Spectre armor

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Spectre armor
  • Spectre armor equipped (male)old Spectre armor item sprite
  • Spectre armor equipped (female)
Stack digit 1.png
Statistics
Type
DefenseSpectre Hood : 30 / Spectre Mask : 42 (set)
Set BonusSpectre Hood : Reduces Magic damage by 40% and converts it to healing force
Magic damage done to enemies heals the player with lowest health

Spectre Mask : Magic damage done will hurt extra nearby enemies
RarityRarity level: 8
Sell18 GC (set)
Projectiles created
  • Spirit Heal
    Spirit Heal
  • Spectre Wrath
    Spectre Wrath
Not to be confused with Spectral armor.

Spectre armor is a Hardmode, post-Plantera armor set that offers magic weapon boosts. The set consists of the Spectre Robe and Spectre Pants, with either the Spectre Hood or Spectre Mask (Desktop, Console, Old-gen console and Mobile versions) headpiece. Wearing a full set causes small white orbs to manifest whenever the player hits an enemy with a magic weapon. The effect of these orbs depends on the headpiece option chosen: The Spectre Mask causes the orbs to act as homing projectiles, while the Spectre Hood causes the orbs to travel to a player, healing them.

(Desktop, Console and Mobile versions) Crafting a full set with one headpiece requires 54 Spectre Bars (27 Ectoplasm and 270 Chlorophyte Ore). The full set with both headpieces requires 66 Spectre Bars (33 Ectoplasm and 330 Chlorophyte Ore).

(Old-gen console and 3DS versions) Crafting a full set with one headpiece requires 54 Chlorophyte Bars (324 Chlorophyte Ore) and 54 Ectoplasm. The full set with both headpieces requires 66 Chlorophyte Bars (396 Chlorophyte Ore) and 66 Ectoplasm.

Spectre Mask set bonus: Homing orb projectiles spawn when dealing magic damage to an enemy, which attack nearby enemies, or the same enemy. The orbs deal (Desktop, Console and Mobile versions) 100% / (Old-gen console version) 50% of the damage dealt by the magic weapon fired, before it is doubled by a critical hit (if a critical hit deals 200 damage, the orb will have (Desktop, Console and Mobile versions) 100 / (Old-gen console version) 50 base damage). The orb projectile itself can deal critical hits.

Spectre Hood set bonus: Lifesteal orbs spawn when dealing magic damage to an enemy, which fly to the player and restore health by (Desktop, Console, Old-gen console and Mobile versions) 20% / (3DS version) 8% of damage done (e.g. dealing 50 magic damage heals (Desktop, Console, Old-gen console and Mobile versions) 10 / (3DS version) 4 health). In multiplayer, the player with the lowest health on the team is healed instead. Equipping (Desktop, Console and Mobile versions) full set with the Spectre Hood / (Old-gen console version) the Spectre Hood incurs a 40% magic damage decrease.

Set

Spectre Robe
  • Spectre Robe item spriteold Spectre Robe item sprite
Stack digit 1.png
Statistics
Type
Defense14
Body slotShirt
Tooltip7% increased magic damage and critical strike chance
RarityRarity level: 8
Sell6 GC
Research1 required
Spectre Pants
  • Spectre Pants item spriteold Spectre Pants item sprite
Stack digit 1.png
Statistics
Type
Defense10
Body slotPants
Tooltip8% increased magic damage
8% increased movement speed
RarityRarity level: 8
Sell4 GC50 SC
Research1 required

Helmet variants

Spectre Mask
  • Spectre Mask item sprite
Stack digit 1.png
Statistics
Type
Defense18
Body slotHelmet
TooltipIncreases maximum mana by 60 and 13% reduced mana cost
10% increased magic damage and critical strike chance
RarityRarity level: 8
Sell7 GC50 SC
Research1 required
  • Internal Item ID: 2189 (Desktop, Console, Old-gen console and Mobile versions)
  • Internal Armor ID: 156
Spectre Hood
  • Spectre Hood item spriteold Spectre Hood item sprite
Stack digit 1.png
Statistics
Type
Defense6
Body slotHelmet
Tooltip40% decreased magic damage (Old-gen console version)
Increases maximum mana by 80 and reduces mana usage by 17% (3DS version)
10% increased magic damage and critical strike chance (3DS version)
RarityRarity level: 8
Sell7 GC50 SC
Research1 required

