Calamity Mod Wiki:Patch sandbox

From Calamity Mod Wiki
Jump to navigation Jump to search

1.2.0.001

  • Enemies now need to have a damage stat of 1 or higher to be able to inflict Irradiated during Acid Rain.
  • Damage reduction no longer scales with which vanilla bosses have been defeated and is now based on if the world is in Revengeance Mode or not.
  • Altered how much Calamity Ores can generate.

1.2.0.002

  • Fixed most projectiles applying player-based effects to all players instead of just their owners.

1.2.0.004

  • Added an icon for the mod.

1.2.1.004

  • Adjustments to boss sky shaders.

1.2.1.007

  • Reduced the Revengeance Mode damage reduction multiplier from 0.5x to 0.4x, and the multiplier in all other modes from 0.6x to 0.5x.

1.2.2.001

  • Reduced file sizes on the mod's music.
  • Town NPCs no longer need a Blood Moon to be active for them to sell items from the opposite world evil.
  • Reduced the amount of Stress gained from natural factors such as biomes.

1.2.3.002

  • Fixed several multiplayer desync bugs with the mod's enemies.

1.2.3.004

  • Changed the "Underworld" message during world generation to "Final Cleanup".

1.2.3.005

  • Reduced dust on certain projectiles.

1.2.3.008

  • Reduced the dust created by many projectiles.
  • Fixed several issues that would cause bosses to despawn while the player was still alive.

1.2.4.001

  • All Calamity buffs from Potions now save upon leaving worlds.
  • Fixed a bug with modded dash accessories that would cause players to move more slowly occasionally.
  • Fixed multiplayer desync bugs for most bosses.

1.2.4.002

1.2.4.101

  • All worm bosses no longer have resistance against Flails.
  • Any damage or critical strike chance bonus that goes above the current 75% cap will now only be 25% as effective.

1.2.4.203

  • Reduced initial multiplayer boss health multiplier from 2 to 0.8.

1.3.1.001

  • Simplified all liquid submersion code.

1.3.2.001

  • Reduced the amount of dust created by most projectiles.
  • Lowered Expert Mode scaling in multiplayer.

1.3.3.001

  • Throwing class items can now be reforged.

1.3.3.011

  • All biome music tracks now have increased priority.

1.3.4.001

  • Lowered Irradiated Rain's health modifier on enemies from 1.25x to 1.15x.
  • Fixed all yoyos not dealing melee damage.

1.3.4.101

  • Starter items will now be granted to the player if they die in Mediumcore mode.
  • Increased volume for all Music tracks.
  • The world's height is now increased to account for Planetoids.
  • Fixed a bug with the Boss Health Bar.

1.3.4.102

  • Fixed a bug with map drawing after Calamity's world expansion.
  • Fixed a bug with large worlds being unable to load.

1.4.0.001

Changes

  • Dashing is now disabled while riding mounts.
  • All melee projectiles should now properly scale with their respective weapon's damage.
  • Servers can now generate worlds.
  • Resprited Astral Stars spawned by various items.

Fixes

  • Fixed a bug where the player would get 1 Iron Heart, 1 Starter Bag, and 1 Revengeance on revive in Mediumcore.
  • Fixed multiplayer bugs involving buffed events by forcing boss bools to be checked on boss kills.
  • Fixed a barcode issue in The Underworld.

1.4.0.002

  • All lifesteal items now have a longer cooldown.
  • Increased the depth of ore spawned by killing certain bosses.
  • Fixed a bug involving dashing then mounting.

1.4.1.001

  • All items that normally stack to 99 now stack to 999.
  • Reduced the sell values of all Calamity accessories.
  • All Calamity debuffs no longer have doubled duration in Expert Mode.
  • Increased the Revengeance Mode post-Moon Lord minimum damage taken modifier.
  • Decreased spawn rates for all Calamity biomes and post-Moon Lord Rain.
  • Resprited Astral Star.
  • Fixed an error caused by certain accessories and armor that emit light from the player.
  • Fixed Lunar Event enemies not spawning if a pillar spawned in the Astral Infection.

1.4.1.003

  • All Calamity items with post-Moon Lord rarities now have an internal rarity of Rarity Level: 10, and thus, no longer burn in Lava.
  • All Calamity items now have consistent sell prices with their rarities.
  • Post-Moon Lord Rain changes now only occur at the Sulphurous Sea at any point in the game.
  • Fixed a CustomTileFraming error.

1.4.1.004

  • Removed all music tracks.

1.4.2.001

Additions

  • Added Rogue Stealth.
  • Added support for the Census mod.
  • Added localization support.

Changes

  • Rewrote the multiplayer boss scaling formula.
  • Increased damage of Destroyer's lasers.
  • All minions except for Staff of the Mechworm's Mechworm and the Stardust Dragon Staff's Stardust Dragon now have more accurate damage scaling.
  • Reduced the effectiveness of Nebula armor's mana regeneration boosts.
  • Reduced the healing on Vampire Knives.
  • The unencounterable huge flare explosion projectile now has a hit cooldown slot of 1.
  • Halved the overall effectiveness of lifesteal.
  • The player now gains increased life regeneration while in warm Water.

Fixes

  • Fixed melee speed not capping at 200%.
  • Fixed Tavernkeep armors not having their stats changed correctly.

Removals

  • Removed the world height expansion.

