Calamity Mod Wiki:Patch sandbox
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1.2.0.001
- Enemies now need to have a damage stat of 1 or higher to be able to inflict Irradiated during Acid Rain.
- Damage reduction no longer scales with which vanilla bosses have been defeated and is now based on if the world is in Revengeance Mode or not.
- Altered how much Calamity Ores can generate.
1.2.0.002
- Fixed most projectiles applying player-based effects to all players instead of just their owners.
1.2.0.004
- Added an icon for the mod.
1.2.1.004
- Adjustments to boss sky shaders.
1.2.1.007
- Reduced the Revengeance Mode damage reduction multiplier from 0.5x to 0.4x, and the multiplier in all other modes from 0.6x to 0.5x.
1.2.2.001
- Reduced file sizes on the mod's music.
- Town NPCs no longer need a Blood Moon to be active for them to sell items from the opposite world evil.
- Reduced the amount of Stress gained from natural factors such as biomes.
1.2.3.002
- Fixed several multiplayer desync bugs with the mod's enemies.
1.2.3.004
- Changed the "Underworld" message during world generation to "Final Cleanup".
1.2.3.005
- Reduced dust on certain projectiles.
1.2.3.008
- Reduced the dust created by many projectiles.
- Fixed several issues that would cause bosses to despawn while the player was still alive.
1.2.4.001
- All Calamity buffs from Potions now save upon leaving worlds.
- Fixed a bug with modded dash accessories that would cause players to move more slowly occasionally.
- Fixed multiplayer desync bugs for most bosses.
1.2.4.002
- Fixed a bug where the damage reduction cap wasn't taking certain Accessories and Buffs into account.
1.2.4.101
- All worm bosses no longer have resistance against Flails.
- Any damage or critical strike chance bonus that goes above the current 75% cap will now only be 25% as effective.
1.2.4.203
- Reduced initial multiplayer boss health multiplier from 2 to 0.8.
1.3.1.001
- Simplified all liquid submersion code.
1.3.2.001
- Reduced the amount of dust created by most projectiles.
- Lowered Expert Mode scaling in multiplayer.
1.3.3.001
- Throwing class items can now be reforged.
1.3.3.011
- All biome music tracks now have increased priority.
1.3.4.001
- Lowered Irradiated Rain's health modifier on enemies from 1.25x to 1.15x.
- Fixed all yoyos not dealing melee damage.
1.3.4.101
- Starter items will now be granted to the player if they die in Mediumcore mode.
- Increased volume for all Music tracks.
- The world's height is now increased to account for Planetoids.
- Fixed a bug with the Boss Health Bar.
1.3.4.102
- Fixed a bug with map drawing after Calamity's world expansion.
- Fixed a bug with large worlds being unable to load.
1.4.0.001
Changes
- Dashing is now disabled while riding mounts.
- All melee projectiles should now properly scale with their respective weapon's damage.
- Servers can now generate worlds.
- Resprited Astral Stars spawned by various items.
Fixes
- Fixed a bug where the player would get 1 Iron Heart, 1 Starter Bag, and 1 Revengeance on revive in Mediumcore.
- Fixed multiplayer bugs involving buffed events by forcing boss bools to be checked on boss kills.
- Fixed a barcode issue in The Underworld.
1.4.0.002
- All lifesteal items now have a longer cooldown.
- Increased the depth of ore spawned by killing certain bosses.
- Fixed a bug involving dashing then mounting.
1.4.1.001
- All items that normally stack to 99 now stack to 999.
- Reduced the sell values of all Calamity accessories.
- All Calamity debuffs no longer have doubled duration in Expert Mode.
- Increased the Revengeance Mode post-Moon Lord minimum damage taken modifier.
- Decreased spawn rates for all Calamity biomes and post-Moon Lord Rain.
- Resprited Astral Star.
- Fixed an error caused by certain accessories and armor that emit light from the player.
- Fixed Lunar Event enemies not spawning if a pillar spawned in the Astral Infection.
1.4.1.003
- All Calamity items with post-Moon Lord rarities now have an internal rarity of , and thus, no longer burn in Lava.
- All Calamity items now have consistent sell prices with their rarities.
- Post-Moon Lord Rain changes now only occur at the Sulphurous Sea at any point in the game.
- Fixed a CustomTileFraming error.
1.4.1.004
- Removed all music tracks.
1.4.2.001
Additions
- Added Rogue Stealth.
- Added support for the Census mod.
- Added localization support.
Changes
- Rewrote the multiplayer boss scaling formula.
- Increased damage of Destroyer's lasers.
- All minions except for Staff of the Mechworm's Mechworm and the Stardust Dragon Staff's Stardust Dragon now have more accurate damage scaling.
- Reduced the effectiveness of Nebula armor's mana regeneration boosts.
- Reduced the healing on Vampire Knives.
- The unencounterable huge flare explosion projectile now has a hit cooldown slot of 1.
- Halved the overall effectiveness of lifesteal.
- The player now gains increased life regeneration while in warm Water.
Fixes
- Fixed melee speed not capping at 200%.
- Fixed Tavernkeep armors not having their stats changed correctly.
Removals
- Removed the world height expansion.
1.4.2.002
- Changed various Sea King's dialogues:
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- Removed the following dialogue from the Sea King:
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1.4.2.004
- Added a rare, functionless status message that has a 0.000001% chance of occurring every frame.
1.4.2.101
- Martian Saucer no longer counts as a boss.
- Spears and flails now count as true melee damage.
- Enemies now spawn near towns by default in Expert Mode.
- Decreased multiplayer boss scaling values.
1.4.2.102
- Fixed various multiplayer syncing errors throughout the mod.
1.4.2.104
- Added Shadowflame.
- Post-Moon Lord Skeleton Commando's rockets no longer deal increased damage before exploding.
- Fixed Rogue damage being boosted by ranged stats instead of throwing.
1.4.2.105
- All sounds and music now use the .ogg format instead of .wav.
- Adjusted Calamity's cross mod support code to not return lambda functions.
- Being in Water with Lava underneath will no longer increase life regeneration.
- Fixed bugs that caused AI conflicts between Revengeance Mode and Eternity Mode from Fargo's Soul Mod.
1.4.2.106
Additions
- Added custom death messages for dying to: Abyss drowning, Calamitas (Lore), Brimstone Crag, Lava, Holy Inferno, Shadowflame, Crush Depth, Plague, Astral Infection (debuff), Iron Heart, Nullification Pistol and Molecular Manipulator, Boss Rush's immunity curse, Boss Rush and Death Mode Devourer of Gods' head, Thorn Blossom, Cosmic Plushie, and Mana Overloader.
