History:Wall of Flesh
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Main article: Wall of Flesh
- 2.0.1.002:
- Added aftermath sounds for spawning Astral Infection.
- No longer drops Demon Heart in Classic Mode.
- Fixed Firecracker not dropping from Treasure Bag.
- 1.5.1.003: Now drops 25 .
- 1.5.1.001:
- Buffed health from 8000 / 11,200 / 21,280 to 12,800 / 17,920 / 21,504 .
- Buffed Demon Scythe damage from 40 / 72 / 88 / 96 to 52 / 92 / 112 / 124 .
- It, The Hungry, and Leech are now vulnerable to cold and sickness debuffs but resistant to heat debuffs.
- Increased Corruption and Crimson Key drop rates from 10% to 16.67%, and they now drop directly from the boss.
- 1.5.0.002: Fixed a bug that caused it to take damage from the Abyssal pressure.
- 1.4.5.007: The Hungry and The Hungry II no longer have reduced life scaling in multiplayer.
- 1.4.5.004: Now aims its lasers ahead of the player while it's enraged.
- 1.4.5.003: No longer fires Death Lasers at the start of the fight, now enrages easier, and moves faster as its health decreases in Death Mode.
- 1.4.5.002: Lasers while enraged now start out with a slower velocity and accelerate over time.
- 1.4.5.001:
- Reduced boss kill time from 180 seconds to 120.
- Fixed Corruption and Crimson Keys always dropping.
- Fixed eyes not receiving the debuff icon display.
- Fixed eyes not being able to be targeted by weapons that prioritize boss entities.
- Removed the 'A bloody red inferno lingers in the night...' message when defeated.
- 1.4.4.004: Now triggers the "A bloody red inferno lingers in the night..." status message when defeated instead of Brimstone Elemental or Skeletron Prime.
- 1.4.3.002:
- Adjusted health based speed boosts in Death Mode.
- Scraps now last 18 seconds.
- 1.4.3.001:
- Nerfed contact damage from 50 / 150 / 187 / 215 to 50 / 150 / 172 / 186 .
- Nerfed The Hungry's damage from 30-75 / 60-150 / 69-172 to 30-75 / 60-150 .
- Nerfed The Hungry II's damage from 30 / 60 / 75 / 86 to 30 / 60 / 72 / 79 .
- Nerfed Leech's head damage from 26 / 52 / 65 / 74 to 26 / 52 / 62 / 68 .
- Nerfed purple laser damage from 22-30 / 44-60 / 68 / 78 to 22-30 / 44-60 / 68 / 76 .
- Nerfed death laser damage from 88 / 101 to 88 / 96 .
- Increased laser speed in Revengeance Mode.
- Death Mode changes:
- Decreased movement speed and laser firing rate.
- Increased time between enraged charges from 7 seconds to 10.
- Fires red lasers immediately, instead of below 50% health.
- Fires lasers at the higher rate immediately, instead of gradually speeding up as health lowers.
- Moves at the higher speed immediately, instead of gradually speeding up as health lowers.
- Spawns The Hungry at a higher rate immediately, instead of gradually increasing rate as health lowers.
- Spawns Leeches at the highest rate and amount immediately, instead of increasing rate and amount below 66% and 33% health.
- 1.4.2.106: Buffed Boss Rush health from 2,400,000 to 4,500,000.
- 1.4.2.104:
- Reworked Revengeance Mode AI:
- Reduced laser frequency.
- Now moves faster when the player is far away, and slower when the player is closer.
- If the player is behind blocks for too long, Wall of Flesh enrages and charges very quickly to catch up to the player. It stops charging when it gets close enough.
- Nerfed The Hungry II's health modifier from 1.25x / 1.5x to 1.05x / 1.15x .
- Nerfed Leech's health multiplier from 1.25x / 1.5x to 1.05x / 1.15x .
- The Hungry II's now collide with tiles again.
- Subsequent kills no longer try to generate the Astral Infection.
- Fixed it crashing the game when generating the Astral Infection.
- Reworked Revengeance Mode AI:
- 1.4.2.003:
- Defeating it for the first time now displays a status message signifying that the Sunken Sea has been buffed.
- Removed the "Calamitous creatures now roam free!" and "The ancient ice spirits have been unbound!" status messages.
- 1.4.2.001:
- Buffed health modifier from 1.75x / 2.3x to 1.9x / 2.6x .
- Nerfed The Hungry II's health modifier from 2.5x / 4.5x to 1.25x / 1.5x .
- Nerfed Leech's health modifier from 3.1x / 4.5x to 1.25x / 1.5x .
- Nerfed Boss Rush health from 4,700,000 to 2,400,000.
- The Hungry IIs and Leeches can no longer be lifestealed off of.
- Corruption Key, Crimson Key, and Meowthrower now drop from the Treasure Bag instead of directly from the boss in Expert Mode.
- 1.4.1.001:
- Buffed Boss Rush health from 3,200,000 to 4,700,000.
- Buffed Boss Rush damage modifier from 3.5x to 4x.
- Hungries and Leeches no longer deal extra damage in Revengeance Mode.
- 1.3.4.001: Nerfed health modifier from 1.9x / 4.2x to 1.5x / 2.05x .
- 1.2.4.201: Can now drop both Corruption Key and Crimson Key in any world regardless of World Evil instead of only dropping one of them based on World Evil.
- 1.2.3.007:
- The Hungry II's can now pass through tiles in Death Mode.
- Buffed The Hungry II's health in Death Mode to 392 , and damage to 111 .
- The Hungry IIs now gain a 2.5x health modifier and a 1.35x damage modifier in all other modes.
- Buffed Leech's health in Death Mode to 240 , and it gains a 1.5x damage modifier.
- Leeches now gain a 2.1x health modifier and a 1.25x damage modifier in all other modes.
- 1.2.3.002: Now gains a 2.5x health modifier in Death Mode.
- 1.2.2.001: Nerfed red laser damage from 70 / 140 / 175 to 44 / 88 / 110 .
- 1.2.0.003: Buffed health modifier from 1.3x to 1.8x .
- 1.2.0.002: The Hungry now inflict Marked for Death for 2 seconds in Revengeance Mode.
- 1.2.0.001:
- Now gains a 1.3x health modifier in Revengeance Mode.
- Increased speed.
- Now inflicts Horror for 5 seconds in Revengeance Mode.
- The Hungry now inflict Horror for 2 seconds, and Leech head inflicts Horror for 1 second in Revengeance Mode.
- Now has a 2% chance to drop Laudanum or Stress Pills in Revengeance Mode.
- Increased chance to spawn a second Astral Meteor from 20% to 50%, and a third one from 5% to 25%.
- 1.1.7.901: Defeating the boss for the first time now spawns the Astral Meteor in a random location in the world.
- 1.1.7.801:
- Several status messages now appear when defeated:
- "The ancient ice spirits have been unbound!"
- "Calamitous creatures now roam free!"
- Several status messages now appear when defeated: