History:The Hive Mind
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Main article: The Hive Mind
- 2.0.3.007: Now forces net syncs, even if the net spam counter is too high.
- 2.0.3.005:
- Hive Blobs now turn dark green when they're about to fire a projectile.
- Shade nimbuses and shade rain now inflict Brain Rot for 6 seconds instead of Shadowflame for 2 seconds.
- 2.0.3.002: Dank Creeper, Dark Heart, and Hive Blob are now affected by the
Boss Health Boost Percentage
configuration option.
- 2.0.3.001: Removed Dank Creeper, Dark Heart, and Hive Blob's bestiary entries.
- 2.0.2.002:
- Changed Boss Checklist Mod despawn message from "The corrupted colony began searching for a new breeding ground." to "The Hive Mind flits away to brood elsewhere."
- Now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.1.002: Added charge sounds.
- 2.0.1.001:
- Reduced Dark Heart shaderain delay from 0.5 seconds to 0.4.
- Now drops 10-15 Demonite Bars, Rotten Chunks, and Corrupt Seeds instead of 12-15 of each.
- Treasure Bag now drops 15-20 Demonite Bars and Rotten Chunks instead of 9-14 Demonite Bars and 10-20 Rotten Chunks, and now drops 25-30 Cursed Flames instead of 15-30 .
- Fixed an oversight that allowed it to drop Sausage Maker.
- 2.0.0.003: Fixed it and The Perforators not being next to each on the Boss Checklist Mod.
- 1.5.0.003: Shaderain now inflicts Shadowflame for 1 second instead of Cursed Inferno for 1.5 seconds.
- 1.5.0.001:
- Nerfed Boss Rush health from 3,350,000 / 5,360,000 to 350,000 / 536,000 .
- No longer immune to any debuffs except Confused and Pearl Aura.
- Now uses one entity to make up its two phases. It transitions to its second phase at 80% health.
- Its spawn cluster attacks now appear at 95%, 90%, and 85% of its overall health instead of 75%, 50%, and 25% in the first phase.
- Its new attacks in Revengeance Mode now appears at 53% and 27% of its overall health instead of 66% and 33% in the second phase.
- Nerfed phase 1 defense from 10 to 8, buffed phase 2 defense from 5 to 8.
- No longer accelerates defense when a Dank Creeper is alive in Expert Mode. Instead, the boss gains 99.99% damage reduction that cannot be reduced.
- Dank Creeper no longer drops Hearts in Revengeance or Malice Mode.
- Now uses a circular hitbox.
- Increased Demonite Bar drop amount in Normal Mode from 7-10 to 8-12.
- Demonite Bar and Cursed Flame drops are now compacted into stacks of 2, and Rotten Chunk drops are now compacted into stacks of 3.
- Fixed a rendering error with debuff icons that appear on top of second phase.
- 1.4.5.004:
- Now enrages outside of the Corruption.
- Now less aggressive when fought in the Underground Corruption.
- Hive Blobs will now despawn and no longer spawn in phase 2.
- 1.4.5.002:
- Now burrows more often in Phase 1 and even more often in higher difficulties.
- The amount of Hive Blobs and Dank Creepers that spawn during the fight now scales with world difficulty.
- Hive Blobs stay much closer to the Hive Mind itself and fire vile clots slightly more often, but with reduced velocity.
- Buffed Hive Blob's health from 75 to 100 for normal blobs and 150 for the variants that can spawn when the Hive Mind takes damage.
- Shaderain projectiles now fall much slower.
- 1.4.5.001:
- Resprited Shade Nimbus projectile.
- Fixed a transparency error on Dank Creeper sprite.
- 1.4.4.001: Resprited.
- 1.4.3.001:
- Nerfed phase 1 contact damage from 20 / 32 / 40 / 46 to 20 / 32 / 40 / 44 .
- Nerfed phase 2 contact damage from 35 / 63 / 78 / 90 to 35 / 63 / 75 / 83 .
- Nerfed Dank Creeper's contact damage from 25 / 50 / 62 / 71 to 25 / 50 / 62 / 70 .
- Nerfed shade rain damage from 36 / 56 / 70 / 80 to 36 / 56 / 67 / 73 .
- Nerfed vile clot damage from 30 / 48 / 55 to 30 / 48 .
- Now gains the ability to perform previously Death Mode-exclusive Semicircle Dash and Nimbus Dash attacks below 66% and 33% health in Revengeance Mode.
- Resprited Hive Blob and Dank Creeper.
- Resprited Vile Clot.
- Resprited Dank Creeper gores.
- 1.4.2.107: Hive Blob Vile Clots now have actual sprites instead of dust, pierce through players, make light, and have sounds.
- 1.4.2.106:
- Buffed Boss Rush phase 2's health from 1,400,000 / 2,240,000 / 2,560,000 to 3,000,000 / 4,800,000 / 5,120,000 .
- Buffed Dark Heart's Boss Rush health from 12,000 / 24,000 to 18,000 / 36,000 .
- Buffed phase 1's contact damage from 10 / 16 to 20 / 32 .
- Nerfed phase 2's contact damage from 40 / 64 to 35 / 56 .
- Buffed Dank Creeper's contact damage from 24 / 48 to 25 / 50 , and defense from 5 to 6.
- Buffed Dark Heart's health from 65 / 130 to 150 / 300 , decreased how much rain it creates, and it no longer deals contact damage.
- Reduced maximum amount of Dank Creepers and Dark Hearts in phase 2 from 2 to 1 each.
- Shaderain clouds now rain down less rain.
- 1.4.2.105: Shaderain now pierces through the player.
- 1.4.2.102: Hive Blobs now despawn instead of dying when Hive Mind is no longer present.
- 1.4.2.002:
- Nerfed phase 1's health from 2000 / 3200 / 5760 / 10,560 to 1200 / 1920 / 2880 / 5280 .
- Buffed phase 2's health from 3000 / 4800 / 6912 / 11,520 to 5800 / 9280 / 12,096 / 20,000 .
- Phase 1 now spawns 3-6 enemies at once instead of 5-8.
- Phase 1 can now only spawn up to 3 Eaters of Souls at a time instead of 8, and 1 Devourer at a time instead of 2.
- Decreased the speed of Hive Blobs and tweaked the dust spawned by their Vile Clot projectiles.
- Fixed an error where the internal value for it wasn't resetting.
- 1.4.2.001:
- Nerfed phase 1's Boss Rush health from 1,300,000 / 2,080,000 / 2,560,000 to 700,000 / 1,120,000 / 1,280,000 , and phase 2's health from 1,300,000 / 2,080,000 to 1,400,000 / 2,240,000 .
- Increased speed of special attacks in Revengeance Mode.
- Now immune to Glacial State and Temporal Sadness.
- Hive Blobs now fire Vile Clot projectiles in Expert Mode and higher.
- Dark Hearts and Hive Blobs can no longer be homed in on.
- Shaderain projectiles now inflict Cursed Inferno.
- Projectiles now have more descriptive names.
- The Hive Mind and Dank Creepers now have gores.
- 1.4.1.003: Increased minimum coin drop amount from 5 to 6 .
- 1.4.1.001:
- Buffed phase 1's Boss Rush health from 650,000 / 1,040,000 / 1,264,000 to 1,300,000 / 2,080,000 / 2,560,000 .
- Buffed phase 2's Boss Rush health from 740,000 / 1,184,000 / 1,408,000 to 1,300,000 / 2,080,000 / 2,560,000 .
- Buffed Boss Rush damage modifier from 4x to 4.5x.
- Buffed phase 2's contact damage from 30 / 48 to 40 / 64 , and Shade Nimbus damage from 28 / 44 to 36 / 56 .
- Increased Horror duration from phase 2 contact from 1.5 seconds to 5 .
- Buffed Dank Creeper's contact damage from 18 / 36 to 24 / 48 , and Shade Nimbus damage from 24 / 48 to 28 / 56 .
- Buffed Dark Heart's Shaderain damage from 30 / 48 to 36 / 56 .
- Shade Nimbuses now despawn quicker.
- 1.4.0.001: Now drops Healing Potions.
- 1.3.4.001:
- Hive Blobs no longer fire vile clot projectiles.
- Greatly decreased speeds of all of phase 2's attacks.
- Phase 2 can now spawn up to 4 Hive Blobs at a time instead of 3.
- 1.3.3.011:
- Phase 1 will now teleport to the player's position every 12 seconds.
- Phase 2 no longer occasionally fires clusters of vile shots at the player.
- Phase 2 will now charge backwards then perform one of three attacks after being damaged enough. These attacks include:
- Spinning around the player several times, then charging at them.
- Appearing below the player, then rotating to the top of them while spawning enemies.
- Appearing to the top left of the player, then charging right while spawning dark rain clouds.
- Resprited Dank Creeper.
- 1.3.3.002: Slightly increased the vertical speed of the second phase.
- 1.3.3.001:
- Resprited it, Dank Creeper, Dark Heart, and Hive Blob.
- Resprited the map icon.
- 1.3.1.001:
- Now spawns less enemies.
- Now fades in and out quicker when teleporting.
- 1.3.0.001:
- No longer immune to Frostburn, Cursed Inferno, On Fire!, Poisoned, Brimstone Flames, Holy Flames, Plague, Glacial State, or Temporal Sadness.
- Can no longer be homed in on while teleporting.
- 1.2.4.201:
- Can no longer fire projectiles unless fully opaque.
- Now teleports more slowly.
- Changed Dank Creeper health from 60 / 84 to 45 / 90 , and damage from 25 / 35 to 18 / 36 .
- Nerfed Dark Heart health from 100 / 140 to 65 / 130 , and contact damage from 30 / 42 to 20 / 40 .
- Buffed Hive Blob health from 50 / 70 to 75 / 150 .
- Hive Blobs no longer deal contact damage.
- Fixed contact damage going to Normal Mode values after teleporting in Expert Mode.
- 1.2.4.101:
- Buffed phase 1's health in Death Mode from 5600 to 8800 .
- Buffed phase 2's health in Death Mode from 7200 to 9600 .
- Now uses The Filthy Mind as its theme.
- 1.2.4.002: Nerfed phase 2 health from 4000 / 6400 / 8000 / 11,200 to 3000 / 4800 / 5760 / 7200 .
- 1.2.4.001:
- Buffed phase 2's health from 2000 / 3200 / 4800 / 11,200 to 4000 / 6400 / 8060 / 11,200 .
- No longer deals contact damage in phase 1.
- Phase 2 is no longer invincible outside of The Corruption, and instead gains 9999 defense.
- Phase 2 can no longer harm players when fading in or out.
- Dark Hearts now hover higher above the player.
- Changed vile clot projectile color from purple to green, and made them inflict Cursed Inferno.
- Now spawns Dank Creepers and Devourers 25% more often.
- 1.2.3.008: Nerfed Hive Blob's health from 100 / 170 to 50 / 140 .
- 1.2.0.002:
- Merged its Boss Checklist entry with The Perforators'.
- Dank Creeper now inflicts Marked for Death for 2 seconds in Revengeance Mode.
- 1.1.7.961: Vile Clot projectiles now produce less dust.
- 1.1.7.949: Second phase no longer passively spawns Dank Creepers, Dark Hearts, and Hive Blobs, and now spawns Dark Hearts and Hive Blobs when hit.
- 1.1.7.921: First phase now spawns a Hive Blob every 5 seconds instead of 7 in Revengeance Mode.
- 1.1.7.901:
- Changed phase 1's health from 2550 / 3060 to 2000 / 3200 , buffed contact damage from 36 to 48 , and nerfed defense from 15 to 10.
- Changed phase 2's health from 2270 / 2724 to 2000 / 3200 , nerfed contact damage from 43 / 51 to 30 / 48 , and nerfed defense from 10 to 5.
- Nerfed phase 2's Vile Clot projectile damage from 36 to 28.
- Nerfed Dank Creeper's health from 100 / 110 to 60 / 84 , contact damage from 35 / 52 to 25 / 35 , and Shade Nimbus damage from 28 / 56 to 24 / 48 .
- Nerfed Dark Heart's health from 200 / 240 to 100 / 140 , contact damage from 35 to 30, and defense from 12 to 7.
- Nerfed phase 1's Hive Blob's health from 150 / 240 to 100 / 140 , contact damage from 30 / 36 to 20 / 28 , and Vile Clot projectile's damage from 26 to 24.
- Nerfed phase 2's Hive Blob's health from 200 / 320 to 100 / 140 , contact damage from 40 / 48 to 30 / 42 , and Vile Clot projectile's damage from 26 to 24.
- Phase 1 can now only spawn up to 8 Eaters of Souls and 2 Devourers at a time.
- Removed status message upon transitioning into phase 2.
- Reduced phase 2's speed.
- Dank Creepers are now larger.
- Can now drop Dank Staff, Leeching Dagger, Perfect Dark, Rot Balls, Shaderain Staff, Shadethrower, and Shadowdrop Staff in Normal Mode.
- Increased True Shadow Scale drop count from 25-29 / 30-39 to 25-30 / 30-40 , Demonite Bar drop count from 7-9 / 9-11 to 7-10 / 9-14 , and Rotten Chunk drop count from 9-14 / 10-16 to 9-15 / 10-20 .
- Increased Rot Ball drop count from 50-74 to 50-75 .
- Increased the chances for all weapons to drop.
- Fixed the Treasure Bag being unable to drop Shaderain Staff.
- 1.1.7.861: Vile Clot projectiles now produce less dust.
- 1.1.7.801: Now drops 5 instead of 15 .
- 1.1.7.702: Fixed it being immune to all damage in phase 1.
- 1.1.7.701:
- Phase 1 no longer despawns if the player leaves The Corruption.
- Phase 2 now becomes invincible instead of despawning if the player leaves The Corruption.
- 1.1.7.56:
- Hive Blobs now fire Vile Clots less frequently, but increased the health thresholds from The Hive Mind for when they start firing more frequently.
- Second phase now despawns if brought out of The Corruption for too long.
- 1.1.7.53:
- Introduced Hive Blob.
- Nerfed phase 2's radial Vile Clot damage from 80 / 92 to 66 / 80 .
- Phase 1 is now stationary, no longer fires blasts of Vile Clots, and starts off by spawning a horde of Hive Blobs which hover near it and fire Vile Clot projectiles at the player.
- Phase 2 now periodically summons Hive Blobs.
- Decreased the chance for phase 1 to spawn an Eater of Souls on hit from 5% to 2.5%, and chance to spawn a Devourer from 2.5% to 0.63%.
- Decreased phase 2's speed.
- Resprited.
- 1.1.7.5:
- Now despawns quicker.
- No longer spawns if the player is near a Celestial Pillar.
- 1.1.7:
- Can now spawn naturally in the Corruption.
- Buffed Vile Clot damage from 52 / 56 to 66 / 72 .
- Buffed radial Vile Clot damage from 60 / 68 to 80 / 92 .
- Vile Clot projectiles no longer deal extra damage after defeating Moon Lord.
- Now shoots less Vile Clot projectiles and in a tighter spread.
- No longer gains speed in Prepare to Die Mode.
- Now enrages when outside the Corruption.
- Resprited Dark Heart.
- 1.1.6.17: Fixed the boss despawning incorrectly.
- 1.1.6.16: Buffed phase 1 Vile Clot damage after defeating Moon Lord from 100 to 104 .
- 1.1.6.15:
- First phase now produces less dust when hit.
- Both phases, Dank Creepers, and Dark Hearts now produce dust when killed.
- 1.1.5.095: Resprited map icon.
- 1.1.5.094: Can now drop a Hive Mind Trophy.
- 1.1.5.093: Reduced hitbox size.
- 1.1.5.091: Can now drop a Hive Mind Mask.
- 1.1.5.08: Sprite is now animated.
- 1.1.5.05:
- Phase 1 now deals less contact damage.
- Vile spit projectiles now deal less damage.
- Dank Creeper damage reduced.
- Dark Heart's shaderain projectile damage reduced.
- 1.1.5: Introduced.