Guide:Armor progression/Hardmode
Hardmode ![Map Icon Wall of Flesh.png](https://terraria.wiki.gg/images/d/d4/Map_Icon_Wall_of_Flesh.png)
Players unlock Cobalt armor, Palladium armor, and the slow but strong Mollusk armor. Rogues unlock the powerful Titan Heart armor, and summoners the high dps Spider armor. After defeating Queen Slime, players unlock Crystal Assassin armor.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(32% dmg, 17% crit, 46 def) Gives excellent offensive stats and strong defense. |
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(37% dmg, 14% crit, 55 def) Gives very high defense and offense, with the set bonus helping greatly against single target bosses. Not viable versus worms. |
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(26% dmg, 3% crit, 39 def, 2hp/sec regen) Gives decent melee stats with 2hp/sec regen regardless of conditions. |
Defensive | |||
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(39 def, 2hp/sec regen) Gives decent defense with 2hp/sec regen regardless of conditions. |
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(55 def) Gives very high defense, but decreases mobility. |
Offensive | |||
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(32% dmg, 17% crit) Gives excellent offensive stats. |
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(37% dmg, 14% crit) Gives high stats and 2 powerful minions, which do 140 base dps. However, the decreased movement speed makes this less practical than other options. |
True Melee | |||
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(32% dmg, 17% crit, 10% melee speed, 46 def) Gives excellent offensive stats and solid defense, without impairing mobility. |
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(26% dmg, 3% crit, 39 def, 2hp/sec regen) Gives decent melee stats with 2hp/sec regen regardless of conditions. |
Ranged | |||
Overall | |||
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(32% dmg, 17% crit, 44 def) Gives excellent offensive stats and solid defense, without impairing mobility. |
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(37% dmg, 14% crit, 55 def) Gives very high defense and offense, with the set bonus helping greatly against single target bosses. Not viable versus worms. |
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(23% dmg, 12% crit, 32 def, 2hp/sec regen) Gives decent offensive stats along with 2hp/sec regen. |
Defensive | |||
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(32 def, 2hp/sec regen) Gives decent defense and 2 hp/sec regen. |
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(55 def) Gives very high defense, but the decreased mobility means you may end up taking more hits. |
Offensive | |||
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(32% dmg, 17% crit, 44 def) Gives excellent offensive stats and solid defense, without impairing mobility. |
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(37% dmg, 14% crit) Gives strong stats overall and 2 powerful minions, which do 140 base damage each. However, the decreased movement speed can make it less practical than other options. |
Magic | |||
Overall | |||
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(32% dmg, 17% crit, -10% mana usage, 42 def) Gives excellent offensive stats and solid defense, without impairing mobility. |
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(37% dmg, 14% crit) Gives strong stats overall and 2 powerful minions, which do 140 base damage. Very good against single targets, but beware of the decreased mobility. |
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(23% dmg, 12% crit, 29 def, 2hp/sec regen) Gives decent offensive stats along with 2hp/sec regen. |
Defensive | |||
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(29 def, 2hp/sec regen) Gives decent defense and 2 hp/sec regen. |
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(55 def) Gives very high defense while maintaining strong offensive stats, but the decreased mobility means you may take more hits. |
Offensive | |||
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(32% dmg, 17% crit, -10% mana usage) Gives excellent offensive stats and solid defense, without impairing mobility. |
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(26% dmg, 16% crit, -10% mana usage) Gives strong magic stats along with the ability to use up to 5 Drunk Princess alcohols without getting Alcohol Poisoning. |
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(37% dmg, 14% crit) Gives strong stats overall and 2 powerful minions, which do 140 base damage. However, the decreased movement speed may make it less practical than other options. |
Summon | |||
Overall | |||
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(28% dmg, +3 minion slots, 20 def) Gives very strong boosts to minions. |
Defensive | |||
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(22 def, 12% jump speed) Gives an extra jump and jump speed. |
Offensive | |||
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(28% dmg, +3 minion slots) Gives very strong boosts to minions. |
Rogue | |||
Overall | |||
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(24% dmg, -15% firing speed. 100 stealth, 43 def) Gives excellent boosts for players using rogue stealth. |
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(32% dmg, 17% crit, 43 def) An alternative only for players who forgo stealth. |
Defensive | |||
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(55 def) Gives very high defense while maintaining strong offensive stats, but the decreased mobility means you may take more hits. |