Crafting

Recipes

ResultIngredientsCrafting station
Spectre HoodSpectre HoodMythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Old-gen console versionNintendo 3DS version only:
Spectre HoodSpectre Hood
Spectre MaskSpectre Mask(Desktop, Console, Old-gen console and Mobile versions)
Old-gen console version only:
Spectre MaskSpectre Mask
Spectre PantsSpectre Pants
Old-gen console versionNintendo 3DS version only:
Spectre PantsSpectre Pants
Spectre RobeSpectre Robe
Old-gen console versionNintendo 3DS version only:
Spectre RobeSpectre Robe

Notes

  • Both set bonuses have a limit to their efficiency. They are both limited by a related numeric stat, which has a cap, recharges by a fixed value per second, and reduces by a certain amount after triggering the set bonus[1][2]:
    • The Spectre Hood's healing is a lifesteal effect, and is limited by a stat called lifeSteal. Its recharge rate and maximum value are shown in the following table. When a projectile deals damage, the game will calculate the amount of health it will restore, and for per health that would be restored, lifeSteal is reduced by 1. This means that the amount of health restored per second during constant combat equals to the recharge rate, while the initial healing burst capped by the maximum value.
lifeSteal Values
(Desktop, Console, Old-gen console and Mobile versions) (3DS version)
Recharge rate 36 / 30 42
Maximum amount 80 / 70 120
  • The amount of health restored by the healing orb is related to the source projectile's damage and the number of targets the projectile has hit, and can be calculated with the following formula:
  • (Desktop, Console, Old-gen console and Mobile versions) Health restored = Damage of the projectile × [0.2 - 0.05 × Hits[3])]
  • (3DS version) Health restored = Damage of the projectile × (0.08 - 0.02 × Hits)
  • Note that when wearing the Spectre armor with Hood, all projectiles that dealt damage will reduce lifeSteal, but only projectiles that deal magic damage will spawn a healing orb.
  • The Spectre Mask's damage orbs is limited by a stat called ghostDmg. Its recharge rate and maximum value are shown in the following table. For each point of magic damage dealt, ghostDmg is reduced by 1. This means that during constant combat, the extra DPS from damage orbs is capped by the recharge rate, while the initial damage burst capped by the maximum value.
ghostDmg Values
(Desktop, Console and Mobile versions) (Old-gen console version)
Recharge rate 400 150
Maximum amount 1500 1000
  • If an attack does not do at least (Desktop, Console and Mobile versions) 2 / (Old-gen console version) 4 damage while the Spectre Mask is equipped, a damaging orb will not appear. If an attack does not do at least (Desktop, Console, Old-gen console and Mobile versions) 5 / (3DS version) 13 damage while the Spectre Hood is equipped, a healing orb will not appear.
  • Wearing the full set with either helmet makes the player translucent.
    • Also, on the Nintendo 3DSNintendo 3DS version version, if the player is riding a Minecart, it will also appear semitransparent.
    • Dyes are not as visible on a full set of Spectre armor as they are on other armor sets.
  • (Desktop, Console, Old-gen console and Mobile versions) As the rest of the Spectre armor grants a total of 15% increased damage, the total effect of wearing the Spectre Hood is only a 25% magic damage reduction.

