History:Carnage Ray
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Main article: Carnage Ray
- 2.0.3.005: Removed.
- 2.0.3.003: Resprited.
- 2.0.2.001: No longer uses 15 Blood Samples in its recipe.
- 1.5.1.001: Moved Crimson Rod and Magic Missile to the top of the recipe in order.
- 1.5.0.003: Nerfed maximum damage multipler from 4x to 3x.
- 1.5.0.001: Ray no longer produces split rays that target nearby enemies. It now does more damage the farther along the ray hit enemies are, up to a maximum of 4x base damage.
- 1.4.5.001: Resprited.
- 1.4.4.004: Resprited.
- 1.4.3.002: Fixed dust visuals on rays.
- 1.4.2.108: Fixed its held position.
- 1.4.2.105: Nerfed damage from 35 to 24.
- 1.4.1.003: Now uses the rarity instead of .
- 1.4.1.001: Buffed damage from 30 to 35.
- 1.3.3.001: Buffed damage from 28 to 30.
- 1.3.2.001: Resprited.
- 1.2.2.004: Resprited.
- 1.2.1.002: Nerfed damage from 32 to 28.
- 1.2.0.001: Buffed damage from 21 to 32, and use time from 25 to 20.
- 1.1.7.901:
- Dust is now larger, but less frequent.
- Split rays are now wider.
- Removed tooltip "Fires a beam of bloody energy that can split into additional beams".
- 1.1.7.855: Now uses 10 Purified Gel in its recipe.
- 1.1.7.851: Introduced.