Уничтожитель

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Уничтожитель
The Destroyer.png
Map Icon The Destroyer.png
Иконка на карте
Характеристики
ТипБоссРоющий враг
ОкружениеПоверхность
Максимальный
запас здоровья
80,000 / 120,000 Режим Эксперта / 150,000 Режим Месть / 153,000 Режим Мастера / 191,250 Режим Месть Режим Мастера
Сопротивление к
отбрасыванию
100%
Невосприимчивость кВсе дебаффы кроме:
РазъярённыйГрипп КамиХлопки моллюскаЗлорадство
Выпадаемые предметы
Монеты 40 Gold Coin.png
Звуки
If you were looking for The Destroyer on the vanilla wiki, click here.

Destroyer Trophy.png "Я даровал им непробиваемую броню и сильнейшее оружие, дабы их Могущество никогда не угасало." Destroyer Trophy.png

The Destroyer is a Hardmode boss that can be fought anywhere on the surface at night.

Spawn

The Destroyer can be summoned manually using a Mechanical Worm at night in any biome. It can also spawn naturally at dusk with a chance of 10% once a Demon or Crimson Altar has been smashed, as long as it has not yet been defeated in the current world. If spawned this way, its arrival is announced by the status message: "You feel vibrations from deep below..."

Segments

Голова Уничтожителя
The Destroyer Head.png
Характеристики
ТипРоющий враг
ОкружениеПоверхность
УронЭта атака наносит урон по защите при ударе 70 / 280 Режим Эксперта / 300 Режим Месть / 320 Режим Смерть / 420 Режим Мастера (Contact)
152 Режим Смерть / 210 Режим Месть Режим Мастера (Death Laser)
Максимальный
запас здоровья
80,000 / 120,000 Режим Эксперта / 150,000 Режим Месть / 153,000 Режим Мастера / 191,250 Режим Месть Режим Мастера
Защита0
СУ10%
Сопротивление к
отбрасыванию
100%
Накладывает
дебафф
В огне!В огне!
100% шанс
Длительность4 seconds Режим Смерть (Death Laser)
ОписаниеМедленная потеря здоровья
Тело Уничтожителя
The Destroyer Body.png
Характеристики
ТипРоющий враг
ОкружениеПоверхность
УронЭта атака наносит урон по защите при ударе 60 / 102 Режим Эксперта / 136 Режим Месть / 153 Режим Смерть / 204 Режим Мастера (Contact)
44 / 72 Режим Эксперта / 116 Режим Месть / 128 Режим Смерть / 108 Режим Мастера / 174 Режим Месть Режим Мастера (Death Laser)
128 Режим Месть / 140 Режим Смерть / 186 Режим Месть Режим Мастера (Cursed Laser)
136 Режим Месть / 152 Режим Смерть / 210 Режим Месть Режим Мастера (Electric Laser)
Максимальный
запас здоровья
80,000 / 120,000 Режим Эксперта / 150,000 Режим Месть / 153,000 Режим Мастера / 191,250 Режим Месть Режим Мастера
Защита30 / 40 Режим Смерть
СУ20%
Сопротивление к
отбрасыванию
100%
Накладывает
дебафф
В огне!В огне!
100% шанс
Длительность4 seconds (Death Laser)
ОписаниеМедленная потеря здоровья
Накладывает
дебафф
Проклятое инферноПроклятое инферно
100% шанс
Длительность2 seconds Режим Месть (Cursed Laser)
ОписаниеПотеря здоровья
Накладывает
дебафф
ЭлектризацияЭлектризация
100% шанс
Длительность1 second Режим Месть (Electric Laser)
ОписаниеБольно пошевелиться!
Хвост Уничтожителя
The Destroyer Tail.png
Характеристики
ТипРоющий враг
ОкружениеПоверхность
УронЭта атака наносит урон по защите при ударе 40 / 68 Режим Эксперта / 102 Режим Месть / 136 Режим Смерть / 153 Режим Мастера
Максимальный
запас здоровья
80,000 / 120,000 Режим Эксперта / 150,000 Режим Месть / 153,000 Режим Мастера / 191,250 Режим Месть Режим Мастера
Защита35
СУ35%
Сопротивление к
отбрасыванию
100%

Behavior

When the Destroyer spawns, it will be coiled up and its segments will be mostly folded in on each other. For ten seconds after it has spawned it will be near-invulnerable and able to fly similar to a Wyvern.