Offensive | |||
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(24% dmg, -15% firing speed. 100 stealth, 43 def) Gives excellent boosts for players using rogue stealth. |
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(32% dmg, 17% crit) An alternative only for players who forgo stealth. |
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(37% dmg, 14% crit) Gives high stats and 2 powerful minions, which do 140 base damage. However, the decreased movement speed makes it impractical. Also lacks stealth. |
Post-1 Mech ![Map Icon Retinazer (first form).png](https://terraria.wiki.gg/images/6/65/Map_Icon_Retinazer_%28first_form%29.png)
![Map Icon Spazmatism (first form).png](https://terraria.wiki.gg/images/9/9c/Map_Icon_Spazmatism_%28first_form%29.png)
Players unlock Mythril armor, which has incredible dps, and Orichalcum armor, which has excellent defense and crowd control.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(22% dmg, 22% crit, 37 def) Gives good stats and a set bonus that massively increases dps. |
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(19% dmg, 10% crit, 11% melee speed, 52 def) Petal set bonus is excellent for The Destroyer. |
Defensive | |||
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(38 def) Gives decent defense along with a dash, allowing you to devote another slot to survivability. Not advisable if you want the iframe effect of the Shield of Cthulhu. |
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(39 def, 2hp/sec regen) Gives decent defense with 2hp/sec regen regardless of conditions. |
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(52 def) Simply has high defense. |
Offensive | |||
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(22% dmg, 22% crit) Gives good stats and a set bonus that massively increases dps. |
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(19% dmg, 10% crit, 11% melee speed, 52 def) Petal set bonus is excellent for The Destroyer. |
True Melee | |||
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(22% dmg, 22% crit, 37 def) Gives good stats and a set bonus that massively increases dps. |
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(32% dmg, 17% crit, 10% melee speed, 46 def) Gives excellent offensive stats and solid defense. |
Ranged | |||
Overall | |||
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(24% dmg, 21% crit, 27 def) Gives good stats and a set bonus that massively increases dps. |
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(8% dmg, 25% crit, 40 def) Petal set bonus is excellent for The Destroyer. |
Defensive | |||
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(38 def) Gives decent defense along with a dash, allowing you to devote another slot to survivability. Not advisable if you want the iframe effect of the Shield of Cthulhu. |
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(29 def, 2hp/sec regen) Gives decent defense and 2 hp/sec regen. |
Offensive | |||
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(27% dmg, 14% crit) Gives good stats and a set bonus that massively increases dps. |
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(8% dmg, 25% crit) Petal set bonus is excellent for The Destroyer. |
Magic | |||
Overall | |||
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(27% dmg, 14% crit, 24 def) Gives good stats and a set bonus that massively increases dps. |
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(8% dmg, 28% crit, 36 def) Petal set bonus is excellent for The Destroyer. |
Defensive | |||
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(38 def) Gives decent defense along with a dash, allowing you to devote another slot to survivability. Not advisable if you want the iframe effect of the Shield of Cthulhu. |
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(32 def, 2hp/sec regen) Gives decent defense and 2 hp/sec regen. |
Offensive | |||
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(24% dmg, 21% crit) Gives good stats and a set bonus that massively increases dps. |
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(8% dmg, 25% crit) Petal set bonus is excellent for The Destroyer. |
Summon | |||
Overall | |||
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(28% dmg, +3 minion slots, 20 def) Gives very strong boosts to minions. |
Defensive | |||
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(58 def, 2 hp/sec regen) Gives high defense and regen. |
Offensive | |||
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(28% dmg, +3 minion slots) Gives very strong boosts to minions. |
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† (30% dmg, +2 sentry slots, set bonus) The buffs this armor set gives to Explosive Trap Cane are ludicrious, especially against worms like Destroyer and Aquatic Scourge, but require a specific playstyle many players may find difficult to adapt to. |
Rogue | |||
Overall | |||
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(24% dmg, -15% firing speed. 100 stealth, 43 def) Gives excellent boosts for players using rogue stealth. |
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(32% dmg, 17% crit, 43 def) An alternative only for players who forgo stealth. |
Defensive | |||
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(38 def) Gives decent defense along with a dash, allowing you to devote another slot to survivability. Not advisable if you want the iframe effect of the Shield of Cthulhu. |
Offensive | |||
