History:Astrum Aureus
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Main article: Astrum Aureus
- 2.0.3.007: Fixed its bestiary entry using the wrong apostrophe.
- 2.0.3.005:
- Decreased Astral Infection duration on contact from 4 seconds to 3.33.
- Decreased Astral Infection duration from lasers from 1 second to 0.75, and from flame crystals from 1.5 seconds to 1.25.
- Now takes 65% damage from The Ballista's greatarrows.
- 2.0.3.003:
- Decreased Astral Infection duration on contact from 8 seconds to 4.
- Decreased Astral Infection duration from lasers from 2 seconds to 1, and from flame crystals from 3 seconds to 1.5.
- 2.0.3.002: Now has a global pierce resistance.
- 2.0.3.001: Buffed health from 98,000 / 156,800 / 188,160 / 235,200 / 282,240 to 100,000 / 160,000 / 192,000 / 240,000 / 288,000 .
- 2.0.2.002:
- Changed Boss Checklist Mod despawn message from "Astrum Aureus' program has been executed. Initiate recall." to "Aureus has neutralized all threats. Resume prior reconnaissance."
- Lasers now have an acceleration of 0.5% increased velocity per frame (34.89% increase per second).
- Homing flame crystals now have 50% higher acceleration multiplier and 25% higher maximum speed in Death Mode.
- Now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.2.001:
- Now deals no contact damage, and has halved damage reduction and defense while idle.
- Now stays idle for longer in later phases and has reduced speed.
- Added new sound effects for its jumps.
- Changed Bestiary entry from "A multi-legged mechanical beast, its very existence speaks of the extent of control the astral virus has. Not even machinery can stand against it." to "A multi-legged mechanical beast, its very existence speaks of the extent of control the astral virus has over the non-sapient. Not even machinery can stand against it."
- 2.0.1.003: Decreased hit sound delay from 20 to 16.
- 2.0.1.002:
- Added aftermath sound for spawning the Astral Infection.
- Changed the hit sound.
- 2.0.1.001:
- Removed the stat buff that it received after defeating Moon Lord.
- Now always drops Suspicious Looking Jelly Bean.
- 2.0.0.001:
- Now spawns 6 homing flame crystals instead of 9 flame crystals when it stomps.
- No longer drops Hallowed Key.
- 1.5.1.001:
- Buffed base health from 84,000 / 134,400 / 171,200 to 89,200 / 142,720 / 171,200 , and post-Moon Lord health from 230,000 / 368,000 / 468,000 to 243,750 / 390,000 / 468,000 .
- Buffed contact damage from 80 / 176 / 198 / 209 to 100 / 220 / 242 / 253 .
- Buffed Astral Laser damage from 74 / 128 / 148 / 160 to 88 / 156 / 184 / 200 .
- Buffed Astral Flame Crystal damage from 80 / 140 / 160 / 172 to 100 / 172 / 208 / 228 .
- Buffed damage reduction from 15% to 50%.
- No longer decreases defense to 0 while idle.
- No longer deals contact damage while teleporting.
- Increased Astral Flame Crystal frequency and Aureus Spawn is moved from third phase to an added fourth phase below 40% / 50% health.
- Added a fifth phase below 30% health which increases the number of stomps and lasers, and causes fall speed to alter with each jump.
- Now vulnerable to heat debuffs, but resistant to sickness debuffs.
- Death Mode changes:
- Now damages itself for 1% of its health to summon Aureus Spawns, up to a minimum of 1 remaining health.
- Increased velocity and spread of Astral Flame Crystals.
- Now drops Gravistar Sabaton regardless of world difficulty.
- Increased Hallowed Key drop rate from 20% to 33%, and it now drops directly from the boss.
- Fixed the hitbox.
- 1.5.0.001:
- Nerfed defense from 50 to 40.
- Nerfed post-Moon Lord health from 624,000 to 230,000 / 368,000 / 468,000 .
- Nerfed Boss Rush health from 7,400,000 / 11,840,000 to 740,000 / 1,184,000 .
- Post-Moon Lord buff is no longer exclusive to Revengeance Mode.
- Decreased post-Moon Lord damage multiplier from 3x to 2x.
- No longer immune to any debuffs except Confused, Pearl Aura, Astral Infection, and Poisoned.
- Now always jumps towards a player instead of away from them.
- Can now walk on platforms in its idle phase.
- Decreased recharge timer from 2.5 seconds to 2. While enraged, it will no longer recharge.
- Now fires 6 crystals instead of 10 while above 75% health.
- Crystals are no longer fired at the same time, they are now fired consecutively.
- Now has a third phase that starts at 50% health, during this phase, it now cycles through all of its attacks 50% faster. Its recharge timer does not change.
- Now utilizes three oval-shaped hitboxes to make the fight fairer.
- Now drops 25 instead of 35 .
- Decreased Fallen Star drop amount from 25-40 / 30-50 to 18-24 / 20-30 .
- Fallen Star drops are now compacted into stacks of 2.
- 1.4.5.004:
- Nerfed health from 96,000 / 153,600 / 195,200 to 84,000 / 134,400 / 171,200 .
- Nerfed Post-Moon Lord health from 704,000 to 624,000 .
- Nerfed Boss Rush health from 8,400,000 / 13,440,000 / 13,440,000 to 7,400,000 / 11,840,000 / 11,840,000 .
- Now less aggressive in Death Mode, and reduced the spread and amount of its lasers.
- Now enrages during the day.
- Now makes laser fire noises when stomping.
