History:Storm Weaver
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Main article: Storm Weaver
- 2.0.3.005: Fixed him resisting Pristine Fury's primary fire instead of its alternate fire.
- 2.0.3.003:
- Decreased Electrified duration from head from 4 seconds to 2, from body from 2 seconds to 1, and from tail from 1 second to 0.5.
- Decreased Electrified duration while charging from head from 8 seconds to 4, from body from 4 seconds to 2, and from tail from 2 seconds to 1.
- Reduced potential lag during the fight.
- 2.0.2.002:
- Increased Boss Checklist Mod difficulty value from 19.51 to 19.61.
- Changed Boss Checklist Mod despawn message from "Storm Weaver hid itself once again within the stormfront." to "Storm Weaver hides itself within the fierce anvilhead clouds."
- Now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.1.002:
- Added boss spawning sound.
- No longer has a global grenade resistance.
- No longer fires lightning in the third phase. Changed phase transition from 65% to 55%.
- No longer charges in the fourth phase. Changed phase transition from 50% to 30%.
- 2.0.0.001: Fixed an issue that prevented Treasure Bags from dropping vanilla developer items.
- 1.5.1.003:
- Now drops 2 .
- Head and body segments are no longer invulnerable during its first phase.
- 1.5.1.001:
- Now smoothly transitions between colors after the charge attack.
- Increased speed while despawning by 200%.
- Buffed phase 1 head defense from 0 to 150.
- Buffed phase 2 head defense from 0 to 15, and damage reduction from 0% to 10%.
- Buffed phase 2 tail defense from 0 to 45, and damage reduction from 0% to 30%.
- Buffed size modifier in Malice Mode or Boss Rush from 120% to 125%.
- Now resistant to electricity debuffs in phase 1, and vulnerable to cold, sickness, and heat debuffs, but resistant to electricity debuffs in phase 2.
- 1.5.0.001:
- Phase 1 is now immune to all debuffs.
- Phase 2 is no longer immune to any debuffs except Confused, Pearl Aura, and Electrified.
- Now uses one entity to make up its two phases. It will transition into its second phase at 90% health.
- Nerfed total health from 1,000,000 / 1,600,000 to 825,500 / 1,320,800 .
- Nerfed Boss Rush health from 3,670,000 / 5,872,000 to 475,000 / 760,000 .
- Phase 1 Tail now has a rainbow glowmask.
- Lightning will now flash in the background before lightning projectiles spawn.
- Distance offsets when spawning lightning orbs are no longer random.
- Phase 2 reactive damage reduction effectiveness is now increased by 100% before defeating The Devourer of Gods.
- No longer takes 90% damage from Shattered Sun and 10% damage from Stardust Dragon Staff's minion.
- Now drops its own Treasure Bag in Expert Mode or higher.
- Phase 1 now inflicts Electrified for 1.5 seconds from the body, and 1 second from the tail.
- Phase 2 head now inflicts Electrified for 3 seconds instead of 1.5 in Revengeance Mode.
- Phase 2 now inflicts Electrified for 1.5 seconds from the body, and 1 second from the tail.
- Can no longer spawn twice during Boss Rush.
- Now drops Supreme Healing Potions.
- 1.4.5.006:
- Phase 1 no longer deletes infinitely piercing projectiles.
- Now takes 40% damage from Wave Pounder's projectiles during phase 2.
- Phase 2 lightning now always comes from the direction it is charging from.
- Now has increased player tracking while charging.
- 1.4.5.003:
- Buffed phase 2's head damage from 180 / 360 / 396 / 417 to 180 / 360 / 396 / 418 .
- Changed phase 1 body damage from 100 / 170 to 100 / 160 / 192 / 208 , and phase 2 body damage from 120 / 204 to 120 / 192 / 224 / 250 .
- Changed phase 1 tail damage from 80 / 136 to 80 / 128 / 160 / 176 , and phase 2 tail damage from 100 / 170 to 100 / 160 / 192 / 210 .
- Buffed lightning damage from 150 / 248 to 150 / 264 / 288 / 300 .
