death Mode icon.

General Changes

  • Nerfed the effectiveness of Lifesteal.
    • Maximum lifeSteal variable decreased from 45 Death Mode to 30 Malice Mode.
    • Recovery rate of lifeSteal decreased from 0.25 Death Mode to 0.2 Malice Mode.
  • Increased minimum defense damage.
    • Pre-Hardmode defense damage increased from 4 Death Mode to 5 Malice Mode.
    • Hardmode defense damage increased from 8 Death Mode to 10 Malice Mode.
    • Post-Moon Lord defense damage increased from 12 Death Mode to 15 Malice Mode.

Boss AI Changes

Pre Hardmode

King Slime

  • Horizontal jump speed increased by 60%, vertical jump speed increased by 50%, and fall speed increased by 100%.
  • Increased base jump rate by 450%. In turn, jump rate would no longer increase while below 80%, 60%, and 40% health.
  • Umbrella Slimes and Rainbow Slimes did not require the rain to spawn.
  • Crown Jewel fired 33.33% faster.

Desert Scourge

  • Boss size multiplier increased from 1.2 Death Mode to 1.25 Malice Mode times.
  • Fired 6 Malice Mode or 9 Malice Mode Sand Blasts instead of 4 Death Mode or 6 Death Mode with greater projectile speed and spread during its passive shotgun barrages.
  • Improved vertical tracking while lunging, reducing overshot distance by 37.5%.
  • Fired 24 Malice Mode Sand Blasts instead of 20 Death Mode with greater projectile speed at the top of its lunge.
  • Fully enraged the boss, which did the following:
    • Decreased distance from player while passive by 90%.
    • Increased base maximum speed by 450% and base turn speed by 200%.

Eye of Cthulhu

  • Fully enraged the boss, which did the following:
    • Increased base hover speed by 140% and base hover acceleration by 133.33%.
    • Increased base charge speed by 140%.

Crabulon

  • Increased base jump rate by 200%.
  • Crab Shrooms had 25% increased maximum horizontal speed.
  • Falling Mushrooms had 33.33% increased maximum falling speed.
  • Increased amount of Falling Mushrooms from 20 Revengeance Mode to 50 Malice Mode. Doubled the coverage, decreased spacing by 20%, and increased launch speed by 50%.
  • Fully enraged the boss, which did the following:
    • Further increased base jump rate, effectively having a combined jump rate increase of 620%.
    • Increased running speed and acceleration by 60%.
    • Increased base horizontal jump speed by 125%.

Eater of Worlds

  • Gained immunity to all debuffs except Enraged, Kami Flu, Shellfish Claps, and Spite.
  • Fully enraged the boss, which did the following:
    • Fired Cursed Flames twice as frequently.
    • Required 85% less distance between player and tile to begin flying.
    • Moved and accelerated at triple speed.

Brain of Cthulhu

  • Charges were predictive, targeting ahead of the player based on the player's speed.
  • Fully enraged the boss, which did the following:
    • Increased base Creeper speed by 120%.
    • Increased Creeper charging speed, teleportation frequency, and passive speed in the first phase as the number of Creepers alive decreased.
    • Increased distance while teleporting to the player.
    • Increased second phase passive speed by 75% and charging speed by 60%.

The Hive Mind

  • Spawned up to 10 Malice Mode enemies instead of 5 Death Mode.
  • Maximum amount of Dank Creepers increased from 2-3 Death Mode to 4 Malice Mode.
  • Increased Dank Creeper speed by 50%.
  • Increased Dark Heart speed by 100%.
  • Increased charging rate by 50%.
  • Drifted at double speed.
  • Charges were predictive, targeting ahead of the player based on the player's speed.
  • Fully enraged the boss, which did the following:
    • Increased burrowing rate by 260%.
    • Drift-dashes were faster and The Hive Mind faded away faster.

The Perforators

  • All Perforators gained immunity to all debuffs except Enraged, Kami Flu, Shellfish Claps, and Spite.
  • All Perforators' size multiplier increased from 1.2 Death Mode to 1.25 Malice Mode times.
  • The Perforator Hive fired Ichor Globs 33.33% more often with doubled projectile spread.
  • The Perforator Hive fired Ichor Globs even while Perforators are alive, and had a lower deceleration.
  • Fully enraged the boss, causing The Perforator Hive to move 50% faster at base.

