History:Statigel armor

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Main article: Statigel armor
  • 2.0.3.005: Improved the visuals of its double jump.
  • 2.0.2.001:
    • Statigel Cap, Statigel Headgear, Statigel Helm, Statigel Hood and Statigel Mask now use 5 Blighted Gel in their recipes instead of 9 Hellstone Bars.
    • Statigel Armor now uses 12 Purified Gel and 12 Blighted Gel in its recipe instead of 8 Purified Gel and 13 Hellstone Bars.
    • Statigel Greaves now use 7 Purified Gel and 7 Blighted Gel in their recipe instead of 6 Purified Gel and 11 Hellstone Bars.
  • 2.0.1.002:
    • Nerfed max stealth boost from 100 to 90.
    • Increased Statigel Cap, Statigel Headgear, Statigel Helm, Statigel Hood, and Statigel Mask sell price from 1 Gold Coin to 2 Gold Coin.png 40 Silver Coin.png.
    • Increased Statigel Armor sell price from 80 Silver Coin to 2 Gold Coin.png 40 Silver Coin.png.
    • Increased Statigel Greaves sell price from 60 Silver Coin to 2 Gold Coin.png 40 Silver Coin.png.
  • 1.5.1.001: Nerfed Statigel Mask movement speed boost from 12% to 5%.
  • 1.5.0.003: Fixed an issue that caused its set bonus extra-jumps to be reset when hitting a ceiling.
  • 1.5.0.001:
    • Jump speed boost is now 75% less effective if the player has auto jump.
    • Statigel Helm now increases aggro by 400.
    • Statigel Hood minion slot boost has been moved to the set bonus.
    • Fixed double jump proccing while on mounts that disable jumps, and not proccing while on mounts that allow them.
  • 1.4.5.002:
    • Added custom jump effects.
    • Resprited.
  • 1.4.5.001: Now requires a Static Refiner to craft instead of an Anvil.
  • 1.4.3.002: Now increases max stealth by 100 instead of 105.
  • 1.4.3.001:
    • Jump speed boost can now stack with Shiny Red Balloon and its upgrades.
    • Fixed Statigel Mask's tooltip to reflect its actual item consumption chance reduction.
    • Fixed slimes not benefitting from increased all-class damage.
  • 1.4.2.109: Nerfed set bonus slime minion's damage from 33 to 26, and hit cooldown from 10 to 23.
  • 1.4.2.108: Rogue set bonus now explains how to use stealth strikes in its tooltip.
  • 1.4.2.102: Statigel Mask now provides a 12% movement speed boost.
  • 1.4.2.101: Statigel Cap now increases max mana by 30.
  • 1.4.2.001: Statigel Hood's Baby Slime God minion now scales with the player's summon damage.
  • 1.4.1.003: All pieces now use the Rarity Level: 4 rarity instead of Rarity Level: 5.
  • 1.4.1.001:
    • Updated Statigel Mask's tooltip to reflect throwing being reworked into rogue.
    • Moved Statigel Hood's summon damage boost to its summon set bonus, buffed it from 10% to 18%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
  • 1.3.2.001:
    • Buffed Statigel Cap's defense from 4 to 5.
    • Buffed Statigel Hood's defense from 2 to 4.
    • Buffed Statigel Mask's defense from 5 to 6.
  • 1.2.4.204:
    • Set bonus now provides a 10% damage and 7% critical strike chance boost instead of a 7% damage boost and 5% critical strike chance boost.
    • Set bonus no longer provides increased stats as the player's health lowers.
  • 1.2.3.004: Set bonus now grants increased jump speed, an extra jump, and temporary immunity if the player is hit for over 100 damage.
  • 1.2.0.001: Fixed set bonus baby slime gods taking up minion slots.
  • 1.1.7.901:
    • Introduced Statigel Hood.
    • Set bonus now activates at different health values.
    • Set bonus now provides critical strike chance boosts for each helmet's respective damage type (except summoner), and movement speed boosts as health lowers.
  • 1.1.7.855:
    • Introduced Statigel Cap, Statigel Headgear, and Statigel Mask.
    • Buffed Statigel Helm defense from 7 to 9.
    • Statigel Helm now provides a 7% melee damage and speed boost instead of a 10% throwing damage boost and a 15% throwing velocity boost.
    • Statigel Helm no longer grants an 8% summon damage boost and extra minion.
    • Statigel Armor now provides a 5% critical strike chance boost to all damage types instead of just throwing.
    • Statigel Armor no longer provides a 5% throwing damage boost and a 50% chance to not consume consumable throwing weapons.
    • Statigel Greaves now provide a 5% damage boost to all damage types instead of a 10% summon damage boost.
    • Nerfed Statigel Greaves movement speed boost from 10% to 5%.
    • Set bonus now grants a 5% melee damage boost instead of a 10% summon damage boost when below 50% health.
  • 1.1.7.62: Fixed sheeting errors on Statigel Greaves and Statigel Helm's equipped sprites.
  • 1.1.5.08: Broke up tooltips for Statigel Armor and Statigel Greaves to use separate lines instead of it all being on one line.
  • 1.1.4.44: Nerfed Statigel Helm's throwing damage boost from 20% to 10%, summon damage boost from 10% to 8%, and throwing critical strike chance boost from 10% to 5%.
  • 1.1: Fixed Statigel Greaves increasing summon damage by 1000% instead of 10%.
  • 1.0: Introduced.