- Lightning portals now spawn much closer to the player.
- Now larger and longer in Death Mode.
- 1.4.5.001:
- Removed its enrage.
- Now moves faster the farther it is from the player.
- Now has a charging attack in Revengeance and Death Mode.
- 1.4.4.002: Now takes 10% damage from Stardust Dragon Staff's minion.
- 1.4.4.001: Buffed phase 2's health from 600,000 / 960,000 to 900,000 / 1,440,000 .
- 1.4.3.001:
- Nerfed phase 1 head damage from 140 / 280 / 350 / 402 to 140 / 280 / 308 / 324 .
- Nerfed phase 1 body damage from 100 / 170 / 195 to 100 / 170 .
- Nerfed phase 1 tail damage from 80 / 136 / 156 to 80 / 136 .
- Nerfed phase 2 head damage from 180 / 360 / 450 / 517 to 180 / 360 / 396 / 417 .
- Nerfed phase 2 body damage from 120 / 204 / 234 to 120 / 204 .
- Nerfed phase 2 tail damage from 100 / 170 / 195 to 100 / 170 .
- Nerfed lightning damage from 150 / 248 / 285 to 150 / 248 .
- Changed hit sound for tail.
- Now takes 90% damage from Shattered Sun's homing daggers.
- Now takes 75% damage from Molten Amputator, limits stealth strike boomerang pierce to 5, and limits regular boomerang pierce to 8.
- Now takes 50% damage from Elemental Axe.
- Resprited it, gores, and map icon.
- 1.4.2.106:
- Buffed Boss Rush health from 5,280,000 to 5,600,000 .
- Buffed phase 1's body damage from 160 to 170 , and tail damage from 128 to 136 .
- Buffed phase 2's body damage from 192 to 204 , and tail damage from 160 to 170 .
- Buffed lightning damage from 140 / 200 to 150 / 248 .
- Phase 1's head and body segments now take low amounts of damage instead of setting all damage to zero, nerfed both of their defenses from 99,999 to 0 and 1 respectively.
- 1.4.2.105: Decreased how often it fires lightning in Revengeance Mode and lower.
- 1.4.2.104:
- Increased phase 2's Death Mode and Boss Rush segment count from 32 to 42.
- Projectiles which can pierce more than 4 times and don't pierce infinitely will now have their damage divided by the amount of times they pierce on phase 2's body segments.
- Minions now deal full damage to Storm Weaver.
- Phase 1's tail now shares its damage resistance formula with phase 2's segments.
- No longer starts Rain during The Devourer of Gods fight.
- Decreased phase 2's movement speed.
- No longer enrages when brought out of Space during The Devourer of Gods fight.
- Increased enraged movement speed.
- 1.4.2.103: Reworked how movement works.
- 1.4.2.102:
- Buffed phase 2's health from 300,000 / 480,000 to 600,000 / 960,000 , health during The Devourer of Gods fight from 50,000 / 80,000 to 100,000 / 160,000 , and Boss Rush health from 2,300,000 / 3,680,000 to 3,300,000 / 5,280,000 .
- Both phases now have the ability to summon direct lightning strikes.
- Now starts Rain while alive.
- Now despawns quicker, and will travel upwards instead of downwards.
- Increased Death Mode and Boss Rush segment lengths from 7 to 22.
- Removed phase 1's tail's resistances.
- 1.4.2.101:
- Now immune to Cursed Inferno.
- Now enrages when brought out of Space.
- 1.4.2.001:
- Nerfed phase 2's Boss Rush health from 4,500,000 / 7,200,000 to 2,300,000 / 3,680,000 .
- Nerfed phase 2's health during the Devourer of Gods fight from 100,000 / 160,000 / 120,000 to 50,000 / 80,000 .
- Phase 2 now has afterimages.
- Body and tail segments can no longer be lifestealed off of.
- No longer drops items during the Devourer of Gods fight.
- 1.4.1.003:
- Phase 1 no longer drops any money.
- Increased phase 2 minimum coin drop amount from 30 to 35 .