Queen Bee

  • Fully enraged the boss, which did the following:
    • Charged an additional time and doubled the line-up distance.
    • Base speed increased by 50%.
    • Base maximum charge speed increased by 25% and base charge acceleration increased by 33.33%.
    • Decelerated faster and closer to the player after completing each charge.
    • Spawned bees 300% more often.
    • Base stinger fire rate increased by 20% and base stinger speed increased by 25%.
    • Moved 400% faster while firing stingers.

Skeletron

  • Always teleported 50% more often regardless if hands are alive or not.
  • Fired skulls 400% faster in the first phase, and 300% faster in the second phase. No longer increased fire rate as health lowered.
  • Doubled inaccuracy of skulls when fired.
  • Passive speed increased by 25%.
  • Charging speed increased by 55%, regardless if hands are alive or not.
  • Maximum speed decreased by 25% for the head and 50% for the hands.

The Slime God

  • Entered the second phase immediately.
  • The Slime God core moves 25% faster.
  • The Slime God core charges were predictive, targeting ahead of the player based on the player's speed.
  • The Slime God core fired Unstable Globs 50% more often.
  • The Slime God core possessed a slime for 22.22% less time.
  • The Slime God core spun and charged faster.
  • Crimulan Slime God and Ebonian Slime God always behaved as if the other slime is defeated.
  • Crimulan Slime God and Ebonian Slime God maximum fall speed increased by 33.33%, and distance-based speed boost increased by 60%.
  • Unstable Globs had higher acceleration and 23.5% less lifespan.

Wall of Flesh

  • Base Leech spawning rate increased by 300%.
  • Time taken to enrage decreased by 75%.
  • Base movement speed increased by 20%.
  • Respawned The Hungries 300% more often.
  • Always fired red Death Lasers.

Hardmode

Queen Slime

  • Jump and teleport rate increased by 50%.
  • Horizontal jump speed increased by 16.67% to 25%, vertical jump speed increased by 15%, and fall speed increased by 100%.
  • Increased slam acceleration by 15%, flight acceleration by 30%, and maximum flight speed by 11.11%.

Cryogen

  • Charged 50% more often.
  • Released Ice Bombs every 11 Malice Mode seconds instead of 15.
  • Fired 24 Malice Mode Ice Blasts instead of 16 in the first phase, and 18 Malice Mode instead of 12 in subsequent phases.
  • Rained 9 Malice Mode Ice Shards instead of 6 in the fourth phase, and 6 Malice Mode instead of 4 in subsequent phases.
  • Released Ice Bombs 50% more often in its final phase.
  • Fully enraged the boss, which did the following:
    • Increased passive maximum speed, passive acceleration, and charge speed.
    • Ice Blasts and Ice Shards were fired with increased speed.

The Twins

  • Spazmatism's charges were predictive, targeting ahead of the player based on the player's speed.
  • Spazmatism's Shadowflame Ball gained predictiveness if Retinazer was defeated first.
  • Fully enraged both bosses, which did the following:
    • Increased maximum speed and acceleration for both bosses.
    • Increased Death Laser speed by 10% and Cursed Flame speed by 20%.
    • Increased Shadow Flamethrower speed and range by 33.33%.
    • Retinazer charged 20% more often.

Aquatic Scourge

  • Boss size multiplier increased from 1.2 Death Mode to 1.25 Malice Mode times.
  • Released 10 Malice Mode Sand Poison Clouds instead of 8 Expert Mode, 20 Malice Mode instead of 16 Expert Mode while below 50% health.
  • Released Acid Mists 25% more often and Toxic Clouds 50% more often.
  • Toxic Clouds had 50% increased maximum speed.
  • Fully enraged the boss, which did the following:
    • Increased base speed by 66.67% and base turn speed by 100%.
    • Toxic Clouds moved at triple speed.

The Destroyer

  • Death Laser breath moved 12.5% faster.
  • Probes had 33.33% increased maximum speed and doubled acceleration.
  • Probes fired 60% more frequently.
  • Fully enraged the boss, which did the following:
    • Body segments always fired Electric Lasers.
    • Laser speed increased by 40% to 60%.
    • Base fall speed increased by 50%.
    • Base maximum speed and acceleration increased by 80%.

