History:The Hive Mind

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Main article: The Hive Mind
  • 2.0.3.007: Now forces net syncs, even if the net spam counter is too high.
  • 2.0.3.005:
    • Hive Blobs now turn dark green when they're about to fire a projectile.
    • Shade nimbuses and shade rain now inflict Brain Rot for 6 seconds instead of Shadowflame for 2 seconds.
  • 2.0.3.002: Dank Creeper, Dark Heart, and Hive Blob are now affected by the Boss Health Boost Percentage configuration option.
  • 2.0.3.001: Removed Dank Creeper, Dark Heart, and Hive Blob's bestiary entries.
  • 2.0.2.002:
    • Changed Boss Checklist Mod despawn message from "The corrupted colony began searching for a new breeding ground." to "The Hive Mind flits away to brood elsewhere."
    • Now properly displays vanilla debuff colors and Hunter Potion effects.
  • 2.0.1.001:
    • Reduced Dark Heart shaderain delay from 0.5 seconds to 0.4.
    • Now drops 10-15 Demonite Bars, Rotten Chunks, and Corrupt Seeds instead of 12-15 of each.
    • Treasure Bag now drops 15-20 Expert Mode Demonite Bars and Rotten Chunks instead of 9-14 Expert Mode Demonite Bars and 10-20 Expert Mode Rotten Chunks, and now drops 25-30 Expert Mode Cursed Flames instead of 15-30 Expert Mode.
    • Fixed an oversight that allowed it to drop Sausage Maker.
  • 2.0.0.003: Fixed it and The Perforators not being next to each on the Boss Checklist Mod.
  • 1.5.1.003:
    • Buffed health from 7800 / 12,480 Expert Mode / 14,976 Revengeance Mode to 8500 / 13,600 Expert Mode / 16,320 Revengeance Mode.
    • No longer gains additional damage reduction while any Dank Creepers are alive.
    • Now drops 15 Gold Coin.
  • 1.5.1.001:
    • Buffed health from 7000 / 11,200 Expert Mode / 14,976 Revengeance Mode to 7800 / 12,480 Expert Mode / 14,976 Revengeance Mode.
    • It, Hive Blobs, Dank Creepers, and Dark Hearts are now vulnerable to cold, sickness, and heat debuffs.
    • Now drops 10-15 Corrupt Seeds.
    • Now drops Rotten Brain regardless of world difficulty.
  • 1.5.0.003: Shaderain now inflicts Shadowflame for 1 second instead of Cursed Inferno for 1.5 seconds.
  • 1.5.0.001:
    • Nerfed Boss Rush health from 3,350,000 / 5,360,000 Expert Mode to 350,000 / 536,000 Expert Mode.
    • No longer immune to any debuffs except Confused and Pearl Aura.
    • Now uses one entity to make up its two phases. It transitions to its second phase at 80% health.
      • Its spawn cluster attacks now appear at 95%, 90%, and 85% of its overall health instead of 75%, 50%, and 25% in the first phase.
      • Its new attacks in Revengeance Mode now appears at 53% and 27% of its overall health instead of 66% and 33% in the second phase.
    • Nerfed phase 1 defense from 10 to 8, buffed phase 2 defense from 5 to 8.
    • No longer accelerates defense when a Dank Creeper is alive in Expert Mode. Instead, the boss gains 99.99% damage reduction that cannot be reduced.
    • Dank Creeper no longer drops Hearts in Revengeance or Malice Mode.
    • Now uses a circular hitbox.
    • Increased Demonite Bar drop amount in Normal Mode from 7-10 to 8-12.
    • Demonite Bar and Cursed Flame drops are now compacted into stacks of 2, and Rotten Chunk drops are now compacted into stacks of 3.
    • Fixed a rendering error with debuff icons that appear on top of second phase.
  • 1.4.5.004:
    • Now enrages outside of the Corruption.
    • Now less aggressive when fought in the Underground Corruption.
    • Hive Blobs will now despawn and no longer spawn in phase 2.
  • 1.4.5.003:
    • Buffed phase 1 contact damage from 20 / 32 Expert Mode / 40 Revengeance Mode / 46 Death Mode to 20 / 36 Expert Mode / 45 Revengeance Mode / 54 Death Mode.
    • Buffed phase 2 contact damage from 35 / 63 Expert Mode / 78 Revengeance Mode / 89 Death Mode to 35 / 63 Expert Mode / 81 Revengeance Mode / 90 Death Mode.
