History:Photosynthesis
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Main article: Photosynthesis
- 2.0.4.001:
- Renamed from "Terra Ray" to "Photosynthesis".
- Beams now pierce infinitely instead of 9 times, but lose 5% damage per hit.
- Shards now home towards the closest enemy instead of the earliest enemy in the NPC array.
- Now has a glowmask while being used.
- Resprited.
- 2.0.3.005: No longer has an alternate recipe using Carnage Ray.
- 2.0.3.003:
- Buffed damage from 50 to 60, but the beam now grants 12 local immunity frames instead of 8.
- Hits now spawn up to 3 shards based on distance instead of 4, and shards now deal 50% base damage instead of 60%.
- 2.0.2.001: Decreased sell price from 16 to 12 .
- 2.0.1.001: Now uses 12 Living Shards in both of its recipes instead of 7.
- 1.5.1.001:
- Shard no longer homes into enemies behind tiles.
- No longer considered a nature weapon.
- Fixed an issue where shards did not deal damage.
- 1.4.5.001: Now uses Valkyrie Ray in its recipe.
- 1.4.4.004: Nerfed damage from 85 to 50, and use time from 19 to 24.
- 1.4.3.002: Fixed dust visuals on rays.
- 1.4.2.108: Fixed its held position.
- 1.4.2.105:
- Buffed damage from 75 to 85.
- All projectiles now set NPC immunity frames to 8.
- 1.4.2.102: Added a tooltip.
- 1.4.2.101: Buffed damage from 70 to 75.
- 1.4.1.001:
- Buffed damage from 55 to 70, but nerfed knockback from 5.5 to 4.
- Resprited.
- 1.2.2.005: Resprited.
- 1.2.0.001: Buffed damage from 40 to 55, and use time from 29 to 20.
- 1.1.7.901:
- Nerfed use time from 25 to 29.
- Split beams now last 0.25 seconds instead of 0.5.
- Dust is now larger, but less frequent.
- Split rays are now wider.
- Removed tooltip "Fires a beam of life energy that can split into additional beams. Enemies must be near for the beam to split".
- 1.1.7.851: Can now use Carnage Ray in its recipe as an alternative for Night's Ray.
- 1.1.7.55: Now uses 7 Living Shards in its recipe instead of Shadowbeam Staff and 5 Living Shards.
- 1.1.7.5: Nerfed damage from 47 to 40.
- 1.1.7:
- Nerfed damage from 54 to 47.
- Split beams now deal 70% main beam damage instead of 42.5%.
- Split beams now last 0.5 seconds instead of 2, and secondary split beams now last 0.5 seconds instead of 0.17.
- 1.1.5.094:
- Nerfed damage from 57 to 54.
- Resprited.
- 1.1.5.093: Nerfed damage.
- 1.1.5: Introduced.