Brimstone Elemental

  • Time taken to find area to teleport was reduced by 83.33%, and fading speed increased by 33.33%.
  • Brimstone Ray were aimed more responsively to the player.
  • Brimstone Ray spawned twice as many Brimstone Darts with halved distance gap.
  • Brimstone Darts had 0.25% increased acceleration and 25% increased maximum speed.
  • Fully enraged the boss, which did the following:
    • Base speed and acceleration increased by 166.67%.
    • Base fire rate increased by 15% during the barrage attack and 200% during the cocoon attack.
    • Base fireball speed increased by 60%, base dart shotgun speed by 80%, and cocoon projectile speed by 66.67%.

Skeletron Prime

  • Head had lower maximum speed but triple base acceleration.
  • Head fired skulls 50% more often.
  • Moved 25% faster while spawning missiles.
  • Missiles took 45% less time to begin homing.
  • Prime Laser had lower maximum speed but 170% increased average acceleration.
  • Prime Laser lasers moved 25% faster.
  • Prime Laser and Head fired 24 Malice Mode lasers instead of 12 Revengeance Mode.
  • Prime Cannon had lower maximum speed but 140% increased average acceleration.
  • Prime Cannon and Head fired 5 Malice Mode rockets instead of 3 Revengeance Mode, with 60% increased spread.
  • Prime Vice and Prime Saw had lower maximum speed but 150% increased average acceleration.
  • Prime Vice and Prime Saw had 25% increased base charge speed.

Calamitas

  • Charges after the second Bullet Hell were predictive, targeting ahead of the player based on the player's speed.
  • Brimstone Hellblasts during Bullet Hell attacks had 25% increased speed.
  • Brimstone Darts had 0.25% increased acceleration and 25% increased maximum speed.
  • Fully enraged the boss, which did the following:
    • Calamitas' passive speed increased by 100% and passive acceleration increased by 111.11%.
    • Bullet Hells had 20% more projectiles.
    • Calamitas and Catastrophe's projectiles moved 40% faster.
    • Cataclysm's passive speed increased by 80%, passive acceleration increased by 120%, and base charge speed increased by 40%.
    • Cataclysm's flamethrower had 33.33% increased speed and range.
    • Catastrophe's passive speed increased by 88.89%, passive acceleration increased by 100%, and base charge speed increased by 50%.

Plantera

  • Base maximum speed, base acceleration, and base projectile speed increased by 50%.
  • Chance to fire spore gas was increased from 16.67% Revengeance Mode to 50% Malice Mode.
  • Passively released spore gas twice as frequently.
  • Spores gained invincibility.
  • Tile-based enraged raised to maximum, which did the following:
    • Maximum speed and acceleration further increased by 60%, effectively increasing base maximum speed and base acceleration by 140%.
    • Spawned an additional tentacle on hit.
    • Spawned 6 additional tentacles when reaching the second phase.
    • Thorn Balls were 60% faster.
    • Hooks relocated more often and moved faster as health lowered.
    • Tentacles accelerated 60% faster.
  • Partially enraged the boss, which did the following:
    • Maximum hook length increased up to 66.67%.
    • Base firing rate was tripled.
    • Hooks relocated more often and moved twice as fast.

Leviathan and Anahita

  • Aquatic Aberrations moved 16.67% faster.
  • Fully enraged both bosses, which did the following:
    • Increased Anahita's deceleration when spawning bubbles.
    • Detonating Bubbles moved 66.67% faster.
    • Increased Anahita's speed by 66.67% and acceleration by 110% when spawning projectiles.
    • Anahita summoned projectiles 50% faster with 50% more projectile speed, and taking 25% less time to change attacks.
    • Increased Anahita's speed by 45% when charging.
    • Increased The Leviathan's base maximum speed and base acceleration by 50% during the vomit attack.
    • Increased The Leviathan's base projectile speed by 25%.
    • Increased The Leviathan's base acceleration by 125% during the spawning attack.
    • Decreased The Leviathan's charge distance but increased speed and acceleration.