  • 1.4.5.002:
    • Now burrows more often in Phase 1 and even more often in higher difficulties.
    • The amount of Hive Blobs and Dank Creepers that spawn during the fight now scales with world difficulty.
    • Hive Blobs stay much closer to the Hive Mind itself and fire vile clots slightly more often, but with reduced velocity.
    • Buffed Hive Blob's health from 75 to 100 for normal blobs and 150 for the variants that can spawn when the Hive Mind takes damage.
    • Shaderain projectiles now fall much slower.
  • 1.4.5.001:
    • Resprited Shade Nimbus projectile.
    • Fixed a transparency error on Dank Creeper sprite.
  • 1.4.3.001:
    • Nerfed phase 1 contact damage from 20 / 32 Expert Mode / 40 Revengeance Mode / 46 Death Mode to 20 / 32 Expert Mode / 40 Revengeance Mode / 44 Death Mode.
    • Nerfed phase 2 contact damage from 35 / 63 Expert Mode / 78 Revengeance Mode / 90 Death Mode to 35 / 63 Expert Mode / 75 Revengeance Mode / 83 Death Mode.
    • Nerfed Dank Creeper's contact damage from 25 / 50 Expert Mode / 62 Revengeance Mode / 71 Death Mode to 25 / 50 Expert Mode / 62 Revengeance Mode / 70 Death Mode.
    • Nerfed shade rain damage from 36 / 56 Expert Mode / 70 Revengeance Mode / 80 Death Mode to 36 / 56 Expert Mode / 67 Revengeance Mode / 73 Death Mode.
    • Nerfed vile clot damage from 30 / 48 Expert Mode / 55 Death Mode to 30 / 48 Expert Mode.
    • Now gains the ability to perform previously Death Mode-exclusive Semicircle Dash and Nimbus Dash attacks below 66% and 33% health in Revengeance Mode.
    • Resprited Hive Blob and Dank Creeper.
    • Resprited Vile Clot.
    • Resprited Dank Creeper gores.
  • 1.4.2.107: Hive Blob Vile Clots now have actual sprites instead of dust, pierce through players, make light, and have sounds.
  • 1.4.2.106:
    • Buffed Boss Rush phase 2's health from 1,400,000 / 2,240,000 Expert Mode / 2,560,000 Death Mode to 3,000,000 / 4,800,000 Expert Mode / 5,120,000 Death Mode.
    • Buffed Dark Heart's Boss Rush health from 12,000 / 24,000 Expert Mode to 18,000 / 36,000 Expert Mode.
    • Buffed phase 1's contact damage from 10 / 16 Expert Mode to 20 / 32 Expert Mode.
    • Nerfed phase 2's contact damage from 40 / 64 Expert Mode to 35 / 56 Expert Mode.
    • Buffed Dank Creeper's contact damage from 24 / 48 Expert Mode to 25 / 50 Expert Mode, and defense from 5 to 6.
    • Buffed Dark Heart's health from 65 / 130 Expert Mode to 150 / 300 Expert Mode, decreased how much rain it creates, and it no longer deals contact damage.
    • Reduced maximum amount of Dank Creepers and Dark Hearts in phase 2 from 2 to 1 each.
    • Shaderain clouds now rain down less rain.
  • 1.4.2.105: Shaderain now pierces through the player.
  • 1.4.2.102: Hive Blobs now despawn instead of dying when Hive Mind is no longer present.
  • 1.4.2.002:
    • Nerfed phase 1's health from 2000 / 3200 Expert Mode / 5760 Revengeance Mode / 10,560 Death Mode to 1200 / 1920 Expert Mode / 2880 Revengeance Mode / 5280 Death Mode.
      • Nerfed Boss Rush health from 700,000 / 1,120,000 Expert Mode / 1,280,000 Death Mode to 350,000 / 560,000 Expert Mode / 640,000 Death Mode.
    • Buffed phase 2's health from 3000 / 4800 Expert Mode / 6912 Revengeance Mode / 11,520 Death Mode to 5800 / 9280 Expert Mode / 12,096 Revengeance Mode / 20,000 Death Mode.
    • Phase 1 now spawns 3-6 enemies at once instead of 5-8.
    • Phase 1 can now only spawn up to 3 Eaters of Souls at a time instead of 8, and 1 Devourer at a time instead of 2.
    • Decreased the speed of Hive Blobs and tweaked the dust spawned by their Vile Clot projectiles.
    • Fixed an error where the internal value for it wasn't resetting.
