History:Profaned Guardians
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Main article: Profaned Guardians
- 2.0.3.005:
- Decreased Holy Flames duration on contact from the Commander from 5 seconds to 3.33, from the Defender from 4 seconds to 2.67, and from the Healer from 3 seconds to 2.
- Decreased Holy Flames duration from Profaned Rocks from 2 seconds to 1.33, from spears from 3 seconds to 2, and from flare dusts from 4 seconds to 2.67.
- 2.0.3.003: Improved the visuals of the shields on the Commander and Defender.
- 2.0.2.002:
- Changed Boss Checklist Mod despawn message from "The guardians must protect their goddess at all costs." to "The Guardians are recalled to their Goddess' side."
- Guardian Commander now speeds up, fires spears more often, and spears travel faster if the player is over 60 tiles away from the boss.
- Guardian Commander now fires spears from 40 tiles away instead of 25, spear shotgun spread increased by 66.67%.
- Resprited map icons.
- All Profaned Guardians and Profaned Rocks now properly display vanilla debuff colors and Hunter Potion effects.
- Fixed crashes resulting from their Bestiary entry.
- 2.0.2.001:
- Introduced Profaned Rocks.
- Reworked the entire fight:
- Phase 1:
- The Guardian Healer floats above the player and alternates between releasing crystal shards, and releasing waves of stars that inflict Holy Flames, occasionally releasing green stars that heal the player.
- The Guardian Defender and Guardian Commander fly on the left or right side of the player, and are protected by shields of profaned rocks that circle around them. The commander will attempt to hit the player by shooting a profaned spear and profaned fireballs. The rocks will quickly respawn if the player attempts to destroy them before the Guardian Healer has been killed.
- When the Guardian Healer reaches 50% health, it will group itself with the Commander and the Defender and perform a holy ray attack, before returning to its position above the player and resume using its regular attacks. It will only use this attack once during the fight.
- Phase 2 (after the Guardian Healer is defeated):
- The shield of rocks circling the Commander and the Defender will briefly stop before moving towards the player in an attempt to hit them.
- The Guardian Defender will begin dashing at the player, leaving profaned fireballs in its tracks.
- The Guardian Commander will continue shooting spears and fireballs at the player from a distance, but at a higher quantity, and also starts firing molten blasts that split into gravity-affected blobs.
- After some time, the Guardian Defender will group with the Commander again, create another shield of profaned rocks and move to the other side of the player, before repeating the cycle again.
- Phase 3 (after the Guardian Defender is defeated):
- The Guardian Commander will alternate between two different attack patterns:
- It will unleash profaned spears aimed at the player and a spread of spears that accelerate after being fired.
- It will shoot Holy Blasts at the player that explode into small homing profaned flames.
- In between these attacks, it will begin dashing at the player, leaving profaned flames in its tracks. After dashing a few times, it will switch to the other attack pattern.
- The Guardian Commander will alternate between two different attack patterns:
- Phase 1:
- Resprited.
- 1.5.1.003:
- Renamed "Profaned Guardian (Main)" to "Guardian Commander".
- Renamed "Profaned Guardian" (Rock) to "Guardian Defender".
- Renamed "Profaned Guardian (Crystal)" to "Guardian Healer".
- Now drops 1 .
- Reworked the boss fight.
- No longer becomes invulnerable outside the Hallow or Underworld.
- Nerfed Guardian Commander health from 70,400 / 112,640 / 135,000 to 56,250 / 90,000 / 108,000 .
- Buffed Guardian Defender health from 31,250 / 61,500 / 75,500 to 43,750 / 87,500 / 105,000 and contact damage from 110 / 176 / 200 / 216 to 120 / 240 / 264 / 278 .
- Buffed Guardian Healer health from 21,875 / 43,750 / 52,500 to 25,000 / 50,000 / 60,000 and contact damage from 90 / 144 / 168 / 184 to 100 / 200 / 220 / 232 .
- Buffed Profaned Spear damage from 120 / 200 / 220 / 232 to 140 / 220 / 244 / 256 .
- 1.5.1.001:
- Nerfed Main Profaned Guardian health from 76,875 / 123,000 / 135,000 to 70,400 / 112,640 / 135,000 .
- Buffed Rock Profaned Guardian health from 30,000 / 42,000 / 52,500 to 31,250 / 61,500 / 75,500 .
- Buffed Crystal Profaned Guardian health from 18,750 / 26,250 / 36,750 to 21,875 / 43,750 / 52,500 .
- Now vulnerable to cold and water debuffs, but resistant to sickness and heat debuffs.
- 1.5.0.002: The Rock and Crystal Profaned Guardians are no longer considered bosses.
- 1.5.0.001:
- Nerfed main Profaned Guardian health from 102,500 / 164,000 / 180,000 to 76,875 / 123,000 / 135,000 , defense from 50 to 40, and damage reduction from 40% to 30%.
