User:Mysterpumpkin/Sandbox
King Slime
King Slime Statistics
Drops
King Slime is a pre-Hardmode boss. He is intended to be one of the first bosses fought by the player and is considered to be the weakest of all of the bosses. Fighting him is completely optional and not required for game progression, but his defeat may reward the player with money and useful items. While in Revengeance and Death Mode, King Slime gains several changes to his AI such as an additional boost to his mobility and a boss servant which attacks the player from a distance. SpawnKing Slime can be spawned by fulfilling any of these conditions:
BehaviorIn Revengeance ModeKing Slime behaves similarly to a slime, performing a high leap every 4 jumps. All jumps are boosted relative to the vertical distance between the slime and the player, increasing his jump speed and height by 3.2% every block and capping at a 100% bonus. The delay between jumps will reduce when his health drops below 80%, 60%, 40%, 20%, and 10%. Additionally, King Slime will occasionally teleport regardless of condition and at a faster rate. He will teleport more often if the player is hidden behind solid tiles, or is at least 20 blocks above him. He will also teleport closer to the player, gaining the ability to teleport mid-air if the player is high above the ground. When 5% of his health is lost, the next hit from the player will spawn 2-3 slimes from King Slime. The following slimes can drop from the boss: Spiked Slimes are twice as likely to be dropped. During the rain, Umbrella Slimes have a 10% chance to replace either of the above slimes, which have a 20% chance to be replaced with a Rainbow Slime while in Hardmode. Pinky can also replace the other slimes with a 0.4% chance. When King Slime drops to 75% of his health, he jumps farther and Spiked Slimes are four times as likely to be dropped. When King Slime drops to 50% of his health, he summons a Crown Jewel. The jewel hovers above the player and pursues them, firing 1 / 3 ruby bolts every 1.25 / 1 seconds until the end of the fight. While the jewel is alive, King Slime himself will jump farther towards the player. The chance of Spiked Slimes dropping also doubles. In Death Mode
During the Boss Rush
Summons
Terrain PreparationA long platform made out of blocks can make the fight with King Slime trivial as it will remove the need to dodge the Crown Jewel's attacks and deal with the Slimes that will spawn, leaving only the concern of King Slime despawning if the player gets too far. Gearing Up
Armor
AccessoriesMovement
Offensive
WeaponsMelee
Ranged
Mage
Summoner
Rogue
Throwing =
|
Skeletron
SkeletronSkeletron Head Statistics
Drops
Skeletron is a pre-Hardmode boss that is usually fought after the The Perforators / The Hive Mind. Defeating it is required to gain unrestricted access to the Dungeon. SpawnSkeletron does not spawn on its own. It is summoned by speaking to the Old Man at the Dungeon's entrance and selecting the "Curse" option at night. Once Skeletron has been defeated for the first time and the Clothier has moved in, the player can summon Skeletron again by killing the Clothier using the Clothier Voodoo Doll. This must be done at night or Skeletron will not spawn. SegmentsBehavior
In Revengeance ModeSkeletron is made up of three segments, two hands and a head, all of which can go through blocks. The head is the only segment that must be destroyed to defeat the boss, however each hand alive will give the head maximum damage reduction, and while either is still alive the head will not be targeted by summons or homing weapons. Its attack frequency will increase as its health lowers. While the hands are alive they will attempt to hit the player by swinging towards them. While the head is spinning, the hands will not swing at the player. The head initially will only have one attack but gains more as the fight progresses. Its only attack at the start of the fight is an attack where it will begin spinning, dealing increased contact damage and having decreased defense, while moving towards the player at an increasing speed. Once a hand has been destroyed or the head reaches 75% health, the head will begin shooting homing skulls towards the player every 1.33 seconds. Once both hands have been destroyed the frequency becomes every 0.67 seconds. During its spin attack it will pause shooting skulls. Once both hands are destroyed, the head will begin to teleport, firing a spread of 3 bolts from where it teleports to. When the head reaches 33% health, both hands will respawn. The head will fire skulls and teleport at a slower pace after the hands are respawned. In Death Mode
