Rogue

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The Rogue is a new class added by the Calamity Mod. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons.

The Rogue class is largely developed, with content spread throughout the game. This includes 155 weapons, 31 accessories, 5 new full armor sets, 10 armor helmets, 1 modified vanilla armor set, and new modifiers.

Mechanics

Rogue Damage

Most projectiles from rogue weapons and accessories hit with a damage class called rogue damage. Weapons with rogue damage contain a unique set of modifiers. Rogue accessories and armor can be used to augment rogue stats.

Rogue stats can be inherited from generic damage class, as well as tModLoader's throwing damage class. Additionally, most accessories and armor effects on the throwing class are also inherited to the rogue class and vice versa. Exceptions include the Glove of Precision and Glove of Recklessness, which affect rogue stats only.

Stealth

Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Stealth increases whenever the player is not using any items or weapons. Stealth will be gained at a higher rate if the player stands still. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. It initially takes exactly 2 and 4 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Upon reaching full Stealth, a sound effect plays to indicate it. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Max stealth is indicated when the stealth meter turns yellow.

For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options) and gains -3 aggro.

Stealth also grants bonus rogue damage based on a complex formula involving the weapon's use time, the player's average stealth generation and their maximum stealth:

  • First, the player's stealth generation is averaged by adding 80% of their generation while moving to 20% of their generation while standing still.
  • Then, 4 is divided by this average and the result is raised to the power of 2/3. This value is referred to as the stealthGenFactor.
  • If stealthGenFactor is less than 1.5, it is set to 1.5.
  • The useTimeFactor is calculated with the formula 0.75 + 0.75 * log4(2 + use time)
  • Finally, the stealthGenFactor and useTimeFactor are multipled together and halved.

This final value represents the percentage damage increase granted by one point of stealth. For example, a final value of 0.05 would represent an additive 5% rogue damage increase per point of stealth.

Stealth Strike

Example of normal strikes versus a stealth strike on Stormfront Razor.

A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth, indicated by the notches at the sides of the stealth bar lighting up. Upon executing a stealth strike, the player's stealth will be consumed. Wearing some accessories will cause stealth strikes to only require a percentage of the player's maximum stealth to perform, and to only consume that same amount when performed: 85% for the Coin of Deceit; 75% for the Ruin Medallion; 50% for the Dark Matter Sheath and Eclipse Mirror.

Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however.

Accessories

 
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Armor

Vanilla

The Calamity Mod modifies one vanilla armor set to grant rogue-based effects.

  • Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes
    Gladiator armor.png Gladiator armor 05 06 05 019
    • 3% increased rogue damage
    • 3% increased rogue critical strike chance
    • 3% increased rogue velocity
    • Set Bonus: Grants immunity to knockback
      +3 defense and 5% increased rogue damage and 10% increased rogue velocity.
      Maximum rogue stealth of 60
  • Calamity