- 1.4.5.002: No longer immune to the Life Drain debuff.
- 1.4.5.001:
- Jumps now try to intercept and slam the player if they are moving.
- Jump height now increases based on how high up the player is.
- No longer immune to War Cleave.
- 1.4.4.002: No longer drops Lunar Fragments.
- 1.4.3.002: No longer immune to Celled, Dryad's Bane, or Oiled.
- 1.4.3.001:
- Nerfed contact damage from 80 / 136 / 170 / 195 to 80 / 136 / 156 / 168 .
- Nerfed pre-Moon Lord laser and crystal damage from 74 / 128 / 160 / 184 to 74 / 128 / 147 / 158 .
- Nerfed post-Moon Lord laser and crystal damage from 222 / 384 / 480 / 552 to 222 / 384 / 441 / 476 .
- No longer immune to Betsy's Curse.
- Death Mode changes:
- Transitions into Phase 2 and 3 immediately instead of below 75% and 50% health.
- Fires projectiles at the highest rate immediately, instead of gradually increasing rate as health lowers.
- Runs, jumps, and falls at the highest speed immediately, instead of gradually speeding up as health lowers.
- Updated Boss Checklist's instruction to summon it.
- 1.4.2.108:
- No longer immune to Frostburn.
- Fixed a bug where defeating it would crash the game in multiplayer.
- 1.4.2.105:
- Can now jump further horizontally.
- Now falls more quickly while using its stomp attack and if the player is directly below it.
- Can now jump through tiles in Revengeance Mode.
- Lasers now pierce through the player.
- Flame crystals now fade in faster and have a significantly smaller explosion.
- Fixed recharging animation being drawn lower than intended.
- 1.4.2.104:
- Now inflicts Astral Infection for 4 seconds on contact instead of God Slayer Inferno for 3 seconds.
- Flame crystals now inflict Astral Infection for 3 seconds instead of God Slayer Inferno for 2 seconds.
- Lasers now inflict Astral Infection for 2 seconds instead of God Slayer Inferno for 1 second.
- 1.4.2.103:
- Buffed health from 80,000 / 128,000 / 163,200 / 252,800 to 96,000 / 153,600 / 195,200 / 299,200 , and nerfed defense from 120 to 70.
- Buffed post-Moon Lord health from 640,000 to 704,000 .
- Buffed Boss Rush health from 1,200,000 / 1,920,000 / 2,240,000 to 1,400,000 / 2,240,000 / 2,560,000 .
- Flame crystals are now easier to see.
- Flame crystals and lasers now have afterimages.
- 1.4.2.102:
- Now immune to Lava.
- Now drops Starlight Fuel Cell, Nebulash, and Hallowed Key.
- Decreased hit sound volume, and slightly increased hit sound delay.
- Now displays two status messages on defeat, indicating that the Astral Chest can be opened and that Astral Infection enemies are now buffed and have new drops.
- 1.4.2.101: Buffed health from 63,750 / 102,000 / 130,080 / 201,760 to 80,000 / 128,000 / 163,200 / 252,800 , and damage reduction from 10% to 15%.
- 1.4.2.002: Lasers now use sprites instead of drawcode.
- 1.4.2.001:
- Buffed health from 51,000 / 81,600 / 104,120 / 161,400 to 63,750 / 102,000 / 130,080 / 201,760 .
- Nerfed Boss Rush health from 2,400,000 / 3,840,000 / 4,480,000 to 1,200,000 / 1,920,000 / 2,240,000 .
- Decreased Post-Moon Lord minimum coin drop count from 3 to 35 .
- Lasers can no longer be shot while teleporting.
- Projectiles now have more descriptive names.
- 1.4.1.003:
- Decreased minimum coin drop amount from 20 to 15 .
- Increased the volume of hit sound, and increased the delay between when hit sound can play.
- 1.4.1.001:
- Buffed Boss Rush health from 1,000,000 / 1,600,000 / 1,840,000 to 2,400,000 / 3,840,000 / 4,480,000 .
- Buffed base contact damage from 70 / 112 to 90 / 144 .
- Increased God Slayer Inferno duration from contact from 2.5 seconds to 3.
- Increased God Slayer Inferno duration from crystals from 1 second to 2.
- Now has set amounts of contact damage per phase instead of having damage based on health.
- Now drops Greater Healing Potions.
- No longer takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- 1.4.0.002:
- Decreased the size and amount of dust.
- Fixed it still appearing as Astrageldon Slime on the Boss Checklist mod's boss checklist.
- 1.4.0.001:
- Introduced as a replacement for Astrageldon Slime, with the following changes:
- Nerfed health from 61,000 / 97,600 / 129,720 / 188,600 to 51,000 / 81,600 / 104,120 / 161,400 , buffed contact damage from 10 / 16 to 70 / 112 , and buffed defense from 0 to 120.
- Now has 10% damage reduction.
- No longer jumps at all times.
- Now shoots blasts of lasers in succession instead of shooting a blast of fireballs after every few jumps.
- Now shoots homing crystals in multiple directions instead of fireballs.
- Now spawns Aureus Spawns occasionally in Revengeance Mode and higher.
- Will now occasionally attempt to jump onto the player.
- Will now occasionally teleport above the player.
- Now uses a custom hit sound.
- Now has a unique sound when landing on tiles.
- No longer has transparency.
- Resprited it and map icon.
- Resprited crystal projectiles.
- Introduced as a replacement for Astrageldon Slime, with the following changes: