History:Detonating Flame

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Main article: Detonating Flame
  • 1.5.0.001:
    • Nerfed fireball variant health from 15,000 / 30,000 Expert Mode to 3000 / 6000 Expert Mode, and defense from 150 to 20.
    • Nerfed melee variant health from 20,000 / 40,000 Expert Mode to 3900 / 7800 Expert Mode, and defense from 150 to 26.
    • No longer drops Hearts in Revengeance or Malice Mode.
  • 1.4.5.003:
    • Buffed fireball variant fireball damage from 180 / 300 Expert Mode to 180 / 300 Expert Mode / 332 Revengeance Mode / 348 Death Mode.
    • Buffed melee variant damage from 220 / 440 Expert Mode / 462 Revengeance Mode / 475 Death Mode to 220 / 440 Expert Mode / 462 Revengeance Mode / 476 Death Mode.
  • 1.4.3.001:
    • Nerfed fireball variant contact damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode, and fireball damage from 180 / 300 Expert Mode / 345 Death Mode to 180 / 300 Expert Mode.
    • Nerfed melee variant damage from 220 / 440 Expert Mode / 550 Revengeance Mode / 632 Death Mode to 220 / 440 Expert Mode / 462 Revengeance Mode / 475 Death Mode.
  • 1.4.2.106:
    • Nerfed fireball variant defense from 150 to 50.
    • Nerfed melee variant defense from 150 to 75.
  • 1.4.2.101:
    • Nerfed fireball variant health from 15,000 / 30,000 Expert Mode to 10,000 / 20,000 Expert Mode.
    • Nerfed melee variant health from 20,000 / 40,000 Expert Mode to 13,000 / 26,000 Expert Mode.
  • 1.4.2.001: Can no longer be lifestealed off of.
  • 1.3.2.001:
    • Buffed fireball variant health from 5000 / 10,000 Expert Mode to 15,000 / 30,000 Expert Mode.
    • Buffed melee variant health from 10,000 / 20,000 Expert Mode to 20,000 / 40,000 Expert Mode.
    • Resprited.
  • 1.3.0.001:
    • Nerfed fireball variant health from 12,000 / 24,000 Expert Mode to 5000 / 10,000 Expert Mode, contact damage from 150 / 300 Expert Mode to 100 / 200 Expert Mode, and fireball damage from 500 / 600 Expert Mode / 750 Revengeance Mode / 900 Death Mode to 400 / 480 Expert Mode / 600 Revengeance Mode / 720 Death Mode.
    • Nerfed melee variant health from 16,000 / 32,000 Expert Mode to 10,000 / 20,000 Expert Mode, and damage from 350 / 700 Expert Mode to 250 / 500 Expert Mode.
  • 1.2.4.201:
    • Nerfed fireball variant health from 20,000 / 28,000 Expert Mode to 12,000 / 24,000 Expert Mode, but buffed contact damage from 150 / 210 Expert Mode to 150 / 300 Expert Mode.
    • Nerfed melee variant health from 25,000 / 35,000 Expert Mode to 16,000 / 32,000 Expert Mode, and changed damage from 450 / 630 Expert Mode to 350 / 700 Expert Mode.
  • 1.2.3.001:
    • Nerfed fireball variant's contact damage from 250 / 350 Expert Mode / 437 Revengeance Mode to 150 / 210 Expert Mode / 262 Revengeance Mode.
    • Buffed melee variant's damage from 300 / 420 Expert Mode / 525 Revengeance Mode to 450 / 630 Expert Mode / 787 Revengeance Mode.
    • Fireball variant now fires fireballs less often.
  • 1.2.0.002: Melee variant now inflicts Marked for Death for 5 seconds in Revengeance Mode.
  • 1.1.7.971:
    • Buffed fireball variant health from 1500 / 2100 Expert Mode to 20,000 / 28,000 Expert Mode, contact damage from 100 / 140 Expert Mode to 250 / 350 Expert Mode, flare damage from 140 / 240 Expert Mode to 200 / 368 Expert Mode, and defense from 100 to 150.
    • Buffed melee variant health from 2000 / 2800 Expert Mode to 25,000 / 35,000 Expert Mode, damage from 160 / 224 Expert Mode to 300 / 420 Expert Mode, and defense from 120 to 150.
    • Now have orange color filters and produce less dust.
  • 1.1.7.901:
    • Buffed fireball variant health from 1500 Expert Mode to 2100 Expert Mode, nerfed contact damage from 150 / 180 Expert Mode to 100 / 140 Expert Mode, and nerfed flare damage from 180 / 360 Expert Mode to 140 / 280 Expert Mode.
    • Buffed melee variant health from 2000 Expert Mode to 2800 Expert Mode, but nerfed damage from 300 / 360 Expert Mode to 160 / 224 Expert Mode.
    • Increased melee variant's speed.
  • 1.1.7.861: Projectiles now produce less dust.
  • 1.1.7.801:
    • Buffed variant 1's health from 1000 / 1200 Expert Mode to 1500 / 1500 Expert Mode, nerfed contact damage from 210 Expert Mode to 180 Expert Mode, buffed defense from 35 to 100, and gave it the ability to fire projectiles.
    • Nerfed variant 2's health from 2500 / 3000 Expert Mode to 2000 / 2000 Expert Mode, buffed damage from 200 / 280 Expert Mode to 300 / 360 Expert Mode, buffed defense from 45 to 120, and increased its size.
    • Can no longer be homed in on, fade in when spawning, and no longer take up half an NPC slot.
    • Now use an immunity frame cooldown slot of 1 instead of the default 0.