В режиме Месть

The Destroyer's segments are 50% larger than in vanilla. It initially exhibits movement like a typical worm enemy, burrowing through the ground and attempting to ram the player. This means that the Destroyer can only charge at the player from the ground and thus, has a maximum height it can reach in earlier phases. However, due to its extremely fast speed, this height is very large. Destroyer's top speed, fall speed, and turning speed increase as its health gets lower. When it reaches 50% health, it will begin to move more similarly to a Wyvern compared to a regular worm enemy. When it moves like this, it will move more in the air and will not use the ground to accelerate towards mid-air players. It will also have any segments with Probes change their red light to a purple one. As its health lowers, its movement during flying attacks gets more aggressive. It also gains boosts to flying speed and the duration of flying attacks at 25% and 10% health. The Destroyer will occasionally fire lasers towards the player from each of its segments. Initially, only red lasers will be fired that inflict the On Fire! debuff for 4 seconds. At 85% health it will begin to fire green lasers which inflict Cursed Inferno for 2 seconds, and at 70% health it will begin to fire blue lasers that inflict Electrified for 1 second. It will fire lasers less frequently as its health decreases.

As it is damaged, the Destroyer's segments will spawn Probes which follow the player while shooting lasers. Once a Probe is removed from a segment, that segment will have 10 less defense. Probes are 20% larger than in vanilla. Probes will despawn if the player moves too far away.

The Destroyer enrages during the day. It moves faster and more aggressively, only fires blue lasers which accelerate faster, and its body segments take reduced damage, leaving only the head and tail vulnerable.

В режиме Смерть

  • The Destroyer's segments are 100% larger, and Probes are 50% larger.
  • Body segments fire lasers at a faster rate.
  • The Destroyer shoots spreads of lasers from its head if the head is facing the player.
  • Top speed, falling speed, and turning speed increase even faster as Destroyer's health lowers.
  • The Destroyer always has maximum aggression during its flying phase.
  • Extra boosts to flying speed and duration of flying attacks now occur at 40% and 20% health.
  • Probes shoot three lasers at once, with staggered velocities.

During the Boss Rush

  • Max health increased to 2,500,000 / 3,750,000 Режим Эксперта / 4,687,500 Режим Месть.
  • Sets the time to 7:30pm.
  • Laser spreads from its head have a faster velocity.
  • Permanently acts as if enraged, moving faster, giving lasers faster velocities, and only firing blue electric lasers, though its body segments are still vulnerable.
  • Probes move, accelerate, and fire lasers faster.

Summons

Зонд
Probe.png
Характеристики
ТипЛетающий враг
Урон0 (Contact)
50 / 88 Режим Эксперта / 100 Режим Месть / 112 Режим Смерть / 132 Режим Мастера / 144 Режим Месть Режим Мастера (Pink Laser)
Максимальный
запас здоровья
200 / 300 Режим Эксперта / 450 Режим Мастера
Защита20
СУ20%
Сопротивление к
отбрасыванию
20% / 28% Режим Эксперта / 36% Режим Мастера
Невосприимчивость кВсе дебаффы кроме:
РазъярённыйГрипп КамиХлопки моллюскаЗлорадство
Холод-
Вода-
ИстощениеСтойкость
ЭлектричествоУязвимость
Жара-

Resistances

  • All segments take reduced damage from most non-minion piercing projectiles. Each hit decreases the damage of the next hit by 12%, until the eighth hit onwards which deal 20% of original damage.
  • Additionally, all segments take:
    • 50% damage from Dormant Brimseeker and true melee hits.
    • 60% damage from Cryophobia's ice blast and Meowthrower's flames.
    • 85% damage from Mineral Mortar's onyx bomb and Snowstorm Staff.

Aftermath

  • If the Early Hardmode Progression Rework option is enabled, new ores will be generated in the Underground and Cavern layers:
    • If The Destroyer is the first mechanical boss to be defeated, Mythril and Orichalcum Ore will be generated.
    • If The Destroyer is the second mechanical boss to be defeated, Adamantite and Titanium Ore will be generated.
    • If The Destroyer is the third mechanical boss to be defeated, Hallowed Ore will be generated in the Underground Hallow biome.
  • The Bandit will begin selling the Momentum Capacitor if The Twins and Skeletron Prime have also been defeated.
  • The Drunk Princess will begin selling Vodka, Screwdriver and White Wine if The Twins and Skeletron Prime have also been defeated.
  • The Archmage will begin selling the Arctic Bear Paw, Frosty Flare, Cryophobia and Cryogenic Staff if The Twins and Skeletron Prime have also been defeated.

Terrain Preparation

The player should make a long arena to help avoid the Destroyer's many lasers, and to help with avoiding its charges as its health gets lower. Making it tall can also help make the first half of the fight easier.

Gearing Up

For a Normal and Expert mode guide to The Destroyer, see The Destroyer on the vanilla wiki.

Armor

  • Due to the hardmode ore rework, the best available armor depends on how many other mechs have been defeated.
    • If no other mechs have been defeated, Palladium armor is a strong option providing health regeneration.
    • If one other mech has been defeated, Orichalcum armor provides extra DPS while Mythril armor has all-around stat bonuses
    • If two mechs have been defeated, Titanium armor has a strong set bonus. If Cryogen has also been defeated, Daedalus armor is among the strongest available. For mixed classes, Frost armor and Forbidden armor give the most flexibility.
  • Titan Heart armor is always available for Rogues.
  • Mollusk armor has very high stats but makes you quite slow, which can make this high-movement fight difficult.
  • Spider armor is a powerful summoner armor available from the start of hardmode.

Accessories

  • The best wings available before Mythril Ore is available are Fairy Wings (with their health boost) or Leaf Wings with their flight time.
    • Since Cryogen is usually defeated before mech bosses, the Soul of Cryogen can substantially add to DPS with its dropping icicles.
    • The Aero Stone, Grand Gelatin, or Frog Leg will improve the usefulness of wings even further and improve vertical motion.
  • Frostspark Boots or their predecessor, Lightning Boots, can aid in movement.
  • Dashing can help avoid attacks, especially since the head is so deadly.
    • For horizontal dashes, use Evasion Scarf or the Shield of Cthulhu.
    • For vertical movement, the Slimy Saddle allows you to drop quickly or to bounce off the destroyer to avoid damage.
  • Using your class specific Emblem is highly recommended for an extra boost of damage. Note that Calamity also has an exclusive emblem for the Rogue class.
  • The Magic Quiver works well in maintaining ammo as well as greatly improving the firepower of bows, but it is not required.
  • Magic players can make use of the Celestial Cuffs and/or Mana Flower along with Mana Potions to recover their mana during the fight, as well as using the Mana Polarizer to recover lost health.
    • The Permafrost's Concoction can also be useful due to its many magic bonuses and its revive effect.
  • Summoners can boost their minion damage and defensive stats with the Spirit Glyph.
  • Rogue users will find the Raider's Talisman useful to boost their damage output.
    • Additionally, the Electrician's Glove is a useful damage/survivability accessory that is obtainable after one Mechanical Boss have been defeated.
  • The Amalgamated Brain is a very useful survivability accessory.

Weapons & Equipment

Melee

  • Swords can do immense damage to the destroyer but require being very close.
    • The Avalanche, for instance, is a strong choice, being able to shred the Destroyer in no time. However, it requires you to get near enough for the Destroyer to easily kill you.
    • The Submarine Shocker is even shorter distance but also has very high damage.
  • The Fractured Ark, despite being a pre-Hardmode weapon, does excellent damage with decent range.
  • The Fetid Baghnakhs are a high-DPS but short-range option.
  • The Axe of Purity's right click attack easily deals with probes and makes the weapon an excellent choice due to its medium range and very high DPS.

Ranger

  • Although not great in vanilla, Calamity makes the Pearlwood Bow a great choice due to the rainbows it adds, which are great at dealing with the Destroyer's many segments.
    • Do note, each time the bow is shot, the rainbows get replaced, so players might want to use this weapon sparingly or as a support weapon.
  • The Dart Rifle with Cursed Darts or the Daedalus Stormbow with Holy Arrows do high damage to the Destroyer.
  • The Sea's Searing's secondary fire is great for lasting piercing damage since the Destroyer's body straggles behind its head.
  • If the two other mechanical bosses were defeated first, the Titanium Railgun deals high damage to the Destroyer if the beam is aligned with its segments.

Mage

  • The Frigidflash Bolt is great due to its slight pierce and high damage.
  • The Nimbus Rod will do huge damage on its own but will also release many probes.
  • The Poseidon is one of the best weapons available at this stage due to its homing and piercing.
  • The Orange Zapinator is rare and unpredictable, but due to its mechanics can occasionally do enormous chunks of damage at once.

Summoner

  • The Ancient Ice Chunk is a great option because it can hit multiple segments in one clasp.
  • The Ballista Cane or its upgrade can add good DPS to the fight.

Rogue

  • The Gacruxian Mollusk is great with the many sparks it leaves in its path that can slightly home into the Destroyer.
  • The Blast Barrel is an excellent choice that can make quick work of the Destroyer if the player can make them explode and leave shrapnel on the ground.
  • The Kelvin Catalyst is another solid option, albeit difficult to craft.
  • If The Twins were defeated previously, the Frequency Manipulator has strong piercing and homing capabilities.

Подсказки

  • The fight can generally be treated similar to a regular worm boss until the Destroyer reaches 50% health, which is where the player should be aware that it can now be much more agile in the air.
    • Remember that it will telegraph when it can fly by its segments changing from red to purple.

История

Разделы истории всё ещё находятся в процессе разработки и могут не содержать изменений, актуальных для текущей версии Calamity.

История:Уничтожитель