History:Silva armor

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Main article: Silva armor
  • 2.0.3.007: Fixed improper sprite cropping on Silva Armor.
  • 2.0.2.001:
    • Silva Horned Hood and Silva Masked Cap now use 6 Planty Mush in their recipes instead of 5 Any Gold Bars and 6 Tenebris.
    • Silva Armor now uses 12 Planty Mush in its recipe instead of 10 Any Gold Bars and 12 Tenebris.
    • Silva Leggings now use 9 Planty Mush in their recipe instead of 7 Any Gold Bars and 9 Tenebris.
  • 2.0.1.002:
    • Increased Silva Horned Hood and Silva Masked Cap sell price from 18 Gold Coin to 28 Gold Coin.
    • Increased Silva Armor sell price from 14 Gold Coin.png 40 Silver Coin.png to 28 Gold Coin.
    • Increased Silva Leggings sell price from 10 Gold Coin.png 80 Silver Coin.png to 28 Gold Coin.
  • 2.0.1.001: Set bonus healing orbs can now pass through tiles.
  • 1.5.1.001:
    • Silva Armor no longer grants immunity to Irradiated.
    • Immunity now has a 5 minute cooldown instead of occurring once per life.
    • Buffed Silva Leggings critical strike chance boost from 7% to 12% but nerfed movement speed boost from 19% to 10%.
    • Silva Armor no longer uses Lead Core in its recipe.
  • 1.5.0.002: Silva Leggings now require a Cosmic Anvil to craft instead of an Ancient Manipulator.
  • 1.5.0.001:
    • Renamed "Silva Invulnerability" to "Silva Immunity".
    • Buffed Silva Masked Cap magic damage boost from 13% to 23%.
    • Silva Horned Hood's minion slot boost has been moved to the set bonus.
    • Silva Armor no longer gives a movement speed boost.
    • Nerfed Silva Leggings movement speed boost from 45% to 19%.
    • Now only uses the Masked Cap and Horned Hood headpieces. The Helm, Horned Helm, and Mask are now vanity headpieces that drop from Devourer of Gods.
    • Silva Immunity now cleanses most debuffs when applied and will grant the player immunity to all damage for 8 seconds.
    • No longer grants bonus damage modifiers after Silva Immunity ends.
    • Healing orbs are now capped at 10 health.
    • Silva Masked Cap set bonus explosion now has a 720 damage soft cap. The explosion will now deal 66% less damage if it exceeds the limit. It now has a 100% chance to proc once every 5 seconds instead of having a 10% chance to proc per use.
    • Nerfed Silva Horned Hood crystal projectile base damage from 1500 to 600. Moved 10% of its total summon damage boost to the headpiece itself.
    • Now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
  • 1.4.5.004:
    • Silva Horned Helm set bonus now grants the player a 10% ranged damage boost once Silva Invulnerability has ended. This effect is permanent until the player dies.
    • Silva Horned Hood set bonus no longer grants the player 2 minion slots once Silva Invulnerability has ended.
  • 1.4.5.002:
    • Silva Helm, Horned Helm, Masked Cap, Horned Hood, and Mask now use 2 Ascendant Spirit Essences in their recipes instead of 14 Nightmare Fuel and 14 Endothermic Energy.
    • Silva Armor now uses 3 Ascendant Spirit Essences in its recipe instead of 16 Nightmare Fuel and 16 Endothermic Energy.
    • Silva Leggings now use 2 Ascendant Spirit Essences in their recipe instead of 15 Nightmare Fuel and 15 Endothermic Energy.
  • 1.4.5.001: No longer grants any debuff immunities.
  • 1.4.3.002:
    • Summoner armor's crystal beams now detonate twice as fast.
    • Now increases maximum stealth by 125 instead of 150.
    • All pieces now use Any Gold Bars in their recipes instead of Cosmilite Bars.
    • Set bonus now has a tooltip stating it provides cold immunity in Death Mode.
  • 1.4.3.001:
    • Resprited all pieces, Silva Crystal and its buff, and Healing Orb.
    • Fixed crystal not benefitting from increased all-class damage.
  • 1.4.2.108:
    • Removed unnecessary light produced by healing orbs.
    • Rogue set bonus now explains how to use stealth strikes in its tooltip.
  • 1.4.2.107: Now provides immunity to Sulphuric Poisoning.
  • 1.4.2.102:
    • Silva Mask now provides a 20% movement speed boost.
    • Silva Masked Cap now reduces mana cost by 19%.
  • 1.4.2.101:
    • Silva Masked Cap now increases max mana by 100 instead of Silva Armor increasing it by 80.
    • Set bonus no longer provides damage reduction.
    • Nerfed melee Silva armor's true melee damage boost from 400% to 300%.
  • 1.4.2.003:
    • All Silva Helmets now use 6 Tenebris in their recipes.
    • Silva Armor now uses 12 Tenebris in its recipe.
    • Silva Leggings now use 9 Tenebris in their recipe.
    • Fixed the tooltips for all Silva armor set bonuses except for the melee one stating that the revive caps the player's health at 0 instead of 1.
  • 1.4.2.001:
    • Reduced potency of healing orbs by 25%.
    • Nerfed melee set bonus melee damage multiplier from 50% to 20% and contact damage reduction effect from 50% to 20%.
