History:Abyss

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Main article: Abyss
  • 2.0.3.001: No longer prevents Empty Bucket or Super Absorbant Sponge from being used.
  • 2.0.2.001:
    • Revamped the biome:
      • It is wider and has new plants and features for each layer.
      • All four layers are much more distinct:
        • The Sulphuric Depths use Sulphurous Shale tiles, use the music from the Sulphurous Sea, and serve as a transition from the sea to the Abyss.
        • The Murky Waters are closer to the original Abyss, no longer have houses with Locked Shadow Chests and instead have Ancient Treasure Chests scattered around the layer, that are locked until after defeating Skeletron, and have identical loot. Some rocks around the layer can be broken for White Pearls and Pink Pearls.
        • The Thermal Vents use Pyre Mantle and Molten Pyre Mantle tiles, and will contain the majority of the Scoria Ore.
        • The Void now has chunks of floor coming out of the walls, making it much rougher. At the very bottom, an Abyss Shell Fossil can be found.
      • Lumenyl Crystals now grow further apart.
      • Its generation now clears Lava and Glowing Moss from the edge.
      • Added a lot of gen cleanup (tile sloping, removing single floating tiles, placed water in air pockets).
      • Changed the generation for the third layer's walls. It's now a much smoother transition into Voidstone Walls instead of just a mess of Abyss Gravel and Voidstone Walls, the actual tile dithering is the same.
    • Resprited Abyss Layers' Bestiary icons.
  • 2.0.1.002:
    • Added death sound for drowning in it.
    • Shortened Bestiary filters.
    • Guardian Golem, Jewel of Light, Magiluminescence, Pumpkin Scented Candle, and Ultrabright Helmet now increase its light level.
    • Fixed a specific position in the first layer that did not count as the Abyss.
    • Fixed Sulphuric Poisoning applying in it.
  • 2.0.1.001: Introduced three custom map backgrounds for the Abyss layers.
  • 2.0.0.001:
    • Now has map backgrounds:
      • Layers 2 and 3 share a background with each other, whereas Layers 1 and 4 each use a unique background.
      • These are currently only viewable as bestiary backgrounds. However, as no enemies are exclusive to layer 1, its background is currently unviewable.
    • Light level is no longer affected by Death Mode.
  • 1.5.1.001: No longer applies an amplified Crush Depth effect to enemies while in the biome.
  • 1.4.5.004: Breath meter loss now only starts when entering the second layer of the biome, and instead uses the standard breath loss mechanic from vanilla Terraria.
  • 1.4.5.001:
    • Now generates wider.
    • Pots now solely drop Abyssal Treasure.
    • Fixed an issue that caused world generation to open into the Underworld.
  • 1.4.3.001:
    • Increased darkness level in Death Mode.
    • Pots can now drop Triumph Potions.
  • 1.4.2.101: Bleeding effect now becomes more potent in each layer.
  • 1.4.2.001: Changed generation so that it utilizes space more efficiently.
  • 1.4.0.002: The player no longer has to be submerged in Water to count as being in the Abyss, however, they will now take large amounts of damage if out of Water while in the Abyss.
  • 1.4.0.001:
    • Now deeper in medium and large worlds.
    • The fourth layer now uses void as its theme.
  • 1.3.4.101: Now transitions from Abyss Gravel to Voidstone in deeper layers, including the houses.
  • 1.3.2.001: The third layer now uses R'LYEH as its theme.
  • 1.3.1.001:
    • Now uses Hadopelagic Pressure as its theme instead of R'LYEH.
    • Smoothened generation.
    • Pots now have a custom look when broken.
    • Fixed the player not dying when at negative health in the Abyss.
  • 1.3.0.002: The tunnel between the Sulphurous Sea and it is now longer.