Astrum Aureus

  • Idle time entirely removed.
  • Projectile spread increased for all attacks.
  • Fired 5 Malice Mode Astral Lasers instead of 3, 7 Malice Mode instead of 5 below 85% health.
  • Every other shot, fired 13 Malice Mode Astral Lasers instead of 11 Death Mode, 19 Malice Mode instead of 17 Death Mode below 70% health.
  • Walked for 25% less time before beginning to stomp.
  • Released 3 Malice Mode Astral Crystals upon stomping instead of 2 Death Mode, 4 Malice Mode instead of 3 Death Mode below 85% health.
  • Time taken to spawn Aureus Spawns decreased by 66.67%.
  • Every other stomp, released 13 Malice Mode Astral Lasers instead of 11 Death Mode, 17 Malice Mode instead of 15 Death Mode below 70% health.
  • Fully enraged the boss, which did the following:
    • Walk speed increased by 50%, jump speed increased by 25%, stomp speed increased by 66.67%, and fall speed increased by 33.33%.
    • Projectile spread further increased.

Golem

  • Enraged the boss, which did the following:
    • Despawn range increased by 33.33%.
    • Fists attack with 11.11% more velocity and frequency.
    • Jump speed increased proportional to the distance from the player and the boss.
    • Base jump rate increased by 200% but would no longer increase as health lowered.
    • Horizontal and fall speed increased by 50%.
    • Base laser firing rate increased by 400%.
    • Laser speed increased by 50% and base fireball speed increased by 25%.
    • Head laser lifespan increased by 60%.
    • Freed head acceleration increased by 300% but would no longer increase as health lowered.
    • Base maximum freed head speed increased by 185%.
    • Freed head fireball and inferno bolt speed increased by 30%.
  • Enraged even further if outside the Jungle Temple, which did the following:
    • Further increased despawn range, effectively having a combined range increase of 66.67%.
    • Further increased fist speed and attack rate, effectively having a combined increase of 33.33%.
    • Jump speed and acceleration further increased by 25%.
    • Further increased fall speed, effectively having a combined speed increase of 100%.
    • Further increased laser speed, effectively having a combined speed increase of 100%.
    • Further increased base fireball speed, effectively having a combined speed increase of 56.25%.
    • Further increased freed head fireball and inferno bolt speed, effectively having a combined speed increase of 60%.
    • Freed head immediately enter its final phase.

The Plaguebringer Goliath

  • Always gained the ability to perform diagonal dashes.
  • Halved maximum speed while idle.
  • Spawned more Plague Mines and Plague Homing Missiles regardless of health.
  • Plague Mines had 35% increased lifespan and 16.67% increased speed.
  • Plague Homing Missiles had 25% increased homing duration and maximum speed.
  • Fired 16 Malice Mode nukes instead of 8 with 25% less spacing.
  • Fully enraged the boss, which did the following:
    • Charged 10% more often with 150% increased line-up range, 15% increased speed, and 50% increased acceleration.
    • Decelerated faster and closer to the player after completing each charge.
    • Took 60% less time to spawn Plague Mines and Plague Homing Missiles.
    • Plague Homing Missiles spawned with 30% increased initial speed.
    • 30% increased base stinger and missile firing rate and 50% increased stinger and missile speed.

Empress of Light

  • Fully enraged the boss, which did the following:
    • Gained Reactive Damage Reduction.
    • All damage were doubled.
    • Everlasting Rainbow, Prismatic Bolt, and Ethereal Lance distance increased by 10%.
    • Dash acceleration and maximum speed increased by 20%.
    • Prismatic Bolt spread increased while dashing.
    • Prismatic Bolts during the spiral attack spawned 33.33% more frequently.
    • Ethereal Lances during the swarm attack spawned 50% more frequently.
    • Ethereal Lance during the wave attacks spawned 12.5% more frequently.
    • Fired 22 Everlasting Rainbow stars instead of 13 / 15 Death Mode. Each star in the ring alternated between normal speed and double speed.
    • Took less time to transition between all attacks.

Duke Fishron

  • Spent half as much time spinning and spun at double speed while spawning Detonating Bubbles.
  • Charges below 40% health were predictive, targeting ahead of the player based on the player's speed.
  • Gained most effects of enraging the boss, including the following:
    • Did not gain additional damage nor defense, even while leaving the Ocean.
    • Spewed Detonating Bubbles at triple the rate and one-third of the time with 85% increased bubble speed and acceleration.
    • Spawned Detonating Bubbles while spinning at triple the rate with 87.5% increased bubble speed.
    • Idle time decreased by 30% and did not slow down while idle.
    • Gained maximum charge rate regardless of phase.
    • Base charge speed increased by 30%.