In Malice Mode
During the Boss RushAftermath
Terrain Preparation
Gearing Up
Armor
AccessoriesMovement
Offensive
WeaponsMelee
Ranged
Mage
Summoner
Rogue
Miscellaneous
Tips
|
Wall of Flesh
Wall of Flesh Statistics
Drops
The Wall of Flesh is the final and strongest pre-Hardmode boss, spawnable only in The Underworld. Once it is defeated, the world permanently converts to Hardmode, which brings new content and challenges. SpawnThe Wall of Flesh is summoned immediately when a Guide Voodoo Doll is destroyed by being dropped into lava in the Underworld while the Guide is alive, killing the Guide. The direction the Wall will face, and therefore move, depends on which side of the world the player spawns it. If the Wall is spawned on the right side of the world, it will move right to left. If it is spawned on the left side of the world, it will move left to right. Segments
BehaviorIn Revengeance ModeThe Wall of Flesh constantly moves either right to left or left to right, forcing the player to run from it, as it cannot be moved through. If the player does manage to get behind the Wall, they will be brought back in front of it by the The Tongue. If the player gets far enough away or leaves the Underworld in any way, they will be killed instantly due to the Horrified debuff. During the fight, the Wall will constantly spawn Leeches and Hungries to attack the player. Its only direct attack is to shoot lasers which are capped at bursts of three. When reaching 50% health, the Wall will begin using more Death Lasers, which deal more damage and inflict the "On Fire!" debuff. As the Wall of Flesh takes more damage, it will increase in speed up to a maximum of 41mph. These health milestones are:
If the player moves too far from the Wall of Flesh, it will enrage and speed up substantially to catch up with them. Once it does catch up, it slows down and releases a barrage of slower moving lasers. The Hungry are spawned at the start of the fight and slowly respawn throughout. They will begin attached to the Wall of Flesh and will try to attack the player by moving towards them. However, at the start of the fight, they will have limited range due to still being attached. They will detach from the Wall of Flesh after taking substantial damage, becoming The Hungry II. They deal more damage the lower the Wall's health is. Leeches will spawn from the Wall of Flesh's mouth with a specific audio cue. They act like most worm enemies when attempting to attack the player. The Wall of Flesh will spawn these at an increasing rate as its health gets lower, eventually releasing them at as a constant stream. In Death Mode
During the Boss Rush
Summons
Aftermath
Terrain PreparationA platform spanning a large part of The Underworld is useful and avoids getting stuck on the difficult to navigate terrain. The player should ensure there is space above the platforms to allow for more room to dodge the boss's attacks. Building two platforms helps dodging the lasers, but takes more time. Since the Wall of Flesh doesn't despawn when all players are dead, it's possible to set up a spawn point in further parts of The Underworld to get another chance after death. However, this will not work if the Wall of Flesh has already passed the spawn point because The Tongue will kill the player while it brings them back in front of Wall of Flesh. Gearing Up
Armor
AccessoriesMovement
Offensive
WeaponsMelee
Ranged
Mage
Summoner
Rogue
Tips
|
The Twins
The Twins Statistics
Drops
The Twins are Hardmode bosses that can be fought anywhere on the Surface at night. While in Revengeance and Death Mode, the Twins are fought in phase 2 simultaneously, and get a third phase in which their attack patterns become more complex. SpawnThe Twins can be summoned manually using a Mechanical Eye at night in any biome. They also have a 10% chance to spawn randomly at dusk once a Demon or Crimson Altar has been destroyed, as long as they have not been defeated in the current world. Their arrival is announced by the status message: "This is going to be a terrible night...". Eyes
