Configuration options
Jump to navigation
Jump to search
Several features of the Calamity Mod can be toggled though the usage of either tModLoader's in-game configuration menu or the external CalamityMod_CalamityConfig.json
file.
CalamityMod_CalamityConfig.json
resides in one of the following locations by default:
- Windows:
"C:\Users\username\Documents\My Games\Terraria\tModLoader\ModConfigs"
- Mac:
"~/Library/Application support/Terraria/ModLoader/Mod Configs"
- Linux:
"Home/.local/share/Terraria/Modloader/Mod Configs"
If editing CalamityMod_CalamityConfig.json
manually, the player must quit Terraria completely, edit the settings in the file, and then start Terraria again in order for them to take effect.
Configurable mechanics
Calamity Main mod
The following settings are listed in the Calamity Mod's in-game configuration menu and in the CalamityMod_CalamityConfig.json
file.
Type | Icon | Configuration | Options | Tooltip |
---|---|---|---|---|
Graphics Changes | Afterimages ( Afterimages ) |
true or false (Default: true) |
Enables rendering afterimages for Calamity NPCs, projectiles, etc. Disable to improve performance. | |
Max Particle Limit ( ParticleLimit ) |
0 to 1000 (Default: 500) |
Sets the maximum of particle effects that can exist at once. Particles are separate from dust and gores. Turn down to improve performance. | ||
Screenshake ( Screenshake ) |
true or false (Default: true) |
Enable or disables all screen-shaking effects. | ||
Stealth Invisibility ( StealthInvisbility ) |
true or false (Default: true) |
Enables players gradually turning invisible as their Rogue Stealth increases. This effect is visually similar to Shroomite armor's stealth. | ||
New Shop Inventory Alert ( ShopNewAlert ) |
true or false (Default: true) |
Adds an icon that appears over Town NPCs when they have new items in their shops. | ||
Wiki Status Message ( WikiStatusMessage ) |
true or false (Default: true) |
Enable or disable the status message promoting the Official Calamity Wiki that plays on world entry. | ||
UI Changes | Boss Health Bar Extra Info ( BossHealthBarExtraInfo ) |
true or false (Default: true) |
Adds extra info to Calamity's boss health bar. This displays either the boss's exact health or number of remaining parts or segments. | |
Display Enemy Debuffs ( DebuffDisplay ) |
true or false (Default: true) |
Adds an array of debuff icons above all bosses and minibosses. | ||
Cooldown Rack Display Mode ( CooldownDisplay ) |
0 to 2 (Default: 2) |
Adds the Cooldown Rack which displays all important cooldowns right underneath buffs and debuffs. Set this to 1 to display the Cooldown Rack in a more compact way, and to 0 to entirely disable the UI. | ||
Display Vanilla Cooldowns ( VanillaCooldownDisplay ) |
true or false (Default: true) |
Adds the vanilla debuffs Potion Sickness and Chaos State to the Cooldown Rack. This doesn't remove them from your buff list, but can help with visibility nontheless. | ||
Lock Meter Positions ( MeterPosLock ) |
true or false (Default: true) |
Prevents clicking on the Stealth, Rage and Adrenaline Meters. This stops them from being dragged around with the mouse. | ||
Display Stealth Meter ( StealthMeter ) |
true or false (Default: true) |
Enables the Stealth Meter UI, which shows the player's current stealth level. The Stealth Meter is always hidden if not wearing Rogue armor. | ||
Stealth Meter X Position ( StealthMeterPosX ) |
0 to 100 (Default: 50.104603) |
The X position of the Stealth Meter, measured as a % of your screen width. The meter can be dragged with the mouse if Lock Meter Positions is disabled. | ||
Stealth Meter Y Position ( StealthMeterPosY ) |
0 to 100 (Default: 55.765408) |
The Y position of the Stealth Meter, measured as a % of your screen height. The meter can be dragged with the mouse if Lock Meter Positions is disabled. | ||
Display Charge Meter ( ChargeMeter ) |
true or false (Default: true) |
Enables the Charge Meter UI, which displays the current charge of the player's held weapon. The Charge Meter is always hidden if not holding a weapon which requires charge. | ||
Charge Meter X Position ( ChargeMeterPosX ) |
0 to 100 (Default: 50.104603) |
The X position of the Charge Meter, measured as a % of your screen width. The meter can be dragged with the mouse if Lock Meter Positions is disabled. | ||
Charge Meter Y Position ( ChargeMeterPosY ) |
0 to 100 (Default: 58.05169) |
The Y position of the Charge Meter, measured as a % of your screen height. The meter can be dragged with the mouse if Lock Meter Positions is disabled. | ||
Display Speedrun Timer ( SpeedrunTimer ) |
true or false (Default: false) |
Enables an in-game speedrun timer which shows in-game time down to the millisecond. A second line displays the time of your most recent boss kill. The time is tracked per player and only counts time while loaded into a world. | ||
Speedrun Timer X Position ( SpeedrunTimerPosX ) |
0 to 100 (Default: 46) |
The X position of the Speedrun Timer, measured as a % of your screen width. This must be set manually and cannot be dragged around. | ||
Speedrun Timer Y Position ( SpeedrunTimerPosY ) |
0 to 100 (Default: 1.481) |
The Y position of the Speedrun Timer, measured as a % of your screen height. This must be set manually and cannot be dragged around. | ||
General Gameplay Changes | Early Hardmode Progression Rework ( EarlyHardmodeProgressionRework ) |
true or false (Default: true) |
Demon Altars no longer spawn ores and crimson/corruption blocks when broken. Wall of Flesh spawns Cobalt and Palladium ore on first kill. The first mech boss you fight has 20% less HP and damage and spawns Mythril and Orichalcum ore on first kill. The second mech boss you fight has 10% less HP and damage and spawns Adamantite and Titanium ore on first kill. The third mech boss spawns Hallowed Ore on first kill | |