Changes
- All bosses are now immune to Exo Freeze, Glacial State, and Temporal Sadness if they weren't already.
- The player now must be wearing a rogue armor set to gain stealth.
- Made several changes to the damage reduction and defense systems:
- Damage reduction now applies after defense for enemies instead of before.
- Defense counts for 50% instead of 25% for enemies with damage reduction.
- Damage reduction is now a diminishing returns system instead of a soft cap.
- The player will always get 75% defense effectiveness in Revengeance Mode, instead of it scaling.
- Defense increasing accessory modifiers now scale with progression.
Fixes
- Fixed Calamity's defense reducing debuffs not working properly.
- Fixed certain projectiles causing the player's dodges to activate even if said projectile deals no damage.
- Fixed a tModLoader bug which caused the player to take fall damage while on mounts while wearing Calamity wings.
- Fixed Calamity furniture activating right click functions of items when clicked.
1.4.2.107
- Added Enchanted Nightcrawler.
- Calamity no longer alters Tavernkeep armor set stats.
- Stealth's enemy aggro and speed effects now only take effect if the player is wearing a rogue armor.
- Added various new dialogue lines to vanilla Town NPCs.
- Fixed a bug that caused the Clentaminator to convert air into Dirt Walls.
- Fixed a tModLoader bug which caused the player to take fall damage while on mounts while wearing vanilla wings.
- Fixed Rogue armors constantly setting stealth to a set value, not allowing any further stealth boosts.
- Fixed a bug that caused Calamity's Revengeance Mode buffs to the Thorium Mod causing the game to crash on startup.
- Fixed some Town NPC dialogue lines having unintentional Chinese characters.
1.4.2.108
Additions
- Added Baby Ghost Bell.
- Added Brimlish, Slurpfish.
- Added three new quests to the Angler Town NPC.
Changes
- Added a mod compatibility call to turn Calamity's various difficulty modes on or off. Unlike when using the item, this will not kill anyone, and does work while bosses are alive.
- Added an internal listing of ice-themed weaponry.
- Added new progress messages to Calamity's improved Lihzahrd Temple generation to make it obvious that it has been modified.
- Added numerous recipe groups to Calamity's recipe code. This has no visible effect in-game.
- All grappling hooks now show their stats in their tooltips.
- Code 1 no longer counts as true melee.
- The Steampunker now sells Astral Solution outside of the Astral Infection.
- Using any non-weapon item will no longer consume rogue stealth.
Fixes
- Fixed a bug where most Calamity mod compatibility calls didn't work.
- Fixed a bug where the Traveling Merchant would literally say "[Name of Merchant]".
- Fixed a bug where you could continue to accrue negative lifesteal points (blocking lifesteal for extended periods of time) by attacking enemies, even those immune to lifesteal.
- Fixed a bug with Calamity's biome syncing code.
- Fixed miscellaneous harmless tile framing errors.
- Forced Terraria's netcode into providing more sync packets for Rev+ Eye of Cthulhu, Queen Bee and Spazmatism. This should help ease desync issues with these bosses.
1.4.2.109
- Many debuffs added by the Calamity Mod no longer take debuff slots on NPCs.
- Optimized multiplayer biome syncing code.
- Added network packets for toggling Calamity's difficulties and changing the life regen of NPCs.
- Fixed a bug where Daggers were internally counted as Boomerangs.
- Fixed a large amount of tile errors that potentially lead to crashes.
1.4.3.001
Additions
- Added compatibility to the Boss Log from the Boss Checklist Mod.
- Added compatibility to the Summoner's Association Card from the Summoner's Association Mod.
Changes
- Electrified and Slow debuffs now affect enemies. All bosses are now immune to these debuffs by default.
- Wyvern now has a boss health bar.
- Arctic Diving Gear and Jellyfish Necklace now only provide Abyss light level while underwater.
- Charred Lasher is no longer Hardmode-exclusive.
- Modified the following progress messages during world creation:
- "Building a Tyrant's temple" to "Building the jungle temple (Calamity)"
- "Placing a Lihzahrd altar very carefully" to "Placing a Lihzahrd altar (Calamity)"
Fixes
Gameplay
- Fixed custom player immunity frames not granting extra immunity frames when the player has immunity frame boosting equipments such as Cross Necklace.
- Fixed flasks not affecting rogue attacks with melee hitboxes such as Crushsaw Crasher.
- Fixed Town NPC projectiles and traps being able to activate on-hit effects from player equipment.
Miscellaneous
- Fixed Jungle Temple causing incompatibility with mods and tools that increase world sizes above large.
- Fixed an error with tiles generating out of bounds.
- Fixed an error with player damage reduction if the player has negative damage reduction.
- Fixed an error which occurs when using a time stop function from other mods.
- Fixed mod configuration integration for the 0.11 update of tModLoader.
Removals
- Removed Boss Health Bar and Boss Health Bar Small Text hotkeys.
1.4.3.002
- All vanilla bosses, all Thorium bosses in Revengeance Mode, Mothron, and Old One's Army enemies are now immune to Pearl Aura.
- Resprited Fallen Star projectiles from Star Cannon.
- Fixed the Merchant selling multiple Flares if the player had both the Flare Gun and any of its upgrades.
- Added some extra spaces to Mothron Wings' tooltip.
1.4.4.001
- Added Stealth Meter.
- Decreased the dismounting cooldown from 1 second to 0.17.
- Changed the sell price on several items.
- Fixed a tooltip error where rogue armor sets described an outdated function of stealth regeneration.
1.4.4.002
- The Abomination from the Fargo's Mutant Mod can now cancel the Acid Rain event and sells the consumable Caustic Tear after it has been defeated.
- Flails no longer count as true melee weapons.
1.4.4.003
- Fixed several Rare item variant drop rate oversights.
1.4.4.004
- Added the Reactive Damage Reduction system.
- Forced some boss drops to not appear outside the world bounds.
- Rogue weapons now benefit from throwing critical strike chance boosts.
- Removed Calamity's melee speed hard-cap of 100%.
- Most true melee-weapon based effects such as the Fungal Symbiote can now be triggered by most melee weapons on true melee strikes.
1.4.5.001
Changes
Bosses
- Revengeance Mode vanilla boss fights are now updated with vanilla v1.4.0.1+ AI changes.
- Boss charging velocities now scale with how fast the boss is moving.
- Boss contact damage now scales with how fast the boss is moving, relative to their max speed.
