History:Hydrothermic armor

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Main article: Hydrothermic armor
  • 2.0.3.008: Nerfed deepsea blaze base damage from 300 to 230.
  • 2.0.3.007: Buffed deepsea blaze base damage from 100 to 300.
  • 2.0.3.006:
    • Melee set bonus now inflicts Hellfire instead of On Fire!.
    • Rogue set bonus now fires flares every 2 seconds instead of 2.5, and they now have a soft damage cap of 120 instead of 100.
  • 2.0.3.001:
    • All helmets now provide full lava immunity instead of 4 seconds.
    • Buffed Hydrothermic Helm's melee damage boost from 12% to 17%, but it no longer provides 18% melee speed.
    • Melee set bonus now provides 15% melee speed instead of 5% melee damage.
  • 2.0.2.001:
    • Hydrothermic Helmet's set bonus Hydrothermic Vent now inflicts Hellfire instead of On Fire!.
    • Hydrothermic Headgear, Hydrothermic Helm, Hydrothermic Helmet, Hydrothermic Hood, and Hydrothermic Mask no longer use 4 Hellstone Bars in their recipes.
    • Hydrothermic Armor no longer uses 8 Hellstone Bars in its recipe.
    • Hydrothermic Subligar no longer uses 5 Hellstone Bars in its recipe.
  • 2.0.1.002:
    • Increased Hydrothermic Headgear, Hydrothermic Helm, Hydrothermic Helmet, Hydrothermic Hood, Hydrothermic Mask sell price from 6 Gold Coin to 12 Gold Coin.
    • Increased Hydrothermic Armor sell price from 4 Gold Coin.png 80 Silver Coin.png to 12 Gold Coin.
    • Increased Hydrothermic Subligar sell price from 3 Gold Coin.png 60 Silver Coin.png to 12 Gold Coin.
  • 1.5.1.001:
    • Chaos Flare now inflicts Brimstone Flames for 1.5 seconds instead of 3.
    • Buffed Hydrothermic Helm melee speed boost from 12% to 18% but it no longer grants movement speed.
    • Nerfed Hydrothermic Hood movement speed boost from 15% to 5%.
    • Buffed Hydrothermic Subligar critical strike chance boost from 3% to 5% but nerfed movement speed boost from 15% to 10%.
  • 1.5.0.003: Decreased the projectile homing delay on Hydrothermic Headgear and Hydrothermic Hood set bonuses.
  • 1.5.0.001:
    • Hydrothermic Helm now increases aggro by 700.
    • Base set bonus contact explosion now has a 100% chance to occur instead of 20%.
    • Hydrothermic Mask's 15% mana cost reduction has been moved to the set bonus.
    • Hydrothermic Helmet's minion slot boost has been moved to the set bonus.
    • Hydrothermic Helmet set bonus flares now spawn once every 0.33 seconds instead of having a 50% chance to be spawned each time the player attacks.
    • Fixed Hydrothermic Mask not listing its 100 max mana boost in the tooltip while Death Mode is enabled.
  • 1.4.5.003:
    • Buffed Hydrothermic Helm defense from 25 to 33.
    • Headgear set bonus flares now have a soft damage cap of 50.
    • Helm set bonus flames now have a soft damage cap of 45.
    • Hood set bonus flames now have a soft damage cap of 100.
    • Mask set bonus orbs now have a soft damage cap of 100.
  • 1.4.5.001:
    • Buffed Hydrothermic Helmet set bonus hydrothermic vent minion fire rate from 38 to 20. Fire rate is further doubled if the target is above the vent. Now fires a spread of 2-3 gravity-affected fireballs if enemies are nearby but not above the vent.
    • Added the Brimstone Elemental lore item's buffs to the Inferno effect.
  • 1.4.4.002: Fixed it displaying the player's hair when equipped.
  • 1.4.4.001:
    • Renamed "Ataxia Armor" to "Hydrothermic Armor", "Ataxia Headgear" to "Hydrothermic Headgear", "Ataxia Helm" to "Hydrothermic Helm", "Ataxia Helmet" to "Hydrothermic Helmet", "Ataxia Hood" to "Hydrothermic Hood", "Ataxia Mask" to "Hydrothermic Mask", "Ataxia Subligar" to "Hydrothermic Subligar", and "Chaos Flames" buff to "Hydrothermic Vent".
