History:Stress
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Main article: Stress
- 1.2.4.101: Removed.
- 1.2.3.007: Now increased by several other Calamity bosses.
- 1.2.3.001:
- No longer boosts if a boss is alive.
- No longer gives effects which limit the player's vision.
- Now increases if the player is damaged, based on how much damage they took.
- 1.2.2.007:
- Dying no longer rids players of Stress, and instead gives them more.
- Stress is now easier to lower with natural methods.
- 1.2.2.005: Resprited the Stress bar.
- 1.2.1.001: Stress level 400 no longer causes the player to randomly teleport to spawn, and now causes several debuffs of varying times.
- 1.2.0.002:
- Talking to female Town NPCs now decreases stress.
- Decreased the amount of stress gained during a Blood Moon or by being in the Dungeon.
- Solar Eclipses now increase stress.
- Decreased the stat boosts gained with stress by 50%.
- Blackout is now inflicted for 2 seconds instead of 6.
- The player is now inflicted with Obstructed for 2 seconds instead of taking damage at over 300 stress.
- The player now has a smaller chance to teleport to spawn at over 400 stress, and the chance no longer scales if the player has Horror.
- Talking to the Nurse with over 500 stress no longer inflicts Potion Sickness.
- 1.2.0.001: Introduced.