- Nerfed rock Profaned Guardian health from 40,000 / 56,000 / 70,000 to 30,000 / 42,000 / 52,500 , and buffed damage reduction from 25% to 40%.
- Nerfed crystal Profaned Guardian health from 25,000 / 35,000 / 49,000 to 18,750 / 26,250 / 36,750 , and defense from 35 to 30, but buffed damage reduction from 5% to 20%.
- Nerfed Boss Rush health from 2,650,000 / 4,040,000 to 265,000 / 404,000 .
- Main Profaned Guardian now drops 15 instead of 25 .
- No longer immune to any debuffs except Confused, Pearl Aura, Holy Flames, and Nightwither.
- Main Profaned Guardian now inflicts Holy Flames for 4 seconds instead of 5.
- Defense Profaned Guardian will now inflicts Holy Flames for 4 seconds instead of 5.
- Crystal Profaned Guardian no longer inflicts any debuffs.
- Now drops Super Healing Potions.
- Now drops the non-consumable Profaned Core.
- 1.4.5.003:
- Changed Main Profaned Guardian contact damage from 140 / 224 / 280 / 322 to 140 / 240 / 268 / 280 .
- Buffed Main Profaned Guardian Flare Dust damage from 140 / 220 / 242 / 255 to 140 / 220 / 244 / 256 .
- Nerfed Rock Profaned Guardian contact damage from 110 / 176 / 220 / 253 to 110 / 176 / 200 / 216 .
- Nerfed Crystal Profaned Guardian contact damage from 90 / 144 / 180 / 207 to 90 / 144 / 168 / 184 .
- 1.4.5.001:
- All Guardians now inflict Holy Flames for 5 seconds on contact instead of On Fire! for 10 seconds.
- All Guardians are no longer immune to War Cleave.
- Rock Guardian is no longer immune to Oiled.
- 1.4.4.002: Added a 5 second grace period to their enrages when outside the Hallow or the Underworld.
- 1.4.4.001: Now have glowmasks.
- 1.4.3.002:
- The main guardian no longer gains increased spear fire rates in Death Mode.
- All 3 guardians are no longer immune to Astral Infection, Celled, Dryad's Bane, or Oiled.
- 1.4.3.001:
- Nerfed main Profaned Guardian's contact damage from 140 / 224 / 280 / 322 to 140 / 224 / 246 / 259 .
- Nerfed rock Profaned Guardian's contact damage from 110 / 176 / 220 / 252 to 110 / 176 / 202 / 218 .
- Nerfed crystal Profaned Guardian's contact damage from 90 / 144 / 180 / 206 to 90 / 144 / 165 / 178 .
- Nerfed spear damage from 120 / 200 / 250 / 287 to 120 / 200 / 220 / 232 .
- Nerfed flare dust damage from 140 / 220 / 275 / 316 to 140 / 220 / 242 / 255 .
- Nerfed flare dust explosion damage from 180 / 300 / 375 / 431 to 180 / 300 / 330 / 348 .
- Death Mode now causes the main guardian to fire spears at the highest rate immediately, instead of gradually increasing rate as its health lowers.
- Fixed main Profaned Guardian performing a downwards charge improperly.
- 1.4.2.106:
- Buffed main guardian's Boss Rush health from 500,000 / 800,000 / 960,000 to 1,650,000 / 2,640,000 / 2,880,000 .
- Buffed main guardian's contact damage from 100 / 160 to 140 / 224 , spear damage from 96 / 132 to 120 / 200 , and Flare Dust damage from 112 / 152 to 140 / 220 .
- Buffed rock guardian's contact damage from 80 / 112 to 110 / 176 , defense from 40 to 50, and spear damage from 96 / 132 to 120 / 200 .
- Buffed crystal guardian's contact damage from 80 / 112 to 90 / 144 , and defense from 25 to 35.
- 1.4.2.105:
- The main guardian now varies its spear attacks and uses spears more frequently at lower health.
- In Death Mode, the main guardian is immediately able to use all of its attacks.
- The main guardian's Flare Dusts no longer produce dust and have a significantly smaller explosion.
- The main guardian's spears now last for half as long, but can now pierce through the player and can pass through tiles for a few seconds.
- 1.4.2.103: Spears now have afterimages.
- 1.4.2.101: Fixed the main guardian latching onto the player and stun locking them.
- 1.4.2.002: Fixed an error where the internal value for it wasn't resetting.
- 1.4.2.001:
- Nerfed main guardian's Boss Rush health from 1,000,000 / 1,600,000 / 1,920,000 to 500,000 / 800,000 / 960,000 .
- Nerfed rock guardian's Boss Rush health from 600,000 / 840,000 / 1,120,000 to 300,000 / 420,000 / 560,000 .
