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Lunatic Cultist

  • Lunatic Cultist
    Lunatic Cultist.png
    Statistics
    TypeBoss
    Damage0 (contact)
    36 / 72 Expert Mode (Shadow Fireball)
    70 / 100 Expert Mode (Ice Mist)
    60 / 80 Expert Mode (Fireball)
    90 / 120 Expert Mode (Lightning Orb)
    120 / 160 Expert Mode (Ancient Light)
    30 / 45 Expert Mode (Ancient Doom)
    60 / 180 Expert Mode (Prophecy's End)
    Max Life38,400 / 48,000 Expert Mode / 80,000 Revengeance Mode (total)
    Defense47 / 27 (≤50% health)
    DR10%
    KB Resist100%
    Inflicts debuffOn Fire!On Fire!
    Debuff duration0.5-2.5 seconds / 1-5 seconds Expert Mode
    Debuff tooltipSlowly losing life
    ColdVulnerable
    Water-
    SicknessVulnerable
    Electricity-
    HeatVulnerable
    Drops
    Coins10 Gold Coin / 25 Gold Coin Expert Mode
    Map Icon Lunatic Cultist.png
    Map Icon
    If you were looking for the Lunatic Cultist on the vanilla wiki, click here.

    The Lunatic Cultist is a Hardmode boss. The Lunatic Cultist can be spawned at any point in Hardmode through the use of an Eidolon Tablet or by killing the Cultists at the Dungeon after Golem is defeated.

    Defeating the Lunatic Cultist grants the player the Ancient Manipulator and spawns the Lunar Events, giving access to late game resources and items, and is necessary to summon the Moon Lord.

    Spawn

    The Lunatic Cultist can be summoned through either of the following methods:

    • Killing the Cultists that spawn at the entrance of the Dungeon after defeating Golem for the first time. The Cultists respawn substantially faster than in vanilla.
    • Using an Eidolon Tablet dropped by an Eidolist. This method allows the Lunatic Cultist to be summoned at any point in Hardmode; however, the Eidolon Tablet will not work if the Lunar Events are already active.

    Behavior

    The Cultist, his clones, and Ancient Dooms will no longer deal contact damage. Max health increased for Normal and Expert Mode.

    In Revengeance Mode

    The Lunatic Cultist's attacks are buffed and certain mechanics are changed. Any projectile that homes in on the player can make sharper turns. Specific changes to attacks are as follows:

    Ritual

    • Clones do not have hitboxes
    • Homing weapons will not home in on the Cultist during this attack
    • Clones will no longer despawn if the Cultist is hit before completing this attack
      • Keep in mind that hitting the Cultist in time still prevents the Phantasmal Dragon and Ancient Vision from spawning
    • Time window to hit the Cultist during this attack is decreased as his health is lowered

    Lightning

    Ice Mists

    Shadow Fireballs & Ancient Doom Projectiles

    In Death Mode

    • Projectiles travel faster
    • Ancient dooms explode faster
    • Moves faster while relocating

    During the Boss Rush

    • Max health increased to 2,640,000 / 3,300,000 Expert Mode / 4,675,000 Revengeance Mode

    Aftermath

    • Atlases spawn three times as often and gain increased stats.
    • The Lunar Events immediately begin

    Gearing Up

    For a Normal and Expert mode guide to the Lunatic Cultist, see Lunatic Cultist strategies on the vanilla wiki.

    Armor

    Accessories

    • At this point of the game, Angel Treads are a must.
    • The Asgard's Valor can be used to provide a dash.
    • The Blood Pact is an accessory which doubles max health, but causes the player to get critically hit 25% of the time.
    • The Community's decent buffs to all stats are useful here.
    • The Fishron Wings are almost the highest tier wings available at this point.
      • Despite that, the Hadal Mantle can be used because of its vertical mobility.
    • The Celestial Shell should be used by melee players.
    • The player should use their respective emblems to maximize the damage output.
    • The Star-Tainted Generator is useful for summoners.
    • The Vampiric Talisman is almost essential for rogues.

    Melee

    Ranger

    • The Realm Ravager is a good option, but needs to be aimed at the Cultist and does not home.
    • The Star Sputter also acts as a really nice weapon if the player has defeated Astrum Deus.
    • The Blossom Flux absolutely shreds the Lunatic cultist.
    • The Aerial Bane is a nice bow with extra projectiles so it magnifies the damage output.
    • The Snowman Cannon is obtained fairly easily and is a good weapon for the Cultist.
    • The Sea's Searing is a viable weapon.

    Mage

    • The Razorblade Typhoon is an awesome weapon for this purpose because of moderate DPS and homing.
    • The Laser Machinegun can be used but it drains mana extremely quickly.
    • The Everglade Spray can be utilized with any other weapon to inflict Ichor/Cursed Inferno on the Cultist.
    • The Forbidden Sun can be used because of the high DPS it gives.
    • The Razorpine will deal a lot of DPS at the cost of decreased range.
    • The Tears of Heaven has very little mobility, but has stacked projectiles that are homing, so it can deal a good amount of DPS.