Tips

  • One of the most efficient ways to play with this armor is by owning both the Spectre Hood and the Spectre Mask and switching between them, depending on the situation. This way the player will be able to both keep themselves alive and deal continuous high damage.
  • The average DPS of the Spectre Mask's damage orbs cannot be increased beyond the cap through damage bonuses, but it can be increased through critical strike chance bonuses. As a result, accessory builds that emphasize critical strike chance will be stronger than usual, and weapons with boosted critical rates like the Stellar Tune and Staff of Earth will increase the potency of the set bonus.
  • Since the base DPS of the damage orbs is essentially a fixed value, the Spectre Mask set is a good fit for defensive mages, since the loss of damage from running Warding modifiers instead of Menacing/Lucky does not affect the damage dealt by the set bonus. Using defensive accessories also synergizes well with the Spectre Hood set, since its effect is also defensive.
  • Spectre armor with the Spectre Hood is widely considered useless against the Moon Lord(Desktop, Console and Mobile versions), whose Moon Bite debuff disables lifesteal effects unless one moves far enough to avoid his tongue to latch on. However, such strategy is usually ineffective since the Moon Lord can teleport to the player if they move too far from him.
  • The lifesteal cap can be somewhat bypassed by dealing an enormous amount of damage in a single hit, such as with the Nebula Blaze. This can be useful when fighting the Moon Lord, to maximize the amount of health gained after Moon Bite wears off but before it is reapplied.
  • (Desktop, Console, Old-gen console and Mobile versions) The combined effects of Mana Sickness and the Spectre Hood's damage reduction will render many magic weapons too weak to be effective, so players should find an alternate means of restoring mana.
  • Magic Cuffs or Celestial Cuffs synergize well with the Spectre Hood as they capitalize on any damage taken; with a highly-damaging weapon like the Razorpine, it is possible to maintain both health and mana at comfortable levels.

Trivia

History

  • Desktop 1.4.4: Spectre Hood's teammate healing range increased from 1200 to 3000. Furthermore, it is now a circular shape instead of a diamond, further increasing its effective coverage area.
  • Desktop 1.4.1:
    • Spectre Hood's damage decrease is moved to its set bonus.
    • Increased Spectre Mask's magic damage/critical chance bonus from 5% to 10%, increased the limit on how much burst damage can be dealt by the set bonus at once from 1000 to 1500, and the recovery rate of projectiles generated over time has increased from 250 to 400.
  • Desktop 1.4.0.1:
    • Projectiles spawned from the mask now do 100% of the original damage.
    • Recovery rate of projectiles generated over time by the mask increased from 150 to 250.
  • Desktop 1.3.0.3: Spectre armor with Spectre Hood no longer heals when the player is inflicted with the Moon Bite debuff.
  • Desktop 1.3.0.1: Now requires Spectre Bars instead of Ectoplasm and Chlorophyte Bars.
  • Desktop 1.2.3:
    • Spectre Mask introduced.
    • Spectre Hood no longer increases maximum mana by 80 and reduces mana usage by 17%. Instead, it now reduces magic damage by 40% and increases mana usage by 20%.
    • Lifesteal ratio of the Spectre Hood set increased from 8% to 20%.
    • Increased defense of existing pieces:
      • Spectre Hood defense increased from 4 to 6.
      • Spectre Robe defense increased from 12 to 14.
      • Spectre Pants defense increased to from 8 to 10.
  • Desktop 1.2.2:
    • Healing capped at 40 health per second.
    • Flame traps no longer trigger the set bonus.
  • Desktop 1.2.1:
    • Lifesteal ratio of the set bonus reduced from 10% to 8%.
    • Added requirement of Chlorophyte Bars to craft.
  • Desktop 1.2.0.3:
    • Reduced defense:
      • Spectre Hood defense decreased from 6 to 4.
      • Spectre Robe defense decreased from 14 to 12.
      • Spectre Pants defense decreased from 11 to 8.
    • Traps no longer trigger Spectre armor.
    • Spectre armor does less healing each time the same projectile deals damage.
  • Console 1.09: Fixed the Spectre Mask not having a set bonus.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods Update() in Terraria.Player.cs, ghostHeal() in Terraria.Projectile.cs, and ghostHurt() in Terraria.Projectile.cs.
  2. Information taken from the Desktop version Desktop 1.2.2 source code, methods UpdatePlayer() in Terraria.Player.cs and ghostHeal() in Terraria.Projectile.cs.
  3. Start at 0 on first hit, and increases by 1 for each extra target hit.