  • Pre-Hardmode

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Snow Ruffian armor.png Snow Ruffian armor 02 04 03 09
    • 2% increased rogue damage
    • 3% increased rogue critical strike chance
    • 5% increased movement speed
    • Set Bonus: 5% increased rogue damage. Grants the player wings to glide and negate fall damage
      Maximum rogue stealth of 50
    Victide Headcrab.png Victide armor
    with Victide Headcrab
    03 05 04 012
    • 5% increased critical strike chance
    • 8% increased movement speed
    • 5% increased damage reduction
    • +5 defense, +10% increased damage reduction and +30% movement speed while submerged in liquid
    • Victide Headcrab: 5% increased rogue damage
    • Set Bonus: +3 life regen and 10% increased rogue damage while submerged in liquid. 10% chance to throw returning seashell projectiles when using weapons. Provides increased underwater mobility and slightly reduces breath loss in the abyss
      Maximum rogue stealth of 60
    Sulphurous armor.png Sulphurous armor 05 06 05 016
    • 12% increased rogue damage
    • 7% increased rogue critical strike chance
    • 10% increased movement speed
    • 35% increased movement speed while submerged in liquid.
    • Gills Potion effect
    • The Poisoned debuff is inflicted onto any attacking enemy
    • Set Bonus: Grants a double jump. Jumping off the ground leaves behind a sulphurous bubble that floats upward and inflicts Acid Venom on enemy hits. Striking an enemy will inflict the Poisoned debuff onto them
      Maximum rogue stealth of 70
    Aerospec Headgear.png Aerospec armor
    with Aerospec Headgear
    04 07 06 017
    • 3% increased critical strike chance
    • 12% increased movement speed
    • Aerospec Headgear: 8% increased rogue damage and 5% increased movement speed
    • Set Bonus: 5% increased movement speed and rogue critical strike chance. Increases maximum falling speed by 50% and grants immunity to falling damage. Taking over 25 damage in one hit will cause a spread of homing feathers to fall
      Maximum rogue stealth of 80
    Statigel Mask.png Statigel armor
    with Statigel Mask
    06 010 08 024
    • 5% increased damage
    • 5% increased critical strike chance
    • 5% increased movement speed
    • Statigel Mask: 10% increased rogue damage and 34% chance to not consume thrown items, 7% increased rogue critical strike chance and 12% increased movement speed
    • Set Bonus: Grants the player an extra jump and increased jump height. Taking over 100 damage in one hit makes you immune to damage for an extended period of time
      Maximum rogue stealth of 90

    Hardmode

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Titan Heart armor.png Titan Heart armor 012 017 014 043
    • 9% increased rogue damage
    • 10% increased rogue velocity
    • 15% increased rogue knockback
    • 15% decreased rogue firing speed
    • 45% increased chance to not consume rogue items
    • Rogue weapons inflict Astral Infection.
    • Set Bonus: 15% increased rogue damage and knockback. Immunity to knockback. Stealth strikes deal double knockback and cause an astral explosion
      Maximum rogue stealth of 100
    Forbidden Circlet.png Forbidden armor
    with Forbidden Circlet
    01 012 08 021
    • 10% increased summon damage and 15% increased rogue velocity
    • Set Bonus (Forbidden armor):
      • Maximum rogue stealth of 40.
      • Stealth strikes summon 6 homing Forbidden Eaters that each deals 75 base damage added by 5% of the projectile's damage on every enemy hit, with a cooldown of 0.25 second.
      • Pressing Armor Set Bonus will summon an Ancient Storm for 50 mana. The storm deals 100 base damage and is affected by mana cost reduction, mana sickness, summon damage bonuses, and rogue damage bonuses. The storm has a cooldown of 0.33 second before it can be summoned again.
    Daedalus Facemask.png Daedalus armor
    with Daedalus Facemask
    07 019 015 041
    • 3% increased damage
    • 6% increased critical strike chance
    • 10% increased movement speed
    • Immunity to Cursed debuff and gives control over gravity
    • Daedalus Facemask: 13% increased rogue damage and 7% increased rogue critical strike chance, increases rogue weapon velocity by 15%, 17% increased movement speed
      • Set Bonus: 5% increased rogue damage. Rogue projectiles throw out crystal shards as they travel
        Maximum rogue stealth of 105
    Umbraphile armor.png Umbraphile armor

    8

    016 012

    36

    • 27% increased rogue damage
    • 16% increased rogue critical strike chance
    • 10% increased rogue projectile velocity
    • 30% increased movemement speed
    • Set Bonus: Rogue weapons have a chance to create explosions on hit. Stealth strikes will always create an explosion
      Maximum rogue stealth of 110
    Hydrothermic Hood.png Hydrothermic armor
    with Hydrothermic Hood
    012 020 014 046
    • +20 to max life
    • 8% increased damage
    • 7% increased critical strike chance
    • 15% increased movement speed
    • Immunity to lava and fire damage
    • Set Bonus: Inferno effect when below 50% life. You have a 20% chance to emit a blazing explosion when you are hit
    • Hydrothermic Hood: 12% increased rogue damage and 10% increased rogue critical strike chance, 50% chance to not consume thrown items and 15% increased movement speed
      • Set Bonus: 5% increased rogue damage. Rogue weapons unleash a volley of homing chaos flames around the player every 2.5 seconds
        Maximum rogue stealth of 110