    • Resprited all pieces and buff.
  • 1.4.3.002:
    • Now increases max stealth by 110 instead of 120.
    • Ataxia Headgear, Helm, Helmet, Hood, and Mask now have tooltips stating they provide heat immunity in Death Mode.
  • 1.4.3.001:
    • Fixed Chaos Spirit not benefitting from increased all-class damage.
    • Orb, flare, blaze, and geyser now function in PvP.
  • 1.4.2.108:
    • Ataxia Headgear, Ataxia Helm, Ataxia Helmet, Ataxia Hood, and Ataxia Mask now use 1 Core of Chaos and 4 Hellstone Bars in their recipes.
    • Ataxia Armor now uses 3 Cores of Chaos and 8 Hellstone Bars in its recipe.
    • Ataxia Subligar now uses 2 Cores of Chaos and 5 Hellstone Bars in its recipe.
    • Rogue set bonus now explains how to use stealth strikes in its tooltip.
  • 1.4.2.102:
    • Merged the last two lines of Ataxia Headgear and Ataxia Mask's tooltips.
    • Ataxia Helm now provides a 12% melee speed and movement speed boost.
    • Ataxia Hood now provides a 15% movement speed boost.
    • Ataxia Mask now reduces mana cost by 15% instead of 10%.
    • Universal set bonus explosions, melee set bonus geysers, magic set bonus orbs, summoner set bonus flames, and rogue set bonus flares now inflict On Fire! for 3 seconds instead of 3.33.
    • Ranged set bonus flares now inflict Brimstone Flames and On Fire! for 3 seconds instead of 3.33.
  • 1.4.2.101:
    • Ataxia Armor no longer increases max mana by 20.
    • Magic Ataxia armor's orbs now deal 125% projectile damage instead of 150%, but now have an extra update.
    • Changed the words "Max Mana" on Ataxia Mask's tooltip to be lowercase.
  • 1.4.2.001:
    • Lava immunity from the helmets are now temporary.
    • Melee set bonus geysers now have a damage cap of 35.
    • Ranged set bonus chaos flames now deal typeless damage.
    • Magic set bonus healing flares are now 25% less effective and can no longer lifesteal off of enemies with the canGhostHeal tag disabled.
    • Summoner set bonus Chaos Spirit damage now scales with the player's summon damage boosts.
    • Resprited it, Chaos Spirit summon, and Chaos Flame buff.
  • 1.4.1.001:
    • Updated Ataxia Hood's tooltip to reflect throwing being reworked into rogue.
    • Melee set bonus geysers now pierce 3 times instead of infinitely, last 2 seconds instead of 1, and only up to 3 can exist at once.
    • Ranged set bonus chaos flames now deal 50% weapon damage instead of 25%.
    • Nerfed Ataxia Armor's critical strike chance boost from 5% to 4%.
    • All Ataxia helmets no longer boost critical strike chance.
    • Ataxia Helm's tooltip now mentions that it boosts melee projectile damage.
    • Nerfed Ataxia Helmet's summon damage boost from 12% to 5%, and reworded its tooltip to say it boosts "minion damage" instead of "summon damage".
    • Buffed summoner set bonus summon damage boost from 5% to 40%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
    • Nerfed Ataxia Subligar's critical strike chance boost from 5% to 3%.
    • Fixed Ataxia Helm not inflicting debuff on other players in multiplayer.
  • 1.4.0.001: Nerfed melee set bonus blood geyser damage by 40%, and cut their time in half.
  • 1.3.3.001:
    • Increased the size of damaging and healing flare orbs' dusts.
    • Damaging orbs now produce less dust and no longer produce dust when destroyed.
  • 1.3.2.001:
    • Nerfed Ataxia Headgear's defense from 17 to 15.
    • Nerfed Ataxia Helm's defense from 31 to 25.
    • Nerfed Ataxia Helmet's defense from 6 to 4.
    • Nerfed Ataxia Hood's defense from 13 to 12.
    • Nerfed Ataxia Armor's max health and mana boosts from 50 to 20.
    • Nerfed Ataxia Subligar's defense from 15 to 14.
  • 1.3.0.001:
    • Ranged set's Chaos Flares now deal 25% damage instead of 50% and now have an extra update.
    • Throwing set's Chaos Flares now deal 25% damage instead of 80% and now have an extra update.
    • Melee set's Chaos Geysers now deal 25% damage instead of always dealing 60.
    • Magic set's Ataxia Orbs now deal 25% damage instead of 50%.
  • 1.2.4.204:
    • Set bonus no longer provides increased damage, defense, and critical strike chance as the player's health lowers, and instead provides a 5% increased damage and critical strike chance boost at all times.
    • Buffed damage boost from 5% to 8%.
    • Buffed Ataxia Subligar's critical strike chance boost from 5% to 7%.
    • Chaos Spirit's chaos flares now last 2 seconds instead of 5.
  • 1.2.4.001: Decreased Headgear's chaos flare damage.
  • 1.2.2.001: Lessened the damage reduction penalty inflicted by set bonus.
  • 1.2.1.004: Nerfed damage and critical strike chances boosts between 80% and 60% health from 5% to 2%, between 60% and 40% health from 10% to 4%, between 40% and 20% health from 15% to 6%, and below 20% health from 20% to 10%.
  • 1.2.1.001:
    • On-hit explosions now hit every 8 frames instead of 6.
    • Melee Ataxia armor's flames now hit every 6 frames instead of 4.
  • 1.1.7.911: Healing orbs now last 4 seconds instead of 5.
  • 1.1.7.901:
    • Increased the speed of magic Ataxia armor's healing orbs.
    • Set bonus now activates at different health values.
    • Set bonus now provides critical strike chance boosts for each helmet's respective damage type (except summoner) as health lowers.
    • Magic Ataxia armor's set bonus no longer increases mana cost as health lowers.
  • 1.1.7.863: Increased the speed of summoner Ataxia armor's Chaos Spirit's flares and made them scale with the player's summon damage.
  • 1.1.7.855:
    • Introduced Ataxia Headgear, Ataxia Helm, Ataxia Helmet, and Ataxia Hood.
    • Nerfed Ataxia Mask defense from 11 to 9.
    • Nerfed Ataxia Mask's mana cost reduction from 15% to 10%, and max mana boost from 150 to 100.
    • Buffed Ataxia Armor defense from 18 to 21.
    • Ataxia Armor now provides a 5% damage and critical strike chance boost to all damage types instead of an 8% magic damage boost and a 5% magic critical strike chance boost.
    • Ataxia Armor now provides 50 max health.
    • Buffed Ataxia Subligar defense from 13 to 15, and movement speed boost from 12% to 15%.
    • Ataxia Subligar now provides a 7% critical strike chance boost to all damage types instead of a 5% magic critical strike chance boost.
    • Set bonus changes:
      • Decreased mana cost penalty when losing health from 20% to 5% for each stat change interval.
      • Damage reduction penalties are now applied gradually as health lowers instead of only applying when below 25% health.
      • Now grants a 20% chance to create an explosion when the wearer is hit.
      • Nerfed magic damage boost when below 25% health from 25% to 15%.
  • 1.1.7.851:
    • Introduced Chaos Spirit.
    • Now uses the Rarity Level: 8 rarity instead of Rarity Level: 7.
  • 1.1.7.5:
    • Nerfed Ataxia Mask's magic damage boost from 15% to 12%, magic damage boost when below 25% health from 50% to 25%, and damage reduction penalty when below 25% health from 50% to 25%.
    • Nerfed Ataxia Subligar's magic critical strike chance boost from 7% to 5%.
  • 1.1.5.08:
    • Broke up tooltips for Ataxia Armor and Ataxia Subligar to use separate lines instead of it all being on one line.
    • Now requires a Hardmode Anvil to craft instead of a Particle Accelerator.
  • 1.1.4.44:
    • Nerfed Ataxia Mask's magic damage boost from 20% to 15%, and magic critical strike chance boost from 15% to 10%.
    • Nerfed Ataxia Armor's defense from 19 to 18.
    • Nerfed Ataxia Subligar's magic critical strike chance boost from 10% to 7%.
  • 1.0: Introduced.