History:Vivid Clarity

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Main article: Vivid Clarity
  • 2.0.2.001:
    • Now inflicts Miracle Blight instead of Holy Flames, On Fire!, and Frostburn.
    • No longer uses Asteroid Staff or Thorn Blossom/The Prince in its recipe.
  • 1.5.1.003: Can now be crafted with either a Thorn Blossom or The Prince.
  • 1.5.1.001:
    • No longer inflicts Brimstone Flames, Plague, Cursed Inferno, or Ichor.
    • Now inflicts Frostburn for 2.5 seconds instead of 2, and On Fire! for 3 seconds instead of 2.
  • 1.5.0.001:
    • Nerfed damage from 515 to 155.
    • Beams now grant 10 local immunity frames instead of 2.
    • Explosions now grant 6 local immunity frames instead of 0 immunity frames.
    • Orbs now grant 10 local immunity frames instead of 6.
    • Now uses 1 Miracle Matter in its recipe instead of 4 Auric Bars.
    • No longer uses a custom projectile for its explosions and now uses projectile dust.
    • Fixed it dealing damage to Town NPCs.
  • 1.4.5.001: Homing beams now deal 100% base damage instead of 20%. Bouncing beams now deal 70% base damage instead of 100%.
  • 1.4.3.002:
    • Nerfed damage from 550 to 515, but buffed mana cost from 69 to 42.
    • Fixed dust visuals on rays.
  • 1.4.3.001:
    • Reworked:
      • Buffed damage from 500 to 550, mana cost from 150 to 69, and use time from 33 to 20.
      • Now fires a series of five beams from the player directly towards the cursor, instead of three random beams from the sky aimed near the cursor.
      • The beams that fire directly no longer pierce, bounce, or spawn additional beams.
      • Instead, the beams have three different on-hit effects in collision with enemies or solid tiles: spawning a flower of eight homing projectiles, spawning a large explosion, or spawning beams from the sky with the previous effects of bouncing, piercing, and spawning additional beams when close to enemies.
    • Now uses Ultra Liquidator in its recipe instead of Hellwing Staff.
  • 1.4.2.108:
    • Now uses 4 Auric Tesla Bars in its recipe instead of 25 Auric Ore, 5 Cosmilite Bars, 5 Nightmare Fuel, 5 Endothermic Energy, 5 Phantoplasm, 5 Darksun Fragments, and 3 Yharon Soul Fragments.
    • Fixed its held position.
  • 1.4.2.104: Fixed it using Venusian Trident in its recipe instead of Helium Flash.
  • 1.4.2.102:
    • Now inflicts Exo Freeze for 0.5 seconds, and increased Brimstone Flames, Glacial State, Holy Flames, Plague, Cursed Inferno, Frostburn, On Fire!, and Ichor duration from 1.67 seconds to 2.
    • Cleaned up tooltip and added flavor text.
  • 1.3.3.011:
    • Buffed damage from 145 to 165.
    • Main beams now grant 2 local immunity frames instead of 1, and split beams now grant 6 local immunity frames instead of 3.
  • 1.3.3.002: Nerfed use time from 21 to 33, and mana cost from 50 to 150.
  • 1.3.2.001: Now uses 25 Auric Ore and 3 Yharon Soul Fragments in its recipe, and now uses 5 Cosmilite Bars, 5 Darksun Fragments, 5 Endothermic Energy, 5 Nightmare Fuel, and 5 Phantoplasm, instead of 10 Cosmilite Bars, 10 Darksun Fragments, 10 Endothermic Energy, 10 Nightmare Fuel, and 50 Phantoplasm.
  • 1.2.1.004:
    • Buffed damage from 80 to 120.
    • Nerfed damage scaling per tile bounce or enemy pierced from 2.5x and 1.1x damage to 1.1x and 1.05x damage respectively.
  • 1.2.1.001:
    • Nerfed damage from 450 to 110, but buffed use time from 34 to 21.
    • Now uses the Rarity Level: 15 rarity instead of Rarity Level: rainbow.
    • Now uses 10 Darksun Fragments in its recipe.
  • 1.2.0.002:
    • Main beams now grant 1 local immunity frame instead of 3.
    • Secondary beams now pierce infinitely instead of once and grant 3 local immunity frames.
    • Split beams now last 1 second instead of 0.5 and grant 3 local immunity frames instead of 5.
  • 1.1.7.941: Now uses 10 Nightmare Fuel and 10 Endothermic Energy in its recipe.
  • 1.1.7.921: Now uses 50 Phantoplasm in its recipe.