  • 1.4.2.001:
    • Nerfed phase 1's Boss Rush health from 1,300,000 / 2,080,000 Expert Mode / 2,560,000 Death Mode to 700,000 / 1,120,000 Expert Mode / 1,280,000 Death Mode, and phase 2's health from 1,300,000 / 2,080,000 Expert Mode to 1,400,000 / 2,240,000 Expert Mode.
    • Increased speed of special attacks in Revengeance Mode.
    • Now immune to Glacial State and Temporal Sadness.
    • Hive Blobs now fire Vile Clot projectiles in Expert Mode and higher.
    • Dark Hearts and Hive Blobs can no longer be homed in on.
    • Shaderain projectiles now inflict Cursed Inferno.
    • Projectiles now have more descriptive names.
    • The Hive Mind and Dank Creepers now have gores.
  • 1.4.1.003: Increased minimum coin drop amount from 5 Gold Coin to 6 Gold Coin.
  • 1.4.1.001:
    • Buffed phase 1's Boss Rush health from 650,000 / 1,040,000 Expert Mode / 1,264,000 Death Mode to 1,300,000 / 2,080,000 Expert Mode / 2,560,000 Death Mode.
    • Buffed phase 2's Boss Rush health from 740,000 / 1,184,000 Expert Mode / 1,408,000 Death Mode to 1,300,000 / 2,080,000 Expert Mode / 2,560,000 Death Mode.
    • Buffed Boss Rush damage modifier from 4x to 4.5x.
    • Buffed phase 2's contact damage from 30 / 48 Expert Mode to 40 / 64 Expert Mode, and Shade Nimbus damage from 28 / 44 Expert Mode to 36 / 56 Expert Mode.
    • Increased Horror duration from phase 2 contact from 1.5 Revengeance Mode seconds to 5 Revengeance Mode.
    • Buffed Dank Creeper's contact damage from 18 / 36 Expert Mode to 24 / 48 Expert Mode, and Shade Nimbus damage from 24 / 48 Expert Mode to 28 / 56 Expert Mode.
    • Buffed Dark Heart's Shaderain damage from 30 / 48 Expert Mode to 36 / 56 Expert Mode.
    • Shade Nimbuses now despawn quicker.
  • 1.3.4.101:
    • Buffed phase 1 health from 2000 / 3200 Expert Mode / 4800 Revengeance Mode / 8800 Death Mode to 2000 / 3200 Expert Mode / 5760 Revengeance Mode / 10,560 Death Mode, and phase 2 health from 3000 / 4800 Expert Mode / 5760 Revengeance Mode / 9600 Death Mode to 3000 / 4800 Expert Mode / 6912 Revengeance Mode / 11,520 Death Mode.
    • Both phases no longer have 20% damage reduction.
    • Now drops 10-21 / 15-31 Expert Mode Cursed Flames in Hardmode.
  • 1.3.4.001:
    • Hive Blobs no longer fire vile clot projectiles.
    • Greatly decreased speeds of all of phase 2's attacks.
    • Phase 2 can now spawn up to 4 Hive Blobs at a time instead of 3.
  • 1.3.3.011:
    • Phase 1 will now teleport to the player's position every 12 seconds.
    • Phase 2 no longer occasionally fires clusters of vile shots at the player.
    • Phase 2 will now charge backwards then perform one of three attacks after being damaged enough. These attacks include:
      • Spinning around the player several times, then charging at them.
      • Appearing below the player, then rotating to the top of them while spawning enemies.
      • Appearing to the top left of the player, then charging right while spawning dark rain clouds.
    • Resprited Dank Creeper.
  • 1.3.3.002: Slightly increased the vertical speed of the second phase.
  • 1.3.3.001:
    • Resprited it, Dank Creeper, Dark Heart, and Hive Blob.
    • Resprited the map icon.
  • 1.3.2.001:
    • Phase 1 now deals contact damage.
    • Now inflicts Horror for 1.5 seconds instead of 5.
    • Lowered speed in Revengeance Mode.
    • Lowered the chance for it to teleport right next to the player in phase 2.
    • Nerfed Dark Heart damage from 20 / 40 Expert Mode to 10 / 20 Expert Mode.
    • Now spawns Aerialite Ore when defeated.
  • 1.3.1.001:
    • Now spawns less enemies.
    • Now fades in and out quicker when teleporting.
  • 1.3.0.001:
    • No longer immune to Frostburn, Cursed Inferno, On Fire!, Poisoned, Brimstone Flames, Holy Flames, Plague, Glacial State, or Temporal Sadness.
    • Can no longer be homed in on while teleporting.
  • 1.2.4.201:
    • Can no longer fire projectiles unless fully opaque.
    • Now teleports more slowly.
    • Changed Dank Creeper health from 60 / 84 Expert Mode to 45 / 90 Expert Mode, and damage from 25 / 35 Expert Mode to 18 / 36 Expert Mode.
    • Nerfed Dark Heart health from 100 / 140 Expert Mode to 65 / 130 Expert Mode, and contact damage from 30 / 42 Expert Mode to 20 / 40 Expert Mode.
    • Buffed Hive Blob health from 50 / 70 Expert Mode to 75 / 150 Expert Mode.
    • Hive Blobs no longer deal contact damage.
    • Fixed contact damage going to Normal Mode values after teleporting in Expert Mode.
  • 1.2.4.101:
    • Buffed phase 1's health in Death Mode from 5600 Death Mode to 8800 Death Mode.
    • Buffed phase 2's health in Death Mode from 7200 Death Mode to 9600 Death Mode.
    • Now uses The Filthy Mind as its theme.
  • 1.2.4.002: Nerfed phase 2 health from 4000 / 6400 Expert Mode / 8000 Revengeance Mode / 11,200 Death Mode to 3000 / 4800 Expert Mode / 5760 Revengeance Mode / 7200 Death Mode.
  • 1.2.4.001:
    • Buffed phase 2's health from 2000 / 3200 Expert Mode / 4800 Revengeance Mode / 11,200 Death Mode to 4000 / 6400 Expert Mode / 8060 Revengeance Mode / 11,200 Death Mode.
    • No longer deals contact damage in phase 1.
    • Phase 2 is no longer invincible outside of The Corruption, and instead gains 9999 defense.
    • Phase 2 can no longer harm players when fading in or out.
    • Dark Hearts now hover higher above the player.
    • Changed vile clot projectile color from purple to green, and made them inflict Cursed Inferno.
    • Now spawns Dank Creepers and Devourers 25% more often.
  • 1.2.3.008: Nerfed Hive Blob's health from 100 / 170 Expert Mode to 50 / 140 Expert Mode.
  • 1.2.3.002:
    • First phase now gets 5600 Death Mode health in Death Mode.
    • Second phase now gets 11,200 Death Mode health in Death Mode.
    • Now fires vile clots less often.
  • 1.2.0.002:
    • Merged its Boss Checklist entry with The Perforators'.
    • Dank Creeper now inflicts Marked for Death for 2 seconds in Revengeance Mode.
  • 1.2.0.001:
    • Both phases now get 4800 Revengeance Mode health in Revengeance Mode.
    • Now has 20% damage reduction in phase 1, and 10% damage reduction in phase 2.
    • Now inflicts Horror for 5 seconds in both phases in Revengeance Mode.
    • Now has a 2% Revengeance Mode chance to drop Laudanum or Stress Pills in Revengeance Mode.
  • 1.1.7.961: Vile Clot projectiles now produce less dust.
  • 1.1.7.949: Second phase no longer passively spawns Dank Creepers, Dark Hearts, and Hive Blobs, and now spawns Dark Hearts and Hive Blobs when hit.
  • 1.1.7.921: First phase now spawns a Hive Blob every 5 seconds instead of 7 in Revengeance Mode.
  • 1.1.7.901:
    • Changed phase 1's health from 2550 / 3060 Expert Mode to 2000 / 3200 Expert Mode, buffed contact damage from 36 Expert Mode to 48 Expert Mode, and nerfed defense from 15 to 10.
    • Changed phase 2's health from 2270 / 2724 Expert Mode to 2000 / 3200 Expert Mode, nerfed contact damage from 43 / 51 Expert Mode to 30 / 48 Expert Mode, and nerfed defense from 10 to 5.
    • Nerfed phase 2's Vile Clot projectile damage from 36 to 28.
    • Nerfed Dank Creeper's health from 100 / 110 Expert Mode to 60 / 84 Expert Mode, contact damage from 35 / 52 Expert Mode to 25 / 35 Expert Mode, and Shade Nimbus damage from 28 / 56 Expert Mode to 24 / 48 Expert Mode.
    • Nerfed Dark Heart's health from 200 / 240 Expert Mode to 100 / 140 Expert Mode, contact damage from 35 to 30, and defense from 12 to 7.