    Post-Moon Lord

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Empyrean armor.png Empyrean armor 020 027 024 071
    • 23% increased rogue damage and critical strike chance
    • 40% increased movement speed
    • +20 max life
    • Temporary immunity to lava
    • Set Bonus: 9% increased rogue damage and velocity. Grants Empyrean Rage and Empyrean Wrath buffs when hit. Grants Wrath and Rage buffs when under 50% health
      Maximum rogue stealth of 115
      Rogue projectiles can spawn a random Empyrean projectile upon striking an enemy:
      • Empyrean Star which homes in strongly on enemies. It deals 80% damage of the projectile that spawned it.
      • Two Empyrean Orbs, one damaging that homes in on enemies and one healing that homes in on the player.
        • The damaging orb deals 62.5% of the projectile's damage.
        • The healing orb heals for 10% of the projectile's damage. If piercing, it heals 5% of the second hit's damage, and does not heal for subsequent hits.
      • Empyrean Fire spark which falls to the ground and lingers for a few seconds. It deals 15% damage of the projectile that spawned it.
      • Empyrean Blast explosion that deals 20% damage of the projectile that spawned it.
      • Empyrean Bubble which homes in weakly on enemies. It deals 60% damage of the projectile that spawned it.
    Tarragon Helmet.png Tarragon armor
    with Tarragon Helmet
    015 037 023 084
    • 16% increased damage
    • 11% increased critical strike chance
    • 15% increased movement speed
    • +40 max life
    • 5% increased damage reduction
    • +2 life regen
    • Can move freely in liquids
    • Temporary immunity to lava
    • Set Bonus: Reduced enemy spawn rates. Increased heart pickup range. Enemies have a chance to drop extra hearts on death
    • Tarragon Helmet: 10% increased rogue damage and critical strike chance, 12% increased movement speed
      • Set Bonus: After every 25 rogue critical hits grants 3 seconds of damage immunity with a cooldown of 30 seconds. While afflicted with a debuff, 10% increased rogue damage
        Maximum rogue stealth of 115
    Bloodflare Imp Mask.png Bloodflare armor
    with Bloodflare Imp Mask
    028 035 029 092
    • 22% increased damage
    • 15% increased critical strike chance
    • 17% increased movement speed
    • +40 max life
    • Free movement in liquids
    • Temporary immunity to lava
    • +10 life regen and +30 defense while in lava
    • Set Bonus: Greatly increases life regeneration. Enemies below 50% life have a chance to drop hearts when struck. Enemies killed during a Blood Moon have a much higher chance to drop Blood Orbs
    • Bloodflare Imp Mask: 10% increased rogue damage and critical strike chance, 15 % increased movement speed
      • Set Bonus: When above 80% life, +30 and 5% increased rogue critical strike chance. When below 80% life, 10% increased rogue damage. Rogue critical strike heal the player
        Maximum rogue stealth of 120
    God Slayer Mask.png God Slayer armor
    with God Slayer Mask
    029 041 035 0105
    • 21% increased damage
    • 12% increased critical strike chance
    • 18% increased movement speed
    • +60 max life
    • Enemies take damage when they hit you
    • Set Bonus: Pressing God Slayer Dash allows the player to dash a great distance in 8 directions depending on what movement keys are held. This has a 35 second cooldown
    • God Slayer Mask: 14% increased rogue damage and critical strike chance, 18% increased movement speed
      • Set Bonus: While at full HP all rogue stats are boosted by 10%. Extra immunity frames if taking more than 80 damage
        Maximum rogue stealth of 120
    Auric Tesla Plumed Helm.png Auric Tesla armor
    with Auric Tesla Plumed Helm
    034 048 044 0126
    • 20% increased damage
    • 10% increased critical strike chance
    • 20% increased movement speed
    • +100 max life
    • Nearby enemies are frozen when taking damage
    • Magic carpet deploys when out of flight time
    • Set Bonus: All projectiles spawn healing auric orbs on enemy hits
    • Auric Tesla Plumed Helm: 20% increased rogue damage, critical strike chance and movement speed
      • Set Bonus: Rogue Tarragon, Bloodflare, and Godslayer armor effects
        Maximum rogue stealth of 130
  • Potions

