Prism Crate
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Prism Crate
The Prism Crate is a Hardmode fishing crate that can only be hooked in the Sunken Sea. The crate contains several Sunken Sea blocks. Its Pre-Hardmode counterpart is the Eutrophic Crate.
Drops
| Item | Quantity | Chance |
|---|---|---|
| 4-10 | 1/2 (50%) | |
| 5-12 | 1/4 (25%) | |
| 20-35 | 1/14 (7.14%) | |
| 20-35 | 1/14 (7.14%) | |
| 1/14 (7.14%) ( Post-1 Mechanical boss ) | ||
| 1/14 (7.14%) ( Post-2 Mechanical boss ) | ||
| 6-16 | 1/12 (8.33%) | |
| 5-16 | 1/6 (16.67%) | |
| 1/6 (16.67%) ( Post-1 Mechanical boss ) | ||
| 1/6 (16.67%) ( Post-2 Mechanical boss ) | ||
| 2-4 | 1/4 (25%) | |
| 5-17 | 1/2 (50%) | |
| 2-6 | 1/2 (50%) | |
| 20-50 | 100% | |
| 10-20 | 100% | |
Crafting
Used in
| Result | Ingredients | Crafting station |
|---|---|---|
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.1.0:
- Now drops Journeyman Bait instead of Apprentice Bait.
- Can now drop 20-50 Driftwood as part of its block loot pool, drop 10-20 of one of Cyan Coral, Orange Coral, Lime Coral, Magenta Coral, or Yellow Coral, and can drop 4-10 Prism Shards at a 50% chance.
- Fixed it still dropping Mythril and Orichalcum Bars before defeating 1 mechanical boss, and Adamantite and Titanium Bars before defeating 2 mechanical bosses when the
Early Hardmode Progression Reworkconfiguration option is enabled.
- 2.0.7:
- Changed general loot pool for consistency with vanilla:
- Drops 20-35 Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, or Platinum Ore at a 14.29% chance in pre-Hardmode, and 7.14% chance in Hardmode.
- Drops 6-16 Iron, Lead, Silver, Tungsten, Gold, or Platinum Bars at a 25% chance in pre-Hardmode, and 8.33% chance in Hardmode.
- If no mechanical bosses have been defeated, drops 20-35 Cobalt or Palladium Ore at a 7.14% chance, and 5-16 Cobalt or Palladium Bars at a 16.67% chance.
- If one mechanical boss has been defeated, drops 20-35 Cobalt, Palladium, Mythril, or Orichalcum Ore at a 7.14% chance, and 5-16 Cobalt, Palladium, Mythril, or Orichalcum Bars at a 16.67% chance.
- If two mechanical bosses have been defeated, drops 20-35 Cobalt, Palladium, Mythril, Orichalcum, Adamantite, or Titanium Ore at a 7.14% chance, and 5-16 Cobalt, Palladium, Mythril, Orichalcum, Adamantite, or Titanium Bars at a 16.67% chance.
- Drops 2-4 Obsidian Skin Potions, Spelunker Potions, Hunter Potions, Gravitation Potions, Heartreach Potions, or Mining Potions at a 25% chance, and 5-17 Healing Potions or Mana Potions at a 50% chance.
- Drops 2-6 Apprentice Bait or Master Bait at a 50% chance.
- Drops 5-12 Gold Coins at a 25% chance.
- Now has a 100% chance to drop one of 20-50 Navystone or Eutrophic Sand, instead of separate drops of 10-30 Navystone and 10-30 Eutrophic Sand.
- Can no longer drop Prism Shards, Sea Prisms, Sea Minnows, Mollusk Husks, or Hardmode Giant Clam weapons.
- Fixed it dropping Mythril and Orichalcum before defeating 1 mechanical boss, and Adamantite and Titanium before defeating 2 mechanical bosses when the
Early Hardmode Progression Reworkconfiguration option is enabled.
- Changed general loot pool for consistency with vanilla:
- 2.0.1.001: Decreased the Research requirement from 10 to 5.
- 1.5.0.001:
- Decreased hook rate by 50%.
- Now has a 50% chance to drop healing and mana potions instead of 51% for healing potions and 49% for mana potions.
- Now drops different tiers depending on progression:
- Lesser Healing and/or Mana potions are dropped normally.
- Healing and Mana potions are dropped if Skeletron has been defeated.
- Greater Healing and Mana potions are dropped if any Mechanical boss has been defeated.
- Super Healing and Mana potions are dropped if Providence has been defeated.
- Supreme Healing and Mana potions are dropped if The Devourer of Gods has been defeated.
- Decreased the amount of Prism Shards yielded from 10-20 to 5-10.
- Decreased chance for Sea Prisms to drop from 100% to 20% and decreased the amount yielded from 5-10 to 2-5.
- Decreased chance for Mollusk Husks to drop from 50% to 12% and decreased the amount yielded from 5-15 to 2-5.
- Decreased chance for the "Giant Clam Drops" item grouping to drop from 20% to 7%.
- 1.4.5.001: Fixed it giving Hardmode Giant Clam drops earlier than intended.
- 1.4.3.001: Now contains 1-3 Sea Minnows at a 20% chance.
- 1.4.2.108: Introduced.