BehaviorThe Twins will spawn together, connected with a flesh tether. They will both attack the player simultaneously. In Revengeance ModePhase 1Spazmatism will alternate between staying horizontal with the player and quickly shooting Cursed Flame shots, and performing 8 quicker but shorter dashes towards the player. Retinazer will alternate between staying diagonally above the player and firing bursts of 3 purple lasers, and performing 3 longer but slower dashes towards the player. Phase 2Both twins will enter phase 2 upon reaching 70% health. If one of them is in phase 1 while the other is in phase 2, the one in phase 2 will take negligible damage. If gravity is reversed, both twins immediately transform into their second phases. While gravity is reversed, Retinazer's lasers fire faster and more frequently. In this phase, Spazmatism will alternate between slowly chasing the player while breathing Shadowflame and performing 5 long and fast dashes towards the player. Retinazer will continuously shoot red lasers at the player, with the pattern of hovering above the player and slowly firing 3 shots followed by hovering to the side of the player and firing a quick burst of 8 shots. Phase 3The Twins will enter phase 3 when they reach 25% health or the other twin is defeated. In this phase, Spazmatism will start to use a new attack where it will hover beneath the player and shoot semi-homing shadowflame fireballs. Its flamethrower attack is used for less time. Its dashes become longer and faster, and it will move faster while breathing shadowflames. Retinazer will start to perform a new attack, where it will do two long dashes after shooting lasers, firing several homing darts during the first dash. If Retinazer is defeated first, Spazmatism will stop breathing shadowflames and begin performing a longer set of charge attacks, where it will perform 4 regular charges and a final one which will travel further. When dashing, contact damage is increased by 10%. If Spazmatism is defeated first, Retinazer will begin shooting lasers much more quickly and its dash attack will now consist of four dashes, releasing homing darts on the first and last dash. If it becomes day, the Twins will enrage, becoming more aggressive, charging further and firing projectiles more often. Their projectiles also have increased velocity when enraged. Spazmatism's flamethrower will also have a longer range. In Death Mode
In Malice Mode
During the Boss RushTerrain PreparationBoth regular arenas consisting of multiple layers of Platforms and various buffing furniture (Campfire, Heart Lantern, Star in a Bottle and Candles from Drunk Princess) will work as long as it is a large enough size. However a more consistent strategy uses a very long skybridge (Using Asphalt Block for higher speed) to constantly run away from the Twins, as this makes many of their basic attacks in early phases easy to dodge. However, when later phases are reached a regular arena may be more viable. Gearing Up
Armor
Accessories
WeaponsMelee
Ranger
Mage
Summoner
Rogue
Tips
|
The Destroyer
The Destroyer Statistics
Drops
The Destroyer is a Hardmode boss that can be fought anywhere on the surface at night. SpawnThe Destroyer can be summoned manually using a Mechanical Worm at night in any biome. It can also spawn naturally at dusk with a chance of 10% once a Demon or Crimson Altar has been smashed, as long as it has not yet been defeated in the current world. If spawned this way, its arrival is announced by the status message: "You feel vibrations from deep below..." Segments
BehaviorWhen the Destroyer spawns, it will be coiled up and its segments will be mostly folded in on each other. For ten seconds after it has spawned it will be near-invulnerable and able to fly similar to a Wyvern. In Revengeance ModeThe Destroyer initally exhibits movement like a typical worm enemy, burrowing through the ground and attempting to ram the player. This means that the Destroyer can only charge at the player from the ground and thus, has a maximum height it can reach in earlier phases. However, due to its extremely fast speed, this height is very large. When it reaches 50% health, it will begin to move more similarly to a Wyvern compared to a regular worm enemy. When it moves like this, it will move more in the air and will not use the ground to accelerate towards mid-air players. It will also have any segments with Probes change their red light to a purple one. Upon reaching 