- All bosses move faster the further away they are from the player.
Balance
- Added brand new Rogue Modifiers that can be applied to most rogue weapons.
- Enemy damage reduction system now applies to Normal and Expert Modes.
- Contact and Projectile damage reduction now has a soft cap that scales with your base damage reduction.
- Creepers and all Pre-Hardmode segmented bosses now have explosive and piercing resistances in Expert Mode.
- Reduced The Destroyer's projectile resistance to the Kelvin Catalyst melee variant.
- Nerfed several forms of Lifesteal and capped the amounts healed on most items at 50.
- Mounting now resets player momentum.
Additional Changes
- Tooltips now dynamically change on jump speed boosting items that have lowered jump speed boosts when the player has auto-jump.
- Other post-DoG Pumpkin Moon and Frost Moon enemies, besides Pumpking and Ice Queen, can drop Nightmare Fuel and Endothermic Energy.
- Steam Geysers now are now highlighted by Dangersense Potions and any similar effects.
- Town NPCs gain increased stats to defense and damage after Moon Lord, Providence, Polterghast, The Devourer of Gods, Yharon, and Supreme Calamitas are defeated.
- Calamity Wings are now affected by the uniform sell price of Calamity weapons.
Fixes
- Fixed a bug where several abyss items could not be hooked while fishing.
- Fixed several bosses such as Crabulon not displaying an awakening message when summoned.
- Fixed an issue that caused certain homing projectiles to not home-in on to specific enemies.
- Fixed a bug where certain minions would try to attack invincible enemies.
- Fixed a bug where minions would not fight any enemies if they could not reach the targeted enemy.
- Fixed modifier corruption in several weapons with alternate firing modes or damage scaling.
- All forms of Lifesteal are now properly disabled by Moon Bite.
- Fixed an issue that caused passive burrowing and flying enemies to be constantly aggressive.
- Fixed a bug that prevented certain Rogue weapons from performing critical strikes.
- Fixed an issue that prevented Sentries from being placed on platforms.
- Fixed a rare issue where a server-side Calamity Mod configuration file would not be created.
- Fixed a rounding error when displaying total Stealth on the Stealth Bar.
- Fixed certain accessories and ammunition triggering the summoner multi-class nerf.
- Fixed Town NPC names constantly reloading when entering a world.
1.4.5.002
Changes
- All bosses besides the Profaned Guardians and the Sentinels of the Devourer are now guaranteed to drop at least one weapon.
- All rogue accessories that grant special on-hit effects can only proc on the first 5 hits of a rogue projectile.
- Updated Star Cannon visuals to be akin to how the visuals look in Journey's End.
Fixes
- Fixed an exploit that allowed the player to summon minions while "Autopause" was in effect.
- Fixed certain homing weapon projectiles that were unintentionally homing in on Critters.
- Fixed an exploit with finite-use classless weapons that allowed the player to be able to use them infinitely when held in the inventory and deal more damage than intended.
- Fixed a bug where certain potions and consumables that grant mana would not grant mana when selected and consumed by Quick Buff.
- Fixed a bug where certain alternate healing potions would always have the lowest priority when selected by Quick Heal.
- Fixed a bug where certain alternative mana restoration potions could not be selected and consumed by Quick Mana.
- Fixed several tile-blending issues with most Calamity furniture pieces.
1.4.5.003
Changes
- Introduced set bonus cooldowns and removed their random intervals for the following projectiles:
- Bloodflare Horned Helm set bonus bloodflare souls, Bloodflare Hydra Hood set bonus fireballs, God Slayer Helmet set bonus shrapnel, Hydrothermic Headgear set bonus flares, Hydrothermic Hood set bonus flames, and Reaver Visage set bonus rockets.
- Slightly decreased the damage multiplier of the Bloodflare Horned Helm set bonus bloodflare souls, Bloodflare Hydra Hood set bonus fireballs, and God Slayer Helmet set bonus shrapnel.
- Increased the boss health scaling calculation for multiplayer:
- For 2 players, health is now multiplied by 0.82.
- For 3 players, health is now multiplied by 0.72.
- For 4 players, health is now multiplied by 0.64.
- For 5 players, health is now multiplied by 0.57.
- For 6 players, health is now multiplied by 0.47.
- Reworked several internal Revengeance Mode damage alterations and merged them into a single file.
Fixes
- Fixed a mod conflict with the "Crouch, Crawl, and Roll" mod.
- Fixed an exploit that involved dashing.
- Fixed fishing lines disappearing when Fishing poles are used while held by the cursor.
- Fixed a bug that caused the finite use Classless weapons boss shot counter to increase by 2 each shot instead of by 1.
- Fixed a bug which caused mounts and minecarts to move extremely slowly with certain other mods enabled.
- Fixed a bug involving segmented enemies and Target Dummies.
- Fixed a major exploit where weapon crit chance was shared with all players in multiplayer.
1.4.5.004
- All segmented enemies no longer resist Yoyo damage by 15%.
- Several optimization changes were made with item glowmasks to reduce frame drops.
- Fixed several visual errors with player weapon projectiles disappearing while afterimages are disabled.
- Fixed several tile conversion issues with the Clentaminator solutions.
1.4.5.006
- Nerfed Cursed Dart's lingering flame projectile base damage by 50%.
- Several assets have been optimized to reduce CPU usage and improve mod performance.
- Fixed a bug where yoyo projectiles would not teleport alongside the player to the Underworld for the Boss Rush Wall of Flesh fight.
- Fixed a visual error with several items' afterimages where the main projectiles appear invisible.
1.4.5.007
- The following enemies no longer have reduced life scaling in multiplayer:
- The following enemies now have reduced life scaling in multiplayer:
1.5.0.001
Additions
Other
- Added Point-Blank Damage.
- Added sound effects for Plagued enemies' death.
- Added a charge meter.
Changes
Bosses
- All bosses that have Bullet Hell phases have had their projectile spawning code adjusted for smoother performance.
- All bosses except Desert Scourge are now better at targeting the player.
- Boss Reactive Damage reduction is now removed if a boss has been defeated.
- If the player does less than 1 damage to a boss, the damage is no longer rounded up to 1 (2 on a critical hit) and is instead rounded down to 0.
- All bosses in Revengeance Mode or higher can now become more aggressive and enter their later phases regardless of their current HP if the player takes too long to defeat them. The timer for each boss is shared with its Reactive Damage Reduction.
- All bosses that enrage outside of a specific biome now have a 5-second delay before enraging.
