User:Lilsigtum/Sandbox

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Boss Base Master+Revengeance
King Slime
King Slime
  • Health increased to 3000 / 4200 Expert Mode / 5355 Master Mode.
  • Scale is set to 3x / 6x Death Mode.
Desert Scourge
Desert Scourge
  • Health is increased to 10,000 / 16,000 Expert Mode / 19,200 Revengeance Mode / 24,000 Master Mode / 28,800 Revengeance Mode Master Mode.
  • Moves 10% faster and turns 20% faster.
  • Is 60% smaller but segments increased to 77 / 92 Expert Mode / 107 Revengeance Mode / 122 Death Mode.
  • Speed when falling is doubled.
  • The number of sand blasts shot at the peak of its lunge is increased to 24 / 32 Expert Mode / 36 Revengeance Mode / 40 Death Mode.
  • Desert Nuisance has increased defense:
    • 20 for its head segment.
    • 30 for its body segments.
    • 40 for its tail segment.
  • Sand blasts are fired in a less even spread.
  • Falls much quicker after dashing.
  • Dash sand blasts are fired in a larger spread.
  • Dash sand blasts are twice as large and last for a maximum of 15 seconds instead of 10.
  • Desert Nuisances have three times as much life and turn quicker.
Eye of Cthulhu
Eye of Cthulhu
n/a
  • Shoots out spreads of blood shots during phase transition and when spawning Servants of Cthulhu in phase 2.
Crabulon
Crabulon
  • Defense increased to 20.
  • Moves faster.
  • Is 50% larger.
  • Crab Shrooms have their health increased to 30 / 60 Expert Mode / 90 Master Mode.
  • Walks twice as fast.
  • Spawns Crab Shrooms more frequently.
  • Crab Shrooms push away from each other, fall slower, and are twice as large.

Master FTW changes

  • Wulfrum Amplifiers spawn 4 enemies upon getting close enough, can spawn all four other Wulfrum enemies, and fire homing rockets.
  • Wulfrum Drones shoot an extra laser at the player while supercharged on the get fixed boi seed.
  • Wulfrum Gyrators accelerate over time and while supercharged, they leave behind damaging scrap.
  • Wulfrum Hovercrafts spawn 2-5 sparks when hit while supercharged.
  • Wulfrum Rovers have 10 defense normally and 20 while supercharged, and fires Mines more often on the get fixed boi seed when hit.

Master Rev FTW changes

King Slime

Desert Scourge

  • Sand blasts are fired in a less even spread.
  • Falls much quicker after dashing.
  • Dash sand blasts are fired in a larger spread.
  • Dash sand blasts are twice as large and last for a maximum of 15 seconds instead of 10.
  • Desert Nuisances have three times as much life and turn quicker.

Eye of Cthulhu

  • Shoots out spreads of blood shots during phase transition and when spawning Servants of Cthulhu in phase 2.

Crabulon

  • Walks twice as fast.
  • Spawns Crab Shrooms more frequently.
  • Crab Shrooms push away from each other, fall slower, and are twice as large.

Eater of Worlds

  • Segment count increased to 100.
  • All segments always have Death Mode's 50% DR and doubled defense.

Brain of Cthulhu

  • Creeper count increased to 50.
  • Inflicts Confused for 1.5 seconds upon charging in phase 2.

The Hive Mind

  • Shade Nimbii spawned by The Hive Mind move in random directions.
  • Dank Creepers reflect projectiles.
  • Dark Hearts move faster and their raindrops move in downward angles instead of straight down.
  • Hive Blobs have a 20% chance to shoot a Cursed Fireball instead of a Vile Clot.

The Perforators

  • The Hive can fire blobs even while a worm is alive.
  • Blobs have increased speed.

Queen Bee

  • Enrage is twice as potent.

Skeletron

The Slime God

  • The core is twice as large and has significantly less inertia.
  • Paladins are 40% smaller.
  • Slime spawns are twice as large and have doubled health.

Wall of Flesh

  • Spawns Leeches much more frequently.

Queen Slime

  • Gel projectiles have randomized velocities and slow down less.
  • Minions now spawn for each 1% health lost.