Proficiency ( Proficiency ) |
true or false (Default: true) |
Enables the Proficiency system which allows the player to gain slight stat bonuses by persistently using one damage class. Disabling the system does not remove levels players already have, but disables their stat bonuses and prevents experience gain. | ||
Bosses Dracstically Reduce Spawn Rates ( BossZen ) |
true or false (Default: true) |
All living bosses will drastically reduce the spawn rates of regular enemies. This also prevents Slime Rain from occurring while a boss is alive. | ||
Town NPCs spawn at night ( TownNPCsSpawnAtNight ) |
true or false (Default: false) |
When enabled, town NPCs can spawn and respawn at night. This includes the Old Man. | ||
Town NPC Spawn Rate Multiplier ( TownNPCSpawnRateMultiplier ) |
1 to 10 (Default: 1) |
Directly multiply the rate at which town NPCs spawn and respawn. This reduces waiting times if a boss or event wipes your whole town. | ||
Boss Health Boost Percentage ( BossHealthBoost ) |
0 to 900 (Default: 0) |
Globally boosts the health of all bosses by the specified percentage. This stacks with multiplayer boss health boosts. Does not affect bosses that are already spawned. | ||
Base Stat Boosts | Higher Base Speed ( FasterBaseSpeed ) |
true or false (Default: true) |
Increases the player's base movement speed. | |
Higher Jump Height ( HigherJumpHeight ) |
true or false (Default: true) |
Increases the player's base jump height. | ||
Higher Jump Speed ( FasterJumpSpeed ) |
true or false (Default: true) |
Increases the player's base jump speed. | ||
Faster Fall Acceleration Hotkey ( FasterFallHotkey ) |
true or false (Default: true) |
Pressing down increases the speed at which the player reaches their maximum fall velocity. | ||
Faster Base Tile Placement Speed ( FasterTilePlacement ) |
true or false (Default: true) |
Increases the player's base tile placement speed. | ||
Expert and Master Changes | Remove Increased Debuff Durations ( NerfExpertDebuffs ) |
true or false (Default: true) |
Disables Expert Mode doubling (and Master Mode tripling) the duration of debuffs on the player. Calamity is balanced around this setting is enabled. | |
Chilled Water Rework ( ChilledWaterRework ) |
true or false (Default: true) |
When enabled, water in the Snow and Ice biomes will rapidly drain the player's breath instead of inflicting Chilled. | ||
Force Town Safety ( ForceTownSafety ) |
true or false (Default: false) |
Counteracts Expert and Master Mode allowing enemies to spawn near towns by vastly decreasing spawn rates. This can have unintended side effects such as making critters difficult to find. | ||
Rage and Adrenaline Meter Shake ( RipperMeterShake ) |
0 to 4 (Default: 2) |
How much the Rage and Adrenaline Meters shake while in use. Set to zero to disable the shaking entirely. | ||
Rage Meter X Position ( RageMeterPosX ) |
0 to 100 (Default: 35.77406) |
The X position of the Rage Meter, measured as a % of your screen width. The meter can be dragged with the mouse if Lock Meter Positions is disabled. | ||
Rage Meter Y Position ( RageMeterPosY ) |
0 to 100 (Default: 3.9761431) |
The Y position of the Rage Meter, measured as a % of your screen height. The meter can be dragged with the mouse if Lock Meter Positions is disabled. | ||
Adrenaline Meter X Position ( AdrenalineMeterPosX ) |
0 to 100 (Default: 3577406) |
The X position of the Adrenaline Meter, measured as a % of your screen width. The meter can be dragged with the mouse if Lock Meter Positions is disabled. | ||
Adrenaline Meter Y Position ( AdrenalineMeterPosY ) |
0 to 100 (Default: 8.846918) |
The Y position of the Adrenaline Meter, measured as a % of your screen height. The meter can be dragged with the mouse if Lock Meter Positions is disabled. | ||
Boss Rush Curses | Regeneration ( BossRushRegenCurse ) |
true or false (Default: false) |
Disables all health regeneration during the Boss Rush. | |
Dashes ( BossRushDashCurse ) |
true or false (Default: false) |
Disables all dashes during the Boss Rush. | ||
Immunity Frames ( BossRushIFrameCurse ) |
true or false (Default: false) |
During the Boss Rush, being hit twice within three seconds will cause instant death. This effect ignores revives. |
Notes
- The in-game configuration option menu features red background (#312024 ●) and buttons (#C03640 ●).
- There are several configuration options with sliders that are adjusted in increments.
- Boss Health Boost Percentage has an increment of 25.
- Rage and Adrenaline Meter Shake has an increment of 1.
Trivia
- The Boss Rush curses are inspired by bindings from the game Hollow Knight, which are optional challenges that can be applied to a Pantheon, the game's equivalent of a boss rush mode.
- The Immunity curse is inspired by the High Stress modifier of the Challenge Mode in the game Enter the Gungeon.
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Damage Reduction • Defense damage • Enchantment • Hit sounds • Immunity frames • Lifesteal • Minions • Rogue | ||||||||
Environment | Biome backgrounds • Events • Music | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Game | Bestiary • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Secret world seeds (For the worthy • Get fixed boi) • Vanilla changes | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Death prevention • Defense • Flight Time Bar • Rage Meter | ||||||||
UI | Boss Health Bar • Cooldown Rack • Speedrun Timer • Status messages • Tips |