1.4.2.002

  • Condition Old New
    While homeless Is this... what the world is like now? It seems so much more lifeless than when I saw it when I disappeared. Is this...what the world is like now? It seems so much more lifeless than when I saw it before I disappeared.
    During the day My homeland may have been dried up, but the memory of my people still exist. I will not let that be in vain. My homeland may have dried up but the memories of my people still remain. I will not let them be in vain.
    During the day There is a lot that you do not know about this world, especially regarding the past. Much of it has been lost to history during the many wars that plagued it. There is a lot that you do not know about this world, specifically regarding the past. Much of it has been lost to history due to the many wars that plagued it.
    During the day Why do you ask if it's the males who carry their young? Don't your males carry their young? Why do you ask if it's the males that carry the young? Don't your males carry their young?
    At night Most creatures look up at the moon and admire it. I look up at it and fear it. Most creatures look up at the moon and admire it. I look up and fear it.
    During Hardmode The balance between light and darkness is tipping. Stay strong, my child. The balance between light and dark is tipping. Stay strong, my child.
    After defeating the Moon Lord I must admit, I am quite shaken up by now. I thought I would never see the elder god again in my life when he was sealed in the moon for the first time... I must admit, I am quite shaken up now. Never would I have imagined that I would see one of the dark gods again. Not in this lifetime anyhow.
    After defeating The Devourer of Gods Calamitas was wrong, I guess. Defeating Ceaseless Void and the Devourer of Gods did not wipe out the entire universe... but it didn't do absolutely nothing. I suppose that witch was mistaken. Defeating the Ceaseless Void and the Devourer has not caused our world to collapse・but I would not lower my guard if I were you.
  • Condition Old New
    Pre-Hardmode The dungeon is a dark place. None of us know what it is for, however the ancient Eidolist Cultists used it for worship before Lord Yharim took it over. The dungeon is a dark place. None of us know of its true purpose, however, the ancient Eidolist cultists used it for worship before Lord Yharim took it over.
    Pre-Hardmode Have you heard the story of Statis? Rumor has it that their Gods are still alive, and it might take releasing the dungeon of its shackles to meet them. I'm assuming you've heard the legends that speak of the ninja, Statis? There are some who say that if you were able to defeat the gods which his clan once worshipped you would be able to harness some of his powers.
    Pre-Hardmode Scattered across the lands are shrines dedicated to the gods. You can take whatever is in them, but a few items you may not be able to use until much, much later. Scattered across the lands are shrines dedicated to the gods. You can take whatever is in them, but a few items you may not be able to use until much later.
    Pre-Hardmode The Sulphurous Seas are a result of a combination of natural volcanic soils leeching into the waters, along with severe pollution in the heydays of Draedon's experiments. The Sulphurous Seas were created long ago, when Yharim's dungeon could no longer hold as many corpses as it needed to. Many of the bodies were dumped into the ocean. This, along with severe pollution from the heydays of Draedon's experiments have turned a paradise into a wasteland.
    Pre-Hardmode The Sulphurous Seas are dangerous, but if you can brave them, you will find the most interesting treasures and secrets down in the Abyss. The Sulphurous Seas are dangerous. The toxic waters will burn your skin, but if you can brave them you will be able to reach the Abyss, where there are powerful weapons and dangers aplenty.
    Pre-Hardmode Ah yes, the Abyss. It is full of strong enemies that could kill you in a heartbeat. I would explore the dungeon first before you go down there. Ah yes, the Abyss. That trench is full of powerful creatures that could devour you in a heartbeat. I would explore the dungeon first.
    Pre-Hardmode Been to the Brimstone Crags? I wouldn't recommend going there unless you are strong enough to. There's valuable loot if you have a shadow key, though. Have you heard of the Brimstone Crags? It was once a grand kingdom, not too different from my own. However, it also met a similar fate. I would not advise going down there, unless you seek a painful death.
    Pre-Hardmode There are rumor of ores that are in latency. When you defeat certain bosses, you are able to release the magic locked up by them to mine and use. There are rumors of ores that lay in latency. When you defeat certain bosses you will undo the ancient magic which conceals those materials.
    Hardmode Have you heard of the story of Archmage Permafrost? Rumor has it he's been locked away in his ice castle by Lord Yharim. I wonder if you can free him after castle Cryogen is put on ice...? Have you heard of the story of Archmage Permafrost? Rumor has it he's been locked away in an icy prison by Lord Yharim. Perhaps you would be able to free him if Cryogen was destroyed.
    After defeating Cryogen The Golem is the protector of the Lihzhard Temple, ensuring that the Sun God's treasures are protected. It's not the only Golem, either. When exploring the jungle temple be careful. You may not wish to disturb the Lihzard's idol, the Golem. It's quite the destructive force.
    After defeating Cryogen Defeating the mechanical creatures that lurk in the night will unveil a path in the jungle. There you will be able to release more of the ores sealed by magic. If you've gathered the souls used to power those automatons head once more to the jungle. You will find a powerful enemy to fight, which will unleash the full fervor of the jungle once defeated. Do not underestimate it!
    After defeating Cryogen The witch just might offer you an opportunity for a challenge if you are willing to during the night. The witch just might offer you an opportunity for a challenge if you are willing to fight during the night.
    After defeating Cryogen The Brimstone Crags... Yharim never liked that place, and did everything he could to raze it to the ground. It might explain a few things about him. The Brimstone Crags...Yharim despised that place, and did everything he could to raze it to the ground. It might explain a few things about him.
    After defeating Cryogen Draedon's Mechs have been rampaging the landscape for ages before they were sealed. Defeating at least one of them opens up the possibility to fight other creatures that lurk in the night. Once those mechanical creations have been defeated you would do well to seek out the crippled clone of the witch, Calamitas. It might provide some useful weaponry.
    After defeating Cryogen You will find more ores will be unlocked as the magic sealing them away is broken. Some of them may require more than just the ore itself to create. You will find more ores have been unlocked due to the magic sealing them away being dispelled. Some of them may require more than just the ore itself to create.
    After defeating Golem The Abyss is become far more active than it has been before. You might be able to mine out some of the abyss by now. The Abyss has become far more active than before. You might be able to mine some of the volcanic rubble contained within.
    After defeating Golem The men at the front of the dungeon are performing a dangerous ritual to release the Moon Lord from his prison. You must defeat them! The men at the front of the dungeon are performing a ritual to keep the Moon Lord contained in his prison. In order to gain Yharim's attention, however, you may need to defeat them.
    After defeating the Moon Lord Providence is as much the sun goddess as much as the Moon Lord is the moon god. They are two sides of each coin, choosing to remain neutral amongst our petty squabbles. Providence is as much the sun goddess as much as the Moon Lord is the moon god. They are two sides of the same coin, choosing to remain neutral amongst our petty squabbles.
    After defeating the Moon Lord The Profaned Guardians will do anything to protect their guardian. Makes sense they die for her, since they can be revived just as quickly. The Profaned Guardians will do anything to protect their goddess. Makes sense they would die for her since they can be revived just as quickly.
    After defeating the Moon Lord Profaned creatures now lurk in the Hallow and in Hell. You defeat enough of them, you'll be able to catch the attention of the Profaned Guardians, and more. Profaned creatures now lurk in the Hallow and in Hell. If you destroy enough and gather their essence together you shall be able to capture the attention of the Profaned Guardians.
    After defeating the Moon Lord The rain by now has turned to acid rain. Your skin will be burning if you stay in it too long. Ah...I can sense a powerful change in the weather. You may want to venture to the Sulphurous Seas once more during the rain to experience it.
    After defeating Providence The Dungeon seems to be active now. You may hear the faint whisperings of angry spirits who have not left to the Void.. I would recommend looking there before taking on the Sentinels. The Dungeon seems to be more active now. You may hear the faint whisperings of angry spirits who have not left to the Void...I would recommend searching there before taking on the Sentinels.
    After defeating Providence Ironic, is it not, that Statis was defeated by the very Sentinel his people were inspired from. Then again, Braelor's death was just as ironic against the claws of Draedon's machines. Ironic, is it not, that Statis was defeated by the very Sentinel his people fashioned their art of stealth from. Fate so often weaves cruel tales.
    After defeating Providence The Rune of Kos is an ancient Rune used to awaken people from a crystalline prison. When you activate the Rune's gemtech code, you run the risk of attracting the attention of the Sentinels... The Rune of Kos holds a significant portion of Providence's brand of magic, easily distinguishable from all others. Activating it in certain places would have some...risky consequences.
    After defeating The Devourer of Gods Ah, the dragon Yharon is fickle. You may find that he may refuse to use his full power unless you are strong enough to unleash the power of the Dark Sun. Ah, the dragon Yharon is fickle. You may find that he will refuse to use his full power unless you are strong enough to unleash the power of the Dark Sun.
    After defeating The Devourer of Gods The Devourer of Gods is very, very powerful. However, he is young, foolhardy, and very lazy. Perhaps if he's allowed to grow up some more and train his powers, he would be a force to be reckoned with. The Devourer of Gods is extremely powerful. However, he is young, foolhardy, and very lazy. Perhaps if he had been given time to develop he would have turned into quite the threat.
    After defeating The Devourer of Gods With the cosmic bars you have, you can create and combine your weapons into extremely powerful and useful items. With the cosmic steel you can fashion many of your weapons into much more powerful forms.
    After defeating The Devourer of Gods The Devourer of Gods cosmic armor is unique in that it is capable of not only protecting his body from tearing itself apart when ripping pockets of space and time, but also controlling his own powers. The Devourer of God's cosmic armor is unique in that it is capable of not only protecting his body from tearing itself apart when ripping through the fabric of space and time, but also allows him to control his powers.
    After defeating Yharon Lord Yharim is very strong. He may not even fight you at his fullest power, which is fortunate for you. His attacks may just kill you in one hit, so be careful. Lord Yharim possesses god-like strength. He may not even fight you at full power which is fortunate for you. His attacks may just kill you in one hit, so be careful.
    • Removed the following dialogue from the Sea King:
  • Condition Dialogue
    After defeating Golem Here's a little bit of gossip for you; Supposedly that Lunatic Cultist was formerly the apprentice of Yharim's own brother.
    After defeating the Moon Lord If you pay attention to the Profaned Guardians and Providence, you'll notice they have gems in their bodies. That 'gemtech' is actually their source of power and self awareness.
    After defeating Providence There used to be five Sentinels of the Devourer that patrolled the lands looking for the profaned goddess. You only have to worry about three of them now, in certain locations.
    After defeating Yharon Supreme Calamitas is no mere witch. Myth has it that Calamitas rejected her old name in the face of her tragedy and to say her old name is considered a death sentence.
    After defeating Yharon Defeating the Jungle dragon has allowed you a choice. You can face off against Supreme Calamitas, Draedon, or Lord Yharim himself. Choose wisely.
  • 1.4.2.004

    • Added a rare, functionless status message that has a 0.000001% chance of occurring every frame.

    1.4.2.101

    • Martian Saucer no longer counts as a boss.
    • Spears and flails now count as true melee damage.
    • Enemies now spawn near towns by default in Expert Mode.
    • Decreased multiplayer boss scaling values.

    1.4.2.102

    • Fixed various multiplayer syncing errors throughout the mod.

    1.4.2.104

    • Added Shadowflame.
    • Post-Moon Lord Skeleton Commando's rockets no longer deal increased damage before exploding.
    • Fixed Rogue damage being boosted by ranged stats instead of throwing.