- All damage taken by segmented bosses, Brimstone Hearts, and Dark Energies that can pierce have diminishing returns.
- All segmented bosses now resist damage dealt by True Melee strikes by 50%.
- All Vanilla bosses now utilize a standard 25% / 33% drop chance for their regular loot. All Vanilla bosses no longer have mutually exclusive drops.
Boss Rush
- Added custom visual effects that play during the Boss Rush. The intensity of these effects increases the further the event has progressed.
Balance
- All bonus projectiles spawned by accessories and armor sets can no longer proc themselves.
- All items, buffs, and debuffs that grant the player bonus immunity frames are now additive.
- Rogue Stealth damage calculations have been overhauled and are now determined based on how long the player's stealth takes to charge, the weapon's use-time, and the weapon's damage. All stealth strike damage is calculated first using Rogue stealth, then any additional damage adjustments are made on a projectile basis. Stealth strike minimum damage bonus is +100% damage (+200% damage in total) and the maximum damage bonus is +1000% (+1100% in total). Rogue stealth no longer boosts the player's movement speed or critical strike chance.
- Additionally all rogue stealth damage is now listed as a separate stat on rogue weapons.
- Decreased ranged proficiency movement speed boosts by 50%.
Enemies
- All enemies except Biome Mimics and Pirate Captains in Hardmode that spawn before Plantera has been defeated deal 25% less contact damage.
- The debuff immunities of most enemies have been overhauled and all previous debuff immunities that the following had have been removed:
- All enemies that spawn naturally in the Abyss are now immune to Crush Depth.
- All enemies that spawn naturally in the Astral Infection biome are now immune to Astral Infection and Poisoned.
- All enemies that spawn naturally in the Brimstone Crag are now immune to Abyssal Flames and Brimstone Flames.
- All Calamity enemies that naturally spawn in the Snow biome are now immune to Glacial State and Exo Freeze.
- All enemies that spawn naturally in the Sulphurous Sea are now immune to Irradiated and Sulphuric Poisoning.
- All enemies that spawn naturally in the Sunken Sea are now immune to Eutrophication.
Weapons
- All weapons that decrease an enemy's defense stat on hit now have their effects properly applied on enemies that set their defense every frame.
- The damage of beam-type weapons and explosions that can infinitely pierce now have diminishing returns whenever an enemy is pierced.
- All projectiles that can home-in onto enemies have had their homing capabilities significantly decreased, in exchange, homing projectiles now home into enemies faster.
- Additionally split homing projectiles now no longer deal damage for the first 6 frames, in exchange, their velocities are multiplied even further when homing in onto an enemy.
- All friendly bee projectiles now inflict the Poisoned debuff for 2 seconds on hit.
- All friendly wasp projectiles now inflict the Poisoned and Venom debuffs for 2 seconds on hit.
Class-Specific
- Flails, Spears, and the Arkhalis all now receive an additional damage bonus that scales with the player's melee swing speed stat with a 1:4 ratio.
- All Vanilla summon weapons excluding Sentries now have autoswing.
- Most Calamity summon weapons now have autoswing, this does not include minions that can only be summoned once.
- Clockwork rogue weapons are no longer affected by any use time modifiers.
Drops
- Added block-drop code that prevents instances of the same item being dropped twice by an enemy.
Recipes
- All recipes that previously used both Ascendant Spirit Essence and Darksun Fragments as crafting materials now just require Ascendant Spirit Essence with a 5:1 ratio.
Resprites
- Resprited the Mod icon.
Additional Changes
- The Stealth Bar size can now be adjusted with the UI scaling slider in the Settings menu.
- All projectiles spawned by weapons now ignore water physics. This does not include projectiles that are destroyed on contact with liquids.
- Bullets now spawn dust 10 frames after they are spawned.
- Weapons boosted by Cinnamon Roll, Eskimo armor, Evergreen Gin, and Fireball now have - Fire Weapon - , - Ice Weapon - , and - Nature Weapon - tags respectively.
- Added error comments that can display in
client.log
when failing to overwrite some vanilla changes. - Adjusted how Gems spawn in the world to make them more obtainable.
- Gold Chests, Ice Chests, Ivy Chests, and Rich Mahogany Chests that spawn underground will now contain either 2-3 Builder Potions, 3-5 Mining Potions, or 5-9 Shine Potions, instead of Suspicious Looking Eyes.
- Hooks now list their reel back velocities in their tooltips.
- Most Minions will now automatically respawn after the player dies if the player has enough minion slots.
- The Endo Hydra, Mechworm, and Stardust Dragon minions are not respawned and need to be resummoned.
- All item rarities have been re-tiered for post-Moon Lord items to better indicate the boss tiers:
- All Calamity items that are obtained from the following use rarity:
- Items crafted from either Luminite Bars or any of the Lunar Fragments and any remaining items that can be crafted at an Ancient Manipulator that can be obtained before defeating the Moon Lord.
- All Calamity items that are obtained from the following will use the rarity:
- Post-Moon Lord items crafted from Galactica Singularities, Profaned Guardians drops, The Dragonfolly drops, any remaining items that can be obtained after defeating the Moon Lord but before defeating Providence, the Profaned Goddess.
- Rarity 11 items now have a base sell price of 22 .
- Post-Moon Lord items crafted from Galactica Singularities, Profaned Guardians drops, The Dragonfolly drops, any remaining items that can be obtained after defeating the Moon Lord but before defeating Providence, the Profaned Goddess.
- All Calamity items that are obtained from the following will use the rarity:
- Providence, the Profaned Goddess drops, items crafted from Bloodstone Cores, Divine Geodes, and/or Uelibloom Bars, Sentinels of the Devourer drops, any remaining items that can be obtained after defeating Providence but before defeating Polterghast.
- All Calamity items that are obtained from the following will use the rarity:
- Polterghast drops, items that are crafted using Ruinous Souls, Acid Rain Tier 3 drops, The Old Duke drops, and any remaining items that can be obtained after defeating Polterghast but before defeating The Devourer of Gods.
- All Calamity items that are obtained from the following will use the rarity:
- The Devourer of Gods drops, items that are crafted using either Ascendant Spirit Essence or any of its materials, and/or Cosmilite Bars, and any remaining items that can be obtained after defeating The Devourer of Gods but before defeating Jungle Dragon, Yharon.
- All Calamity items that are obtained from the following will use the rarity:
- Draedon and Exo Mech drops, Jungle Dragon, Yharon drops, Supreme Calamitas drops, items crafted with Ashes of Annihilation, Auric Bars, Exo Prisms, Yharon Soul Fragments, and any remaining items that can be crafted after defeating Jungle Dragon, Yharon.