    Vanilla

    The Calamity Mod modifies vanilla Flasks to grant rogue-based effects.

  • Potion Ingredients Effects Duration Icon
    Flask of Cursed FlamesFlask of Cursed Flames Bottled WaterBottled Water
    Cursed FlameCursed Flame (2)
    Melee and rogue weapons inflict Cursed Flames for 3 to 6 seconds. 20 minutes
    Weapon Imbue Cursed Flames.png
    Flask of FireFlask of Fire Bottled WaterBottled Water
    HellstoneHellstone (3)
    Melee and rogue weapons inflict On Fire! for 3 to 6 seconds. 20 minutes
    Weapon Imbue Fire.png
    Flask of GoldFlask of Gold Bottled WaterBottled Water
    Gold DustGold Dust (5)
    Melee and rogue weapons inflict Midas for 2 seconds. 20 minutes
    Weapon Imbue Gold.png
    Flask of IchorFlask of Ichor Bottled WaterBottled Water
    IchorIchor (2)
    Melee and rogue weapons inflict Ichor for 10 to 19 seconds. 20 minutes
    Weapon Imbue Ichor.png
    Flask of NanitesFlask of Nanites Bottled WaterBottled Water
    NanitesNanites (5)
    Melee and rogue weapons inflict Confused for 1 to 3 seconds. 20 minutes
    Weapon Imbue Nanites.png
    Flask of PoisonFlask of Poison Bottled WaterBottled Water
    StingerStinger
    Melee and rogue weapons inflict Poisoned for 5 to 9 seconds. 20 minutes
    Weapon Imbue Poison.png
    Flask of VenomFlask of Venom Bottled WaterBottled Water
    Vial of VenomVial of Venom (5)
    Melee and rogue weapons inflict Acid Venom for 5 to 9 seconds. 20 minutes
    Weapon Imbue Venom.png
  • Calamity

  • Potion Ingredients Effects Duration Icon
    Flask of BrimstoneFlask of Brimstone Bottled Water + Ashes of Calamity  @  Imbuing Station Melee, whip, and rogue attacks inflict Brimstone Flames. 20 minutes
    Weapon Imbue Brimstone.png
    Flask of CrumblingFlask of Crumbling Bottled Water + 2 Essence of Sunlight  @  Imbuing Station Melee, whip, and rogue attacks inflict Armor Crunch. 20 minutes
    Weapon Imbue Crumbling.png
    Flask of Holy FlamesFlask of Holy Flames Bottled Water + Unholy Essence  @  Imbuing Station Melee, whip, and rogue attacks inflict Holy Flames. 20 minutes
    Weapon Imbue Holy Flames.png
    Shadow PotionShadow Potion Bottled Water + Shadowfish + Blinkroot  @  Placed Bottle / Alchemy Table
    or
    Bottled Water + 20 Blood Orb  @  Alchemy Table
    Turns the player into a shadow.
    Increases stealth generation by 8%.
    Rogue projectiles spawn additional projectiles on hit.
    8 minutes
    Shadow.png
  • Weapons

    For a sortable list, see Rogue weapons.

    Bombs

    Boomerangs

    Daggers

    Javelins

    Spiky Balls

    Others

    Consumable

    Non-Consumables

    Notes

    • In the Get fixed boi seed, all instances of the word "rogue" in item names and tooltips are intentionally misspelled as "rouge".