    1.4.2.105

    • All sounds and music now use the .ogg format instead of .wav.
    • Adjusted Calamity's cross mod support code to not return lambda functions.
    • Being in Water with Lava underneath will no longer increase life regeneration.
    • Fixed bugs that caused AI conflicts between Revengeance Mode and Eternity Mode from Fargo's Soul Mod.

    1.4.2.106

    Additions

    Changes

    • All bosses are now immune to Exo Freeze, Glacial State, and Temporal Sadness if they weren't already.
    • The player now must be wearing a rogue armor set to gain stealth.
    • Made several changes to the damage reduction and defense systems:
      • Damage reduction now applies after defense for enemies instead of before.
      • Defense counts for 50% instead of 25% for enemies with damage reduction.
      • Damage reduction is now a diminishing returns system instead of a soft cap.
      • The player will always get 75% defense effectiveness in Revengeance Mode, instead of it scaling.
      • Defense increasing accessory modifiers now scale with progression.

    Fixes

    • Fixed Calamity's defense reducing debuffs not working properly.
    • Fixed certain projectiles causing the player's dodges to activate even if said projectile deals no damage.
    • Fixed a tModLoader bug which caused the player to take fall damage while on mounts while wearing Calamity wings.
    • Fixed Calamity furniture activating right click functions of items when clicked.

    1.4.2.107

    • Added Enchanted Nightcrawler.
    • Calamity no longer alters Tavernkeep armor set stats.
    • Stealth's enemy aggro and speed effects now only take effect if the player is wearing a rogue armor.
    • Added various new dialogue lines to vanilla Town NPCs.
    • Fixed a bug that caused the Clentaminator to convert air into Dirt Walls.
    • Fixed a tModLoader bug which caused the player to take fall damage while on mounts while wearing vanilla wings.
    • Fixed Rogue armors constantly setting stealth to a set value, not allowing any further stealth boosts.
    • Fixed a bug that caused Calamity's Revengeance Mode buffs to the Thorium Mod causing the game to crash on startup.
    • Fixed some Town NPC dialogue lines having unintentional Chinese characters.

    1.4.2.108

    Additions

    Changes

    • Added a mod compatibility call to turn Calamity's various difficulty modes on or off. Unlike when using the item, this will not kill anyone, and does work while bosses are alive.
    • Added an internal listing of ice-themed weaponry.
    • Added new progress messages to Calamity's improved Lihzahrd Temple generation to make it obvious that it has been modified.
    • Added numerous recipe groups to Calamity's recipe code. This has no visible effect in-game.
    • All grappling hooks now show their stats in their tooltips.
    • Code 1 no longer counts as true melee.
    • The Steampunker now sells Astral Solution outside of the Astral Infection.
    • Using any non-weapon item will no longer consume rogue stealth.

    Fixes

    • Fixed a bug where most Calamity mod compatibility calls didn't work.
    • Fixed a bug where the Traveling Merchant would literally say "[Name of Merchant]".
    • Fixed a bug where you could continue to accrue negative lifesteal points (blocking lifesteal for extended periods of time) by attacking enemies, even those immune to lifesteal.
    • Fixed a bug with Calamity's biome syncing code.
    • Fixed miscellaneous harmless tile framing errors.
    • Forced Terraria's netcode into providing more sync packets for Rev+ Eye of Cthulhu, Queen Bee and Spazmatism. This should help ease desync issues with these bosses.

    1.4.2.109

    • Many debuffs added by the Calamity Mod no longer take debuff slots on NPCs.
    • Optimized multiplayer biome syncing code.
    • Added network packets for toggling Calamity's difficulties and changing the life regen of NPCs.
    • Fixed a bug where Daggers were internally counted as Boomerangs.
    • Fixed a large amount of tile errors that potentially lead to crashes.

    1.4.3.001

    Additions

    Changes

    • Electrified and Slow debuffs now affect enemies. All bosses are now immune to these debuffs by default.
    • Wyvern now has a boss health bar.
    • Arctic Diving Gear and Jellyfish Necklace now only provide Abyss light level while underwater.
    • Charred Lasher is no longer Hardmode-exclusive.
    • Modified the following progress messages during world creation:
      • "Building a Tyrant's temple" to "Building the jungle temple (Calamity)"
      • "Placing a Lihzahrd altar very carefully" to "Placing a Lihzahrd altar (Calamity)"

    Fixes

    Gameplay

    • Fixed custom player immunity frames not granting extra immunity frames when the player has immunity frame boosting equipments such as Cross Necklace.
    • Fixed flasks not affecting rogue attacks with melee hitboxes such as Crushsaw Crasher.
    • Fixed Town NPC projectiles and traps being able to activate on-hit effects from player equipment.

    Miscellaneous

    • Fixed Jungle Temple causing incompatibility with mods and tools that increase world sizes above large.
    • Fixed an error with tiles generating out of bounds.
    • Fixed an error with player damage reduction if the player has negative damage reduction.
    • Fixed an error which occurs when using a time stop function from other mods.
    • Fixed mod configuration integration for the 0.11 update of tModLoader.

    Removals

    • Removed Boss Health Bar and Boss Health Bar Small Text hotkeys.

    1.4.3.002

    1.4.4.001

    • Added Stealth Meter.
    • Decreased the dismounting cooldown from 1 second to 0.17.
    • Changed the sell price on several items.
    • Fixed a tooltip error where rogue armor sets described an outdated function of stealth regeneration.

    1.4.4.002

    1.4.4.003

    1.4.4.004

    • Added the Reactive Damage Reduction system.
    • Forced some boss drops to not appear outside the world bounds.
    • Rogue weapons now benefit from throwing critical strike chance boosts.
    • Removed Calamity's melee speed hard-cap of 100%.
    • Most true melee-weapon based effects such as the Fungal Symbiote can now be triggered by most melee weapons on true melee strikes.

    1.4.5.001

    Changes

    Bosses

    • Revengeance Mode vanilla boss fights are now updated with vanilla v1.4.0.1+ AI changes.
    • Boss charging velocities now scale with how fast the boss is moving.
    • Boss contact damage now scales with how fast the boss is moving, relative to their max speed.
    • All bosses move faster the further away they are from the player.

    Balance

    • Added brand new Rogue Modifiers that can be applied to most rogue weapons.
    • Enemy damage reduction system now applies to Normal and Expert Modes.
    • Contact and Projectile damage reduction now has a soft cap that scales with your base damage reduction.
    • Creepers and all Pre-Hardmode segmented bosses now have explosive and piercing resistances in Expert Mode.
    • Reduced The Destroyer's projectile resistance to the Kelvin Catalyst melee variant.
    • Nerfed several forms of Lifesteal and capped the amounts healed on most items at 50.
    • Mounting now resets player momentum.

    Additional Changes

    • Tooltips now dynamically change on jump speed boosting items that have lowered jump speed boosts when the player has auto-jump.
    • Other post-DoG Pumpkin Moon and Frost Moon enemies, besides Pumpking and Ice Queen, can drop Nightmare Fuel and Endothermic Energy.
    • Steam Geysers now are now highlighted by Dangersense Potions and any similar effects.
    • Town NPCs gain increased stats to defense and damage after Moon Lord, Providence, Polterghast, The Devourer of Gods, Yharon, and Supreme Calamitas are defeated.
    • Calamity Wings are now affected by the uniform sell price of Calamity weapons.

    Fixes

    • Fixed a bug where several abyss items could not be hooked while fishing.
    • Fixed several bosses such as Crabulon not displaying an awakening message when summoned.
    • Fixed an issue that caused certain homing projectiles to not home-in on to specific enemies.
    • Fixed a bug where certain minions would try to attack invincible enemies.
    • Fixed a bug where minions would not fight any enemies if they could not reach the targeted enemy.
    • Fixed modifier corruption in several weapons with alternate firing modes or damage scaling.
    • All forms of Lifesteal are now properly disabled by Moon Bite.
    • Fixed an issue that caused passive burrowing and flying enemies to be constantly aggressive.
    • Fixed a bug that prevented certain Rogue weapons from performing critical strikes.
    • Fixed an issue that prevented Sentries from being placed on platforms.
    • Fixed a rare issue where a server-side Calamity Mod configuration file would not be created.
    • Fixed a rounding error when displaying total Stealth on the Stealth Bar.
    • Fixed certain accessories and ammunition triggering the summoner multi-class nerf.
    • Fixed Town NPC names constantly reloading when entering a world.