- All Calamity Donor items now have their corresponding rarity displayed in their tooltip. In order to still allow for donor item identification, all donor items now have a - Donor Item - (#8b0000 ●) tag at the bottom of their tooltips.
- All Calamity Developer items now have a - Developer Item - (#ff00ff ●) tag at the bottom of their tooltips.
- All post-Moon Lord rarities now internally default to internally instead of .
- All Calamity items that are obtained from the following use rarity:
- All sound effect volumes have been capped.
- Tooltip for true melee damage now only appears on true melee weapons.
Fixes
Gameplay
- Fixed a bug that caused armor penetration to incorrectly calculate its bonus damage on enemies that are affected by DR decreasing debuffs.
- Fixed an exploit that allowed stealth strike projectiles to multiply per use when using certain rogue weapons.
- Fixed an issue that allowed certain projectiles to hit Town NPCs.
- Fixed an issue that caused chunk-loading errors when entering a biome added by the Calamity Mod in multiplayer.
- Fixed an issue that caused Rogue Stealth to not properly reset when using a rogue weapon without max-stealth.
- Fixed an issue that caused the player to be hit twice while performing a shield bash or bounce.
- Fixed an issue that prevented players from performing two stealth strikes consecutively with the Coin of Deceit line of accessories.
- Fixed buy and sell prices being exaggerated in the code.
- Fixed despawn issues for worm-based segmented enemies and bosses.
- Fixed several instances where immunity frame bonuses from items would not be granted.
- Fixed several issues with Furniture not properly counting towards Town NPC housing, crafting recipes, and light sources.
- Fixed various bugs where the game would crash if the player was too far away from a boss when a background shader was changed.
- Fixed various issues with the Ink Bomb line dodges.
Visual
- All tooltips that use an ellipse now have proper spacing and capitalization.
- Fixed a sprite exportation oversight where small Astral ambient objects had their vanilla counterpart's sprite layered beneath them.
- Fixed an issue that prevented all backpack-like equipped sprites from drawing and displaying.
Miscellaneous
- Cleaned up several internal utilities to prevent potential issues.
- Fixed potential out-of-bounds crashes due to the projectile limit.
1.5.0.002
Changes
- Reactive Damage Reduction durations are now 33% shorter in Normal Mode and 15% shorter in Expert Mode.
- Reactive Damage Reduction is now disabled in tiers. If a boss from a tier is killed on a world, all bosses below its tier will have their Reactive Damage Reduction removed. This effect also includes Malice Mode. A full list of tiers can be found below:
- Tier 1 consists of all Pre Hardmode bosses, including King Slime, Desert Scourge, Eye of Cthulhu, Crabulon, Eater of Worlds, Brain of Cthulhu, Hive Mind, The Perforators, Queen Bee, Skeletron, The Slime God, and the Wall of Flesh.
- Tier 2 consist of all early Hardmode bosses, including Cryogen, Mechanical Bosses, Aquatic Scourge, Brimstone Elemental, Calamitas, and Plantera.
- Tier 3 consist of all late Hardmode bosses, including Anahita and Leviathan, Astrum Aureus, Golem, The Plaguebringer Goliath, Duke Fishron, Ravager, the Lunatic Cultist, Astrum Deus, and the Moon Lord.
- Tier 4 consists of The Dragonfolly, Profaned Guardians, and Providence, the Profaned Goddess.
- Tier 5 consists of Ceaseless Void, Storm Weaver, Signus, Envoy of the Devourer, Polterghast, and The Old Duke.
- The Devourer of Gods, Jungle Dragon, Yharon, Exo Mechs, and Supreme Calamitas have no tier, and must be individually defeated to have their Reactive Damage Reduction removed. However, upon being defeated they will still remove Reactive Damage Reduction on previous bosses.
- Most segmented bosses have had their Reactive Damage Reduction modifiers decreased from 5x to 3x.
- This excludes XM-05 Thanatos, who now only receives a 2x modifier, including on Malice Mode.
- This modifier has been decreased from 5x to 4x in Malice Mode.
Fixes
- Fixed a bug that caused various Abyss enemies to take damage from the Abyssal pressure.
- Fixed a bug that prevented items added to Town NPC shops from being affected by the Discount Card and other similar effects.
- Fixed a bug that would cause the game to crash when using rogue weapons with modified tooltips.
- Fixed Bones having a larger grab-range than intended.
- Removed extra tooltips on armor set bonuses that had their extra minion slots removed.
1.5.0.003
- All Bee and Giant Bee projectiles can now pierce enemies once.
- All items that can stack to 99 or 999 now stack to 9999.
- Fixed an oversight that caused the Arms Dealer to sell Stakes twice in his shop.
1.5.1.001
Additions
- Added UI for cooldown effects.
Changes
- Boss gores now scale proportionally with the size of the bosses.
- Removed Reactive Damage Reduction from all bosses except Providence during night time.
- Segmented bosses causes synergies to be 40% less effective and takes 75% less damage from debuffs.
- All items that can stack up to 30, 50, or 75 can now stack up to 9999.
- Bars now display as "Metal Bar" on the minimap.
- The Mutant NPC from Fargo's Mutant Mod now sells Bloodworms for 2 instead of 8 .
- Adjusted the base sell price of various rarities:
- Modified various progress messages during world creation.
- "Evil Island" to "Corrupting a floating island"
- "Building the jungle temple (Calamity)" to "Building a bigger jungle temple"
- "Placing a Lihzahrd altar (Calamity)" to "Placing the Lihzahrd altar"
- "Brimstone Crag" to "Uncovering the ruins of a fallen empire"
- "Sulphur Sea" to "Polluting the ocean"
- "Special Shrines" to "Placing Special Shrines"
- "The Abyss" to "Discovering the new Challenger Deep"
- "Finishing Sulphur Sea" to "Polluting the ocean more"
- "Calamity Mod: Biome Chests" to "Adding a new Biome Chest"
- "Generating Planetoids..." to "Creating a new solar system"
Fixes
- Fixed the incorrect Deadly modifier variants being applied to the reforging rework.
1.5.1.003
- Adjusted the tooltips of the Ark of the Ancients and Broken Biome Blade weapon lines for readability.
- Calamity particle effects are no longer spawned server side.
- Fixed a bug that caused the game to freeze when generating a new world in multiplayer.
- Fixed an issue that allowed Vanilla armor set bonuses to stack effects.
- Fixed an issue with the Cooldown rack that caused it to crash the game in multiplayer.
1.5.1.005
- Fixed an issue that caused the cooldown rack icon sizes to scale incorrectly on higher screen resolutions due to the UI scaling being applied twice.
- Fixed an issue that caused the mod to unload on startup due to cooldown rack shader not being compiled correctly for all devices.
2.0.0.001
Additions
- Added Bestiary support to all Calamity enemies and bosses.
- Added the "Calamity Style" Main Menu theme.
- Added Journey Mode research support to all Calamity items except those in relation to Arsenal Labs, the Rock, Starter Bag and unobtainable items in the Main and Music mods.
Changes
Balance
- Point-Blank Damage now scales down with distance. Increased the duration a ranged projectile can be alive for it to perform Point-Blank Damage by 50%.
Resprites
- Resprited the Mod Icon.
Additional Changes
- Rewrote the mod description.
- Adjusted speed tooltips on all items to use a more accurate system.
- Calamity Critters are invulnerable while the player has the Guide To Critter Companionship in their inventory.
- Items that increase Fire debuff damage are now stackable with each other.
- Adjusted the life regeneration soft cap to account for players with up to 1,000 HP.
- Melee weapons that fire projectiles now gain a damage bonus from melee speed.
- The Dryad will now sell previously Expert Mode items on all modes when they become unlocked.
- Instead, Expert Mode increased coin drop yields by an additional 150%, and moved the Expert Mode coin drop yield multiplier to Normal Mode.
Fixes
- Fixed a bug that caused segmented bosses to despawn when transitioning into their second phase.
2.0.0.002
- Fixed an issue that prevented the "Calamity Style" main menu theme from displaying correctly while using a resolution that did not follow 16:9 format.
2.0.0.003
Changes
- Added all vanilla Food and drink items to the "Any Food Item" recipe group.
- Updated the Calamity Mod Steam Workshop description to link to Music Mod and vice versa with the Calamity Mod Music Steam Workshop description.
- Stealth sound effects are now only played client side in multiplayer.
- Schematic-locked recipes now clearly mention which Schematic must be decrypted before their recipe is unlocked in their tooltips.
- The Arms Dealer, Dryad, and Merchant Town NPCs no longer sell any Crimson or Corruption related items, excluding evil biome seeds.
- Boss summoning items now clearly mention boss biome enrages, if applicable, on their tooltips.
- Additionally, capitalized all biomes listed on Boss summoning item tooltips.
- Calamity and vanilla Ores that generate after defeating a boss, excluding Exodium Clusters, now generate deeper in the world.
Fixes
- Fixed several items missing research support, this includes:
- Fixed a bug that caused Calamity sky shaders to be incorrectly drawn.
- Fixed all instances of ellipses being written with two periods instead of three.
- Fixed all instances of "Snow armor" being written as "Eskimo armor".
2.0.1.001
Additions
- Added a chat message that is displayed when joining a world that advertises the Official Calamity Mod Wiki.
- Added the
Wiki Status Message
configuration option that allows the player to enable or disable the Official Calamity Mod Wiki advertisement.
- Added the
Changes
Balance
- Split Melee into four classes internally: Melee, Melee No Speed, True Melee, and True Melee No Speed:
- The Melee and Melee No Speed damage types are identical with the exception that Melee No Speed does not receive the effects of the melee swing speed stat.
- Most Boomerangs, Flails, Yoyos, and a few other melee weapons use the Melee No Speed damage type.
- True Melee is a new damage subclass of Melee which also benefits from True Melee-specific damage bonuses.
- True Melee No Speed is a new damage subclass of Melee which benefits from True Melee-specific damage bonuses and does not receive the effects of the melee swing speed stat.
- Weapons that are a part of the new True Melee damage type will mention so in their tooltips.
- The Melee and Melee No Speed damage types are identical with the exception that Melee No Speed does not receive the effects of the melee swing speed stat.
- Removed the bonus damage that Flails, Spears, Yoyos, and melee weapons that use a holdout projectile would inherit from melee swing.
- Rogue Stealth no longer increases the player movement speed.
Additional Changes
- Added official support for the Wikithis Mod.
- Added additional support for the updated Boss Checklist Mod.
- Armors that grant the player Stealth no longer have an explanation of the Stealth mechanic in their set bonus tooltips. Instead, the player can now hold ⇧ Left Shift while hovering the mouse cursor over the Stealth Bar to read the mechanic's explanation.
- The Charge meter and the Stealth Bar can now be clicked through.
- Underground Chests now have a 50% chance to contain 6 Seeking Mechanisms of their corresponding biome.
- Sandstone Chests now have a 20% chance to spawn containing a Desert Medallion.
- Increased the volume of the "Draedon's Ambiance" sound effect by 462.34%.
- Rewrote the Dryad's dialog regarding the buffed Solar Eclipse from "There's a dark solar energy emanating from the moths that appear during this time. Ah, the moths as you progress further get more powerful... hmm... what power was Yharon holding back?" to "There's a dark solar energy emanating from the moths that appear during this time. Ah, as you progress further the moths get more powerful..."
- Calamity Launchers can now use Dry and Liquid Rockets as ammo.
- Improved how Calamity items are sorted in the Journey Mode Research menu.
- Changed the status message that displays after trying to edit the difficulty while a boss is alive to use an exclamation mark.
Fixes
- Fixed an oversight that allowed the Astral Star projectile, used by several Astral Infection-themed items, to never despawn.
- Fixed crates, enemies, and treasure bags ignoring loot condition checks.
- Fixed an exploit that allowed the player to extend dash durations by stacking Vanilla and Calamity dashing armors and accessories.
- Fixed an issue that prevented debuffs that decrease enemy defense from doing so.
- Fixed players receiving damage even if they have activated a dodge.
- Fixed an issue that prevented the player from fast-falling if gravity was flipped.
- Fixed a bug that caused Calamity dashes and mounts that deal damage to kill critters while the Guide To Critter Companionship is equipped.
- Fixed an oversight that allowed the Naughty Present to be crafted without a Hardmode Anvil.
- Fixed an oversight that prevented certain Calamity ores from spawning.
- Fixed rogue weapons missing their stealth strike damage tooltips.
- Fixed rogue weapons being unable to receive a prefix on world generation or when crafting.
- Fixed an oversight that allowed several summoner class-based accessories to deal critical hits.
- Fixed certain Underground Chests providing players with a Suspicious Looking Eye instead of the intended Potion replacements.
- Fixed unknown packet exceptions destroying stack trace.