Cryogen

  • Spawns an Ice Golem if one doesn't exist.
    • On the get fixed boi seed, the Ice Golem is replaced with a Red Devil.
  • Charge telegraph duration is decreased.
  • Charge velocity is increased.

Aquatic Scourge

  • Has predictive movement.
  • Has twice as much life.

Brimstone Elemental

  • All projectiles are twice as fast.

Skeletron Prime

  • Head automatically transitions to phase 2.

Calamitas Clone

  • Bullet hell lasts for the entire fight.
  • Shot Hellfireballs are predictive.
  • Hellfireball trail moves in random directions.

Plantera

  • Spore gases are initially shot twice as fast, but last shorter and don't slow down as much.
  • Always shoots poison seeds.
  • Has twice as many tentacles.

Leviathan and Anahita

Astrum Aureus

  • Walks and falls faster.
  • Lasers spawned upon an Aureus Spawn exploding are faster and 36 are always shot.

Golem

  • Body is immediately able to use all attacks that would normally require body parts to be destroyed.

The Plaguebringer Goliath

  • Plague nuke barrage cooldown is halved.
  • Constantly spawns Honey on herself.
  • Minion spawning phase duration is halved.

Duke Fishron

  • Charges last 5-65 frames longer.
  • Switches to different attacks much quicker.
  • Detonating Bubbles are shot at random speeds ranging from 50% to 150% their normal speed.

Empress of Light

  • The rate at which Prismatic Bolts are shot is doubled, and they move twice as fast.
  • Sun Dance petal count increased to 30, and they move 50% quicker.

Ravager

  • Every stomp shoots out 4 rocks left and right.

Lunatic Cultist

  • Is permanently enraged.
  • Ancient Dooms explode into 9 projectiles.

Astrum Deus

  • Enrages based on how many worms are left.

Moon Lord

  • True Eyes of Cthulhu shoot a spread of Moon Lord Boulders upwards when spawning Phantasmal Eyes.

Profaned Guardians

  • The commander charges twice as fast.
  • Fires two more holy rays.
  • Profaned Rocks move quicker.

The Dragonfolly

  • Charges quicker and more frequently.
  • Spawns 12 Draconic Swarmers at once.

Providence, the Profaned Goddess

  • Providence shoots twice as many projectiles during her holy spear cocoon, with all of the new projectiles being fired in the opposite direction from the normal ones.
  • Molten blobs, cocoon stars, and holy fire projectiles move twice as fast.

Storm Weaver

  • Never transitions to phase 2.

Ceaseless Void

  • Tile enrage is more strict.
  • Pull radius is increased.
  • Dark Energy projectiles are twice as fast.

Signus, Envoy of the Devourer

  • Darkens the screen based on distance from the player.
  • Signus is trailed by exploding peanuts instead of essence dusts during his charges.

Polterghast

  • Hooks reposition themselves 10 times as often.
  • Polterghast's clone has four times as much health.
  • Phantoms can fire mines while Polterghast is charging.
  • Phantom mines explode into 8 phantom shots in a circle upon death.

The Old Duke

  • Charge velocity increased by 25%.
  • Charge duration halved.
  • Regularly redirects itself predicatively while charging.

The Devourer of Gods

  • Player tracking is harsher.
  • Shoots fireballs more rapidly, and can fire them regardless of distance from the player.
  • Leaves behind ichor blobs upon shooting fireballs.
  • Shoots 30 fireballs per ring when teleporting instead of 12.
  • Lasers are twice as fast.

Yharon, Dragon of Rebirth

  • On the get fixed boi seed, bullet hell vortices have doubled speed.
  • On the get fixed boi seed, Infernadoes and Flarenadoes break apart further.
  • Summons a Dragonfolly during bullet hells if one isn't alive.

Exo Mechs

  • Ares always enrages during its Exo Overload Beam attack.
  • Thanatos' Gamma Disintegration Beam fires lasers every second.
  • Residual lasers from Thanatos' Gamma Disintegration Beam move in random directions instead of perpendicular to the beam.
  • On the get fixed boi seed, Apollo is able to leave behind plasma blast explosions which are normally removed on the seed.

Supreme Alchemist, Cirrus

Primordial Wyrm

  • Ancient Dooms explode into 9 projectiles.

THE LORDE

The Old Duke map.png