Bloodfire Bullet
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Bloodfire Bullet
Statistics
Type | Ammunition |
---|---|
Damage | 27 Ranged |
Knockback | 4.5 (Average) |
Velocity | 0.1 |
Velocity Multiplier | 13x |
Tooltip | Passes through tiles and accelerates your natural life regen on hit Deals bonus damage based on your current life regen and natural life regen This damage caps at 25 [sic] |
Rarity | |
Sell | 24 |
Research | 99 required |
Projectile created
Bloodfire Bullets are craftable post-Moon Lord bullets. They can pass through tiles and accelerate the player's natural life regeneration rate by 3 on enemy hits. Additionally, their damage is increased by the player's current life regeneration, which calculates when the enemy gets hit up to a maximum of 35 increased flat damage.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Bloodstone Core | 1 | |
Result | ||
Bloodfire Bullet | 333 |
Notes
- Bloodfire Bullets increase the player's
lifeRegenTime
variable by 2 frames per enemy hit.- The variable represents the number of frames since the last time the player has been hit, with a maximum of 3600 frames, or 60 seconds. The higher the number, the higher the regeneration. An exact formula of the regeneration rate which depends on this variable can be found here.
- The amount of damage boosted by the Bloodfire Bullet is equal to
(1 + 0.1 * lifeRegen) * lifeRegenTime / 200
- This does not apply if the player's life regeneration is less than zero.
- Since the damage application only occurs when the enemy has been hit, this damage addition is flat and is therefore calculated after all other damage bonuses.
- For example, if the player hasn't been hit for 10 seconds before the bullet hits the enemy and the player has a life regeneration of 14, the amount of damage boosted would equal 10.
(1 + 0.1 * 14) * 602 / 200 = 2.4 * 602 / 200 = 7.224
, rounded down.
- This pairs well with the Regenator, which increases the player's life regeneration by 12, dealing a lot of extra damage.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.003:
- Bullets now increase natural life regeneration by 3 on hit instead of 2.
- Increased how much natural life regeneration affects the damage boost formula and increased the damage boost cap from 25 to 35.
- 2.0.4.001:
- Buffed damage from 26 to 27, and it now has 12 extra updates instead of 4. Bullets can now pass through tiles.
- Damage boost formula is now affected twice as much from life regeneration, but half as much from natural life regeneration.
- Damage boost now caps at 25, with extra visual effects when at the damage cap.
- Added new visual particle effects.
- 1.5.1.001: Decreased sell price from 80 to 24 .
- 1.5.0.001: Fixed an issue that caused it to incorrectly function during PvP.
- 1.4.5.003: Introduced.