Ванильные изменения

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Calamity мод изменяет некоторые аспекты и детали ванильного контента Terraria, разнящиеся от порядка, в котором можно сражаться с боссами, до каких предметов будут продавать НИПы.

Calamity мод также меняет и добавляет множество рецептов ванильных предметов. Чтобы увидеть их полный список, нажмите здесь.

Изменения, написанные здесь, действуют пока Calamity мод установлен и включен, и не ограничены любыми модовыми сложностями. Для изменений, происходящих только при активации Режима Месть или Режима Смерть, смотрите их статьи.

Начало игры

У каждого нового персонажа в инвентаре будет стартовый мешок. В стартовом мешке находится множество полезных предметов для ускорения игры в начале.

Progression

The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars.

Non-linearity

In vanilla Terraria, many Hardmode bosses require other bosses to be defeated before they can be fought, creating a linear sequence of progression. Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode.

  • Life Fruits are also available from the start of Hardmode without the need of defeating a Mechanical Boss.
  • Prismatic Lacewings will now spawn on the surface Hallow from the start of Hardmode instead of requiring Plantera to be defeated, allowing the Empress of Light to be fought much earlier.
  • Plantera's Bulbs can spawn before mechanical bosses are defeated. The Portabulb is also available to manually summon the boss.
  • The Temple Key and a variant of the Lihzahrd Power Cell are now craftable with early-Hardmode materials, meaning that Plantera does not need to be defeated in order to enter the Jungle Temple and fight the Golem.
  • Using an Eidolon Tablet, dropped by the Eidolists found in the Abyss, will summon the Lunatic Cultist regardless of whether or not Golem has been defeated. Eidolists begin spawning as soon as Wall of Flesh or Calamitas Clone is defeated, meaning that the Lunatic Cultist, the proceeding Lunar Events, and the Moon Lord can all be fought at any time after defeating Wall of Flesh.

Руды и Механические боссы

If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be dramatically altered:

  • Defeating the Wall of Flesh will now cause Cobalt Ore and Palladium Ore to be spawned in the world and will allow any of the Mechanical Bosses to randomly spawn at night. These effects no longer occur when Demon/Crimson Altars are destroyed.
  • Crimson and Demon Altars will now drop 4 Souls of Night when broken.
  • The Pwnhammer and Hammush will now state that Crimson and Demon altars will not spawn ores when broken and that mechanical bosses spawn ores instead.
  • The Twins, The Destroyer, and Skeletron Prime now have dynamic stats and change depending on which Mechanical bosses the player defeats first.
    • If no Mechanical Bosses have been defeated, the Mechanical Boss' base HP and damage are decreased by 20%.
    • If one Mechanical Boss has been defeated, the Mechanical Boss' base HP and damage are decreased by 10%.
    • If two Mechanical Bosses have been defeated, the Mechanical Boss has no stat adjustments.
  • The first mechanical boss defeated will now cause Mythril Ore and Orichalcum Ore to be spawned in the world.
  • The second mechanical boss defeated will now cause Adamantite Ore and Titanium Ore to be spawned in the world.
  • The third mechanical boss defeated will now cause Hallowed Ore to be spawned in the Underground Hallow biome.
  • All mechanical bosses will drop Hallowed Bars once they have all been defeated.

Drops

  • All Vanilla Treasure Bags are changed to follow the 'Calamity style' of dropping their main weapons or items. This refers to each item having an independent and equal chance to drop but, if none of them drop, then one is chosen at random and forced to drop. This ensures at least one or more main items per Treasure Bag.
    • Additionally, items that were exclusive to Expert Mode and above will now drop in Classic Mode, except for the Demon Heart.
  • Many enemies can drop Vanilla items:
 
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World Generation

  • The Jungle Temple's generation has been changed to guarantee a large arena to fight the Golem in.
  • Gems are now generated based on depth. The Underground and Cavern layers together are split into thirds and gems are generated based on which third they are in:
    • The first third contains Amethysts and Topazes.
    • The second third contains Sapphires and Emeralds.
    • The final third contains Rubies and Diamonds.

Treasure

The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode.

  • Evil Islands will be comprised of the evil biome opposite to the one chosen upon world generation. The corresponding Biome Chests are on these islands as well.
  • Some planetoids contain Enchanted Sword Shrines.
  • The Ice Bio-center Lab generates with an unlocked Ice Chest that contains an Arctic Diving Gear.

Механики

Damage

  • Hallowed Stars from Holy Arrows will deal 30% less damage. The damage penalty takes the bow's base damage into account.

Point-Blank Damage

  • Most Ranged weapons, excluding Flamethrowers, can perform Point-Blank shots that multiply all damage dealt by the weapon's inital projectiles by x1.5 so long as the projectile hits the target within 18 frames of being fired. Ranged damage projectiles spawned by on-hit effects, such as from an accessory, cannot receive the damage multiplier even if they hit the target within the 18 frame window.
    • Ranged weapons that can perform Point-Blank Damage will mention so in their tooltips.

Защита

Сопротивление урону

График показывает соотношение между СУ игрока и процентом урона, который в действительности снижается.

Calamity корректирует для игрока эффективный процент этой характеристики с уменьшающимся приростом, при этом все эффекты, снижающие СУ (например, Потресканная броняПотресканная броня), вычисляются после прироста. На СУ НИПов уменьшающийся прирост не влияет.

Новая формула имеет вид: 1 - 1(1 + су)

Например, если у игрока 25% СУ, тогда она пересчитается по формуле 1 - 1(1 + 0.25) = 0.2, или 20% СУ.

Были внесены различные изменения в ванильные бонусы сопротивления урону:

Модификаторы защитных аксессуаров теперь увеличивают сопротивление урону:

  • Жёсткий увеличивает СУ на 0.25%.
  • Защитный увеличивает СУ на 0.5%.
  • Бронированный увеличивает СУ на 0.75%.
  • Охранный увеличивает СУ на 1%.

Некоторые ванильные предметы получили возможность увеличивать сопротивление урону:

Mana Regeneration

Mana regeneration has received some changes to help increase the viability of regeneration based builds as opposed to Mana Flower based ones.

Mana Regeneration Delay

The first change is to the Mana Regeneration Delay formula. In vanilla, the Mana Regeneration Delay formula looks like this:

However, Calamity changes it to this:

This reduces the delay from 31.5 when regenerating from full and 199.5 when empty, to 4 from full and 52 from empty. To be specific, the Mana Regeneration Delay is a unique counter that, while normally reduced by 1 every tick, can be reduced by up to 3 every tick if the player is standing still and wearing the Mana Regeneration Band.

Mana Regeneration Rate

A graph displaying the mana regeneration rate of a player with 400 maximum mana who is not standing still.

The second major change made is to the Mana Regeneration Rate. Specifically, the part which stays consistent between players who are moving or not moving. Normally, it looks like this:

And it is changed to this:

This drastically reduces how much mana regeneration is impacted by the player's current mana, and instead buffs the 'base regeneration' from 0.2 to 0.75.

Environment

  • In the Snow and Ice biomes in Expert Mode, the player is inflicted with Frozen Lungs when submerged in water, draining their breath much faster; however, the water no longer inflicts Chilled on the player. This feature can also be reverted through editing the configuration options.
  • Boulder traps deal less damage (140 / 182 Режим Эксперта / 227 Режим Месть / 261 Режим Смерть), but inflict Broken Armor for 10 seconds on hit.
  • Explosive traps deal much less damage (350 / 450 Режим Эксперта / 517 Режим Смерть), but inflict On Fire! for 10 seconds.
  • Sandstorms cannot occur until the Desert Scourge is defeated.
  • Graveyards require 20 Tombstones to form, instead of 7.
    • The incremental pre-Graveyard screen shader begins at 17 Tombstones, instead of 4.
    • Like in vanilla, Sunflowers will still counteract the formation of Graveyards, potentially increasing the Tombstones required to form a Graveyard even further. Each nearby Sunflower negates the presence of one Tombstone.

Миньоны

  • Миньоны теперь не нуждаются в перепризывании при смене игроком экипировки и автоматически меняют свой урон.
  • Все атаки с уроном призывателя будут наносить на 25% меньше урона, если игрок держит оружие другого класса. Данный эффект называют "штрафом на урон миньонов".

Movement Speed

Movement Speed has been reworked and will now grant proper bonuses to both player movement and flight speed.

  • The static movement cap of any boots that grant the ability to run has been removed.
  • Additionally, the maximum horizontal player speed cap has been increased from 160% to 300%.
  • The player's jump speed is increased by 10%. This can be reverted via the 'Higher Jump Height' configuration option.
  • All Balloon accessories now grant the player +15% jump speed instead of +30%.
  • Equipping any type of Wings will now grant the player +24% jump speed. This is added on to any other jump speed boosts the wings might have.
    • The player is granted 4% jump speed if neither wings nor balloons are equipped. This can be reverted via the 'Faster Jump Speed' configuration option.
    • Flight time boosts are also now additive instead of multiplicative on top of receiving bonuses from movement speed.
  • The player's base movement speed has also been increased from 15 mph (11 tiles/second) to 23 mph (~18.667 tiles/second). This can be reverted via the 'Faster Base Speed' configuration option.
  • Asphalt Blocks now only buff movement speed by 75% instead of 250%, however their run slowdown effect has been removed.

Respawn Timer

  • Respawn time has been standardized across difficulties. The player will always take 15 seconds to respawn regardless of difficulty. If no bosses are alive, this is reduced to 6 seconds if an event is active or 3 seconds if no event is active.

Velocity-Based Contact Damage

All bosses scale their contact damage based on how fast they are moving relative to their maximum velocity. The process for calculating this is explained below.

  • Each boss is assigned one of two values to be a velocity scalar; either 0.5 or 0.8.
  • The boss's velocity relative to half its maximum velocity is represented as a percentage. If it is greater than half of the maximum velocity, it is set to 100%.
    • For example, if the boss is travelling at 30% of its maximum velocity, the percentage would be 60%. However, if the boss is travelling at 70% of its maximum velocity, the percentage would be 100%, not 140%.
  • The percentage is used to find a number between the previously-assigned velocity scalar and 1.1.
    • For example, a percentage of 75%, with a velocity scalar of 0.5 would return a value exactly 75% of the way between 0.5 and 1.1, which is 0.95.
  • Contact damage is then multiplied by the number found in the previous step.

Tile Placement

  • The player's base tile and wall placement speed is increased by 50%. This can be reverted via the 'Faster Tile Placement' configuration option.

Buffs and Debuffs

Buffs

Иконка Название От Эффект Подсказка
Лучник Лучник Зелье лучника Увеличивает скорость стрел на 20% и урон от стрел на 5% Скорость полёта стрел увеличена на 20%, а урон стрел на 5%
Боевой азарт Боевой азарт Зелье боевого азарта Увеличивает шанс появления врагов 150% и максимальное количество врагов на 140% Скорость появления врагов увеличена
Жучья выносливость Жучья выносливость Жучья броня Складывается 3 раза, каждый жук даёт прибавку к снижению урона на 10% (ранее давал снижение урона на 15%), максимальное значение - 30%.
Жучье могущество Жучье могущество Жучья броня Складывается 3 раза, каждый жук увеличивает на 10% урон ближнего боя и на 5% скорость атаки в ближнем бою (ранее увеличивал на 10% скорость атаки ближнего боя), с максимумом в 30% и 15% соответственно. Урон и скорость атаки ближнего боя увеличены на 10%/20%/30% и 5%/10%/15% соответственно
Умиротворение Умиротворение Зелье умиротворения Снижает количество появления врагов на 30.56% и максимальное количество здоровья на 36% Скорость появления врагов снижена
Туманность урона Туманность урона Броня туманности Складывается 3 раза, каждый усилитель дает прибавку к урону на 7.5%, максимум 22.5%.
Повышено до 15% прибавки от каждого усилителя.
Урон увеличен на 7.5%/15%/22.5%
Набитый желудок Набитый желудок Различная еда +4 защиты
+4% шанса критического удара
+10% урона
+1 отбрасывание прислужников
+10% скорости перемещения
+15% скорости копания
Все характеристики значительно увеличены
Ледяная преграда Ледяная преграда Замороженный щит, Замороженный черепаший панцирь, и Оплот божеств Снижает урон на 15%. Сопротивление урону увеличено на 15%
Железная кожа Железная кожа Зелье железной кожи Увеличивает защиту игрока на 8 / 12 (Хардмод) / 16 (пост-Лунный лорд) / 20 (пост-Пожиратель богов) Защита увеличена на 8 / 12 / 16 / 20
Кристальный лист Кристальный лист Хлорофитовый комплект Высвобождает наносящие урон импульсы жизни, которые также исцеляют игрока. Излучает мощные импульсы жизни в ближайших врагов
Магическая сила Магическая сила Зелье магической силы Увеличивает урон магией на 10%. Магический урон увеличен на 10%
Паника! Паника! Ожерелье паники Увеличивает скорость передвижения на 20%. Скорость передвижения увеличена
Свеча спокойствия (бафф) Свеча спокойствия Свеча спокойствия Уменьшает шанс появления врагов на 30.07% и максимальное количество врагов на 37% Скорость появления врагов снижена
Сытная трапеза Сытная трапеза Различная еда +3 защиты
+3% шанса критического удара
+7.5% урона
+0.75 отбрасывания прислужников
+7.5% скорости перемещения
+10% скорости копания
Все характеристики умеренно увеличены
Сахарная передозировка Сахарная передозировка Кусочек торта Увеличивает скорость передвижения на 10% и скорость добычи на 20% Скорость передвижения увеличена на 10%, а скорость добычи на 20%
Стремительность Стремительность Зелье стремительности Увеличивает скорость передвижения на 15% Скорость передвижения увеличена на 15%
Тепло Тепло Согревающее зелье Дает игроку иммунитет к дебаффам Окоченелость, Замёрзший и Ледниковое состояние. Урон от источников холода снижен
Даёт невосприимчивость к дебаффам «Переохлаждение», «Замёрзший» и «Ледниковое состояние»
Перекус Перекус Различная еда +2 защиты
+2% шанса критического удара
+5% урона
+0.5 отбрасывания прислужников
+5% скорости перемещения
+5% скорости копания
Все характеристики незначительно увеличены


Debuffs

Иконка Название Источник Эффект Описание
Кислотный яд Кислотный яд Рыба-лев и различное оружие и враги. Цель теряет 25 единиц здоровья в секунду за каждого прикреплённую Рыбу-лева и 15 единиц здоровья в секунду за каждый прикреплённый сернистый пузырь, до 6 прикреплённых Рыб-львов и 4 серинстых пузырей. Потеря здоровья
Проклятие Бэтси Проклятие Бэтси Гнев Бэтси Сопротивление урону цели снижено на 34%. Защита снижена
Хаотичное состояние Хаотичное состояние Жезл раздора, Релокатор нормальной формы и Спектральная вуаль Нельзя использовать телепортацию Жезла раздора, Релокатора нормальной формы и Спектральной вуали Использование жезла раздора невозможно
Промасленный Промасленный Разрушители тотальности Увеличивает эффективность дебаффов огня в Calamity, увеличивая урон в секунду на 25%. Урон от огня увеличен
Теневое пламя Теневое пламя Различные враги и оружие в Режиме Месть Если наложен на игрока: цель теряет 15 единиц здоровья в секунду и естественную регенерация здоровья. Потеря здоровья
Водяная свеча (дебафф) Водяная свеча Водяная свеча Увеличивает скорость появления врагов на 48.15% и максимальное количество врагов на 65% Скорость появления врагов увеличена


  • The Chaos State debuff now lasts 15 seconds if there is a boss alive, and now prevents the usage of teleporting items like the Rod of Discord instead of damaging players upon using them.
  • The Sandstorm's Mighty Wind debuff will be disabled if a boss is active.

NPCs

Town NPCs

Items Sold

Some vanilla NPCs have new items sold under certain conditions.

 
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Nurse Price Scaling

Reforge System Rework

Angler Quest Rework

Town NPCs

Stat Changes

  • All NPCs from both Calamity and Vanilla, as well as the Eternia Crystal are made immune to every debuff.
  • All NPCs take 2 times as much damage from all projectiles in Normal Mode and 4 times as much in Expert Mode. This is to make them more consistent with the damage the player takes.
  • All NPCs gain additional boosts to damage and defense after defeating certain bosses:
Boss Defense Damage
Moon Lord +20 +60%
Providence, the Profaned Goddess +12 +20%
Exo Mechs +20 +60%
Polterghast +12 +20%
The Devourer of Gods +12 +20%
Jungle Dragon, Yharon +12 +20%
Supreme Calamitas +20 +60%

Other Changes

  • All NPCs will have an NPC Shop Alert Icon.gif exclamation mark icon above them when a new item is sold, which can only be removed by interacting with them. They can also be removed completely via configuration options.
  • When killed, the Angler has a 8.3% chance to drop a Golden Fishing Rod in Hardmode.
    • If the Angler is killed by a Trasher, the Golden Fishing Rod will always be dropped, regardless of if it is Hardmode or not.
  • The Merchant will drop 20-30 Gel, 30-50 Rope, and 10-15 Bombs if named "Morshu".
  • Clentaminator solutions cost 5 Silver Coin, as opposed to the original price of 25 Silver Coin.
  • The Tax Collector's taxes now scale throughout progression:
    • Pre-Plantera: 1 Silver Coin.png 50 Copper Coin.png per NPC up to a maximum of 50 Gold Coin.
    • Post-Plantera: 6 Silver Coin.png per NPC up to a maximum of 2 Platinum Coin.
    • Post-Moon Lord: 1 Gold Coin.png 50 Silver Coin.png per NPC up to a maximum of 5 Platinum Coin.
    • Post-Devourer of Gods: 3 Gold Coin.png per NPC up to a maximum of 10 Platinum Coin.
    • Post-Yharon: 6 Gold Coin.png per NPC up to a maximum of 20 Platinum Coin.


Enemies & Bosses

  • Debuff times in Expert Mode are no longer doubled. This can be reverted through editing the configuration options.
  • In Expert Mode, enemies will not spawn in towns. This can be reverted via configuration options.
  • When a boss is alive, the Boss Effects debuff's effects are applied upon the player. This can be reverted via configuration options.
  • While in Pre-Hardmode, the spawnrate of Voodoo Demons is increased.
  • At the beginning of Hardmode, before the player has summoned or fought any boss, all enemies are weaker. In Normal mode, all enemies have 20% less HP and attack damage. In Expert mode, they have 40% less HP and attack damage to compensate for their higher original stats.
  • Tomb Crawler health is nerfed by 40% while in Pre-Hardmode.
  • Dungeon Guardian health is nerfed by 90% and damage reduction is reduced from 99.9999% to 90%.
  • The Eater of Worlds and The Destroyer take only 1% damage for a few seconds after spawning.
  • The Destroyer's segments take reduced damage from piercing projectiles. Piercing projectile damage is halved.
  • Queen Slime's projectiles no longer bounce, instead dissipating upon contact with any blocks. All of her projectiles, minions, and minions' projectiles have highly increased visibility.
    • Her minions' projectiles also have reduced vertical velocity.
  • The nail projectiles from the Nailhead enemy have their damage nerfed by 25%.
  • Golem enrages if it is fought outside the Jungle Temple.
  • The Martian Saucer no longer counts as a boss for the purposes of Adrenaline, or Boss Effects.
  • Duke Fishron's Sharknadoes and Cthulhunadoes take a second before dealing damage.
  • Lunatic Cultist's health in Normal Mode and Expert Mode is increased (32,000 to 44,500 / 48,000 to 55,625 Режим Эксперта).
  • Multiplayer scaling of bosses' health is decreased. Calamity takes the boss's health on multiplayer and multiplies it by a scalar to reduce it.
    • For two players, 82% of health is contributed per player, totaling 164% of base (singleplayer) health.
    • For three players, 72% of health is contributed per player, totaling 216% of base health.
    • For four players, 64% of health is contributed per player, totaling 256% of base health.
    • For five players, 57% of health is contributed per player, totaling 285% of base health.
    • For six players, 52% of health is contributed per player, totaling 312% of base health.
    • For seven or more players, health is multiplied by 47% of health is contributed per player, totaling 329% of base health with seven players.
  • The Dungeon Cultists are set to respawn faster.
  • Bosses drop more money.
  • Caster AI enemies deal no contact damage.
  • Green Jellyfish can now spawn during Pre-Hardmode. However, their base damage is reduced to 40 and their defense is reduced to 4.
  • Truffle Worms can now spawn on surface Glowing Mushroom biomes, not just underground Glowing Mushroom biomes.
  • Several vanilla enemies and bosses are now immune to Webbed:
 
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Vanilla Boss Additions

The Calamity Mod changes Vanilla Boss AI in both Revengeance Mode and Death Mode. The changes are summarised below.

 
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Items

Armor

The Calamity Mod rebalances many armor sets in the vanilla game, including a complete overhaul of all Pre-Hardmode ore armor sets, providing them with new set bonuses as well as individual bonuses.

Pre-Hardmode Ore Armors

Rogue Armors

Balancing

Weapons

The Calamity Mod re-balances a significant amount of vanilla weapons by buffing or nerfing certain attributes such as damage, granting auto-use, and changing mana costs.

Notably, several melee weapons have had their damage increased significantly.

 
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Jousting Lances

Jousting lances have a new damage formula which allows them to deal normal damage when the player is standing still, while still gaining a significant multilpier to their damage when the player is moving quickly.

  • Using to represent the player's velocity in tiles per second, the damage multiplier is obtained from the formula:
  • For example, if the player is travelling at 20 tiles per second, we obtain to 3 decimal places.
  • This multiplier is then applied to the lance's base damage, ignoring any bonuses.

Tools

The Calamity Mod re-balances many tools by buffing or nerfing certain attributes such as their respective tool powers, tool speed, tile boost range or by granting true melee bonuses.

 
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Accessories

  • Accessories with dodge effects are no longer random, but instead have a cooldown which is shared with all other dodges and reflects.
    • The Brain of Confusion's dodge will be available every 90 seconds.
    • The Black Belt's and Master Ninja Gear's dodge will be available every 60 seconds.
  • The Titan Glove, Power Glove, Mechanical Glove, Fire Gauntlet, and Berserker's Glove now boost true melee damage by 10%.
  • The Fire Gauntlet's melee speed and damage have been increased from 12% to 14%. Its recipe also has been changed, now requiring an additional 5 Scoria Bars to craft.
  • The Fire Gauntlet, Mechanical Glove, Berserker's Glove, Power Glove, and Feral Claws can no longer stack melee speed boosts with each other or with the Elemental Gauntlet.
  • The Yoyo Glove and Yoyo Bag multiply the damage of the second yoyo by 0.5 while equipped.
  • Several vanilla wings have been given stat boosts.
    • A list of those wing changes can be found here.
  • Ankh Shield provides immunity to the Mighty Wind debuff and its defense has been increased by 8.
  • Arcane Flower and Magnet Flower's mana reduction has been buffed from 8% to 12%.
  • Dunerider Boots have their running speed on sand reduced.
  • Fairy Boots were reworked to allow Fairies to spawn at any time of day, with an increased spawn rate, makes them immune to damage, and prevents them from fleeing. Having a Fairy follow you grants you +10 defense, +4 life regeneration, and 10% increased movement speed.
    • This means that Fairy Boots with a Fairy grant 2% more movement speed than Lightning Boots and its upgrades' 8% movement speed, at least, until Angel Treads, which grants 12% movement speed.
  • Hellfire Treads increase player-inflicted fire debuff ПУ by 1.5x and make all attacks inflict Hellfire.
  • Flesh Knuckles and its upgrades now boost max life by 45.
  • Frozen Shield and Hero Shield's defense have been increased by 7 and 10 respectively.
  • Hand Warmer increases life regen by 2 while wearing a full set of Snow armor.
  • Obsidian Skull and its upgrades provide immunity to the On Fire! debuff.
  • Magma Skull and Obsidian Skull Rose now grant 4 defense, and Molten Skull Rose now grants 8 defense.
  • Molten Quiver inflicts Hellfire with all arrows, and has its damage reduced by 3%. Magic Quiver has its damage reduced by 5%.
  • Moon Stone and its upgrades reduce Nightwither's damage over time by 50%.
  • Sun Stone and its upgrades reduce Holy Flames' damage over time by 50%.
  • Sniper Scope's damage and crit chance have been reduced by 3%.
  • Soaring Insignia's jump speed bonus has been reduced from 48% to 10%, its run acceleration bonus has been reduced from 2x to 1.1x, and its infinite flight has been reduced to 25% increased flight time.

Consumables

  • Summoning Items for bosses and events are non-consumable.
  • The Warmth Potion provides immunity to the Chilled, Frozen, and Glacial State debuffs. The tooltips of the item and buff have also been changed accordingly to reflect this.
    • Additionally, damage dealt by Cryons, Rimehounds, Ice Claspers, and Aurora Spirits count as cold damage and therefore are resisted by the Warmth Potion.
  • The Magic Power Potion now only provides 10% increased magic damage instead of 20%.
  • All Flasks affect Rogue Weapons.
  • Flask of Party affects all projectiles.
  • The Biome Sight Potion now detects Astral Infection tiles.

Other

  • All herbs and herb seeds are given descriptive tooltips.
    • Daybloom has the tooltip "A cheerful herb which blooms under daylight".
    • Blinkroot has the tooltip "A fickle herb, whose blooming is unpredictable".
    • Moonglow has the tooltip "A radiant herb which blossoms under moonlight".
    • Waterleaf has the tooltip "A tenacious herb that blossoms in the rain".
    • Deathweed has the tooltip "A foul herb, blossoming under the Full or Blood Moon".
    • Shiverthorn has the tooltip "A frigid herb that blooms slowly and permanently".
    • Fireblossom has the tooltip "A vibrant herb, blossoming in the sunset hours".
    • Daybloom Seeds have the tooltip "Must be planted in regular Grass".
    • Blinkroot Seeds have the tooltip "Must be sown in Dirt or Mud".
    • Moonglow Seeds have the tooltip "Must be planted in Jungle Grass".
    • Waterleaf Seeds have the tooltip "Must be placed in Sand".
    • Deathweed Seeds have the tooltip "Must be buried in Evil Grass or Evil Stone".
    • Shiverthorn Seeds have the tooltip "Must be placed in Snow or Ice".
    • Fireblossom Seeds have the tooltip "Must be buried in Ash".
    • Gems and herbs are obtainable through the Glimmering Gemfish and the Stuffed Fish, respectively.
    • Several vanilla crates include Calamity-based loot.
    • Target Dummies will only be able to be hit when a boss is not alive; this is to prevent abuse of attacks that grant buffs or bonuses to the player.
      • Target Dummies can show debuff icons.
    • Several vanilla items' tooltips have been changed.
      • Certain accessories, potions, and light pets' tooltips have been changed to reflect their effectiveness in the Abyss.
      • All vanilla wings now display statistics such as horizontal speed, acceleration multiplier, vertical speed and flight time.
      • All vanilla hooks now display various stats regarding tile reach, launch, and pull velocities.
      • The Magic Quiver's tooltip has been changed to say "arrow damage," rather than simply "damage."
      • The values for each use time classification (Slow, Average, Fast etc.) have been changed. The new values are as follows:
        • 1-5 = "Insanely fast"
        • 6-9 = "Very fast"
        • 10-14 = "Fast"
        • 15-22 = "Average"
        • 23-29 = "Slow"
        • 30-37 = "Very slow"
        • 38-45 = "Extremely slow"
        • 46+ = "Snail"
    • Certain spawn-modifying items are buffed:
      • Water Candles now increase spawn rates by 48.15% and maximum spawn count by 65% from 33% and 50% respectively.
      • Battle Potions now increase spawn rates by 150% and maximum spawn count by 140% from 100% and 100% respectively.
      • Peace Candles now decrease spawn rates by 30.07% and maximum spawn count by 37% from 23% and 30% respectively.
      • Calming Potions now decrease spawn rates by 35.90% and maximum spawn count by 44% from 17% and 20% respectively.
    • The Slimy Saddle and Gelatinous Pillion have reduced horizontal velocity.
    • The Rod of Discord can only be Shimmered into the Rod of Harmony after both Supreme Witch, Calamitas and the Exo Mechs are defeated, instead of after Moon Lord.

    Secret World Seeds

    Calamity implements some changes on vanilla's secret world seeds, primarily For the worthy and Get fixed boi.

    См. также

    • Biomes
    • Events
    • Vanilla item recipes

    История

    Разделы истории всё ещё находятся в процессе разработки и могут не содержать изменений, актуальных для текущей версии Calamity.
    • 1.2.1.004:
      • All vanilla Duke Fishron weapon drop projectiles now have their damages halved before defeating Golem.
      • Buffed the damage of all vanilla flails by 2x.
        • Buffed Chain Guillotines' damage by 1.2x instead.
      • Increased Daedalus Stormbow's damage nerf from -25% to -40%.
    • 1.2.1.002: Holy Arrow's stars now deal 50% damage.
    • 1.2.1.001: Ice Golem's frost beams now inflict Glacial State.
    • 1.2.0.003: Increased Celestial Sigil buy price from 50 Gold Coin to 3 Platinum Coin.
    • 1.2.0.002:
      • The Arms Dealer now sells Musket in Crimson worlds and The Undertaker in Corruption worlds.
      • Various summoning items are now sold by Town NPCs after their respective bosses have been defeated.
        • Slime Crowns, Suspicious Looking Eyes, Worm Food, Bloody Spines, and Truffle Worms are sold by the Dryad.
          • During Blood Moons the opposite world evil's vanilla boss summoning item is sold.
        • Abeeminations and Lihzahrd Power Cells are sold by the Witch Doctor.
        • Celestial Sigils are sold by the Wizard.
        • Mechanical Eyes, Mechanical Worms, and Mechanical Skulls are sold by the Steampunker.
      • The Merchant now sells Apprentice Bait after defeating Eye of Cthulhu, Journeyman Bait after defeating Eater of Worlds or Brain of Cthulhu, Master Bait after defeating Skeletron, Vilethorn during Blood Moons in Crimson worlds, and The Rotted Fork during Blood Moons in Corruption worlds.
    • 1.2.0.001: Life Drain no longer does no damage to The Devourer of Gods' body segments.
    • 1.1.7.971:
      • Removed period from Golem's Plague and Ravager status messages.
      • Mothrons are now immune to the instakill effects from Exoblade and accessories such as Elemental Gauntlet.
      • Removed periods from Plantera's Leviathan status message.
      • Defeating Jungle Dragon, Yharon now causes the Solar Eclipse event to gain massively increased stats, with Mothrons dropping Darksun Fragments.
    • 1.1.7.951:
      • Life Drain now does no damage to The Devourer of God's body segments.
      • Fixed an oversight that made immortal and friendly NPCs affected by the post-Devourer of Gods seasonal moon stat boosts.
    • 1.1.7.941:
      • Defeating The Devourer of Gods now causes the Frost Moon and Pumpkin Moon events to increase in difficulty on defeat, causing Endothermic Energies and Nightmare Fuel to drop from Ice Queens and Pumpkings respectively, and increasing the stats of all enemies while the events are active, along with making the player take 220% more damage from all sources.
      • The Arms Dealer now sells Stakes if the player has an Impaler in their inventory.
      • The Merchant now sells Flares if the player has a Firestorm Cannon or Spectralstorm Cannon in their inventory.
      • Fixed the default vanilla mana stars not appearing due to Calamity's mana upgrades.
    • 1.1.7.923: Fixed the default vanilla hearts not appearing due to Calamity's health upgrades.
    • 1.1.7.921:
      • Ammo Reservation Potions, Archery Potions, Battle Potions, Builder Potions, Calming Potions, Crate Potions, Dangersense Potions, Endurance Potions, Featherfall Potions, Fishing Potions, Flipper Potions, Gender Change Potions, Gills Potions, Gravitation Potions, Heartreach Potions, Hunter Potions, Inferno Potions, Invisibility Potions, Ironskin Potions, Lifeforce Potions, Love Potions, Magic Power Potions, Mana Regeneration Potions, Mining Potions, Night Owl Potions, Obsidian Skin Potions, Rage Potions, Regeneration Potions, Shine Potions, Stink Potions, Sonar Potions, Spelunker Potions, Summoning Potions, Swiftness Potions, Teleportation Potions, Thorns Potions, Titan Potions, Warmth Potions, Water Walking Potions, Wormhole Potions, and Wrath Potions can now be crafted with 10 Blood Orbs and 1 Bottled Water at an Ancient Manipulator.
      • The Solar Eclipse's enemies now gain increased stats after defeating Moon Lord.
    • 1.1.7.911: After defeating Moon Lord, the rain event causes the player and most enemies to be inflicted with the Irradiated debuff at all times, and increases enemy spawn rates.
    • 1.1.7.5:
      • Expert Mode Destroyer now makes all non-minion projectiles pierce 3 times at most instead of dealing reduced damage based on how many times a projectile pierces.
      • The Hungry and The Hungry II are now immune to Armor Crunch, Glacial State, and Temporal Sadness.
    • 1.1.7: Moved piercing resistance on Destroyer from Prepare to Die (Celestial Onion) to Expert Mode.
    • 1.1.6.17: All vanilla bosses are now immune to Armor Crunch.
    • 1.1.5.0941: Progression-based boss stat scaling is now toggled off by default.
    • 1.1.4.473: Enemies can no longer spawn in towns.
    • 1.1.4.45: Wall of Flesh no longer gets a health buff in Hardmode.
    • 1.1.4.44:
      • All bosses will now gain boosted stats once the world reaches Hardmode and when Moon Lord has been defeated:
        • All pre-Hardmode vanilla bosses, Creepers, and Skeletron's hands gain a 300% health boost and a 200% damage boost in Hardmode, with an additional 300% health boost and 200% damage boost upon defeating Moon Lord.
        • All other vanilla bosses, Skeletron Prime's arms, and Golem's fists gain a 300% health boost and a 200% damage boost upon defeating Moon Lord.
      • Solar Pillar enemies now drop Hellcaster Fragments.
      • Post-Plantera Dungeon enemies now drop Shadow Essences.