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(24% dmg, -15% firing speed. 100 stealth, 43 def) Gives excellent boosts for players using rogue stealth. |
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(32% dmg, 17% crit) An alternative only for players who forgo stealth. |
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(37% dmg, 14% crit) Gives absurd stats and 2 powerful minions, which do 140 base damage. However, the decreased movement speed makes it less practical than other options. Also lacks stealth. |
Post-2 Mechs ![Map Icon The Destroyer.png](https://terraria.wiki.gg/images/6/6f/Map_Icon_The_Destroyer.png)
Players unlock Adamantite armor, which has excellent defense, and Titanium armor which is focused on crowd control for enemies. Melee and ranged players unlock Frost armor, which is virtually useless. Summoners and mages unlock Forbidden armor, a useful crowd control option, which rogues can also access through the Forbidden Circlet.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(22% dmg, 22% crit, 37 def) Gives good stats and a set bonus that massively increases dps. |
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(22% dmg, 14% crit, 80 def) Very high defense and synergizes with damage reduction builds by converting half your damage reduction into crit. |
Defensive | |||
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(80 def) Very high defense and synergizes with damage reduction builds by converting half your damage reduction into crit. |
Offensive | |||
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(22% dmg, 22% crit) Gives good stats and a set bonus that massively increases dps. |
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(19% dmg, 10% crit, 11% melee speed, 52 def) Petal set bonus is excellent for The Destroyer. |
True Melee | |||
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(22% dmg, 14% crit, 80 def) Very high defense and synergizes with damage reduction builds by converting half your damage reduction into crit. |
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(22% dmg, 22% crit, 37 def) Gives good stats and a set bonus that massively increases dps. |
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(31% dmg, 19% crit, 9% melee speed, 60 defense) Good defense and the best melee stats available. |
Ranged | |||
Overall | |||
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(24% dmg, 21% crit, 27 def) Gives good stats and a set bonus that massively increases dps. |
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(22% dmg, 17% crit, 66 def) Very high defense with decent stats. |
Defensive | |||
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(66 def) Very high defense. |
Offensive | |||
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(24% dmg, 21% crit, 27 def) Gives good stats and a set bonus that massively increases dps. |
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(8% dmg, 28% crit) Petal set bonus is excellent for The Destroyer. |
Magic | |||
Overall | |||
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(27% dmg, 14% crit, 22 def) Gives good stats and a set bonus that massively increases dps. |
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(22% dmg, 19% crit, 62 def) Very high defense with decent stats. |
Defensive | |||
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(66 def) Very high defense. |
Offensive | |||
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(27% dmg, 14% crit, 27 def) Gives good stats and a set bonus that massively increases dps. |
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(22% dmg, 21% crit) Gives strong magic stats along with the ability to use up to 5 Drunk Princess alcohols without getting Alcohol Poisoning. |
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(8% dmg, 28% crit) Petal set bonus is excellent for The Destroyer. |
Summon | |||
Overall | |||
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(28% dmg, +3 minion slots, 20 def) Gives very strong boosts to minions. |
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† (20% dmg, +2 minion slots, 21/26 def, set bonus) The powerful Ancient Storm tornados this set can summon, alongside its multiclass capabilities make the Forbidden sets very powerful options, and with proper play, can even surpass Spider armor, even without utilizing out of class weapons. |
Defensive | |||
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(58 def, 2 hp/sec regen) Gives high defense and regen. |
Offensive | |||
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(28% dmg, +3 minion slots) Gives very strong boosts to minions. |
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† (20% dmg, +2 minion slots, set bonus) The powerful Ancient Storm tornados this set can summon, alongside its multiclass capabilities make the Forbidden sets very powerful options, and with proper play, can even surpass Spider armor, even without utilizing out of class weapons. |
Rogue | |||
Overall | |||
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(24% dmg, -15% firing speed. 100 stealth, 43 def) Gives excellent boosts for players using rogue stealth. |
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(32% dmg, 17% crit, 43 def) An alternative only for players who forgo stealth. |
Defensive | |||
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(38 def) Gives decent defense along with a dash, allowing you to devote another slot to survivability. Not advisable if you want the iframe effect of the Shield of Cthulhu. |
Offensive | |||
