History:Dragonfolly
Jump to navigation
Jump to search
Main article: Dragonfolly
- 2.0.3.007: Now forces net syncs, even if the net spam counter is too high.
- 2.0.3.002:
- Renamed from "The Dragonfolly" to "Dragonfolly".
- Changed the words "Auric Dragons" in its bestiary entry to be lower case.
- 2.0.2.002:
- Changed Boss Checklist Mod despawn message from "The failed experiment returns to its reproductive routine." to "The folly returns to its secluded roost."
- Now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.2.001: Now drops Super Healing Potions instead of Supreme Healing Potions.
- 2.0.1.003: Now has 99% damage reduction during phase transitions during Boss Rush.
- 2.0.0.003: Fixed the run-on sentence in its Bestiary entry.
- 1.5.1.001:
- Changed health from 170,625 / 273,000 / 303,000 to 158,500 / 253,600 / 304,000 .
- Buffed Red Lightning Feather damage from 120 / 200 / 220 / 232 to 140 / 220 / 244 / 256 .
- No longer reduces the effectiveness of Cursed Inferno's damage reduction loss.
- Now vulnerable to cold, sickness, and heat debuffs, but resistant to electricity debuffs.
- Now drops Dynamo Stem Cells regardless of world difficulty.
- 1.5.0.001:
- Nerfed health from 227,500 / 364,000 / 404,000 to 170,625 / 273,000 / 303,000 .
- Nerfed Boss Rush health from 3,000,000 / 4,800,000 to 300,000 / 480,000 .
- No longer immune to any debuffs except Confused and Pearl Aura.
- Feather projectiles are now 33% slower when they spawn in.
- Increased feather projectile spawn distance from 35 blocks to 50.
- If feathers are spawned while charging, feathers cannot be spawned in for another 6 seconds unless it is stationary.
- Will now fire 24 feathers in phase 1 and 20 feathers in phase 2 instead of 6 in phase 1 and 5 in phase 2.
- Feather projectiles now spawn in an arch pattern towards the player instead of a circle.
- Lightning auras can no longer be reflected.
- No longer interacts with tiles.
- Now drops Supreme Healing Potions.
- Fixed a bug that caused it to become permanently invulnerable if its second phase was skipped.
- Fixed a damage calculation error with its lightning projectile.
- 1.4.5.006: Fixed a sprite error where its wings had transparent pixels on them.
- 1.4.5.004:
- Now has a slightly longer delay before dashing.
- Fixed a damage calculation error with lightning projectile.
- 1.4.5.003:
- Enrage scale in Death Mode is now a bit larger, which causes it to have increased velocity and overall aggression.
- Buffed contact damage from 160 / 256 / 281 / 296 to 160 / 256 / 288 / 304 .
- Changed Lightning Aura damage from 200 / 300 / 345 to 200 / 300 / 332 / 356 .
- Fixed feather projectiles desyncing in multiplayer.
- 1.4.5.002:
- Can now have up to 3 Draconic Swarmers alive at once in Revengeance Mode.
- Phase 2 no longer limits the maximum Swarmers to 1.
- 1.4.5.001:
- All projectiles spawned now inflict Electrified.
- Decreased overall charging speed.
- Now has an enrage if the player leaves the Jungle or if there is enough distance between the player and the boss.
- Feather projectiles now have a proper pattern when summoned.
- Increased the length of the Red Lightning Aura.
- Increased the distance between each Red Lightning Aura from the player in its final phase.
- No longer immune to Ichor or War Cleave.
- Increased Effulgent Feather drop amount from 6-11 / 9-14 to 11-17 / 15-21 .
- 1.4.4.002:
- Renamed from "Bumblebirb" to "The Dragonfolly".
- Red Lightning Aura no longer deals damage until fully materialized.
- Fixed invalid sounds that caused it to despawn.
- 1.4.4.001:
- Now has a glowmask.
- Resprited it and projectiles.
- 1.4.3.002:
- No longer immune to Betsy's Curse or Daybroken.
