History:Stress

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Main article: Stress
  • 1.2.3.007: Now increased by several other Calamity bosses.
  • 1.2.3.001:
    • No longer boosts if a boss is alive.
    • No longer gives effects which limit the player's vision.
    • Now increases if the player is damaged, based on how much damage they took.
  • 1.2.2.007:
    • Dying no longer rids players of Stress, and instead gives them more.
    • Stress is now easier to lower with natural methods.
  • 1.2.1.001: Stress level 400 no longer causes the player to randomly teleport to spawn, and now causes several debuffs of varying times.
  • 1.2.0.002:
    • Talking to female Town NPCs now decreases stress.
    • Decreased the amount of stress gained during a Blood Moon or by being in the Dungeon.
    • Solar Eclipses now increase stress.
    • Decreased the stat boosts gained with stress by 50%.
    • Blackout is now inflicted for 2 seconds instead of 6.
    • The player is now inflicted with Obstructed for 2 seconds instead of taking damage at over 300 stress.
    • The player now has a smaller chance to teleport to spawn at over 400 stress, and the chance no longer scales if the player has Horror.
    • Talking to the Nurse with over 500 stress no longer inflicts Potion Sickness.