User:Lilsigtum/Sandbox
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Boss | Base | Master+Revengeance |
---|---|---|
King Slime |
| |
Desert Scourge |
|
|
Eye of Cthulhu |
n/a |
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Crabulon |
|
Master FTW changes
- Wulfrum Amplifiers spawn 4 enemies upon getting close enough, can spawn all four other Wulfrum enemies, and fire homing rockets.
- Wulfrum Drones shoot an extra laser at the player while supercharged on the get fixed boi seed.
- Wulfrum Gyrators accelerate over time and while supercharged, they leave behind damaging scrap.
- Wulfrum Hovercrafts spawn 2-5 sparks when hit while supercharged.
- Wulfrum Rovers have 10 defense normally and 20 while supercharged, and fires Mines more often on the get fixed boi seed when hit.
Master Rev FTW changes
- Armored Diggers spawn more frequently.
- Hive Tumors have their health reduced to 10 / 20 and can spawn more Hive Minds even if one is already active.
- Mimics, Wraiths, Sand Elementals, Ghosts, Present Mimics, and Reapers no longer take knockback.
King Slime
- Cycles through rainbow colors.
- Spawns Rainbow Slimes when hit.
Desert Scourge
- Sand blasts are fired in a less even spread.
- Falls much quicker after dashing.
- Dash sand blasts are fired in a larger spread.
- Dash sand blasts are twice as large and last for a maximum of 15 seconds instead of 10.
- Desert Nuisances have three times as much life and turn quicker.
Eye of Cthulhu
- Shoots out spreads of blood shots during phase transition and when spawning Servants of Cthulhu in phase 2.
Crabulon
- Walks twice as fast.
- Spawns Crab Shrooms more frequently.
- Crab Shrooms push away from each other, fall slower, and are twice as large.
Eater of Worlds
- Segment count increased to 100.
- All segments always have Death Mode's 50% DR and doubled defense.
Brain of Cthulhu
- Creeper count increased to 50.
- Inflicts Confused for 1.5 seconds upon charging in phase 2.
The Hive Mind
- Shade Nimbii spawned by The Hive Mind move in random directions.
- Dank Creepers reflect projectiles.
- Dark Hearts move faster and their raindrops move in downward angles instead of straight down.
- Hive Blobs have a 20% chance to shoot a Cursed Fireball instead of a Vile Clot.
The Perforators
- The Hive can fire blobs even while a worm is alive.
- Blobs have increased speed.
Queen Bee
- Enrage is twice as potent.
Skeletron
- Spawns a Diabolist along with its usual Dark Casters if none exist.
The Slime God
- The core is twice as large and has significantly less inertia.
- Paladins are 40% smaller.
- Slime spawns are twice as large and have doubled health.
Wall of Flesh
- Spawns Leeches much more frequently.
Queen Slime
- Gel projectiles have randomized velocities and slow down less.
- Minions now spawn for each 1% health lost.
Cryogen
- Spawns an Ice Golem if one doesn't exist.
- On the get fixed boi seed, the Ice Golem is replaced with a Red Devil.
- Charge telegraph duration is decreased.
- Charge velocity is increased.
Aquatic Scourge
- Has predictive movement.
- Has twice as much life.
Brimstone Elemental
- All projectiles are twice as fast.
Skeletron Prime
- Head automatically transitions to phase 2.
Calamitas Clone
- Bullet hell lasts for the entire fight.
- Shot Hellfireballs are predictive.
- Hellfireball trail moves in random directions.
Plantera
- Spore gases are initially shot twice as fast, but last shorter and don't slow down as much.
- Always shoots poison seeds.
- Has twice as many tentacles.
Leviathan and Anahita
- Anahita's projectile types are fully randomized.
- Anahita leaves behind Detonating Bubbles as she charges.
- Detonating Bubbles are twice as fast.
- In the get fixed boi seed, The Leviathan shoots Bouncy Boulders instead of Boulders.
- The Leviathan spawns up to 10 Aquatic Aberrations.
Astrum Aureus
- Walks and falls faster.
- Lasers spawned upon an Aureus Spawn exploding are faster and 36 are always shot.
Golem
- Body is immediately able to use all attacks that would normally require body parts to be destroyed.
The Plaguebringer Goliath
- Plague nuke barrage cooldown is halved.
- Constantly spawns Honey on herself.
- Minion spawning phase duration is halved.
Duke Fishron
- Charges last 5-65 frames longer.
- Switches to different attacks much quicker.
- Detonating Bubbles are shot at random speeds ranging from 50% to 150% their normal speed.
Empress of Light
- The rate at which Prismatic Bolts are shot is doubled, and they move twice as fast.
- Sun Dance petal count increased to 30, and they move 50% quicker.
Ravager
- Every stomp shoots out 4 rocks left and right.
Lunatic Cultist
- Is permanently enraged.
- Ancient Dooms explode into 9 projectiles.
Astrum Deus
- Enrages based on how many worms are left.
Moon Lord
- True Eyes of Cthulhu shoot a spread of Moon Lord Boulders upwards when spawning Phantasmal Eyes.
Profaned Guardians
- The commander charges twice as fast.
- Fires two more holy rays.
- Profaned Rocks move quicker.
The Dragonfolly
- Charges quicker and more frequently.
- Spawns 12 Draconic Swarmers at once.
Providence, the Profaned Goddess
- Providence shoots twice as many projectiles during her holy spear cocoon, with all of the new projectiles being fired in the opposite direction from the normal ones.
- Molten blobs, cocoon stars, and holy fire projectiles move twice as fast.
Storm Weaver
- Never transitions to phase 2.
Ceaseless Void
- Tile enrage is more strict.
- Pull radius is increased.
- Dark Energy projectiles are twice as fast.
Signus, Envoy of the Devourer
- Darkens the screen based on distance from the player.
- Signus is trailed by exploding peanuts instead of essence dusts during his charges.
Polterghast
- Hooks reposition themselves 10 times as often.
- Polterghast's clone has four times as much health.
- Phantoms can fire mines while Polterghast is charging.
- Phantom mines explode into 8 phantom shots in a circle upon death.
The Old Duke
- Charge velocity increased by 25%.
- Charge duration halved.
- Regularly redirects itself predicatively while charging.
The Devourer of Gods
- Player tracking is harsher.
- Shoots fireballs more rapidly, and can fire them regardless of distance from the player.
- Leaves behind ichor blobs upon shooting fireballs.
- Shoots 30 fireballs per ring when teleporting instead of 12.
- Lasers are twice as fast.
Yharon, Dragon of Rebirth
- On the get fixed boi seed, bullet hell vortices have doubled speed.
- On the get fixed boi seed, Infernadoes and Flarenadoes break apart further.
- Summons a Dragonfolly during bullet hells if one isn't alive.
Exo Mechs
- Ares always enrages during its Exo Overload Beam attack.
- Thanatos' Gamma Disintegration Beam fires lasers every second.
- Residual lasers from Thanatos' Gamma Disintegration Beam move in random directions instead of perpendicular to the beam.
- On the get fixed boi seed, Apollo is able to leave behind plasma blast explosions which are normally removed on the seed.
Supreme Alchemist, Cirrus
- Inherits all of Supreme Calamitas' get fixed boi changes.
Primordial Wyrm
- Ancient Dooms explode into 9 projectiles.
THE LORDE
- The Suspicious Looking NO U is guaranteed to drop.