    Summoner

    • The Starspawn Helix Staff is a really nice weapon if the player has defeated Astrum Deus.
    • The Resurrection Butterfly is a cheap weapon and is powerful against the Cultist.
    • The Spikecrag Staff is a stationary sentry so it has no mobility, but deals a lot of damage if at least 2 are used.
    • The Hive Pod is another powerful sentry weapon.
    • The Xeno Staff, can deal a very high amount of damage.
    • The Borealis Bomber is a summoner weapon which dosen't use minion slots but uses mana instead and deals nice DPS.

    Rogue

    Classless

    • The Golden Gun gun is a weapon which deals classless damage and is nice.
    • The Lunic Eye does a similar function.
    • The Yanmei's Knife is a melee option which deals classless damage.

    Tips

    • Though the Lunatic Cultist can be summoned at any point in Hardmode using an Eidolon Tablet, defeating some early and mid-game Hardmode bosses is generally advisable before attempting the fight. Successfully defeating the Lunatic Cultist will cause the Celestial Pillars to spawn, which can be problematic to deal with using poor equipment, and destroying the pillars always causes the Moon Lord to spawn.


  • Moon Lord

  • Moon Lord
    Moon Lord.png
    Statistics
    TypeBoss
    EnvironmentLunar Events
    Damage(Varies per attack)
    Max Life145,000 / 217,500 Expert Mode / 336,000 Revengeance Mode (total)
    Defense(Varies per part)
    DR5%
    KB Resist100%
    Inflicts debuffMoon BiteMoon Bite
    Debuff duration14 seconds / 16 seconds Expert Mode
    Debuff tooltipYou are unable to absorb healing effects
    ColdVulnerable
    Water-
    SicknessVulnerable
    Electricity-
    HeatVulnerable
    Drops
    Coins1 Platinum Coin / 2 Platinum Coin.png 50 Gold Coin.png Expert Mode
    Map Icon Moon Lord.png
    Map Icon
    If you were looking for Moon Lord on the vanilla wiki, click here.

    Moon Lord is a Hardmode boss. Though it can technically be fought at any point after the Wall of Flesh is defeated, it is intended to be the last of the Hardmode bosses the player encounters. Defeating the Moon Lord is required to unlock the final broad group of bosses and content in the Calamity mod.

    While in Revengeance Mode and Death Mode, Moon Lord gains several changes to its AI and stats, making it substantially more difficult to fight.

    Spawn

    Moon Lord can be spawned by fulfilling either of these conditions:

    Segments

    Moon Lord
    Moon Lord's Head.gif
    Statistics
    TypeBoss Part
    Damage0 (contact)
    150 / 300 Expert Mode (Phantasmal Deathray)
    60 / 120 Expert Mode (Phantasmal Bolt)
    Max Life45,000 / 67,500 Expert Mode / 81,000 Revengeance Mode
    Defense50
    DR5%
    KB Resist100%
    ColdVulnerable
    Water-
    SicknessVulnerable
    Electricity-
    HeatVulnerable
    Moon Lord's Hand
    Moon Lord's Hand.gif
    Statistics
    TypeBoss Part
    Damage0 (contact)
    80 (contact) (open eye socket)
    100 / 200 Expert Mode (Phantasmal Sphere)
    60 / 120 Expert Mode (Phantasmal Eye)
    60 / 120 Expert Mode (Phantasmal Bolt)
    Max Life25,000 / 37,500 Expert Mode / 45,000 Revengeance Mode
    Defense40
    DR5%
    KB Resist100%
    Moon Lord's Core
    Moon Lord's Core.gif
    Statistics
    TypeBoss Part
    Damage0
    Max Life50,000 / 75,000 Expert Mode / 165,000 Revengeance Mode
    Defense70
    DR5%
    KB Resist100%

    Behavior

    In all modes, True Eyes of Cthulhu no longer deal contact damage.

    In Revengeance Mode

    Phase 1

    Moon Lord spawns a minute after being summoned and immediately begins attacking, cycling through its roster of attacks. It teleports more frequently based on its distance from the player, attempting to stay close at all times.

    The Phantasmal Deathray attack sweeps noticeably faster, making it more difficult to avoid. Following the Deathray, the Moon Leech Clots spawned by the Tentacle heal the Moon Lord for 1,250 health each instead of 1,000. Phantasmal Sphere attacks are more spread out and move slowly initially, accelerating over time. Phantasmal Eyes home in for a while longer than normal.

    Defeating each of the Moon Lord's eyes does not disable them, and will instead spawn several True Eyes of Cthulhu. The Moon Lord's eyes continue attacking afterward, but at a reduced frequency and with lower velocity projectiles. True Eyes of Cthulhu do not use their deathray attack in Revengeance Mode, and will instead stick together and attack in sync.

    Phase 2

    After defeating all three of Moon Lord's eyes, its core is exposed. When this happens, players will take 10% more damage from all sources until the Moon Lord is defeated or leaves.

    In the second phase, the Phantasmal Deathray will now penetrate blocks, forcing the player to dodge the attack in order to avoid it.

    In Death Mode

    • Clots heal for 1,500 instead of 1,250.
    • All projectiles have their velocity increased.
    • Moon Lord and True Eyes of Cthulhu are more aggressive.

    During the Boss Rush

    • Moon Lord is the first of the Tier 4 bosses to appear, and the final vanilla boss in the Boss Rush.
    • Moon Lord's total health is set to 3,100,000 / 4,650,000 Expert Mode / 7,980,000 Revengeance Mode.
      • The Moon Lord's head is set to 600,000 / 900,000 Expert Mode / 1,080,000 Revengeance Mode health.
      • The Moon Lord's hands are each set to 450,000 / 675,000 Expert Mode / 810,000 Revengeance Mode health.
      • The Moon Lord's core is set to 1,600,000 / 2,400,000 Expert Mode / 5,280,000 Revengeance Mode health.

    Aftermath

    Gearing Up

    For a Normal and Expert mode guide to Moon Lord, see Moon Lord strategies on the vanilla wiki.

    Armor

    Accessories

    • At this point of the game, Angel Treads are a must.
    • The Asgard's Valor can be used to provide a dash.
    • The Blood Pact is an accessory which doubles max health, but causes the player to get critically hit 25% of the time.
    • The Community's decent buffs to all stats are useful here.
    • The Fishron Wings are almost the highest tier wings available at this point.
      • Despite that, the Hadal Mantle can be used because of its vertical mobility.
    • The Celestial Shell should be used by melee players.
    • The player should use their respective emblems to maximize the damage output.
    • The Star-Tainted Generator is useful for summoners.
    • The Vampiric Talisman is almost essential for rogues.

    Weapons

    Melee

    • The Astral Blade's unique damage mechanic and Astral Infection debuff make it an excellent choice for the first portion of the fight.
    • The Astral Pike is a very powerful when paired with accessories that boost critical hit chance, and inflicts the Astral Infection debuff similar to the Astral Blade.
    • The Terratomere rapidly fires homing projectiles that pass through walls, being a reliable and consistent weapon.
    • The Briny Baron has a powerful but situational left click attack that can be supplemented by its safer right click function, giving the player the versatility of multiple weapons in one.
    • The Solar Eruption and Daybreak are cost-efficient options. The Solar Eruption has a high DPS and moderate range but suffers from its unpredictable swing pattern. Daybreak is less powerful but can be used from a safer distance with more accuracy.
    • The Grand Guardian is a riskier option as it lacks a ranged projectile, but deals very high true melee damage and can lower Moon Lord's defense.
    • The Microwave is the best yoyo at this stage.

    Ranger

    • The Phantasm is an excellent option with a high DPS, especially when paired with Terra Arrows.
    • The Conference Call is a rare but powerful option that can be obtained during the Lunar Events, best used with Hyperius Bullets.
    • Both of the Scorpio's fire modes deal high damage, though the secondary fire generally lacks the radius to damage multiple Moon Lord body parts at once.
      • The Spectralstorm Cannon's circling projectiles can be used to hit different parts of Moon Lord's body if used properly.
    • The Vortexpopper, when combined with Chlorophyte Bullets, should make the fight fairly straightforward.

    Mage

    • The Astral Staff and Star Shower spawn their projectiles at the cursor, making them straightforward options for the fight.
    • Nebula Blaze has homing projectiles and decent damage, but has a high mana cost.
    • The Thorn Blossom is quite powerful, but care must be taken due to the weapon's self-damage mechanic.
    • The Nano Purge deals high damage once it has reached its full rate of fire.
    • The Swarmer is exceptionally powerful when paired with the Plague Hive.

    Summoner

    • The Starspawn Helix Staff and Stardust Cell Staff have similar damage outputs, differing primarily in their movement mechanics (the Godspawn Helix spawns a probe that orbits the player in proximity, while the Stardust Cell Staff spawns cells that teleport after the player's target.)
      • Though heavily neutered from its vanilla incarnation, the Stardust Dragon Staff is still effective with maximized minion count and damage accessories, as it has a range that far exceeds either aforementioned staff's minions.
    • The Spikecrag Staff is the best sentry available.

    Rogue

    • The Radiant Star is an excellent choice for this boss due to its large area of effect and ability to hit multiple eyes.
    • The Regulus Riot's homing capability and high damage are useful if keeping some distance from the Moon Lord.

    Classless

    • The Golden Gun gun is a weapon which deals classless damage.
    • The Lunic Eye can lower damage reduction.
    • The Yanmei's Knife is a melee option which deals classless damage.

    Tips

    • Though the Moon Lord can be fought at any point in Hardmode (through the use of an Eidolon Tablet and defeating the Lunatic Cultist and proceeding Lunar Events), fighting it before the player has defeated most other Hardmode bosses and acquired proper gear is generally ill advised.
    • As in vanilla, the Moon Lord takes one minute to spawn after he is summoned regardless of the method. This period is invaluable for reaching the player's arena and making other last minute preparations.