Bloodfire Bullet
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Bloodfire Bullet
Statistics
Type | Ammunition |
---|---|
Damage | 26 Ranged |
Knockback | 4.5 (Average) |
Velocity | 4.8 |
Velocity Multiplier | 5x |
Tooltip | Accelerates your life regeneration on hit Deals bonus damage based on your current life regeneration |
Rarity | ![]() |
Sell | 24 ![]() |
Research | 99 required |
Projectile created
Bloodfire Bullets are post-Moon Lord bullets made from Bloodstone Cores. Upon contact with an enemy, they accelerate the regeneration rate of the player. Additionally, their base damage is increased by the player's life regeneration, which calculates when the enemy has been hit.
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Bloodstone Core | 1 |
Result | ||
![]() | Bloodfire Bullet | 333 |
Notes
- Bloodfire Bullets increase the player's
lifeRegenTime
variable by 2 frames per enemy hit.- The variable represents the number of frames since the last time the player has been hit, with a maximum of 3600 frames, or 60 seconds. The higher the number, the higher the regeneration. An exact formula of the regeneration rate which depends on this variable can be found here.
- The amount of damage boosted by the Bloodfire Bullet is equal to
(1 + 0.1 * lifeRegen) * lifeRegenTime / 100
- This does not apply if the player's life regeneration is less than zero.
- Since the damage application only occurs when the enemy has been hit, this damage addition is flat and is therefore calculated after all other damage bonuses.
- For example, if the player hasn't been hit for 10 seconds before the bullet hits the enemy and the player has a life regeneration of 14, the amount of damage boosted would equal 14.
(1 + 0.1 * 14) * 602 / 100 = 2.4 * 602 / 100 = 14.448
, rounded down.
- This pairs well with the Regenator, which increases the player's life regeneration by 12, dealing a lot of extra damage.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 1.5.1.001: Decreased sell price from 80
to 24
.
- 1.5.0.001: Fixed an issue that caused it to incorrectly function during PvP.
- 1.4.5.003: Introduced.