- Reworked lightning feathers, they now float for 2 seconds, home in on a player, slow down, then predictively shoot towards the player instead of only shooting towards the player once.
- 1.4.3.001:
- Nerfed contact damage from 160 / 256 / 320 / 368 to 160 / 256 / 281 / 296 .
- Nerfed charge damage from 240 / 384 / 480 / 552 to 240 / 384 / 422 / 445 .
- Nerfed feather damage from 120 / 200 / 250 / 287 to 120 / 200 / 220 / 232 .
- Increased maximum amount of small Bumblebirb spawns below 50% health in Death Mode from 2 to 3.
- Death Mode now doubles the amount of feathers spawned.
- 1.4.2.109: Fixed multiplayer desyncing issues.
- 1.4.2.105:
- Significantly increased speed and aggressiveness.
- Reduced lightning feather count when below 50% health from 6 to 3.
- Now gets more aggressive at higher health values in Revengeance Mode and at even higher values in Death Mode.
- Lightning feathers now pierce through the player, and are more aggressive.
- 1.4.2.103: Lightning feathers now have afterimages.
- 1.4.2.001:
- Nerfed health from 440,000 / 704,000 / 800,000 / 1,000,000 to 227,500 / 364,000 / 404,000 / 484,000 , contact damage from 200 / 320 to 160 / 256 , and defense from 60 to 40.
- Nerfed Boss Rush health from 1,700,000 / 2,720,000 / 3,040,000 to 900,000 / 1,440,000 / 1,600,000 .
- Lightning feathers now have an immunity frame cooldown slot of 1.
- Projectiles now have more descriptive names.
- 1.4.1.003: Decreased minimum coin drop amount from 1 to 30 .
- 1.4.1.001:
- Buffed Boss Rush health from 1,140,000 / 1,824,000 / 2,096,000 to 1,700,000 / 2,720,000 / 3,040,000 .
- Nerfed contact damage from 250 / 400 to 200 / 320 .
- No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
- Fixed it despawning in multiplayer.
- 1.4.0.001: Resprited map icon.
- 1.3.4.101: Lowered velocity when fleeing after killing the player.
- 1.3.3.011: Can now drop a Bumblebirb Trophy.
- 1.3.3.002: Now fires lightning feather projectiles occasionally.
- 1.2.4.205: Now drop its respective Treasure Bag.
- 1.2.4.204: Buffed health from 250,000 / 375,000 / 450,000 / 825,000 to 380,000 / 570,000 / 750,000 / 1,125,000 .
- 1.2.4.101:
- Buffed Death Mode health from 525,000 to 825,000 .
- Now uses Murderswarm as its theme.
- Now drops Red Lightning Container in Revengeance Mode.
- 1.2.4.001: Fixed a bug where he would furiously ram into the ground and rebound repeatedly when trying to spawn clones.
- 1.2.3.008: Now spawns less clones.
- 1.2.3.005: Now charges more often, and spawns more clones midair in Death Mode.
- 1.2.3.002: Now gets 750,000 health in Death Mode.
- 1.2.3.001: No longer rotate as much when charging to prevent it from going upside down.
- 1.2.1.004: Can now only spawn up to 4 / 8 clones instead of 10 / 30 .
- 1.2.1.001: Buffed health from 190,000 / 285,000 to 350,000 / 525,000 , nerfed base contact damage from 400 / 600 to 350 / 525 , and nerfed dash damage from 26,640 / 39,960 to 350 / 525 .
- 1.1.7.922: Fixed its name not appearing in chat when defeated.
- 1.1.7.861: Now has gores.
- 1.1.7.804: Now uses vanilla enemy spawn chance instead of custom one.
- 1.1.7.801: Now uses an immunity frame cooldown slot of 1 instead of the default 0.
- 1.1.7.701: No longer despawns if the player leaves the Jungle.
- 1.1.7.56:
- Increased speed.
- Now despawns if brought out of the Jungle for too long.
- 1.1.7.53: Reduced spawn rate.
- 1.1.7.5: Introduced.