History:Adrenaline Meter

From Calamity Mod Wiki
Jump to navigation Jump to search
Main article: Adrenaline Meter
  • 2.0.3.005: Added new visuals effects when used.
  • 2.0.3.003: Full adrenaline's damage reduction effect no longer applies if the player has any shield active.
  • 2.0.1.003: Now pauses generation between boss spawns during Boss Rush.
  • 2.0.0.003: Sound effects are now only played client side in multiplayer.
  • 2.0.0.001:
    • Now has more pronounced visual effects that surround the player when active.
    • Fixed an issue that caused it to overlap the inventory hotbars UI by default.
  • 1.5.1.001:
    • Nerfed damage boost from true melee attacks by half.
    • Fixed upgrade indicators not scaling with the UI Scale settings.
  • 1.5.0.002: Fixed an exploit that allowed players to charge it while no bosses were present.
  • 1.5.0.001:
    • Meter size can now be adjusted with the UI scaling slider in the main menu.
    • Meter now has UI indicators for the upgrades.
    • Meter no longer disrupts item usage when hovered over with the cursor.
    • Resprited the meter and the Adrenaline Mode buff.
  • 1.4.5.007: Fixed the Adrenaline Mode buff tooltip, it should now reflect the correct damage boost.
  • 1.4.5.006:
    • Now increases damage by 100% instead of 50%.
    • Now always takes 30 seconds to charge, except during the Supreme Calamitas fight, where it takes 45 seconds.
    • Now continues charging while waiting between bosses during Boss Rush.
  • 1.4.5.005: Fixed it not charging during the Providence fight.
  • 1.4.4.004: Fixed it disappearing in dedicated Multiplayer servers.
  • 1.4.4.002:
    • Added an electric animation when fully charged and a shake effect when used. The meter now drops smoothly when used instead of abruptly.
      • The shake effect can be customized in the configuration options.
  • 1.4.3.001:
    • No longer has amplified damage boosts in Death Mode.
    • No longer has a burnout mechanic.
    • Now reduces damage taken by 50% and resets to zero when getting hit while the meter is full.
  • 1.4.2.104:
    • Nerfed base damage boost in Revengeance Mode from 250% to 150%, and burnout damage from 149.5% to 49.5%.
    • Nerfed base damage boost in Death Mode from 700% to 500%, and burnout damage from 298% to 165%.
    • Resprited.
  • 1.4.2.103: Description now dynamically changes based on difficulty mode.
  • 1.4.2.001:
    • Introduced a burnout sound.
    • Now lasts a maximum of 5 seconds instead of 3.
  • 1.4.1.003:
    • Now starts burning out after 3 seconds instead of 5.
    • No longer despawns projectiles after wearing out.
    • Nerfed Adrenaline's base damage boost from 3.5x Revengeance Mode / 11x Death Mode to 2.5x Revengeance Mode / 7x Death Mode.
  • 1.4.1.001:
    • Resprited buff icon.
    • Meter now has a unique border.
    • Now plays a sound when the meter is full.
  • 1.4.0.001:
    • Fixed it deleting sentries when activated.
    • Fixed it deleting Providence's cocoon flames and large crystal when activated.
  • 1.3.4.102: Now has a burnout mechanic that causes the player to gradually lose adrenaline damage if they do not activate it after 5 seconds.
  • 1.3.2.001: The buff can no longer be manually canceled.
  • 1.2.4.205: Non-minion player projectiles now despawn after Adrenaline Mode wears off.
  • 1.2.4.201: Now resets whenever a boss is killed or spawned.