- Nerfed crystal guardian's Boss Rush health from 400,000 / 560,000 / 672,000 to 200,000 / 280,000 / 336,000 .
- Nerfed the crystal and rock guardians' contact damages from 100 / 140 to 80 / 112 .
- The main guardian now gains increased contact damage depending on which attack it's performing.
- The crystal and rock guardians can no longer be lifestealed off of.
- Projectiles now have more descriptive names.
- The main guardian now has afterimages.
- All three guardians now have gores.
- 1.4.1.003:
- Decreased main Guardian minimum coin drop amount from 1 to 25 .
- Rock and crystal Guardians no longer drop money.
- Fixed them not despawning properly.
- 1.4.1.001:
- Buffed main guardian's Boss Rush health from 500,000 / 800,000 / 960,000 to 1,000,000 / 1,600,000 / 1,920,000 .
- Buffed rock guardian's Boss Rush health from 300,000 / 420,000 / 560,000 to 600,000 / 840,000 / 1,120,000 .
- Buffed crystal guardian's Boss Rush health from 200,000 / 280,000 / 336,000 to 400,000 / 560,000 / 672,000 .
- Buffed Boss Rush damage modifier from 1.25x to 1.75x.
- The main and rock guardians' spears now inflict Holy Flames.
- The main guardian's flares no longer inflict Holy Flames.
- 1.4.0.001:
- Nerfed main Guardian damage reduction from 60% to 40%, rock Guardian damage reduction from 40% to 25%, and crystal Guardian damage reduction from 20% to 5%.
- Now have map icons.
- Resprited.
- 1.3.3.001:
- All three guardians are no longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, or Whispering Death.
- Swapped the sprites for the main and rock guardians.
- 1.3.2.001:
- Nerfed main guardian's contact damage from 140 / 224 to 100 / 160 , and flare damage from 114 / 200 / 210 / 300 to 100 / 136 / 142 / 204 .
- Nerfed rock guardian's contact damage from 110 / 154 to 100 / 140 .
- Buffed crystal guardian's contact damage from 90 / 126 to 100 / 140 .
- Changed spear damage from 80 / 140 / 147 / 210 to 96 / 132 / 138 / 198 .
- Nerfed the length of the rock guardian's charge.
- Resprited.
- 1.3.0.001: No longer immune to Exo Freeze.
- 1.2.4.001: Flares now spawn at 7 second intervals instead of 10 second intervals.
- 1.2.1.004: Nerfed main Profaned Guardian's overall velocity.
- 1.2.1.001:
- Nerfed main guardian's health from 120,000 / 192,000 to 80,000 / 128,000 , buffed contact damage from 130 / 208 to 140 / 224 , and nerfed defense from 88 to 50.
- Nerfed rock guardian's health from 50,000 / 70,000 to 30,000 / 42,000 , and defense from 88 to 40.
- Nerfed crystal guardian's health from 34,000 / 47,600 to 20,000 / 28,000 , contact damage from 110 / 154 to 90 / 126 , and defense from 88 to 25.
- Crystal guardian's orbs now last 5 seconds instead of 10.
- Fixed them being unable to despawn properly.
- 1.1.7.941: Can now only be fought at day, and will flee and despawn at night.
- 1.1.7.901:
- Changed main guardian's health from 150,000 / 180,000 to 120,000 / 192,000 , and nerfed contact damage from 175 / 227 to 130 / 208 .
- Changed main guardian's spear damage from 140 / 180 to 120 / 220 , buffed Giga Flare damage from 110 / 140 to 114 / 200 , and nerfed Flare Dust damage from 160 / 200 to 114 / 200 .
- Nerfed rock guardian's health from 60,000 / 72,000 to 50,000 / 70,000 , and contact damage from 130 / 156 to 110 / 154 .
- Nerfed rock guardian's spear damage from 120 to 80.
- Nerfed crystal guardian's health from 40,000 / 48,000 to 34,000 / 47,600 , and contact damage from 130 / 156 to 110 / 154 .
- All three guardians are now immune to all debuffs.
- All three guardians no longer take 1 damage from attacks that would take over half of their max healths.
- 1.1.7.863: The negative healing flares now instantly kill the player if they are below 0 health.
- 1.1.7.801: They and their projectiles now use an immunity frame cooldown slot of 1 instead of the default 0.
- 1.1.7.61: Decreased the size of flare dust explosions from the main Profaned Guardian.
- 1.1.7.56:
- Decreased the speed of the main Profaned Guardian.
- All three Guardians now despawn if brought out of the Hallow or the Underworld for too long.
- 1.1.7.51: Fixed an oversight where they didn't appear on the Boss Checklist mod's boss checklist.
- 1.1.7: Introduced.