- Fixed Dark Artist armor and Shinobi Infiltrator armor set bonus tooltips mentioning outdated bonuses that have been removed.
- Fixed Wands being offset twice while held.
2.0.1.002
Changes
Bosses and NPCs
- Accessory drops are no longer weighted in boss drop pools.
- Added Hellfire, Frostbite, Sparkle Slime, and debuffs from Dark Harvest and Tentacle Spike to the NPC debuff display.
- Bestiary entries for Arsenal Lab and Astral Underground now feature underground and astral map backgrounds respectively.
- Added notes in the Bestiary for item drop conditions.
- Hid healing potion drops in the Bestiary.
- Daybroken is now registered as a heat debuff.
- Adjusted Dungeon Guardian spawn for the drunk world seed.
- Frostbite is now registered as a cold debuff.
- Skeleton Merchant is now immune to most debuffs except Lovestruck, Slime, Sparkle Slime, Stinky, and Wet.
- Sparkle Slime now has the same effects as Slime.
- Steampunker now sells Purple Solution or Red Solution in a Graveyard for the opposite evil chosen.
- Debuffs inflicted by The Torch God now scale with difficulty:
- Cursed Inferno, Frostburn, and On Fire! can be inflicted in any difficulty.
- Brimstone Flames and Shadowflame are exclusive to Expert Mode.
- God Slayer Inferno and Holy Flames are exclusive to Revengeance Mode.
- Dragonfire and Vulnerability Hex are exclusive to Death Mode.
- All Town NPCs are now vulnerable to Sparkle Slime.
Balance and Reworks
- Increased the maximum life regeneration scaling cap from 10 to 20.
- Buffed base rogue stealth regeneration while moving from 11.11% per second to 25% per second.
- Buffed base rogue stealth regeneration while standing still from 33.33% per second to 50% per second.
Additional Changes
- Added tooltips to items that have default armor penetration.
- Added support for Chest and inventory sorting for Calamity crafting materials, health and mana upgrades, ores, summoning items, Astral Solution, Celestial Remains, Novae Slag, and Star Struck Water.
- Naturally-generated wooden chests now contain Builder Potions, Mining Potions, or Shine Potions in place of Suspicious Looking Eyes.
- All Dark Orange rarity items can now be researched.
- Calamity Fish, Calamity Quest Fish can now be placed on Weapon Racks.
- Calamity Fishing catches now benefit from the player's fishing skills.
- Added golfing and wind physics support for trees and vines.
- Added support for Journey Mode category sorting for Calamity fishing materials.
- Added custom categories for Journey Mode sorting for the following items:
- Spawn blockers at group 92
- Rogue weapons at group 570
- Classless weapons at group 580
- Miscellaneous tools (Ball and Chain, Brimstone Locus, Cosmolight, Momentum Capacitor, Normality Relocator, Relic of Convergence, Relic of Deliverance, Relic of Resilience, Wulfrum Digging Turtle, Wulfrum Scaffold Kit, and Wulfrum Treasure Pinger) at group 820
- Lore items at group 12,000
- Adjusted various rarities and sell prices:
- Implemented tModLoader's rarity system.
- Added more description for the rogue stealth meter.
- Updated support for the Wikithis mod.
Fixes
- Fixed Confused immunity not properly applying to Calamity enemies and bosses.
- Fixed crashes on dedicated servers due to world checks.
- Fixed fusable particles causing a memory leak crash.
- Fixed rogue modifiers not increasing stealth strike damage.
- Fixed Acid Rain loot appearing twice in the Bestiary.
2.0.1.003
- World Feeders now drop 6-15 Cursed Flames and 4-8 Souls of Night in Death Mode.
- Oiled now increases damage per second of fire debuffs by 25 for all debuffs, instead of increasing certain debuffs' damage.
2.0.1.004
- Fixed worlds being unable to generate with the Mod of Redemption mod enabled.
2.0.2.001
Additions
Other
- Added the Dash Double Tap Override key.
- Added UI icon for the Lifesteal cooldown.
Changes
Enemies
- Cursed Hammers, Enchanted Swords, Crimson Axes, Clingers, Gastropods, Giant Tortoises, Ice Tortoises, Black Recluses and Paladins are now only immune to stunlock in For The Worthy (before this they were immune to knockback while under a certain health threshold in Revengeance and Death Mode).
- Ice Golems, Eyezors, Clowns, Probes, Corruptors, Blood Squids, Clingers, Giant Fungi Bulbs, Harpies, Demons, Voodoo Demons, Red Devils, Antlions, Gastropods, Ice Elementals, Ichor Stickers and Angry Nimbuses can now be stunlocked in Revengeance and Death Mode.
- Non-boss Worm NPCs now emit yellow dust while digging through tiles.
Balance
- Channeling items no longer activate on-shoot effects from armor sets and accessories.
Additional Changes
- Changed the color of light sources from the Acidwood Furniture set from #CCE6FF ● to #80FFCC ●.
- Rewrote most of the Sea King's "Help" dialogues:
During Pre-Hardmode:
During Hardmode:
After Golem has been defeated:
After Moon Lord has been defeated:
After Providence, the Profaned Goddess has been defeated:
After Polterghast has been defeated:
After The Devourer of Gods has been defeated:
After Jungle Dragon, Yharon has been defeated:
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- Tweaked the following item tooltips to make them smaller:
- Town NPCs now gain +20 defense and +60% damage after defeating the Exo Mechs.
- Added a line to the Wiki Status Message that states the Fandom wiki is no longer supported.
- Added unique world generation messages for some structures:
- "Building a giant beehive" for Giant Bee Hive.
- "Placing mechanic shed" for Mechanic's Abandoned Shed.
- "Blessing a flourishing jungle grove" for Vernal Pass.
- "Entombing occult literature" for Forsaken Archive.
- "Slaying a vengeful god" for Crimson Shrine.
- "Rotting a god's grave" for Corruption Shrine.
- "Burrowing an artifact from Osiris" for Desert Shrine.
- "Crystallizing a deep blue geode" for Granite Shrine.
- "Hiding a beast tamer's igloo" for Ice Shrine.
- "Recovering a piece of the Parthenon" for Marble Shrine.
- "Planting a mushroom rich of hyphae" for Mushroom Shrine.
- "Assembling a shinobi hideout" for Surface/Underground Shrine.
- "Hiding wyvern's gold in plain sight" for Aerialite generation.
- "Forging with the fires of hell" for Underworld Bio-center Lab.
- "Studying marine biology" for Sunken Sea Bio-center Lab.