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(24% dmg, -15% firing speed. 100 stealth, 43 def) Gives excellent boosts for players using rogue stealth. |
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(32% dmg, 17% crit) An alternative only for players who forgo stealth. |
Post-Mechs and Cryogen ![Map Icon Skeletron Prime.png](https://terraria.wiki.gg/images/b/be/Map_Icon_Skeletron_Prime.png)
![Cryogen map.png](/images/thumb/1/1e/Cryogen_map.png/30px-Cryogen_map.png)
Players unlock Hallowed armor, which is heavily nerfed; Daedalus armor, which is poor; and Chlorophyte armor, which has excellent defense and offense.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(22% dmg, 22% crit, 37 def) Gives good stats and a set bonus that massively increases dps. |
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(21% dmg, 21% crit, 51 def) Set bonus gives powerful area dps and heals 12 hp every 5 seconds, that healing can be increased through buffing your damage stat. |
Defensive | |||
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(80 def) Very high defense and synergizes with damage reduction builds by converting half your damage reduction into crit. |
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(65 def, 15% dr) Decent defense and damage reduction. |
Offensive | |||
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(22% dmg, 22% crit, 37 def) Gives good stats and a set bonus that massively increases dps. |
True Melee | |||
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(22% dmg, 14% crit, 80 def) Very high defense and synergizes with damage reduction builds by converting half your damage reduction into crit. |
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(22% dmg, 22% crit, 37 def) Gives good stats and a set bonus that massively increases dps. |
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(31% dmg, 19% crit, 9% melee speed, 60 defense) Good defense and the best melee stats available. |
Ranged | |||
Overall | |||
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(24% dmg, 21% crit, 27 def) Gives good stats and a set bonus that massively increases dps. |
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(21% dmg, 16% crit, 44 def) Set bonus gives powerful area dps and heals 12 hp every 5 seconds, that healing can be increased through buffing your damage stat. |
Defensive | |||
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(66 def) Very high defense. |
Offensive | |||
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(24% dmg, 21% crit, 27 def) Gives good stats and a set bonus that massively increases dps. |
Magic | |||
Overall | |||
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(27% dmg, 14% crit, 22 def) Gives good stats and a set bonus that massively increases dps. |
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(21% dmg, 15% crit, 38 def) Set bonus gives powerful area dps and heals 12 hp every 5 seconds, that healing can be increased through buffing your damage stat. |
Defensive | |||
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(66 def) Very high defense. |
Offensive | |||
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(27% dmg, 14% crit, 27 def) Gives good stats and a set bonus that massively increases dps. |
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(22% dmg, 21% crit) Gives strong magic stats along with the ability to use up to 5 Drunk Princess alcohols without getting Alcohol Poisoning. |
Summon | |||
Overall | |||
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(28% dmg, +2 minion slots, 37 def, 10% move speed, set bonus) Gives strong boosts to minions and a powerful set exclusive minion. |
Defensive | |||
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(58 def, 2 hp/sec regen) Gives high defense and regen. |
Offensive | |||
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† (20% dmg, +2 minion slots, set bonus) The powerful Ancient Storm tornados this set can summon, alongside its multiclass capabilities make the Forbidden sets very powerful options. |
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(28% dmg, +2 minion slots, set bonus) Gives very strong boosts to minions and a powerful set exclusive minion. |
Rogue | |||
Overall | |||
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(21% dmg, 13% crit, 105 stealth, 41 def) Gives excellent boosts for players using rogue stealth. |
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(35% dmg, 17% crit, 44 def) An alternative only for players who forgo stealth. |
Defensive | |||
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(38 def) Gives decent defense along with a dash, allowing you to devote another slot to survivability. Not advisable if you want the iframe effect of the Shield of Cthulhu. |
Offensive | |||
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(21% dmg, 13% crit, 105 stealth, 41 def) Gives excellent boosts for players using rogue stealth. |
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(32% dmg, 17% crit) An alternative only for players who forgo stealth. |
Post-Plantera and Calamitas Clone![Calamitas Clone map.png](/images/thumb/9/90/Calamitas_Clone_map.png/30px-Calamitas_Clone_map.png)
![Map Icon Plantera (first form).png](https://terraria.wiki.gg/images/a/ab/Map_Icon_Plantera_%28first_form%29.png)
Players unlock Reaver armor, which offers excellent defense with reduced damage, enhanced mobility, and utility. Mages unlock Brimflame armor, a glass cannon option; and Spectre armor, with great survivability and damage. Summoners unlock the incredible Spooky armor and the versatile Tiki armor. Rogues obtain Umbraphile armor, which carries until Moon Lord.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(22% dmg, 22% crit, 37 def) Gives good stats and a set bonus that massively increases dps. |
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(21% dmg, 21% crit, 51 def) Set bonus helps with both damage and survivability. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(22% dmg, 22% crit, 37 def) Gives good stats and a set bonus that massively increases dps. |
True Melee | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Ranged | |||
Overall | |||
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(25% dmg, *1.15 dmg, 22% crit, 51 def) Mixed set gives insane damage boosts. |
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(21% dmg, 16% crit, 44 def) Set bonus gives powerful area dps and heals 12 hp every 5 seconds, that healing can be increased through buffing your damage stat. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(25% dmg, *1.15 dmg, 22% crit, 51 def) Mixed set gives insane damage boosts. |
Magic | |||
Overall | |||
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(25% dmg/-5% dmg, 17% crit/7% crit, 13%/0% reduced mana usage 42/30 def) Mask has excellent dps, and you can always swap to the hood for pinch healing. |
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(27% dmg, 14% crit, 22 def) Gives good stats and a set bonus that massively increases dps. |
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(21% dmg, 15% crit, 38 def) Set bonus gives powerful area dps and heals 12 hp every 5 seconds, that healing can be increased through buffing your damage stat. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(27% dmg, 14% crit, 27 def) Gives good stats and a set bonus that massively increases dps. |
Summon | |||
Overall | |||
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(58% dmg, +4 minions, 30 def) Absurd minion stats. |
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(30% dmg, +4 minions, 35 def) Strong minion stats, along with +13 defense, 5% damage reduction, and 3 hp/second while using Leaf Wings. |
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Ω (55% dmg, +2 minions, 77 def, 5% dr, 2.5hp/sec regen) Absolutely broken defense underwater. |
Defensive | |||
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(35 def) Gives +13 defense, 5% damage reduction, and 3 hp/second while using Leaf Wings. While using Leaf Wings restricts your flight time, Tiki's minion stats enable you to devote an accessory slot to mobility if you wish. |
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Ω (77 def, 5% dr, 2.5hp/sec regen) Absolutely broken defense underwater. |
Offensive | |||
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(58% dmg, +4 minions) Absurd minion stats. |
Rogue | |||
Overall | |||
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(27% dmg, 16% crit, 110 stealth, 36 defense) Strong stats and set bonus greatly enhances dps. |
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(9% dmg, 9% crit, 46 def, 10% jump speed, 10% flight time, 10% hook velocity) Viable for players who forgo Rogue stealth. Greatly increases mobility, including reducing the cooldown of dashes. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(27% dmg, 16% crit, 110 stealth) Strong stats and set bonus greatly enhances dps. |
Post-Golem and Plaguebringer Goliath ![Plaguebringer Goliath map.png](/images/f/f2/Plaguebringer_Goliath_map.png)
![Map Icon Golem.png](https://terraria.wiki.gg/images/b/b7/Map_Icon_Golem.png)
Players unlock Hydrothermic armor a generalist armor open to all classes. Melee players unlock Beetle armor, which has incredible defense and offense. Rangers unlock Plague Reaper armor, a glass cannon option. Summoners obtain Plaguebringer armor, a versatile and powerful set.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(44% dmg, 8% crit, 42% melee speed, 61 def) Excellent offensive stats. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
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(73 def, 30% dr) Excellent defensive stats. |
Offensive | |||
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(44% dmg, 8% crit, 42% melee speed) Excellent offensive stats. |
True Melee | |||
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(44% dmg, 8% crit, 42% melee speed, 61 def) Allows you to melt bosses |
Ranged | |||
Overall | |||
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(25% dmg, *1.15 dmg, 22% crit, 51 def) Mixed set gives insane damage boosts. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(25% dmg, *1.11 dmg, 16% crit, 36 def) Better damage than Shroomite if you use the set bonus ability. |
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(25% dmg, *1.15 dmg, 22% crit, 51 def) Mixed set gives insane damage boosts. |
Magic | |||
Overall | |||
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(25% mage dmg, 25% crit, -15% mana usage, +3 sentries, 42 def) Gives good stats and sentry slots that greatly increase dps. |
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(25% dmg/-5% dmg, 17% crit/7% crit, 13%/0% reduced mana usage 42/30 def) Mask has excellent dps, and you can always swap to the hood for pinch healing. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(25% mage dmg, 25% crit, -15% mana usage, + 3sentries, 42 def) Gives good stats and sentry slots that greatly increase dps. |
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(27% dmg, 14% crit, 27 def) Gives good stats and a set bonus that massively increases dps. |
Summon | |||
Overall | |||