    1.4.5.002

    Changes

    • All bosses besides the Profaned Guardians and the Sentinels of the Devourer are now guaranteed to drop at least one weapon.
    • All rogue accessories that grant special on-hit effects can only proc on the first 5 hits of a rogue projectile.
    • Updated Star Cannon visuals to be akin to how the visuals look in Journey's End.

    Fixes

    • Fixed an exploit that allowed the player to summon minions while "Autopause" was in effect.
    • Fixed certain homing weapon projectiles that were unintentionally homing in on Critters.
    • Fixed an exploit with finite-use classless weapons that allowed the player to be able to use them infinitely when held in the inventory and deal more damage than intended.
    • Fixed a bug where certain potions and consumables that grant mana would not grant mana when selected and consumed by Quick Buff.
    • Fixed a bug where certain alternate healing potions would always have the lowest priority when selected by Quick Heal.
    • Fixed a bug where certain alternative mana restoration potions could not be selected and consumed by Quick Mana.
    • Fixed several tile-blending issues with most Calamity furniture pieces.

    1.4.5.003

    Changes

    • Introduced set bonus cooldowns and removed their random intervals for the following projectiles:
      • Bloodflare Horned Helm set bonus bloodflare souls, Bloodflare Hydra Hood set bonus fireballs, God Slayer Helmet set bonus shrapnel, Hydrothermic Headgear set bonus flares, Hydrothermic Hood set bonus flames, and Reaver Visage set bonus rockets.
    • Slightly decreased the damage multiplier of the Bloodflare Horned Helm set bonus bloodflare souls, Bloodflare Hydra Hood set bonus fireballs, and God Slayer Helmet set bonus shrapnel.
    • Increased the boss health scaling calculation for multiplayer:
      • For 2 players, health is now multiplied by 0.82.
      • For 3 players, health is now multiplied by 0.72.
      • For 4 players, health is now multiplied by 0.64.
      • For 5 players, health is now multiplied by 0.57.
      • For 6 players, health is now multiplied by 0.47.
    • Reworked several internal Revengeance Mode damage alterations and merged them into a single file.

    Fixes

    • Fixed a mod conflict with the "Crouch, Crawl, and Roll" mod.
    • Fixed an exploit that involved dashing.
    • Fixed fishing lines disappearing when Fishing poles are used while held by the cursor.
    • Fixed a bug that caused the finite use Classless weapons boss shot counter to increase by 2 each shot instead of by 1.
    • Fixed a bug which caused mounts and minecarts to move extremely slowly with certain other mods enabled.
    • Fixed a bug involving segmented enemies and Target Dummies.
    • Fixed a major exploit where weapon crit chance was shared with all players in multiplayer.

    1.4.5.004

    • All segmented enemies no longer resist Yoyo damage by 15%.
    • Several optimization changes were made with item glowmasks to reduce frame drops.
    • Fixed several visual errors with player weapon projectiles disappearing while afterimages are disabled.
    • Fixed several tile conversion issues with the Clentaminator solutions.

    1.4.5.006

    • Nerfed Cursed Dart's lingering flame projectile base damage by 50%.
    • Several assets have been optimized to reduce CPU usage and improve mod performance.
    • Fixed a bug where yoyo projectiles would not teleport alongside the player to the Underworld for the Boss Rush Wall of Flesh fight.
    • Fixed a visual error with several items' afterimages where the main projectiles appear invisible.

    1.4.5.007

    1.5.0.001

    Additions

    Other

    Changes

    Bosses

    • All bosses that have Bullet Hell phases have had their projectile spawning code adjusted for smoother performance.
    • All bosses except Desert Scourge are now better at targeting the player.
    • Boss Reactive Damage reduction is now removed if a boss has been defeated.
    • If the player does less than 1 damage to a boss, the damage is no longer rounded up to 1 (2 on a critical hit) and is instead rounded down to 0.
    • All bosses in Revengeance Mode or higher can now become more aggressive and enter their later phases regardless of their current HP if the player takes too long to defeat them. The timer for each boss is shared with its Reactive Damage Reduction.
    • All bosses that enrage outside of a specific biome now have a 5-second delay before enraging.
    • All damage taken by segmented bosses, Brimstone Hearts, and Dark Energies that can pierce have diminishing returns.
    • All segmented bosses now resist damage dealt by True Melee strikes by 50%.
    • All Vanilla bosses now utilize a standard 25% / 33% Expert Mode drop chance for their regular loot. All Vanilla bosses no longer have mutually exclusive drops.

    Boss Rush

    • Added custom visual effects that play during the Boss Rush. The intensity of these effects increases the further the event has progressed.

    Balance

    • All bonus projectiles spawned by accessories and armor sets can no longer proc themselves.
    • All items, buffs, and debuffs that grant the player bonus immunity frames are now additive.
    • Rogue Stealth damage calculations have been overhauled and are now determined based on how long the player's stealth takes to charge, the weapon's use-time, and the weapon's damage. All stealth strike damage is calculated first using Rogue stealth, then any additional damage adjustments are made on a projectile basis. Stealth strike minimum damage bonus is +100% damage (+200% damage in total) and the maximum damage bonus is +1000% (+1100% in total). Rogue stealth no longer boosts the player's movement speed or critical strike chance.
      • Additionally all rogue stealth damage is now listed as a separate stat on rogue weapons.
    • Decreased ranged proficiency movement speed boosts by 50%.

    Enemies

    • All enemies except Biome Mimics and Pirate Captains in Hardmode that spawn before Plantera has been defeated deal 25% less contact damage.
    • The debuff immunities of most enemies have been overhauled and all previous debuff immunities that the following had have been removed:
      • All enemies that spawn naturally in the Abyss are now immune to Crush Depth.
      • All enemies that spawn naturally in the Astral Infection biome are now immune to Astral Infection and Poisoned.
      • All enemies that spawn naturally in the Brimstone Crag are now immune to Abyssal Flames and Brimstone Flames.
      • All Calamity enemies that naturally spawn in the Snow biome are now immune to Glacial State and Exo Freeze.
      • All enemies that spawn naturally in the Sulphurous Sea are now immune to Irradiated and Sulphuric Poisoning.
      • All enemies that spawn naturally in the Sunken Sea are now immune to Eutrophication.

    Weapons

    • All weapons that decrease an enemy's defense stat on hit now have their effects properly applied on enemies that set their defense every frame.
    • The damage of beam-type weapons and explosions that can infinitely pierce now have diminishing returns whenever an enemy is pierced.
    • All projectiles that can home-in onto enemies have had their homing capabilities significantly decreased, in exchange, homing projectiles now home into enemies faster.
      • Additionally split homing projectiles now no longer deal damage for the first 6 frames, in exchange, their velocities are multiplied even further when homing in onto an enemy.
    • All friendly bee projectiles now inflict the Poisoned debuff for 2 seconds on hit.
    • All friendly wasp projectiles now inflict the Poisoned and Venom debuffs for 2 seconds on hit.
    Class-Specific
    • Flails, Spears, and the Arkhalis all now receive an additional damage bonus that scales with the player's melee swing speed stat with a 1:4 ratio.
    • All Vanilla summon weapons excluding Sentries now have autoswing.
    • Most Calamity summon weapons now have autoswing, this does not include minions that can only be summoned once.
    • Clockwork rogue weapons are no longer affected by any use time modifiers.

    Drops

    • Added block-drop code that prevents instances of the same item being dropped twice by an enemy.

    Recipes

    • All recipes that previously used both Ascendant Spirit Essence and Darksun Fragments as crafting materials now just require Ascendant Spirit Essence with a 5:1 ratio.

    Resprites

    • Resprited the Mod icon.

    Additional Changes

    • The Stealth Bar size can now be adjusted with the UI scaling slider in the Settings menu.
    • All projectiles spawned by weapons now ignore water physics. This does not include projectiles that are destroyed on contact with liquids.
    • Bullets now spawn dust 10 frames after they are spawned.
    • Weapons boosted by Cinnamon Roll, Eskimo armor, Evergreen Gin, and Fireball now have - Fire Weapon - , - Ice Weapon - , and - Nature Weapon - tags respectively.
    • Added error comments that can display in client.log when failing to overwrite some vanilla changes.
    • Adjusted how Gems spawn in the world to make them more obtainable.
    • Gold Chests, Ice Chests, Ivy Chests, and Rich Mahogany Chests that spawn underground will now contain either 2-3 Builder Potions, 3-5 Mining Potions, or 5-9 Shine Potions, instead of Suspicious Looking Eyes.
    • Hooks now list their reel back velocities in their tooltips.
    • Most Minions will now automatically respawn after the player dies if the player has enough minion slots.
      • The Endo Hydra, Mechworm, and Stardust Dragon minions are not respawned and need to be resummoned.
    • All item rarities have been re-tiered for post-Moon Lord items to better indicate the boss tiers:
      • All Calamity items that are obtained from the following use Rarity Level: 10 rarity:
        • Items crafted from either Luminite Bars or any of the Lunar Fragments and any remaining items that can be crafted at an Ancient Manipulator that can be obtained before defeating the Moon Lord.
      • All Calamity items that are obtained from the following will use the Rarity Level: 11 rarity:
        • Post-Moon Lord items crafted from Galactica Singularities, Profaned Guardians drops, The Dragonfolly drops, any remaining items that can be obtained after defeating the Moon Lord but before defeating Providence, the Profaned Goddess.
          • Rarity 11 items now have a base sell price of 22 Gold Coin.
      • All Calamity items that are obtained from the following will use the Rarity Level: 12 rarity:
      • All Calamity items that are obtained from the following will use the Rarity Level: 13 rarity:
        • Polterghast drops, items that are crafted using Ruinous Souls, Acid Rain Tier 3 drops, The Old Duke drops, and any remaining items that can be obtained after defeating Polterghast but before defeating The Devourer of Gods.
      • All Calamity items that are obtained from the following will use the Rarity Level: 14 rarity:
        • The Devourer of Gods drops, items that are crafted using either Ascendant Spirit Essence or any of its materials, and/or Cosmilite Bars, and any remaining items that can be obtained after defeating The Devourer of Gods but before defeating Jungle Dragon, Yharon.
      • All Calamity items that are obtained from the following will use the Rarity Level: 15 rarity:
        • Draedon and Exo Mech drops, Jungle Dragon, Yharon drops, Supreme Calamitas drops, items crafted with Ashes of Annihilation, Auric Bars, Exo Prisms, Yharon Soul Fragments, and any remaining items that can be crafted after defeating Jungle Dragon, Yharon.
      • All Calamity Donor items now have their corresponding rarity displayed in their tooltip. In order to still allow for donor item identification, all donor items now have a - Donor Item - (#8b0000 ●) tag at the bottom of their tooltips.
      • All Calamity Developer items now have a - Developer Item - (#ff00ff ●) tag at the bottom of their tooltips.
      • All post-Moon Lord rarities now internally default to Rarity Level: 11 internally instead of Rarity Level: 10.
    • All sound effect volumes have been capped.
    • Tooltip for true melee damage now only appears on true melee weapons.

    Fixes

    Gameplay

    • Fixed a bug that caused armor penetration to incorrectly calculate its bonus damage on enemies that are affected by DR decreasing debuffs.
    • Fixed an exploit that allowed stealth strike projectiles to multiply per use when using certain rogue weapons.
    • Fixed an issue that allowed certain projectiles to hit Town NPCs.
    • Fixed an issue that caused chunk-loading errors when entering a biome added by the Calamity Mod in multiplayer.
    • Fixed an issue that caused Rogue Stealth to not properly reset when using a rogue weapon without max-stealth.
    • Fixed an issue that caused the player to be hit twice while performing a shield bash or bounce.
    • Fixed an issue that prevented players from performing two stealth strikes consecutively with the Coin of Deceit line of accessories.
    • Fixed buy and sell prices being exaggerated in the code.
    • Fixed despawn issues for worm-based segmented enemies and bosses.
    • Fixed several instances where immunity frame bonuses from items would not be granted.
    • Fixed several issues with Furniture not properly counting towards Town NPC housing, crafting recipes, and light sources.
    • Fixed various bugs where the game would crash if the player was too far away from a boss when a background shader was changed.
    • Fixed various issues with the Ink Bomb line dodges.

    Visual

    • All tooltips that use an ellipse now have proper spacing and capitalization.
    • Fixed a sprite exportation oversight where small Astral ambient objects had their vanilla counterpart's sprite layered beneath them.
    • Fixed an issue that prevented all backpack-like equipped sprites from drawing and displaying.

    Miscellaneous

    • Cleaned up several internal utilities to prevent potential issues.
    • Fixed potential out-of-bounds crashes due to the projectile limit.

    1.5.0.002

    Changes

    Fixes

    • Fixed a bug that caused various Abyss enemies to take damage from the Abyssal pressure.
    • Fixed a bug that prevented items added to Town NPC shops from being affected by the Discount Card and other similar effects.
    • Fixed a bug that would cause the game to crash when using rogue weapons with modified tooltips.
    • Fixed Bones having a larger grab-range than intended.
    • Removed extra tooltips on armor set bonuses that had their extra minion slots removed.

    1.5.0.003

    • All Bee and Giant Bee projectiles can now pierce enemies once.
    • All items that can stack to 99 or 999 now stack to 9999.
    • Fixed an oversight that caused the Arms Dealer to sell Stakes twice in his shop.

    1.5.1.001

    Additions

    • Added UI for cooldown effects.

    Changes

    • Boss gores now scale proportionally with the size of the bosses.
    • Removed Reactive Damage Reduction from all bosses except Providence during night time.
    • Segmented bosses causes synergies to be 40% less effective and takes 75% less damage from debuffs.
    • All items that can stack up to 30, 50, or 75 can now stack up to 9999.
    • Bars now display as "Metal Bar" on the minimap.
    • The Mutant NPC from Fargo's Mutant Mod now sells Bloodworms for 2 Platinum Coin instead of 8 Platinum Coin.
    • Adjusted the base sell price of various rarities:
      • Rarity Level: 5 from 7 Gold Coin 20 Silver Coin to 4 Gold Coin 80 Silver Coin.
      • Rarity Level: 6 from 9 Gold Coin 60 Silver Coin to 7 Gold Coin 20 Silver Coin.
      • Rarity Level: 7 from 12 Gold Coin to 9 Gold Coin 60 Silver Coin.
      • Rarity Level: 8 from 16 Gold Coin to 12 Gold Coin.
      • Rarity Level: 9 from 19 Gold Coin to 16 Gold Coin.
      • Rarity Level: 13 from 28 Gold Coin to 26 Gold Coin.
      • Rarity Level: 14 from 36 Gold Coin to 28 Gold Coin.
      • Rarity Level: 15 from 50 Gold Coin to 30 Gold Coin.
      • Rarity Level: 16 from 1 Platinum Coin to 40 Gold Coin.
    • Modified various progress messages during world creation.
      • "Evil Island" to "Corrupting a floating island"
      • "Building the jungle temple (Calamity)" to "Building a bigger jungle temple"
      • "Placing a Lihzahrd altar (Calamity)" to "Placing the Lihzahrd altar"
      • "Brimstone Crag" to "Uncovering the ruins of a fallen empire"
      • "Sulphur Sea" to "Polluting the ocean"
      • "Special Shrines" to "Placing Special Shrines"
      • "The Abyss" to "Discovering the new Challenger Deep"
      • "Finishing Sulphur Sea" to "Polluting the ocean more"
      • "Calamity Mod: Biome Chests" to "Adding a new Biome Chest"
      • "Generating Planetoids..." to "Creating a new solar system"

    Fixes

    • Fixed the incorrect Deadly modifier variants being applied to the reforging rework.

    1.5.1.003

    • Adjusted the tooltips of the Ark of the Ancients and Broken Biome Blade weapon lines for readability.
    • Calamity particle effects are no longer spawned server side.
    • Fixed a bug that caused the game to freeze when generating a new world in multiplayer.
    • Fixed an issue that allowed Vanilla armor set bonuses to stack effects.
    • Fixed an issue with the Cooldown rack that caused it to crash the game in multiplayer.

    1.5.1.005

    • Fixed an issue that caused the cooldown rack icon sizes to scale incorrectly on higher screen resolutions due to the UI scaling being applied twice.
    • Fixed an issue that caused the mod to unload on startup due to cooldown rack shader not being compiled correctly for all devices.

    2.0.0.001

    Additions

    Changes

    Balance

    • Point-Blank Damage now scales down with distance. Increased the duration a ranged projectile can be alive for it to perform Point-Blank Damage by 50%.