- "Prototyping quantum supercooling" for Ice Bio-center Lab.
- "Developing abhorrent bioweaponry" for Jungle Bio-center Lab.
- "Strip mining for minerals" for Cavern Bio-center Lab.
- "Abandoned engineering projects" for Abandoned Workshop.
- "Other minor research projects" for Abandoned Research Facility.
- Changed some world generation messages to be "fancier":
- "Corrupting a floating island" to "Adding a putrid floating island" (if a crimson world) or "Adding a grotesque floating island" (if a corrpution world)
- "Building a bigger jungle temple" to "Building a better jungle temple"
- "Reallocating gem deposits to match cavern depth" to "Sensibly shuffling gem depth"
- "Uncovering the ruins of a fallen empire" to "Incinerating Azafure"
- "Placing hidden shrines" to "Hiding forbidden shrines"
- "Discovering the new Challenger Deep" to "Disposing of Silva's remains"
- "Further polluting one of the oceans" to "Irradiating one of the oceans"
- "I Wanna Rock" to "I wanna rock".
Fixes
- Fixed an issue where all enemies from the Astral Infection would not spawn during a Blood Moon.
- Fixed a bug with the Wulfrum armor.
2.0.2.002
- The Dash Double Tap Override key now prioritizes the player's keys first, then the player's velocity, then the player's direction to determine its dash direction, instead of solely moving in the player's direction.
- Given texture pack compatibility for vanilla Classic health hearts/mana stars, vanilla rain, player's Flying Carpet, Unsafe Dungeon Walls, and Old Power Cell.
2.0.2.003
- Fixed Dash Double Tap Override key attempting to run on servers, causing several syncing issues.
- Fixed Dash Double Tap Override key not prioritizing player movement keys or movement speed when used with vanilla dash items.
2.0.3.001
Additions
- Added Fire Turret, Hostile Fire Turret, Hostile Ice Turret, Hostile Lab Turret, Hostile Laser Turret, Hostile Onyx Turret, Hostile Plague Turret, Hostile Water Turret, Ice Turret, Laser Turret, Onyx Turret, Plague Turret, and Water Turret.
- Added ModBossBar support for all Calamity bosses.
Changes
Bosses and Enemies
- Increased the multiplayer boss health scaling:
- Increased the health contribution scalar with 2 players from 84% to 90%.
- Increased the health contribution scalar with 3 players from 72% to 82%.
- Increased the health contribution scalar with 4 players from 64% to 76%.
- Increased the health contribution scalar with 5 players from 57% to 71%.
- Increased the health contribution scalar with 6 players from 52% to 67%.
- Increased the health contribution scalar with 7 or more players from 47% to 64%.
Resprites
- Resprited Astral Underground Bestiary icon.
Additional Changes
- Changed all tooltip instances of "reduces damage taken" to "Increases damage reduction".
- Increased Draedon Lab music theme detection radius for all labs.
- Various text and tooltip changes:
- Adjusted Frequency Manipulator and Galvanizing Glaive tooltips.
- Change a portion of Brimlish's Angler quest description from "ancient goddess" to "Brimstone Elemental".
Fixes
- Fixed water generation issues from naturally generated Abyss Gravel Wall, Eutrophic Sand Wall, Planty Mush, Pyre Mantle, Scoria Ore, and Voidstone Wall.
- Fixed lag caused during the Devourer of Gods, Revengeance Destroyer, Calamitas Clone, Astrum Aureus, Astrum Deus, and Exo Mech fights.
- Fixed several enemies not scaling their health with difficulty.
2.0.3.002
- Fixed Calamity's boss sorting priority items being out of order.
- Fixed circular hitbox projectiles not colliding properly if the hitbox is in the middle of the target's hitbox, causing some enemy and player hits to not register.
- Fixed all other modded dodges failing to trigger if the player has a global dodge cooldown.
- Fixed various furniture items not dropping properly when broken.
- Fixed Inferno Fork explosion dealing 10.8% more damage than intended.
- Fixed all hostile Turrets dropping duplicates of themselves.
- Removed various instances of unnecessary divisions and index checks which caused potential performance losses.
- Fixed various tiles failing to be immune to water or lava.
2.0.3.003
- Added a weak default dash when the player has no dash accessories equipped. This can be toggled in the configuration options.
- Added many new death messages.
- Changed all item and buff tooltips to list life regeneration boosts in "HP/s".
- Fixed all Lab Turrets missing their tooltips.
- Fixed an issue with the game sometimes thinking the player is in the Sulphurous Sea while in a subworld.
- Fixed a potential crash with Yet Another Quality of Life Mod.
2.0.3.005
Additions
- Added a status message displayed 12-20 seconds after joining a world that advertises the Calamity Music Mod. This status message can be toggled in the configuration options.
Changes
Resprites
- Resprited the Astral Star projectile.
Additional Changes
- Reworded all Boss Checklist descriptions for summoning bosses.
- The status message advertising the Official Calamity Mod Wiki now waits 12-20 seconds after joining a world before appearing.
- The Cooldown Rack UI now properly shifts to account for having up to 44 buffs.
- Rewrote several loading screen tips:
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- All Calamity particle effects no longer draw when offscreen.
- All Calamity structures now have additional protection against items from Fargo's Mutant Mod.
- Rewrote several vanilla Town NPC dialogues added by Calamity:
|
Fixes
- Fixed all Calamity hangable banners and lanterns being unable to be placed on Planter Boxes and platforms.
- Fixed boss despawn messages while using the Boss Checklist mod not appearing properly.
- Fixed Calamity's Legendary Revengeance Mode changes occurring outside of Legendary Mode.
- Fixed all rogue modifiers that increase stealth strike damage decreasing it instead.
2.0.3.006
- Calamity's keybinds interface is now sorted in alpabetical key order.
- Fixed rogue modifiers increasing stealth strike damage far more than intended.
2.0.3.007
Additions
- Added a method for adding custom dashes to Calamity's dash manager.
Changes
- All Get fixed boi boss drops no longer appear in the bestiary or in the Boss Checklist mod.
- Rewrote Calamity's metaball drawing system.
- Improved how RenderTarget2D graphics are handled.
- Decreased the universal stealth strike damage multiplier from 0.5 to 0.42.
Fixes
- Fixed several ambient objects having an incorrect Y offset due to setting it prematurely.
- Fixed drawing issues with bestiary entries.
- Fixed potential player corruptions caused by attempting to load cooldowns that do not exist.
- Fixed certain particle effects not rendering properly.