    • Nerfed phase 1's Hive Blob's health from 150 / 240 Expert Mode to 100 / 140 Expert Mode, contact damage from 30 / 36 Expert Mode to 20 / 28 Expert Mode, and Vile Clot projectile's damage from 26 to 24.
    • Nerfed phase 2's Hive Blob's health from 200 / 320 Expert Mode to 100 / 140 Expert Mode, contact damage from 40 / 48 Expert Mode to 30 / 42 Expert Mode, and Vile Clot projectile's damage from 26 to 24.
    • Phase 1 can now only spawn up to 8 Eaters of Souls and 2 Devourers at a time.
    • Removed status message upon transitioning into phase 2.
    • Reduced phase 2's speed.
    • Dank Creepers are now larger.
    • Can now drop Dank Staff, Leeching Dagger, Perfect Dark, Rot Balls, Shaderain Staff, Shadethrower, and Shadowdrop Staff in Normal Mode.
    • Increased True Shadow Scale drop count from 25-29 / 30-39 Expert Mode to 25-30 / 30-40 Expert Mode, Demonite Bar drop count from 7-9 / 9-11 Expert Mode to 7-10 / 9-14 Expert Mode, and Rotten Chunk drop count from 9-14 / 10-16 Expert Mode to 9-15 / 10-20 Expert Mode.
    • Increased Rot Ball drop count from 50-74 Expert Mode to 50-75 Expert Mode.
    • Increased the chances for all weapons to drop.
    • Fixed the Treasure Bag being unable to drop Shaderain Staff.
  • 1.1.7.861: Vile Clot projectiles now produce less dust.
  • 1.1.7.702: Fixed it being immune to all damage in phase 1.
  • 1.1.7.701:
    • Phase 1 no longer despawns if the player leaves The Corruption.
    • Phase 2 now becomes invincible instead of despawning if the player leaves The Corruption.
  • 1.1.7.61:
    • Nerfed phase 2's health from 2570 / 3084 Expert Mode to 2270 / 2724 Expert Mode, contact damage from 55 / 66 Expert Mode to 43 / 51 Expert Mode, defense from 15 to 10, and Vile Clot damage from 66 / 72 Expert Mode to 36 / 44 Expert Mode.
    • Nerfed both phase's Hive Blob's contact damage from 60 / 72 Expert Mode to 26 / 40 Expert Mode.
    • Can no longer naturally spawn.
  • 1.1.7.56:
    • Hive Blobs now fire Vile Clots less frequently, but increased the health thresholds from The Hive Mind for when they start firing more frequently.
    • Second phase now despawns if brought out of The Corruption for too long.
  • 1.1.7.53:
    • Introduced Hive Blob.
    • Nerfed phase 2's radial Vile Clot damage from 80 / 92 Expert Mode to 66 / 80 Expert Mode.
    • Phase 1 is now stationary, no longer fires blasts of Vile Clots, and starts off by spawning a horde of Hive Blobs which hover near it and fire Vile Clot projectiles at the player.
    • Phase 2 now periodically summons Hive Blobs.
    • Decreased the chance for phase 1 to spawn an Eater of Souls on hit from 5% to 2.5%, and chance to spawn a Devourer from 2.5% to 0.63%.
    • Decreased phase 2's speed.
    • Resprited.
  • 1.1.7.5:
    • Now despawns quicker.
    • No longer spawns if the player is near a Celestial Pillar.
  • 1.1.7:
    • Can now spawn naturally in the Corruption.
    • Buffed Vile Clot damage from 52 / 56 Expert Mode to 66 / 72 Expert Mode.
    • Buffed radial Vile Clot damage from 60 / 68 Expert Mode to 80 / 92 Expert Mode.
    • Vile Clot projectiles no longer deal extra damage after defeating Moon Lord.
    • Now shoots less Vile Clot projectiles and in a tighter spread.
    • No longer gains speed in Prepare to Die Mode.
    • Now enrages when outside the Corruption.
    • Resprited Dark Heart.
  • 1.1.6.17: Fixed the boss despawning incorrectly.
  • 1.1.6.16: Buffed phase 1 Vile Clot damage after defeating Moon Lord from 100 Expert Mode to 104 Expert Mode.
  • 1.1.6.15:
    • First phase now produces less dust when hit.
    • Both phases, Dank Creepers, and Dark Hearts now produce dust when killed.
  • 1.1.5.05:
    • Phase 1 now deals less contact damage.
    • Vile spit projectiles now deal less damage.
    • Dank Creeper damage reduced.
    • Dark Heart's shaderain projectile damage reduced.