    Resprites

    • Resprited the Mod Icon.

    Additional Changes

    • Rewrote the mod description.
    • Adjusted speed tooltips on all items to use a more accurate system.
    • Calamity Critters are invulnerable while the player has the Guide To Critter Companionship in their inventory.
    • Items that increase Fire debuff damage are now stackable with each other.
    • Adjusted the life regeneration soft cap to account for players with up to 1,000 HP.
    • Melee weapons that fire projectiles now gain a damage bonus from melee speed.
    • The Dryad will now sell previously Expert Mode items on all modes when they become unlocked.
    • Instead, Expert Mode increased coin drop yields by an additional 150%, and moved the Expert Mode coin drop yield multiplier to Normal Mode.

    Fixes

    • Fixed a bug that caused segmented bosses to despawn when transitioning into their second phase.

    2.0.0.002

    • Fixed an issue that prevented the "Calamity Style" main menu theme from displaying correctly while using a resolution that did not follow 16:9 format.

    2.0.0.003

    Changes

    • Added all vanilla Food and drink items to the "Any Food Item" recipe group.
    • Updated the Calamity Mod Steam Workshop description to link to Music Mod and vice versa with the Calamity Mod Music Steam Workshop description.
    • Stealth sound effects are now only played client side in multiplayer.
    • Schematic-locked recipes now clearly mention which Schematic must be decrypted before their recipe is unlocked in their tooltips.
    • The Arms Dealer, Dryad, and Merchant Town NPCs no longer sell any Crimson or Corruption related items, excluding evil biome seeds.
    • Boss summoning items now clearly mention boss biome enrages, if applicable, on their tooltips.
      • Additionally, capitalized all biomes listed on Boss summoning item tooltips.
    • Calamity and vanilla Ores that generate after defeating a boss, excluding Exodium Clusters, now generate deeper in the world.

    Fixes

    • Fixed several items missing research support, this includes:
    • Fixed a bug that caused Calamity sky shaders to be incorrectly drawn.
    • Fixed all instances of ellipses being written with two periods instead of three.
    • Fixed all instances of "Snow armor" being written as "Eskimo armor".

    2.0.1.001

    Additions

    • Added a chat message that is displayed when joining a world that advertises the Official Calamity Mod Wiki.
      • Added the Wiki Status Message configuration option that allows the player to enable or disable the Official Calamity Mod Wiki advertisement.

    Changes

    Balance

    • Split Melee into four classes internally: Melee, Melee No Speed, True Melee, and True Melee No Speed:
      • The Melee and Melee No Speed damage types are identical with the exception that Melee No Speed does not receive the effects of the melee swing speed stat.
      • True Melee is a new damage subclass of Melee which also benefits from True Melee-specific damage bonuses.
      • True Melee No Speed is a new damage subclass of Melee which benefits from True Melee-specific damage bonuses and does not receive the effects of the melee swing speed stat.
        • Weapons that are a part of the new True Melee damage type will mention so in their tooltips.
    • Removed the bonus damage that Flails, Spears, Yoyos, and melee weapons that use a holdout projectile would inherit from melee swing.
    • Rogue Stealth no longer increases the player movement speed.

    Additional Changes

    • Added official support for the Wikithis Mod.
    • Added additional support for the updated Boss Checklist Mod.
    • Armors that grant the player Stealth no longer have an explanation of the Stealth mechanic in their set bonus tooltips. Instead, the player can now hold ⇧ Left Shift while hovering the mouse cursor over the Stealth Bar to read the mechanic's explanation.
    • The Charge meter and the Stealth Bar can now be clicked through.
    • Underground Chests now have a 50% chance to contain 6 Seeking Mechanisms of their corresponding biome.
    • Increased the volume of the "Draedon's Ambiance" sound effect by 462.34%.
    • Rewrote the Dryad's dialog regarding the buffed Solar Eclipse from "There's a dark solar energy emanating from the moths that appear during this time. Ah, the moths as you progress further get more powerful... hmm... what power was Yharon holding back?" to "There's a dark solar energy emanating from the moths that appear during this time. Ah, as you progress further the moths get more powerful..."
    • Calamity Launchers can now use Dry and Liquid Rockets as ammo.
    • Improved how Calamity items are sorted in the Journey Mode Research menu.
    • Changed the status message that displays after trying to edit the difficulty while a boss is alive to use an exclamation mark.

    Fixes

    • Fixed an oversight that allowed the Astral Star projectile, used by several Astral Infection-themed items, to never despawn.
    • Fixed crates, enemies, and treasure bags ignoring loot condition checks.
    • Fixed an exploit that allowed the player to extend dash durations by stacking Vanilla and Calamity dashing armors and accessories.
    • Fixed an issue that prevented debuffs that decrease enemy defense from doing so.
    • Fixed players receiving damage even if they have activated a dodge.
    • Fixed an issue that prevented the player from fast-falling if gravity was flipped.
    • Fixed a bug that caused Calamity dashes and mounts that deal damage to kill critters while the Guide To Critter Companionship is equipped.
    • Fixed an oversight that allowed the Naughty Present to be crafted without a Hardmode Anvil.
    • Fixed an oversight that prevented certain Calamity ores from spawning.
    • Fixed rogue weapons missing their stealth strike damage tooltips.
    • Fixed rogue weapons being unable to receive a prefix on world generation or when crafting.
    • Fixed an oversight that allowed several summoner class-based accessories to deal critical hits.
    • Fixed certain Underground Chests providing players with a Suspicious Looking Eye instead of the intended Potion replacements.
    • Fixed unknown packet exceptions destroying stack trace.
    • Fixed Dark Artist armor and Shinobi Infiltrator armor set bonus tooltips mentioning outdated bonuses that have been removed.
    • Fixed Wands being offset twice while held.

    2.0.1.002

    Changes

    Bosses and NPCs

    Balance and Reworks

    • Increased the maximum life regeneration scaling cap from 10 to 20.
    • Buffed base rogue stealth regeneration while moving from 11.11% per second to 25% per second.
    • Buffed base rogue stealth regeneration while standing still from 33.33% per second to 50% per second.

    Additional Changes

    Fixes

    • Fixed Confused immunity not properly applying to Calamity enemies and bosses.
    • Fixed crashes on dedicated servers due to world checks.
    • Fixed fusable particles causing a memory leak crash.
    • Fixed rogue modifiers not increasing stealth strike damage.
    • Fixed Acid Rain loot appearing twice in the Bestiary.

    2.0.1.003

    2.0.1.004

    • Fixed worlds being unable to generate with the Mod of Redemption mod enabled.

    2.0.2.001

    Additions

    Other

    Changes

    Enemies

    • Cursed Hammers, Enchanted Swords, Crimson Axes, Clingers, Gastropods, Giant Tortoises, Ice Tortoises, Black Recluses and Paladins are now only immune to stunlock in For The Worthy (before this they were immune to knockback while under a certain health threshold in Revengeance and Death Mode).
    • Ice Golems, Eyezors, Clowns, Probes, Corruptors, Blood Squids, Clingers, Giant Fungi Bulbs, Harpies, Demons, Voodoo Demons, Red Devils, Antlions, Gastropods, Ice Elementals, Ichor Stickers and Angry Nimbuses can now be stunlocked in Revengeance and Death Mode.
    • Non-boss Worm NPCs now emit yellow dust while digging through tiles.

    Balance

    • Channeling items no longer activate on-shoot effects from armor sets and accessories.

    Additional Changes

    • Changed the color of light sources from the Acidwood Furniture set from #CCE6FF ● to #80FFCC ●.
    • Rewrote most of the Sea King's "Help" dialogues:
  • During Pre-Hardmode:

    • "There are rumors of ores that lay in latency. When you defeat certain bosses you will undo the ancient magic which conceals those materials."
    • "Have you heard of the city in the Brimstone Crags? It lies in the Underworld, and was constructed beneath the Abyss. It was once the oldest and largest city in the world, though it seems nothing but danger lies there now. It would be wise to avoid it."
    • "Ah yes, the Abyss. That trench is full of powerful creatures that could devour you in a heartbeat. I would explore the dungeon first."
    • "The Sulphurous Seas are dangerous. The toxic waters will burn your skin, but if you can brave them you will be able to reach the Abyss, where there are powerful weapons and dangers aplenty."
    • "The Sulphurous Sea was created more than a millenia ago, but it has gotten truly unbearable in the past decades. It's the fault of that accursed robot, Draedon, dumping waste and abandoned projects in there constantly. It's viler than it's ever been, thanks to him."
    • "Be careful what you attack in the [Corruption / Crimson]. You might just unveil a greater threat than what was there before."
    • "Scattered across the lands are shrines dedicated to the gods. They contain powerful gear that may help you on your adventures."
    • "I assume you have heard of the legendary ninja, Statis? He and his clan worshiped the God of slime, who may be a survivor of the war due to its trickery and knowing when to hide or flee."
    • "The [Corruption / Crimson] is a relatively recent development in the world, and its formation marked the start of Yharim's treacherous war. Although the source of its growth would be sealed away, nothing was ever done about the original manifestations.
    • "Throughout the world lie various structures left behind by Draedon. Archaic defenses may remain, but the goods inside may be worth your while."

    During Hardmode:

    • "I would recommend saving some of your old items. You never know if you can engineer them into stronger weapons in the future."
    • "If you take an idol down to the Brimstone Crags you might be able to see just what is lurking in the shadows."
    • "Azafure, the city founded in the Brimstone Crags, was one of the first places to support Yharim in his war. Now, it is nothing more than ruins... Just what happened there?"
    • "If you've gathered the souls used to power those automatons head once more to the jungle. You will find a powerful enemy to fight, which will unleash the full fervor of the jungle once defeated. Do not underestimate it!"
    • "Be careful when defeating Plantera and the Golem. You might accidentally unleash a new The Plaguebringer Goliath in the jungle that needs to be quelled."
    • "When exploring the jungle temple be careful. You may not wish to disturb the Lihzahrd's idol, the Golem. It's quite the destructive force."
    • "Have you ever heard of the Archmage, Permafrost? Once an advisor to Yharim, he one day vanished and Calamitas abandoned Yharim's cause soon after. From what I know, Permafrost was akin to a father to her. Perhaps if she had something to do with his disappearance, he may yet live...?" (only if Cryogen has not been defeated)

    After Golem has been defeated:

    • "The men at the front of the dungeon are performing a ritual to keep the Moon Lord contained in his prison. In order to gain Yharim's attention, however, you may need to defeat them."
    • "The Abyss has become far more active than before. You might be able to mine some of the volcanic rubble contained within."
    • "The nature of this plague in the jungle bothers me; it certainly is not the average infection. From afar they seem normal, yet up close it is obvious that the infected creatures are equipped with lights and metallic plating. Whatever it may be, it certainly isn't natural."

    After Moon Lord has been defeated:

    • "Your adventure focuses to the jungle it seems. The Dragonfolly and its swarming offspring should be eliminated before their numbers spiral out of control."
    • "Profaned creatures now lurk in the Hallow and in Hell. If you destroy enough and gather their essence together you shall be able to capture the attention of the Profaned Guardians."
    • "The Profaned Guardians serve Providence, one of the few Gods even I despise. The Guardians attempt to eliminate threats to their Goddess preemptively, and it is likely that their next target is you."
    • "Providence can likely be drawn out for combat by using the relic her Guardians left behind. I wonder... Why has Yharim not challenged her? Is he simply that negligent now?"
    • "Providence was a great threat to Yharim and his army. She would appear out of seemingly thin air, wreck havoc, and vanish before much damage could be done to her. Perhaps she would be overconfident in facing but a single warrior."

    After Providence, the Profaned Goddess has been defeated:

    • "The Rune of Kos holds a significant portion of Providence's brand of magic, easily distinguishable from all others. Activating it in certain places would have some... risky consequences."
    • "I do wonder what has happened to Braelor and Statis. I have heard or seen very little of either. In my days, both were great heroes to those who worshiped the Gods. Have they been killed, captured, or are they simply in hiding?"

    After Polterghast has been defeated:

    • "The Abyss holds many secrets revealed with time. Checking it out again may not be a bad idea."
    • "Ah...I can sense a powerful change in the weather. You may want to venture to the Sulphurous Seas once more during the rain to experience it."

    After The Devourer of Gods has been defeated:

    • "The Devourer's armor was specially made by Draedon. Extremely flexible yet durable and massive, it may be one of his most impressive creations. I shudder to think of what unholy things he may be able to create now, if his research has not stopped."
    • "With the cosmic steel you can fashion many of your weapons into much more powerful forms."
    • "The Devourer of Gods is truly an enigma. Some say it's not even from this world at all. What is known is that he is a being that can devour the essence of Gods entirely, leaving absolutely nothing left. It's no wonder Yharim recruited that monster."

    After Jungle Dragon, Yharon has been defeated:

    • "Auric is near impossible to work with without being attuned to a Dragon or using the claimed soul of a Dragon to perform a "mock" attunement. However, if one can work with it truly powerful things can be created; enough so that using it in anything was deemed heretical by the Gods."
    • "The Golden Heretic, Yharim, possesses strength that may just surpass all of the Gods. When you face him, be well prepared for the battle of your life."
    • "Draedon isn't a frontline fighter; he is a scientist and inventor. He is unlikely to face you directly, and will likely have his creations confront you instead. Be prepared for anything that blasphemous machine could throw at you."
    • Tweaked the following item tooltips to make them smaller:
    • Town NPCs now gain +20 defense and +60% damage after defeating the Exo Mechs.
    • Added a line to the Wiki Status Message that states the Fandom wiki is no longer supported.
    • Added unique world generation messages for some structures:
      • "Building a giant beehive" for Giant Bee Hive.
      • "Placing mechanic shed" for Mechanic's Abandoned Shed.
      • "Blessing a flourishing jungle grove" for Vernal Pass.
      • "Entombing occult literature" for Forsaken Archive.
      • "Slaying a vengeful god" for Crimson Shrine.
      • "Rotting a god's grave" for Corruption Shrine.
      • "Burrowing an artifact from Osiris" for Desert Shrine.
      • "Crystallizing a deep blue geode" for Granite Shrine.
      • "Hiding a beast tamer's igloo" for Ice Shrine.
      • "Recovering a piece of the Parthenon" for Marble Shrine.
      • "Planting a mushroom rich of hyphae" for Mushroom Shrine.
      • "Assembling a shinobi hideout" for Surface/Underground Shrine.
      • "Hiding wyvern's gold in plain sight" for Aerialite generation.
      • "Forging with the fires of hell" for Underworld Bio-center Lab.
      • "Studying marine biology" for Sunken Sea Bio-center Lab.
      • "Prototyping quantum supercooling" for Ice Bio-center Lab.
      • "Developing abhorrent bioweaponry" for Jungle Bio-center Lab.
      • "Strip mining for minerals" for Cavern Bio-center Lab.
      • "Abandoned engineering projects" for Abandoned Workshop.
      • "Other minor research projects" for Abandoned Research Facility.
    • Changed some world generation messages to be "fancier":
      • "Corrupting a floating island" to "Adding a putrid floating island" (if a crimson world) or "Adding a grotesque floating island" (if a corrpution world)
      • "Building a bigger jungle temple" to "Building a better jungle temple"
      • "Reallocating gem deposits to match cavern depth" to "Sensibly shuffling gem depth"
      • "Uncovering the ruins of a fallen empire" to "Incinerating Azafure"
      • "Placing hidden shrines" to "Hiding forbidden shrines"
      • "Discovering the new Challenger Deep" to "Disposing of Silva's remains"
      • "Further polluting one of the oceans" to "Irradiating one of the oceans"
      • "I Wanna Rock" to "I wanna rock".

    Fixes

    2.0.2.002

    • The Dash Double Tap Override key now prioritizes the player's keys first, then the player's velocity, then the player's direction to determine its dash direction, instead of solely moving in the player's direction.
    • Given texture pack compatibility for vanilla Classic health hearts/mana stars, vanilla rain, player's Flying Carpet, Unsafe Dungeon Walls, and Old Power Cell.

    2.0.2.003

    2.0.3.001

    Additions

    Changes

    Bosses and Enemies

    • Increased the multiplayer boss health scaling:
      • Increased the health contribution scalar with 2 players from 84% to 90%.
      • Increased the health contribution scalar with 3 players from 72% to 82%.
      • Increased the health contribution scalar with 4 players from 64% to 76%.
      • Increased the health contribution scalar with 5 players from 57% to 71%.
      • Increased the health contribution scalar with 6 players from 52% to 67%.
      • Increased the health contribution scalar with 7 or more players from 47% to 64%.

