History:Bloodflare armor

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Main article: Bloodflare armor
  • 2.0.3.007: Ranged set bonus now fires projectiles every 2.5 seconds instead of 2.
  • 2.0.3.006: Ranged set bonus now fires projectiles every 2 seconds instead of 2.5.
  • 2.0.3.004: Fixed Bloodflare Ram Mask not listing its critical strike chance boost in its tooltip.
  • 2.0.3.001:
    • All helmets no longer grant lava immunity or allow the player to ignore water physics.
    • Nerfed Bloodflare Ram Mask critical strike chance boost from 10% to 5%.
    • Melee set bonus now provides 18% melee speed.
    • Resprited soul projectiles.
  • 2.0.2.001: No longer increases the drop rate of Blood Orbs.
  • 2.0.1.002:
    • Increased Bloodflare Horned Helm, Bloodflare Hydra Hood, Bloodflare Imp Mask, Bloodflare Ram Mask, and Bloodflare Wyvern Helm sell price from 12 Gold Coin to 26 Gold Coin.
    • Increased Bloodflare Body Armor sell price from 9 Gold Coin.png 60 Silver Coin.png to 26 Gold Coin.
    • Increased Bloodflare Cuisses sell price from 7 Gold Coin.png 20 Silver Coin.png to 26 Gold Coin.
  • 1.5.1.001:
    • Nerfed Bloodflare Imp Mask movement speed from 15% to 5%.
    • Removed Blood Frenzy Cooldown and Bloodflare Soul Cooldown debuffs; they now appear on the cooldown rack.
  • 1.5.0.002: Fixed Bloodflare Wyvern Helm not displaying its weather protection bonus in Death Mode.
  • 1.5.0.001:
    • Nerfed Bloodflare Cuisses movement speed boost from 30% to 17%.
    • Base set bonus no longer causes Mana Stars to drop from enemies that are above 50% health. Increased the cooldown for Hearts to drop from enemies below 50% health from 3 seconds to 5.
    • Nerfed Bloodflare Horned Helm set bonus bloodflare soul projectile damage from 800 to 300 and they now grant enemies 10 local immunity frames instead of 2.
    • Nerfed Bloodflare Ram Mask set bonus melee hits lifesteal from 1-3 health to 1-2.
    • Nerfed Bloodflare Wyvern Helm set bonus phantom mine damage from 5000 to 3500. Moved 5% of its total summon damage boost to the headpiece itself.
  • 1.4.5.003:
    • Horned Helm set bonus orbs now have a soft damage cap of 150.
    • Hydra Hood set bonus fireballs now have a soft damage cap of 120, and ghostly bolts now have a soft damage cap of 250.
  • 1.4.5.002: Heart/star spawns can now trigger on bosses that have no contact damage.
  • 1.4.4.002: Souls are now affected by ranged damage boosts.
  • 1.4.3.002:
    • Renamed "Bloodflare Helm" to "Bloodflare Imp Mask", "Bloodflare Helmet" to "Bloodflare Wyvern Helm", "Bloodflare Horned Mask" to "Bloodflare Hydra Hood", and "Bloodflare Mask" to "Bloodflare Ram Mask".
    • Rogue set bonus now increases max stealth by 120 instead of 135.
    • Bloodflare Horned Helm, Hydra Hood, Imp Mask, Ram Mask, and Wyvern Helm now have tooltips stating they provide heat immunity in Death Mode.
  • 1.4.3.001: Fixed mine not benefitting from increased all-class damage.
  • 1.4.2.108: Rogue set bonus now explains how to use stealth strikes in its tooltip.
  • 1.4.2.106: Melee armor's healing bonus no longer ignores enemies with lifesteal immunity.
  • 1.4.2.105: Slightly increased the size of summoner armor's Phantom Mines.
  • 1.4.2.103: Ranged souls now have afterimages.
  • 1.4.2.102:
    • Bloodflare Helm now provides a 15% movement speed boost.
    • Bloodflare Horned Mask now reduces mana cost by 17%.
  • 1.4.2.101: Bloodflare Horned Mask now increases mana by 100 instead of Bloodflare Body Armor increasing it by 40.
  • 1.4.2.001:
    • All helmets' lava immunities are now temporary.
    • Magic set bonus souls and ranged set bonus blood bombs and explosions now deal typeless damage.
  • 1.4.1.001:
    • Updated Bloodflare Helm's tooltip to reflect throwing being reworked into rogue.
    • Nerfed summoner and rogue set bonus damage boosts when below 80% health from 15% to 10%.
    • Moved Bloodflare Helmet's summon damage boost to its summon set bonus, buffed it from 10% to 55%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
    • Nerfed Bloodflare Helmet's life regeneration boost below 50% health from 3 to 2.
    • Buffed Bloodflare Body Armor's critical strike chance boost from 7% to 8%.
    • Nerfed Bloodflare Cuisses' critical strike chance boost from 10% to 7%.
    • Fixed ranged Bloodflare armor's souls not following the player correctly.
    • Fixed summoner Bloodflare armor's mines not functioning properly in multiplayer.
  • 1.4.0.002:
    • Throwing Bloodflare armor now has a 50% chance to heal player on throwing critical hits instead of a 100% chance.
    • Magic Bloodflare armor's flame explosions now have a 2 second cooldown, and fireballs are no longer affected by gravity.
    • Melee Bloodflare armor now has a higher chance to heal the player on hits.
  • 1.4.0.001:
    • Reworked magic set bonus:
      • No longer grants the player small damage boosts on critical strikes.
      • Critical strikes now cause small flame explosions.
    • Ranged set bonus blood bombs now create less dust.
  • 1.3.4.001: Ranged Bloodflare armor's critical strike chance induced damage boosts now cap at 15%.
  • 1.3.3.002: Ranged Bloodflare armor's souls now deal 800 damage instead of 400.
  • 1.3.3.001:
    • Introduced Bloodflare Helm, Bloodflare Helmet, Bloodflare Horned Helm, and Bloodflare Horned Mask.
    • No longer increases the chance for Blood Moons to occur.
    • Wearing a Bloodflare Mask now causes true melee strikes to heal the player, and every 15 true melee strikes causes the player to enter a blood frenzy state, increasing damage, critical strike chance, and halving damage taken for 5 seconds with a 30 second cooldown.
    • Buffed Bloodflare Mask's defense from 28 to 49.
    • Bloodflare Mask now only provides melee boosts instead of boosts to all classes.
  • 1.3.2.001:
    • Bloodflare Body Armor now uses 4 Ruinous Souls in its recipe.
    • Bloodflare Cuisses now use 3 Ruinous Souls in their recipe.
    • Bloodflare Mask now uses 2 Ruinous Souls in its recipe.
    • Nerfed Bloodflare Body Armor's max health and mana boosts from 100 to 40.
  • 1.2.4.204:
    • Mask now provides a 10% damage and critical strike chance boost.
    • Buffed Body Armor's defense from 33 to 35, and nerfed critical strike chance boost from 12% to 7%.
    • Body Armor's tooltip now specifies the critical strike chance boost it gives.
    • Cuisses now provide a 10% damage and critical strike chance boost.
    • Set bonus now has a cooldown between hits for when it can spawn Hearts and Mana Stars.
  • 1.2.1.005: Nerfed the chance to spawn hearts and mana stars when striking enemies from 4% to 0.5%.
  • 1.2.0.004: Nerfed Bloodflare Body Armor damage and critical strike chance boosts from 14% to 12%.
  • 1.1.7.971: Bloodflare Mask's tooltip now says "You can move freely" instead of "Can move freely".