Ravager

  • Weak Petrification was always applied to the player.
  • Ascent acceleration increased by 100% and maximum ascent speed increased by 50%.
  • 50% increased stomping fall speed and 11.11% increased horizontal jump speed.
  • 25% increased fall speed and fall acceleration while passive.
  • 16.67% decreased pausing period in the second phase.
  • Despawn range increased by 50%.
  • Freed Ravager Head fired homing missiles twice as often.
  • Rock Pillars had 25% increased horizontal speed.
  • Flame Pillar flames moved 50% faster.
  • Nukes moved 25% faster.

Lunatic Cultist

  • Always fired Lightning Orbs at maximum firing rate instead of increasing when below 85% health.
  • Ice Mist firing rate increased by 50%, but would no longer gain 20% firing rate when below 85% health.
  • Always fired Ice Mist at maximum projectile speed instead of scaling up in speed as health lowered.
  • Fired 3 Malice Mode Ice Mists instead of 1, but would no longer fire an additional Ice Mist below 70% health.
  • Idle time decreased by 25%, but would no longer lose 12.5% idle time when below 70% health.
  • Ancient Light firing rate increased by 50%, but would no longer gain 20% firing rate when below 55% health.
  • Fired 4 Malice Mode waves of Ancient Lights instead of 2, but would no longer fire an additional wave below 55% health.
  • Fireball firing rate increased by 50%, but would no longer gain 20% firing rate when below 40% health.
  • Fireball projectile speed increased by 20%.

Astrum Deus

  • Boss size multiplier increased from 1.4 Death Mode to 1.5 Malice Mode times.
  • Astral Lasers had 0.5% increased acceleration and 25% increased maximum speed.
  • Fully enraged the boss, which did the following:
    • Astral Lasers and Astral God Rays had 37.5% increased initial speed.
    • 42% increased base movement speed, 15% increased base fall speed, and 48% increased base turn speed.

Moon Lord

  • Attacked at increased aggression regardless of the number of True Eyes of Cthulhu alive, including the following:
    • Overall movement speed increased by 20%.
    • Phantasmal Deathray speed increased by 33.33%.
    • Phantasmal Bolts were predictive, targeting ahead of the player based on the player's speed.
    • Phantasmal Eyes and Phantasmal Spheres were fired 50% more often.
    • Phantasmal Spheres gained a varying amount of speed, up to an increase of 70%.
    • Increased deceleration while firing Phantasmal Spheres.

Post Moon Lord

Profaned Guardians

  • Fully enraged all bosses, which did the following:
    • Guardian Defender released Flare Dusts and Profaned Spears 33.33% more often, and took 25% less time to transition into another attack.
    • Guardian Defender charged 15% faster and had higher turn speed while releasing Profaned Spears.
    • Guardian Commander released Flare Dusts 33.33% more often and took 25% less time to transition into another attack.
    • Guardian Commander released 12 Malice Mode Profaned Spears instead of 6, 20 Malice Mode instead of 10 if other Guardians were killed.
    • Guardian Commander released Profaned Spears 16.67% more often and took 15% less time to transition into another attack.
    • Guardian Commander charged 15% faster and moved 12.5% faster while trailing Flare Dusts.

Dragonfolly

  • Gained most effects of enraging the boss, including the following:
    • Did not gain additional damage reduction, even while meeting all enrage conditions.
    • Decreased extra charge distance by 33.33% in the first phase, 36.36% in the second phase, and 40% in the third phase.
    • Doubled speed while catching up to the player.
    • Doubled feather speed.
    • 60% increased slow flight speed, and 50% increased fast flight speed.
    • Increased line-up range by 200% during the first two phases, 40% in the third phase.
    • 30% increased charging speed.
    • Lightning Flare Orbs always spawned 2 Red Lightning Auras.

Providence, the Profaned Goddess

  • Immediately transform her into her night form, which did the following:
    • Recolored herself and all her attacks to blue.
    • Gained Reactive Damage Reduction.
    • All damage were doubled.
    • Inflicted Nightwither instead of Holy Flames.
    • Distance to inflict Holy Inferno decreased by 8% during the star attack, 16% during the spear attack.
    • No longer spawned Profaned Guardians.
    • Took 20% less time between attacks, further decreasing as health lowered.
    • Movement speed and acceleration increased but would no longer increase as health lowered.
    • Attack pattern modified to be able to perform both the Holy Ray and Holy Crystal attacks.
    • Holy Blasts exploded into 10 Malice Mode Holy Fire instead of 8.
    • Splitting Holy Fire had doubled fall speed and took half as long to split.
    • Holy Fire had 20% increased turn speed.
    • Holy Flare moved 25% faster horizontally.
    • Fired two additional Holy Rays below 50% health.
    • Holy Rays moved 3% faster.
    • Holy Spears moved 33.33% faster, had doubled curve height, and took 22.22% less time to gain acceleration.
    • Holy Stars moved 25% faster.
    • Molten Blasts exploded into 9 Malice Mode Molten Blobs instead of 6.
    • Holy Crystal fired 10 times as fast but lasted 3.5 seconds instead of 35 Death Mode.
    • Holy Crystal Shards moved twice as fast.

Ceaseless Void

  • Movement speed increased by 25%.
  • Acceleration and relocation rate increased by 50%.
  • Maximum distance covered by Dark Energy NPCs increased by 15%.
  • Dark Energy NPCs rotated 50% faster.
  • Laser Portals spawned 20% closer to the player
  • 3 Malice Mode Laser Portals spawned instead of 2 Revengeance Mode.
  • Pull radius increased by 20%.

Storm Weaver

  • Boss size multiplier increased from 1.2 Death Mode to 1.25 Malice Mode times.
  • Overall speed and acceleration increased by 15% during the first phase, 12% during the second phase.
  • Electric Lasers and Lightning Orbs were fired 50% more often.
  • Charges, Frost Wave, and Tornado attacks occurred 15% more often.

Signus, Envoy of the Devourer

  • Moved 33.33% faster while passive and charged 15% faster.
  • Base time taken to find area to teleport was reduced by 66.67%, and base fading speed increased by 50%.
  • Base scythe firing rate was increased by 20%.
  • 35% decreased maximum movement speed while firing scythes.
  • Cosmic Lanterns moved 15% faster.

Polterghast

  • 40% increased maximum hook distance.
  • Charges were predictive, targeting ahead of the player based on the player's speed.
  • Fully increased the tile-based enrage system of the boss, which did the following:
    • All projectiles were fired twice as often.
    • Fired three additional projectiles for all Phantom Blast attacks.
    • Projectile lifespan, spread, and speed were increased by 75%.
    • Movement speed and acceleration increased by 75%.

The Old Duke

  • Base idle time decreased by 40%.
  • 25% increased acceleration and 20% increased speed while idle.
  • Base charge delay decreased by 10%.
  • 25% increased speed while charging.
  • Tooth Balls and Sulphurous Vortex attacks were performed 130% faster.
  • 60% increased acceleration and 40% increased speed while firing Tooth Balls.
  • Tooth Balls had 25% increased acceleration and 30% stronger anti-clump force.
  • Spent 33.33% less time in exhaustion.
  • Sulphurous Sharkrons turned faster, had 10% increased maximum speed, and had 12.5% increased initial speed.
  • Sulphurous Sharkrons took 15% less time to start moving, falling, and exploding.

The Devourer of Gods

  • 9% increased base movement and turn speed.
  • 10% increased maximum speed and 25% increased turn speed while passive.
  • 10% increased movement speed and 20% increased turn speed while aggressive.
  • Initial speed boost after teleporting increased by 15%.
  • Spawned 18 Malice Mode instead of 12 fireballs per ring from teleporting.
  • Body lasers were passively fired 15% more often.
  • Body lasers had 7% increased maximum speed.
  • Phase 1 Laser Walls barrages occurred every 13 Malice Mode seconds instead of 15 Death Mode.
  • Laser Walls spawned 50% more often in both phases.
  • Lasers moved 25% faster.
  • Cosmic Guardian moved and turned 20% faster.

Jungle Dragon, Yharon

  • Horizontal arena space decreased from 375 Revengeance Mode to 250 Malice Mode tiles total.
  • 5% decreased time between charges and 8% decreased attack transition time.
  • Regular charge speed, passive speed, and acceleration increased by 5%.
  • 33.33% increased fast charge speed.
  • Moved 15% faster and removed deceleration while firing Flare Bombs.
  • Flare Bomb attacks were performed 50% faster.
  • All Flare Dust attacks were performed 25% faster.

