History:Detonating Flame
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Main article: Detonating Flame
- 1.5.1.001: Removed.
- 1.4.2.106:
- Nerfed fireball variant defense from 150 to 50.
- Nerfed melee variant defense from 150 to 75.
- 1.4.2.001: Can no longer be lifestealed off of.
- 1.3.0.001:
- Nerfed fireball variant health from 12,000 / 24,000 to 5000 / 10,000 , contact damage from 150 / 300 to 100 / 200 , and fireball damage from 500 / 600 / 750 / 900 to 400 / 480 / 600 / 720 .
- Nerfed melee variant health from 16,000 / 32,000 to 10,000 / 20,000 , and damage from 350 / 700 to 250 / 500 .
- 1.2.0.002: Melee variant now inflicts Marked for Death for 5 seconds in Revengeance Mode.
- 1.1.7.971:
- Buffed fireball variant health from 1500 / 2100 to 20,000 / 28,000 , contact damage from 100 / 140 to 250 / 350 , flare damage from 140 / 240 to 200 / 368 , and defense from 100 to 150.
- Buffed melee variant health from 2000 / 2800 to 25,000 / 35,000 , damage from 160 / 224 to 300 / 420 , and defense from 120 to 150.
- Now have orange color filters and produce less dust.
- 1.1.7.861: Projectiles now produce less dust.
- 1.1.7.801:
- Buffed variant 1's health from 1000 / 1200 to 1500 / 1500 , nerfed contact damage from 210 to 180 , buffed defense from 35 to 100, and gave it the ability to fire projectiles.
- Nerfed variant 2's health from 2500 / 3000 to 2000 / 2000 , buffed damage from 200 / 280 to 300 / 360 , buffed defense from 45 to 120, and increased its size.
- Can no longer be homed in on, fade in when spawning, and no longer take up half an NPC slot.
- Now use an immunity frame cooldown slot of 1 instead of the default 0.
- 1.1.5.09: Introduced.