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(40% dmg, +3 minions, 32 def) Gives a dash and causes it to buff summon damage by a flat 10 to 20, making it the best offensively and mobility wise. |
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(53% dmg, +2 minions, 40 def, set bonus) Performing best on Lunatic Cultist, Hydrothermic's Hydrothermic Vent minion is nothing to scoff at, easily shredding this frequently stationary boss, and the set overall serving as the best option until the player beats the Plaguebringer Goliath. |
Defensive | |||
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(68 def, 4 hp/sec regen) Strong defense and regen. |
Offensive | |||
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(40% dmg, +3 minions, 32 def) Set bonus minion increases summon damage as well as doing damage, giving it higher dps than Spooky armor. |
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(53% dmg, +2 minions, 40 def, set bonus) Performing best on Lunatic Cultist, Hydrothermic's Hydrothermic Vent minion is nothing to scoff at, easily shredding this frequently stationary boss, and the set overall serving as the best option until the player beats the Plaguebringer Goliath. |
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† (60% dmg, +3 sentries, +20% ms, set bonus) The buffs this armor set gives to Explosive Trap Staff are ludicrious, easily overperforming on Astrum Deus, Lunatic Cultist, and Ravager, and even decently on Duke Fishron and the Plaguebringer Goliath, but requires a specific playstyle many players may find difficult to adapt to. |
Rogue | |||
Overall | |||
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(27% dmg, 16% crit, 110 stealth, 36 defense) Strong stats and set bonus greatly enhances dps. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(27% dmg, 16% crit, 110 stealth) Strong stats and set bonus greatly enhances dps. |
Pre Moon Lord ![Map Icon Moon Lord.png](https://terraria.wiki.gg/images/thumb/8/82/Map_Icon_Moon_Lord.png/30px-Map_Icon_Moon_Lord.png)
Players unlock Astral armor, a generalist armor open to all classes featuring strong stats.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(44% dmg, 8% crit, 42% melee speed, 61 def) Excellent offensive stats. |
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(35% dmg, 25% crit, +3 minion slots 63 def) Excellent offensive stats, superior to Beetle if you do not need melee speed. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
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(73 def, 30% dr) Excellent defensive stats. |
Offensive | |||
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(44% dmg, 8% crit, 42% melee speed) Excellent offensive stats. |
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(35% dmg, 25% crit, +3 minion slots 63 def) Excellent offensive stats, superior to Beetle if you do not need melee speed. |
True Melee | |||
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(44% dmg, 8% crit, 42% melee speed, 61 def) Allows you to melt bosses |
Ranged | |||
Overall | |||
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(25% dmg, *1.15 dmg, 22% crit, 51 def) Mixed set gives insane damage boosts. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(25% dmg, *1.11 dmg, 16% crit, 36 def) Better damage than Shroomite if you use the set bonus ability. |
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(25% dmg, *1.15 dmg, 22% crit, 51 def) Mixed set gives insane damage boosts. |
Magic | |||
Overall | |||
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(35% dmg, 25% crit, +3 minion slots, 63 def) Excellent offensive stats, good defense, and minion slots. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(35% dmg, 25% crit, +3 minion slots, 63 def) Excellent offensive stats and gives minion slots. |
Summon | |||
Overall | |||
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(40% dmg, +3 minions, 32 def) Gives a dash and causes it to buff summon damage by a flat 10 to 20, making it the best offensively and mobility wise. |
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(53% dmg, +2 minions, 40 def, set bonus) Hydrothermic's Hydrothermic Vent minion is very strong, causing the armor to outperform what its stats may suggest. It also has better defense than Plaguebringer, making it strong all-around. |
Defensive | |||
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(68 def, 4 hp/sec regen) Very high defense and regen, but no minion slots. |
Offensive | |||
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(40% dmg, +10-20 dmg, +3 minions, 32 def) Set bonus minion increases summon damage as well as doing damage and inflicting plague, giving it higher dps than Spooky armor. |
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† (53% dmg, +2 minions, 40 def, set bonus) If you have good awareness of both your own and the boss's movement and location, Hydrothermic's Hydrothermic Vent minion allows it to out-DPS Plaguebringer armor even though the stats of the armor suggest otherwise. |
Rogue | |||
Overall | |||
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(27% dmg, 16% crit, 110 stealth, 36 defense) Strong stats and set bonus greatly enhances dps. |
Defensive | |||
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(73 def, 15% DR, 2.5 hp/sec regen) Powerful defense with a 10% chance to lifesteal for 20% of the projectiles damage, capped at 10 hp. |
Offensive | |||
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(27% dmg, 16% crit, 110 stealth) Strong stats and set bonus greatly enhances dps. |