- 1.4.1.001:
- Buffed phase 2's Boss Rush health from 3,000,000 / 4,800,000 to 4,500,000 / 7,200,000 .
- No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
- Both phases now have gores.
- 1.3.4.101:
- First phase now has gores.
- Resprited second phase gores.
- 1.3.4.001: Head and tail segments for both phases now take 50% damage if the player has Vortex armor stealth active and 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- 1.3.3.011: Resprited.
- 1.3.3.002: Second phase is now invincible for 3 seconds after spawning.
- 1.3.3.001:
- Decreased segment count in both phases from 52 to 32.
- Phase 1's head can no longer be targeted by homing weapons and minions.
- No longer enrages when outside of Space.
- Tweaked phase 2's movement.
- 1.3.2.001:
- Nerfed phase 1's head damage from 150 / 300 to 140 / 280 , and phase 2's head damage from 250 / 500 to 180 / 360 .
- Nerfed phase 2's body damage from 150 / 240 to 120 / 192 .
- Buffed phase 1's tail damage from 75 / 120 to 80 / 128 , and phase 2's tail damage from 95 / 152 to 100 / 160 .
- Nerfed lightning portal damage from 120 / 180 to 50 / 70 .
- Now drops weapons per player instead of only once.
- 1.3.0.001:
- Buffed phase 1's head damage from 120 / 240 to 150 / 300 .
- Buffed phase 2's head damage from 200 / 400 to 250 / 500 .
- Adjusted phase 2's speed.
- Body segments can no longer be homed in on in both phases.
- Now uses Servants of the Scourge as theme instead of Boss 3.
- 1.2.4.101:
- Reduced phase 2 segment count in Death Mode from 10 to 5.
- Phase 1's tail now takes 3x more damage from all sources in Death Mode instead of 10x.
- 1.2.4.002: Now summons lightning orbs.
- 1.2.3.004:
- Second phase now lowers its segment count to 12 in Death Mode.
- Second phase now always chases the player in Death Mode.
- 1.2.2.001:
- Decreased segment count in both phases by 10.
- Phase 1's tail now takes 10x damage instead of 5x.
- 1.2.1.002: Can now despawn if the player is too far away.
- 1.2.0.002: Body segments are now classified as bosses.
- 1.1.7.913: Changed how phase 2 spawns.
- 1.1.7.901:
- Buffed phase 1's health from 120,000 to 160,000 .
- Nerfed phase 1's head contact damage from 150 / 300 to 120 / 240 , buffed body contact damage from 140 to 160 , and buffed tail contact damage from 97 to 120 .
- Buffed phase 2's health from 360,000 to 480,000 .
- Nerfed phase 2's head contact damage from 250 / 450 to 200 / 400 , buffed body contact damage from 195 to 240 , and buffed tail contact damage from 123 to 152 .
- Can now only spawn up to 20 Stasis Probes at a time.
- Both phases' body segments no longer produce dust when hit.
- Resprited.
- 1.1.7.851:
- Changed movement.
- Now drops 5-8 Armored Shells instead of 3-4.
- 1.1.7.807: Phase 1 body segments now force all damage taken to 1 instead of 0.
- 1.1.7.806: Body segments now take 0 damage from all sources.
- 1.1.7.801:
- Both phases now use an immunity frame cooldown slot of 1 instead of the default 0.
- Phase 1's head and body segments now force all damage taken to them to 0.
- 1.1.7.56: Fixed a bug where finishing the first phase would internally mark the boss as defeated.
- 1.1.7.55:
- Phase 1's body segments each now have a 6.67% chance to spawn a Stasis Probe when hit instead of a 10% chance, and phase 2's body segments now spawn a Stasis Probe after every 14 hits instead of 7.
- Resprited its tail.
- 1.1.7.51: Now despawns twice as quickly.
- 1.1.7.5: Now despawns twice as quickly.
- 1.1.7.2:
- Now has a map icon.
- Fixed it not spawning servants correctly in multiplayer.
- 1.1.7: Introduced.