    Resprites

    • Resprited Astral Underground Bestiary icon.

    Additional Changes

    • Changed all tooltip instances of "reduces damage taken" to "Increases damage reduction".
    • Increased Draedon Lab music theme detection radius for all labs.
    • Various text and tooltip changes:

    Fixes

    2.0.3.002

    • Fixed Calamity's boss sorting priority items being out of order.
    • Fixed circular hitbox projectiles not colliding properly if the hitbox is in the middle of the target's hitbox, causing some enemy and player hits to not register.
    • Fixed all other modded dodges failing to trigger if the player has a global dodge cooldown.
    • Fixed various furniture items not dropping properly when broken.
    • Fixed Inferno Fork explosion dealing 10.8% more damage than intended.
    • Fixed all hostile Turrets dropping duplicates of themselves.
    • Removed various instances of unnecessary divisions and index checks which caused potential performance losses.
    • Fixed various tiles failing to be immune to water or lava.

    2.0.3.003

    • Added a weak default dash when the player has no dash accessories equipped. This can be toggled in the configuration options.
    • Added many new death messages.
    • Changed all item and buff tooltips to list life regeneration boosts in "HP/s".
    • Fixed all Lab Turrets missing their tooltips.
    • Fixed an issue with the game sometimes thinking the player is in the Sulphurous Sea while in a subworld.
    • Fixed a potential crash with Yet Another Quality of Life Mod.

    2.0.3.005

    Additions

    • Added a status message displayed 12-20 seconds after joining a world that advertises the Calamity Music Mod. This status message can be toggled in the configuration options.

    Changes

    Resprites

    • Resprited the Astral Star projectile.

    Additional Changes

    • Reworded all Boss Checklist descriptions for summoning bosses.
    • The status message advertising the Official Calamity Mod Wiki now waits 12-20 seconds after joining a world before appearing.
    • The Cooldown Rack UI now properly shifts to account for having up to 44 buffs.
    • Rewrote several loading screen tips:
  • Old New
    "Deep below the Underground Desert lie the ruined outskirts of a fallen kingdom." "Deep below in the Desert lies the ruined outskirts of a fallen kingdom."
    "Old labs can be found scattered throughout the Underground." "Old and abandoned labs can be found scattered below the surface."
    "You can find Planetoids in outer space!" "You can find Planetoids high up in Space!"
    "The Abyss can be found deep below the Sulphurous Sea. It's very difficult to explore without proper diving gear." "The Abyss can be found deep below the Sulphurous Sea. Be sure to have proper diving gear when exploring it."
    "The Bandit is most interested in those who save up enough money worth to swindle." "The Bandit won't steal from the poor. If you want to see them, you will need a lot of money to pique their attention."
    "The Archmage can be freed if you destroy the very castle he was imprisoned in." "The Archmage can be freed if you manage to destroy the cell he was imprisoned in."
    "The Brimstone Witch can enchant items to grant them new powers." "The Brimstone Witch can enchant your items to grant them new powers."
    "Summoning the sun goddess under the light of the moon massively empowers her strength and endurance." "Summoning the Profaned Goddess under the light of the moon massively empowers her strength and endurance."
    "Summoning the fae goddess under the light of day will start a vicious and persistent battle." "Summoning the fae monarch under the light of day will start a vicious and persistent battle."
    "Use the Rod of Discord in the Abyss at your own risk. The chaotic traces left behind may attract the attention of unwanted foes." "Use the Rod of Discord in the Abyss at your own risk. The light left behind may attract the attention of unwanted foes."
    • All Calamity particle effects no longer draw when offscreen.
    • All Calamity structures now have additional protection against items from Fargo's Mutant Mod.
    • Rewrote several vanilla Town NPC dialogues added by Calamity:
  • NPC Old Quote New Quote
    Arms Dealer Arms Dealer "That's the biggest moth I've ever seen for sure. You'd need one big gun to take one of those down." "I thought moths went for light, what is one doing here?! You gonna need more than a boomstick if you want to kill that!"
    Clothier Clothier "I can faintly hear ghostly shrieks from the dungeon... and not ones I'm familiar with at all. Just what is going on in there?" "The voices I always kept hearing while in the Dungeon are back... There must be something behind them, I know when it's just my head."
    "Whatever that thing was, I'm glad it's gone now." "The voices have ceased... I don't want to know what you did there, but thank you."
    Cyborg Cyborg "Draedon? He's... a little 'high octane' if you know what I mean." "Draedon? The guy who made these upgrades on me said he wanted to best him. But I never cared about that, I just wanted to shoot lasers from my eyes."
    "Those oversized bugs terrorizing the jungle... Surely you of all people could shut them down!" "Those big green roaches in the Jungle don't threaten me, but all of the animals it has consumed... Please, do me a favor and protect them."
    Dryad Dryad "There's a dark solar energy emanating from the moths that appear during this time. Ah, as you progress further the moths get more powerful..." "There's a dark solar energy emanating from the moths that appear during this time. What's up with moths getting stronger as you do too?"
    "My ancestor was lost here long ago. I must pay my respects to her." "My Goddess is resting deep below this sea. If you may excuse me, I wish to pay my respects to her alone."
    Guide Guide "Seems like extinguishing that butterfly caused its life to seep into the hallowed areas, try taking a peek there and see what you can find!" "Killing a Goddess would obviously make her essence seep into the land, you can probably use the remnants of her power to make even more powerful gear!"
    "I've heard there is a portal of antimatter absorbing everything it can see in the dungeon, try using the Rune of Kos there!" "I've heard the Dragon Cult has something locked in the Dungeon they use to power their hexes, apparently messing with it can lead you to another world..."
    "The dungeon seems even more restless than usual, watch out for the powerful abominations stirring up in there." "I've seen members of the Dragon Cult outside of the Dungeon far more often than before... I think you should check what could be causing their displacement."
    "I have this sudden shiver up my spine, like a meteor just fell and thousands of innocent creatures turned into monsters from the stars." "That earthquake wasn't natural, something must have caused it... Beware when exploring, whatever caused it must be a powerful entity, perhaps even otherworldly."
    Merchant Merchant "Each night seems only more foreboding than the last. I feel unthinkable terrors are watching your every move." "Every night seems more tense than the last. I feel unspeakable horrors are watching over us."
    Tax Collector Tax Collector "Perhaps with all that time you've got you could check those old ruins? Certainly something of value in it for you!" "So those punks on Azafure think they can live for free on my lands? Tell you what, do my job there and I might give you a bonus."
    Witch Doctor Witch Doctor "I have unique items if you show me that you have bested the guardian of this jungle." "I remember hearing some rumours about some villagers that were creating a monster to defend their village, maybe their magic can be of use to you?"
    "My home here has an extensive history and a mysterious past. You'll find out quickly just how extensive it is..." "I wonder how my relatives are doing, last time I checked on them they were too busy praising the... Sun, I think."
    Wizard Wizard "I wanted to sell you a special rod I found in the Hallow, but it appears I have misplaced it. Maybe a trip back there would refresh my memory." "I saw some teleporting pink apparitions in the Hallow. If you let me live nearby, I should be able to channel their magic into a special staff for you."
  • Fixes

    • Fixed all Calamity hangable banners and lanterns being unable to be placed on Planter Boxes and platforms.
    • Fixed boss despawn messages while using the Boss Checklist mod not appearing properly.
    • Fixed Calamity's Legendary Revengeance Mode changes occurring outside of Legendary Mode.
    • Fixed all rogue modifiers that increase stealth strike damage decreasing it instead.

    2.0.3.006

    • Calamity's keybinds interface is now sorted in alpabetical key order.
    • Fixed rogue modifiers increasing stealth strike damage far more than intended.

    2.0.3.007

    Additions

    • Added a method for adding custom dashes to Calamity's dash manager.

    Changes

    • All Get fixed boi boss drops no longer appear in the bestiary or in the Boss Checklist mod.
    • Rewrote Calamity's metaball drawing system.
    • Improved how RenderTarget2D graphics are handled.
    • Decreased the universal stealth strike damage multiplier from 0.5 to 0.42.

    Fixes

    • Fixed several ambient objects having an incorrect Y offset due to setting it prematurely.
    • Fixed drawing issues with bestiary entries.
    • Fixed potential player corruptions caused by attempting to load cooldowns that do not exist.
    • Fixed certain particle effects not rendering properly.