Exo Mechs

  • Artemis moved 5% faster, attacked 5% more often, and had 16.67% more predictiveness.
  • Artemis charged 11.11% faster.
  • Artemis fired 2 additional lasers with 15% more spread during the charge attack.
  • Artemis fired an additional Orange Exo Pulse Laser during Laser Shotgun attacks.
  • Apollo moved 5% faster, attacked 5% more often, and had 16.67% more predictiveness.
  • Apollo charge telegraph duration decreased from 0.67 Death Mode to 0.5 Malice Mode seconds.
  • Apollo released 12 Malice Mode Exoplasma Bolts instead of 8 at the start of each charge.
  • High Explosive Plasma Rockets had 25% higher turn speed, 16.67% higher anti-clump push force, 20% more anti-clump push distance, and 33.33% more homing distance.
  • Apollo's Large Volatile Plasma Blasts had 20% less lifespan and exploded into 6 Malice Mode Exoplasma Bolts instead of 4.
  • Ares and all its weapons had 5% more base speed.
  • All weapons except Laser Cannon had 33.33% more predictiveness.
  • Gauss Nuke projectile exploded into 18 Malice Mode Gauss Sparks instead of 12, had 25% higher turn speed, and 8% more homing distance.
  • Plasma Cannon's Volatile Plasma Blasts had 20% less lifespan and exploded into 12 Malice Mode Exoplasma Bolts instead of 8.
  • Tesla Sphere chain distance increased from 85 Death Mode to 100 Malice Mode tiles.
  • Ares released 12 Malice Mode Exo Overload Beams instead of 10 Death Mode.
  • Exo Overload Beams moved 6.25% faster and telegraph duration decreased from 1.5 Death Mode to 1 Malice Mode second.
  • Thanatos had 5% increased base speed.
  • Thanatos body and tail segments fired with 20% more predictiveness.
  • Maximum amount of open Thanatos segments increased from 30 Death Mode to 35 Malice Mode.
  • Open Thanatos segments took 1.1 Malice Mode times more damage instead of 1.2 Death Mode times. While berserk, the damage multiplier was removed entirely.
  • Thanatos slowed down at a 33.33% closer distance to the player while performing the Gamma Disintegration Beam attack.
  • Gamma Disintegration Beam bursted into 60% more lasers with 37.5% less gap between each laser.
  • All Exo Pulse Lasers moved 25% faster.

Supreme Calamitas

  • All projectile speeds were boosted by 50%.
  • Sepulcher moved 25% faster and fired 50% more often.
  • Supreme Cataclysm and Supreme Catastrophe always attacked at the rate it would have at 33.33% health regardless of health.
  • Supreme Soul Seekers fired 50% more often.
  • Brimstone Darts had 0.25% increased acceleration and 25% increased maximum speed.
  • Brimstone Hellblasts moved 25% faster.

Adult Eidolon Wyrm

  • 8.5% increased base movement speed.
  • Charge duration was decreased from 3 Death Mode to 2 Malice Mode seconds.
  • Predictiveness was increased by 20%.
  • Lightning rain and Ice Mist barrage duration was decreased from 3 to 2.5 Malice Mode seconds.
  • Lightning and Ice Mists moved 66.67% faster.
  • Lightning bolts per Lightning charge was increased from 10 Death Mode to 12 Malice Mode.
  • Juvenile Eidolon Wyrm summoning and Lightning charge duration was decreased from 2 Death Mode to 1.5 Malice Mode seconds.
  • Max Eidolist spawn was increased from 6 Death Mode to 7 Malice Mode.
  • Ancient Doom spawn was increased from 7 Death Mode to 8 Malice Mode.
  • Ancient Dooms were summoned 18.75% more often and were spawned 8.33% closer to the player.
  • Ancient Lights were fired 11.11% more often.
  • Shadow Fireballs were fired 16.67% more often.

Unique Items

Messages

  • "Malice is active; witness the horror!" (When activated)
  • "Malice is not active." (When deactivated)

See Also

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.0.001: No longer increases certain projectile velocities by 25%.
  • 1.5.1.001:
    • All Brimstone Darts now have faster acceleration and maximum speed.
    • Nerfed damage multiplier from 1.35x to 1.25x.
  • 1.5.0.002: Fixed an issue that prevented it from being toggled on multiplayer.