    • Decreased rogue set bonus health requirement for its damage boost from 90% to 50%, but its final damage multiplier has been cut in half.
    • Magic set bonus explosions now have a set size instead of scaling with projectile size.
    • Silva Invulnerability now reduces contact damage by 20% instead of 50%.
  • 1.4.1.001:
    • Updated Silva Mask's tooltip to reflect throwing being reworked into rogue.
    • Nerfed some of the set bonus damage boosts during Silva Invulnerability:
      • Nerfed ranged set's damage boost from 50% to 40%.
      • Nerfed rogue set's damage boost from 20% to 10%.
      • Nerfed summoner set's damage boost from 15% to 10%.
    • Removed magic set's critical strike chance boost it granted during Silva Invulnerability.
    • Nerfed rogue set bonus damage boost to rogue projectile critical hits from 350% to 300%.
    • Moved Silva Helmet's summon damage boost to its summon set bonus, buffed it from 13% to 75%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
    • Nerfed Silva Armor's critical strike chance boost from 10% to 8%.
    • Nerfed Silva Leggings' critical strike chance boost from 9% to 7%.
  • 1.4.0.002: Invulnerability now provides immunity to Vulnerability Hex, and prevents life regeneration from dropping below zero.
  • 1.4.0.001: Nerfed melee set bonus occasional true melee damage boost from 10x to 5x.
  • 1.3.4.102: Resprited Silva Crystal and its buff.
  • 1.3.3.011: Set bonus now keeps the player at at least 1 health instead of at least 0.
  • 1.3.3.002:
    • Introduced Silva Helmet and Silva Crystal buff.
    • Silva Invulnerability now lasts 10 seconds instead of 15.
  • 1.3.3.001:
    • Introduced Silva Horned Helm, Silva Mask, and Silva Masked Cap.
    • Melee Silva armor now causes true melee strikes to have a 25% chance to deal 10x more damage, halves contact damage after Silva Invulnerability is over, and causes melee projectiles to inflict Silva Stun.
    • Invulnerability now produces less dust and its dust is no longer affected by gravity.
    • Buffed Silva Helm's defense from 35 to 52.
    • Silva Helm now only provides melee boosts instead of boosts to all classes.
    • Increased invincibility period from 10 seconds to 15.
    • Resprited Silva Armor, Silva Helm, and Silva Leggings.
  • 1.3.2.001:
    • Silva Helm now uses 5 Darksun Fragments in its recipe.
    • Silva Armor now uses 10 Darksun Fragments in its recipe.
    • Silva Leggings now use 7 Darksun Fragments in their recipe.
    • Now has a new set bonus:
      • Now makes the player invulnerable to all damage once they hit 0 health for 15 seconds.
      • If the player hits 0 health again while in this state, they will lose 100 max health.
      • This effect can only be triggered once per life.
    • Buffed Silva Helm's defense from 34 to 35.
    • Buffed Silva Armor's defense from 40 to 44, but nerfed max health and mana boosts from 200 to 80.
    • Buffed Silva Leggings' defense from 36 to 39.
  • 1.3.0.001:
    • No longer makes the player immune to Obstructed.
    • Nerfed speed and acceleration boosts from 20% to 10%, and halved the effectiveness of thorns effect.
    • Nerfed speed and acceleration boosts from 10% to 5%.
  • 1.2.4.204:
    • Nerfed Silva Helm's damage and critical strike chance boosts from 15% to 13%.
    • Silva Armor now provides a 12% damage and 9% critical strike chance boost.
    • Silva Leggings now provide a 12% damage and 10% critical strike chance boost.
  • 1.2.4.201: Pieces now use Effulgent Feathers in their recipes instead of Yharon Soul Fragments.
  • 1.2.3.002: Nerfed set bonus movement speed and acceleration boosts from 30% to 10%.
  • 1.2.3.001:
    • Silva Helm now uses 5 Yharon Soul Fragments in its recipe instead of 10.
    • Silva Armor now uses 10 Yharon Soul Fragments in its recipe instead of 20.
    • Silva Leggings now use 7 Yharon Soul Fragments in their recipe instead of 15.
    • Passive dust now slows down instead of accelerating.
  • 1.2.0.004:
    • Nerfed Silva Helm damage and critical strike chance boosts from 18% to 15%.
    • Nerfed Silva Armor max health boost from 300 to 200, and removed its critical strike chance boost.
  • 1.2.0.001:
    • Silva Armor now uses 1 Lead Core in its recipe.
    • Nerfed set bonus movement speed and acceleration boosts from 50% to 30%.
    • Set bonus now reduces damage by 5% instead of 20%.
    • Set bonus no longer grants immunity to Extreme Gravity and Warped.
    • Healing orbs no longer count as ranged projectiles.
  • 1.1.7.971: Changed set bonus to say that the player is immune to "almost all debuffs" instead of "all debuffs except Vulnerability Hex".
  • 1.1.7.941:
    • Silva Helmet now uses 14 Nightmare Fuel and 14 Endothermic Energy in its recipe.
    • Silva Armor now uses 16 Nightmare Fuel and 16 Endothermic Energy in its recipe.
    • Silva Leggings now use 15 Nightmare Fuel and 15 Endothermic Energy in their recipe.