25% health, it will begin to dive bomb the player by rapidly changing direction in the air. The Destroyer will occasionally fire lasers towards the player from each of its segments. Initially, only red lasers will be fired that inflict the On Fire! debuff for 4 seconds. At 85% health it will begin to fire green lasers which inflict Cursed Inferno for 2 seconds, and at 70% health it will begin to fire blue lasers that inflict Electrified for 1 second. It will fire lasers less frequently as its health decreases. As it is damaged, the Destroyer's segments will spawn Probes which follow the player while shooting lasers. Once a Probe is removed from a segement, that segment will have 10 less defense. The Probes will despawn if the player moves too far away. The Destroyer enrages during the day. It moves faster and more aggressively, only fires blue lasers which accelerate faster, and its body segments take reduced damage, leaving only the head and tail vulnerable. In Death Mode
During the Boss RushSummons
Resistances
Terrain PreparationThe player should make a long arena to help avoid the Destroyer's many lasers, and to help with avoiding its charges as its health gets lower. Making it tall can also help make the first half of the fight easier. Gearing Up
Armor
Accessories
Weapons & EquipmentMelee
Ranger
Mage
Summoner
Rogue
Tips
|
Skeletron Prime
Skeletron PrimeSkeletron Prime Head Statistics
Drops
Skeletron Prime is a Hardmode mechanical boss which is essentially a more difficult version of Skeletron.
SpawnSkeletron Prime can be manually summoned using a Mechanical Skull at night (7:30 PM to 4:30 AM) in any biome. It can also spawn naturally upon dusk with a chance of 10% once a Demon or Crimson Altar has been smashed, as long as it has not yet been defeated in the current world. If spawning naturally, its arrival is announced by the status message: "The air is getting colder around you..." Arms
BehaviorThe Prime Laser and Cannon move faster. In Revengeance ModeThe head recieves a defense buff of 8 per arm alive, and various changes ensue when the arms are killed. At any time, if the head reaches 66% health, all the limbs will die. The head's spin attack will not happen while any arms are alive, and it is significantly faster. Defense while spinning is doubled, regardless of difficulty. The head gains speed as it loses health. The changes to the arms are as follows: Prime Cannon
Prime Laser
Prime Saw and Prime Vice
As limbs die, the other limbs gain increased movement and attack speed. When all the limbs are killed, the head will begin to fire cursed skull projectiles in a similar way to Skeletron. When the head reaches 33% health, every other spin attack is replaced with a barrage of martian missiles, the cursed skulls only fire before the missiles attack, and the spin time is reduced by 2 seconds. If day comes, and Skeletron Prime is still alive, its current health will increase to 300 if it is below that. In Death Mode
During the Boss RushTerrain PreparationDue to Skeletron Prime's diverse attacks, it is recommended that the player makes a decently sized arena with about 20-25 gaps between each platform, to allow easy movement without getting stuck between each floor. The arena should be big enough to allow circling Skeletron Prime in its later phases, during its cursed skull attack, and to allow an easy way to run away from its deadly spin charge that spews out lasers. Gearing Up
Armor
Accessories
WeaponsMelee
Ranged
Magic
Summoning
Rogue
All classes
Tips
|
Plantera
PlanteraPhase 1 Statistics
Drops
PlanteraPhase 2 Statistics
Drops
SpawnPlantera will not spawn on her own, she is summoned by breaking a Plantera's Bulb in the Underground Jungle, or by using a Portabulb anywhere in the Jungle. Segments
BehaviorPlantera's enrage mechanic receives changes in all modes; she will no longer enrage outside of the Underground Jungle, but will enrage at the Surface. In Revengeance ModeSimilarly to Expert Mode, Plantera moves through blocks slowly, using long vines to grapple foreground blocks (and background walls in her second phase), similar to multi-hooks. She has a third phase under 25% health and has more projectiles throughout the fight. The changes made by Revengeance Mode include:
In Death Mode
During the Boss RushAftermath
Terrain Preparation
Gearing UpArmor
Accessories
Weapons & EquipmentMelee
Ranged
Magic
Summoner
Rogue
Tips
|